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#1 Oct 15 2010 at 12:44 PM Rating: Decent
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FFXIV is more of a grind than FFXI?

Around level 60, in FFXI, it took 20,000 xp to get to the next level. At that level, you could consistently get chain 5 and average around 4-5k xp an hour, which would take you about 4-5 hours to get to the next level.

Now we look at FFXIV, and i'm at level 17, and I have to grind for an equal amount of time to get to 18, and that's at level 17, out of 50, which is a lot lower than 60-75. I just think if you wanna make a casual friendly game, you should have the XP curve a little lower, and let the fatigue system do it's job.

Right now the game doesn't hold my attention long enough for me to wanna spend hours leveling, I don't think I even get close to surplus xp.
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#2 Oct 15 2010 at 12:57 PM Rating: Decent
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It doesn't seem like the same kinda grind, but to me anyhow(just an opinion) feels like a more boring grind. In FFXI it was understood that I was going to be killing crabs, beetles, and crawlers forever. So once I got my head around that it was ok. Also I said somewhere before, there doesn't seem to be anything to look forward to for leveling other than a level/rank. And some stat points. None of the moves are like really cool so I'm not looking forward to getting anything really. Like "Utsusemi: Ni" or "Sidewinder" or "Sneak Attack" and "Trick Attack", or "Sleep" and "Warp 2". All the abilities I get in this game, are like meh. Just another thing that does damage or stops damage.

Edited, Oct 15th 2010 2:58pm by KristoFurwalken

Edited, Oct 15th 2010 2:58pm by KristoFurwalken
#3 Oct 15 2010 at 1:00 PM Rating: Default
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At lv 30+ you need 50.000 SP to rank up

FFXIV take more time to level up than FF11 that's for sure
is there even any rank 50 character yet? i have not even seen 40, in FF11 people can level from level 1 to 75 in a week using Bards/chains/
#4 Oct 15 2010 at 1:03 PM Rating: Good
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SephNex wrote:
At lv 30+ you need 50.000 SP to rank up

FFXIV take more time to level up than FF11 that's for sure
is there even any rank 50 character yet? i have not even seen 40, in FF11 people can level from level 1 to 75 in a week using Bards/chains/



Now ya but when FFXI was new like this it took 6 months to a year to get to 75.
#5 Oct 15 2010 at 1:06 PM Rating: Good
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KristoFurwalken wrote:
It doesn't seem like the same kinda grind, but to me anyhow(just an opinion) feels like a more boring grind. In FFXI it was understood that I was going to be killing crabs, beetles, and crawlers forever. So once I got my head around that it was ok. Also I said somewhere before, there doesn't seem to be anything to look forward to for leveling other than a level/rank. And some stat points. None of the moves are like really cool so I'm not looking forward to getting anything really. Like "Utsusemi: Ni" or "Sidewinder" or "Sneak Attack" and "Trick Attack", or "Sleep" and "Warp 2". All the abilities I get in this game, are like meh. Just another thing that does damage or stops damage.

Edited, Oct 15th 2010 2:58pm by KristoFurwalken

Edited, Oct 15th 2010 2:58pm by KristoFurwalken


This is my problem too, the abilities just aren't exciting to get. A lot of the weapon skills have level 2 equivalents later on, which is kinda lame. Otherwise it's just like, a bunch of generic weapon skills that all look very similar and do similar things. No variety.
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There once was a tiger striped cat. This cat died a million deaths and was reborn a million times and was owned by various people who he didn't care for. The cat wasn't afraid to die... One day, the cat was a free cat, a stray cat. He met a white female cat, and the two cats spent their days happily together. Years passed, and the white cat died of old age. The tiger striped cat cried a million times, and then died. It never
came back to life.
#6 Oct 15 2010 at 1:07 PM Rating: Good
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KristoFurwalken wrote:
SephNex wrote:
At lv 30+ you need 50.000 SP to rank up

FFXIV take more time to level up than FF11 that's for sure
is there even any rank 50 character yet? i have not even seen 40, in FF11 people can level from level 1 to 75 in a week using Bards/chains/



Now ya but when FFXI was new like this it took 6 months to a year to get to 75.


Indeed. It wasn't always so easy to get to 75 in XI. Took me quite some time. Since then they've added ways for people to level quicker which makes perfect sense to keep any new players interested. Assist them in catching up....

Edited, Oct 15th 2010 3:09pm by TwistedOwl
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#7 Oct 15 2010 at 1:19 PM Rating: Decent
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speaking as a conj i always have something new to look forward to.


But also don't forget this is the first level cap and the game is new.

Once new jobs come out, new abilities, and expansions happen that's when u'll be happy
you already did the grind.

