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The new wards: whats with all the text?Follow

#1 Oct 15 2010 at 8:37 AM Rating: Default
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I think this was a huge improvement for the ward, but honestly? I don't want to read through several pages of text lines to find the section I want. I want an icon for the craft or section, and click on it.

Chirurgeons row? what the ****?

Edited, Oct 15th 2010 10:38am by MajidahSihaam
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#2 Oct 15 2010 at 8:38 AM Rating: Excellent
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Medicine. I believe they were after "Surgeons".
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#3 Oct 15 2010 at 8:47 AM Rating: Excellent
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Chirurgeon is an archaic word for Surgeon. Not sure from where or when, but SE is trying to maintain an atmosphere or fantasy...for what it's worth.
#4 Oct 15 2010 at 8:51 AM Rating: Default
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Really not the point of the thread. What I meant is that it'd be more player friendly to put a list with icons, and when selected a description on the side. It'd avoid the massive reading, page turning AND trying to figure out their medieval terms.

Edited, Oct 15th 2010 10:51am by MajidahSihaam
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#5 Oct 15 2010 at 9:40 AM Rating: Good
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You make a good point. They already have icons for each of the jobs in the games, why couldn't they add them before the name of each of the wards, or some new icons that clearly show what a section would have? E.g. "Chirurgeons Row" would have a bottle icon, indicating Alchemy...that would seem pretty straightforward to me.
#6 Oct 15 2010 at 9:44 AM Rating: Good
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Post this in the feedback section! It's a good idea and SE is showing that they're actually taking constructive criticism. They invented the wards so they know what they mean but for us, it is a bit confusing.
#7 Oct 15 2010 at 10:03 AM Rating: Default
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Hydragyrum wrote:
Post this in the feedback section! It's a good idea and SE is showing that they're actually taking constructive criticism. They invented the wards so they know what they mean but for us, it is a bit confusing.


I don't know, I had specifically made a thread and posted feedback suggesting for SE to divide the wards by item type like they just did ... in alpha >_>
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#8 Oct 15 2010 at 10:14 AM Rating: Good
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MajidahSihaam wrote:
Hydragyrum wrote:
Post this in the feedback section! It's a good idea and SE is showing that they're actually taking constructive criticism. They invented the wards so they know what they mean but for us, it is a bit confusing.


I don't know, I had specifically made a thread and posted feedback suggesting for SE to divide the wards by item type like they just did ... in alpha >_>


Well I didn't say they'd be fast about it. :D
#9 Oct 15 2010 at 10:20 AM Rating: Good
MajidahSihaam wrote:
Really not the point of the thread. What I meant is that it'd be more player friendly to put a list with icons, and when selected a description on the side. It'd avoid the massive reading, page turning AND trying to figure out their medieval terms.


It seems any time someone is faced with a learning curve they're going to find reason to complain. And if SE didn't do anything to describe what was where (ie. exclusively icons) people would complain that they can't figure out what the icons mean. I would imagine that once you get used to it, it won't be all that big of a deal.
#10 Oct 15 2010 at 10:49 AM Rating: Excellent
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I can't even remember the icons for all the jobs yet (especially the DoW ones I havent leveled.

Without the text, no one would use them properlly because they wouldn't know what they're for. For example, the Chigurons ward, which you also didnt know. With the text people can know now.

I think the text should of been before you log into a ward though. Stinks loading wards to figure out what they're for

Edited, Oct 15th 2010 12:49pm by PinkMermaid
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#11 Oct 15 2010 at 11:44 AM Rating: Good
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Really ? You want to use a market that requires a learning curve to use? Its part of the game yes but certain aspects of the game should be easy to use and or navigate no? The OP made a good point about it, was a constructive observation on how to improve the wards yet you see it as ******** and moaning.
Maybe SE ahould make how you move in the game with a learning curve too, two taps on "S" with one tap of "B" is to move back and one tap of "A" along with holding down control is to move left.

Edited, Oct 15th 2010 1:50pm by arlee
#12 Oct 15 2010 at 3:25 PM Rating: Decent
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It is a good idea to expand your knowledge some. :) I personally do not mind.
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#13 Oct 15 2010 at 5:52 PM Rating: Excellent
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If you don't want to play a game requiring a learning curve then stay away from Final Fantasy.

The whole point of what they're trying to do is to create an immersive atmosphere so you can play your character, see the world through their eyes. It'd be as boring if it just had a little paper clip that would pop up and go "Oh, looks like you're trying to sell some armor. Would you like me to put your retainer in the proper ward for you?"
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#14 Oct 15 2010 at 6:47 PM Rating: Default
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The people who defend the Market Wards must be masochists. The whole system is a disaster and in no way superior to having an Auction House. Props to SE for trying for something.. unique, but it just fails. Hard.
#15 Oct 16 2010 at 6:37 AM Rating: Excellent
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Gadhelyn wrote:
If you don't want to play a game requiring a learning curve then stay away from Final Fantasy.

The whole point of what they're trying to do is to create an immersive atmosphere so you can play your character, see the world through their eyes. It'd be as boring if it just had a little paper clip that would pop up and go "Oh, looks like you're trying to sell some armor. Would you like me to put your retainer in the proper ward for you?"



... I hated that ******* paperclip.
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#16 Oct 16 2010 at 7:34 AM Rating: Default
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BrokenFox wrote:
The people who defend the Market Wards must be masochists. The whole system is a disaster and in no way superior to having an Auction House. Props to SE for trying for something.. unique, but it just fails. Hard.


Or maybe we just don't want to see crafting to dissolve into the pointless side hobby it was in XI. The auction house will drive crafting profits down to the point it is non-existent.
#17 Oct 16 2010 at 12:21 PM Rating: Excellent
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georgejr wrote:
Chirurgeon is an archaic word for Surgeon. Not sure from where or when


It's from Greek, Latin, and Old French (~13 C.): chiro (or something like that) is Greek for "hand," and "urgeon" just means something like a medical practitioner -- like a surgeon. >_<

I guess, at some point after the Renaissance, people realized that the "Chir" was unnecessary, since everybody uses their hands to do things anyway, and the "urgeon" communicated the meaning clearly by itself!
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#18 Oct 16 2010 at 12:31 PM Rating: Excellent
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Vawn43 wrote:

Or maybe we just don't want to see crafting to dissolve into the pointless side hobby it was in XI.


Yeah, because crafting in an MMO is serious business, and I would hate to see something in a game treated like a pass-time, hobby, or source amusement! This is a job, **** it, a job! And if you're not wasting your time trudging through retainers, it's no good!
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#19 Oct 16 2010 at 2:29 PM Rating: Decent
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Crafting in this game seems to be serious business. I think they designed the game this way.
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#20 Oct 16 2010 at 5:32 PM Rating: Good
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Vawn43 wrote:
BrokenFox wrote:
The people who defend the Market Wards must be masochists. The whole system is a disaster and in no way superior to having an Auction House. Props to SE for trying for something.. unique, but it just fails. Hard.


Or maybe we just don't want to see crafting to dissolve into the pointless side hobby it was in XI. The auction house will drive crafting profits down to the point it is non-existent.



Auction houses drive prices down to market equilibrium. So in theory every item sold above that is gouging the buyer. The reasons crafting is often not profitable (esp at low-mid levels), is that there are more crafters of that level generating supply while skilling up.
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