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Market Ward Information.Follow

#1 Oct 15 2010 at 2:17 PM Rating: Excellent
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Ok guys, now that the market wards have been named and somewhat organized, the system wont work unless we choose to use it. So below Im going to post the name of each ward and what it (should) contain. If I remember correctly before the patch, each city had its own market wards. Im not sure if that is concurrent today, so please do post on that matter if you can. Also as an overall notice to peeps who wish to be involved in each server's economy, use the stands. The stands are a great way to attract even a little attention to your business, people will appreciate how easy it is to find you and you may have repeated customers. Also, sometimes it helps to name your retainer something appropriate to what goods you sell as many already do. I.E-Oreandnugshop, is for selling ore, nuggets, possibly ingots, at the very least it attracts attention.

*Battlecraft Den*

"This ward is primarily for those that wish to buy/sell completed weapons and arms. If you are seeking this, or are wishing to sell COMPLETED weapons and gain a 5% tax subcharge decrease on selling them, please do put your wares up here."

Note: This ward's tax decrease does not apply to magical arms such as those of the Conjurer and Thaumaturge. Those are implemented in the..

*Spellcraft Den*

"This den is primarily intended to be used to sell and seek magical arms such as those used by the Conjurer and Thaumaturge, this includes both 1 handed and 2 handed arms. 5% subcharge decrease when selling completed wands and staves in this ward."

*Fieldcraft Den*

"This ward is used for selling and seeking tools to help improve your results when gather as a disciple of the land. Fishers, Botanists, and Miners would be wise to look here. And vendors wishing to sell to this very diligent group of people who spend their whole day running around in circles getting raw materials for our economy, should sell here."

Note: For fishers, this ward also includes the 5% subcharge decrease on bait and lures.

"Tradescraft Den*

"This den is implemented for the selling and seeking of tools for the Disciples of the Hand. This includes Culinarians, Blacksmiths, Goldsmiths, Leatherworkers(Tanners), Carpenters, Weavers, Alchemists, and Armorers. So if you're looking to buy or sell pots and pans, hammers and needles. Please sell your wares here and search here if you are in need."

*Kitchener's Den*

"As it may sound, this den/ward is used for selling and seeking dishes created by culinarians. So if you're seeking tasty food or wishing to sell your culinary masterpieces, please do apply here.

Note: the subcharge decrease only exists for the dishes, drink, soups, and stews, not the raw materials needed to create them. So once again you must create a "dish" to receive the discount.

*Grocer's Den*

"You guessed it, this den is used to sell things you'd probably find at a grocery store. Examples being grains, fruits, vegetables and meats. This is the place to go to sell and shop for the raw materials needed primarily by culinarians. This list also includes fish, spices, and seasonings."

Note: as I had said above, the surcharge discount only applies to Raw materials such as the ones listed, not completed dishes. Culinarians should sell completed dishes in the Kitcher's Den.

*Hunter's Den*

"Yup, this ward is for selling things you get off of monsters. Examples being bone, tooth & claw, wings, and feathers of the like. Strangely enough this is also the place you would go to sell and buy Armor. While that doesnt completely make much sense, thats where the surcharge discount exists."

*Chirurgeon's Den*

"Chiwhatta? Yes its a cultured word, and basically means anything an alchemist can make can be sold or shopped for here. This includes potions, oils, elixirs, remedies, ethers, panaceas, dyes, toxins, reagents, and paint. If you're an alchemist and wish to get the potion economy going, be consistent with where you sell your wares, this will help make you profit and help the consumers (ME!) keep our potion/curative items full. Not to mention many recipes from other disciplines require alchemical products, keep this in mind!"

*Ironmonger's Den*

"I am IRON MAN, well not really but anywho, this ward is used for selling parts and pieces to armor that are often created by using a forge. These include Wire, Ingots, Nuggets, Plates, and Squares of each and every metal type. Pretty much if it says Metal in the name, you can get your tax discount here. Look here for when you need components to create parts for different recipes."

Note: among the ones already mentioned above, you can sell clasps and buckles here as well.

Now that thats done, all theres left to do is for people to use the information and see if we can organize the economy across each server. This is to at least make trade a little more bearable until SE creates more searchable options or an AH mechanic.