As far as grinding it feels to me almost the same exp curve as NA release XI

i was 75 before the exp curve was changed to accommodate new players, and when there was no such thing as
TAOU meripo for 10-15k exp
or the new mini expansion exp spots.

I was lvling pld and rng back in the ady of chains being no higher than 7-9 up in sky
killing weapons.

So ya xi changed a lot and this is a new game having exp inhibitors to slow people from hitting
end game before end game was actually available makes sense.

the weapon skills do need some new animations i'll give DoW that. as for being DoM
I am really happy right now and even enjoying the no mp refresh system. I have to be smart in
party play to manage mp usage to maintain 40-50% mp at all times within a 10 minute window
most i can get back mp wise is 330MP and 5-7MP on radiance.

#8 Oct 15 2010 at 1:29 PM Rating: Decent
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415 posts
It took me a little more than 3 months from the day of NA release to hit 70+ in XI, and that was with a static party leveling all day, every day. Granted, no one but the JP's and importers really knew where to level, and involved having to wait for other statics to catch up so we could get enough people to do AF's, but it was still a really long time.

FFXIV's does seem a little harder though, but not by much.
#9 Oct 15 2010 at 1:32 PM Rating: Decent
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in ff11 we had to do level caps quests/Afs/Zilart missions/main missions/explore a huge world/bcnms/farm money for gear/etc

yet many people were in their full AF 1 month after release it was not a rare sight.

in ff14 people are exping mostly yet majority are still in 2x or even high 1x
The curve is way higher in ff14. specially with the random element of sp gain

I have yet to see anyone waste time farming in ff14 because thre is plenty of gil from leves (exp too)
Some people had to farm like a month in ff11 to get money for their lv50 weapon/haubergeon/etc

So overall yes it takes much more time in ff14 to level up

Edited, Oct 15th 2010 3:36pm by SephNex
#10 Oct 15 2010 at 1:36 PM Rating: Decent
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SephNex wrote:
in ff11 we had to do level caps quests/Afs/Zilart missions/main missions/explore a huge world/bcnms/etc
yet many people were in their full AF 1 month after release it was not a rare sight.

in ff14 people are exping mostly yet majority are still in 2x or even high 1x
The curve is way higher in ff14. specially with the random element of sp gain

Edited, Oct 15th 2010 3:33pm by SephNex

AF1 wasn't hard because getting to 50 wasn't too hard.

I think the hardest parts of leveling in XI were 10-20 (basically just surviving Valkurm back in the day), 40-50, and 65-75.

Edited, Oct 15th 2010 3:37pm by SoumaKyou
#11 Oct 15 2010 at 1:45 PM Rating: Default
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I don't tihnk the curve is really higher at all mechanically. It takes a long time because the mob distribution is so wonky,(I know they are fixing it). Can't stand in one spot chain pulling mobs endlessly. You kill 6-10 tihngs then have to run to another spot, unless you get to a good cave where no one is at. BTW it's been about 8 years since so I don't really remember but unless you are talking about the Ps2 release I'm pretty sure we couldn't get to 70+ at the launch. I remember doing the maat fight at like level 60 or 65, rather than 70 like the newer guys.
#12 Oct 15 2010 at 1:51 PM Rating: Decent
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#13 Oct 15 2010 at 2:42 PM Rating: Decent
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#14 Oct 15 2010 at 2:43 PM Rating: Good
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I personally do not understand why crafting jobs have the exact same SP curve as DoW/DoM jobs. Those jobs don't have to pay to level up. A level 49 > 50 crafter will require between 250-300 synths to gain a single level.

In FFXI I used multiple mules to level up almost every craft to 100 with level 60 subcrafts on each character, and I can easily say that the task in FFXIV is FAR FAR more difficult.
#15 Oct 15 2010 at 3:06 PM Rating: Decent
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Maybe it was different when you are higher level,

I was with friend duoing Dodos (rank 5). We were getting 400-500 exp, and around 250 Rank up points a kill.

That is tons more exp than I ever saw in FFXI as duo at that level. So I don't think FFXIV is slower at lower levels, but since my highest job is 13, I can't comment on anything higher.
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#16 Oct 15 2010 at 3:07 PM Rating: Excellent
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LordMethos wrote:
I personally do not understand why crafting jobs have the exact same SP curve as DoW/DoM jobs. Those jobs don't have to pay to level up. A level 49 > 50 crafter will require between 250-300 synths to gain a single level.

In FFXI I used multiple mules to level up almost every craft to 100 with level 60 subcrafts on each character, and I can easily say that the task in FFXIV is FAR FAR more difficult.


It's because crafting jobs are main classes, theoretically you can just be a blacksmith and thats ur class. A Goldsmith synths are like a Pugilist' Mobs.

But that being said lets not confuse "difficult" with "Time consuming".
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