There is the info! If people use the system, and sell their wares in the appropriate wards, people will be able to know who and where to come to for their needs. This will result in profit for everyone and less frustration with crafting and such.

"Dear SE, I did this to help, please make it so you can access facilities while in the wards, tyvm XOXO Asiri"

If anyone has anything to update to this post, please do, as this is just from going through each individual ward and testing what items receive the discount. This is from information I have recalled and observed while in game. Thanks everyone for reading if you did, hope this helps.

-Chris/Asiri Brightleaf of Istory

P.S- Below is posted a link by Pikko on the market ward information in solid tangible detail. Check it out!

Edited, Oct 15th 2010 6:26pm by AzzythePally
#2 Oct 15 2010 at 2:28 PM Rating: Excellent
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I've been working on this page today, which Wint started: http://ffxiv.zam.com/wiki/FFXIV_Market_Wards
#3 Oct 15 2010 at 2:33 PM Rating: Decent
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Oh ok, thank you, I wasnt aware that a more comprehensive and interactive list was being created. Sorry about that, if you wanna remove my post you can. Thanks a bunch!

-Chris/Asiri
#4 Oct 15 2010 at 2:42 PM Rating: Good
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Never mind, should have read your link Pikko.

Edited, Oct 15th 2010 4:51pm by AmsaimSutavarg
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#5 Oct 15 2010 at 2:42 PM Rating: Decent
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As you said Azzy, "if" we use it right.
On Bodham today, the Battlecraft ward is still being used as moku grass/yellow copper ore spamfest. I'm not talking selling a weapon and having some other crap in there, I'm talking "I wanna be in the first ward, regardless" bazaars.
The other wards are great, but some players (on my server anyway) either aren't reading the ward description, or just don't care and want to sell their stuff in the ward with the highest traffic, totally not getting that no one shopping in the Battlecraft Ward is looking to buy mammot drops anyway.
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#6 Oct 15 2010 at 2:53 PM Rating: Excellent
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No problem! No need to remove your thread though. :)
#7 Oct 15 2010 at 2:58 PM Rating: Good
Also, for IRONMONGER, ores and unrefined metals were on sale this morning. Since I didn't put any of my own up for sale, I don't know if they've covered at the 2% tax rate vs. 5%.
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#8 Oct 15 2010 at 3:03 PM Rating: Decent
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Quote:
The other wards are great, but some players (on my server anyway) either aren't reading the ward description, or just don't care and want to sell their stuff in the ward with the highest traffic, totally not getting that no one shopping in the Battlecraft Ward is looking to buy mammot drops anyway.

This is inevitable unless they provide us with multiple (free) retainers. Nobody has just one type of item to sell at a time.

It's my opinion that the market wards are fundamentally unworkable, but the developer is probably going to try tweaks for another six months before finally giving up and putting in the auction house we should have had in the first place. I wish we could just skip to the end of that process.
#9 Oct 15 2010 at 3:16 PM Rating: Excellent
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Since there are so few items you can put up for bazaar anyway, I can see being able to do this if you just sell certain parts of your inventory on a different night each week.
#10 Oct 15 2010 at 3:18 PM Rating: Decent
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Restyoneck wrote:
As you said Azzy, "if" we use it right.
On Bodham today, the Battlecraft ward is still being used as moku grass/yellow copper ore spamfest. I'm not talking selling a weapon and having some other crap in there, I'm talking "I wanna be in the first ward, regardless" bazaars.
The other wards are great, but some players (on my server anyway) either aren't reading the ward description, or just don't care and want to sell their stuff in the ward with the highest traffic, totally not getting that no one shopping in the Battlecraft Ward is looking to buy mammot drops anyway.
That didn't just apply to the battlecraft ward, every ward I went in (on bodhum) was disorganized.
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#11 Oct 15 2010 at 3:32 PM Rating: Excellent
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Example:
You have a retainer in the Battlecraft ward because you want the discount selling your 4 Bone Horas. But you also have some other misc. stuff.

The first 4 Pug to come along buy up your Horas and now you are sitting in the Battlecraft ward selling Ingots to the frustration of everyone who comes along. What are you doing here? You're not selling any weapons!

Not disorganized, just sold out.
#12 Oct 15 2010 at 3:40 PM Rating: Decent
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I hate to say but we are going to need an AH for one simple reason, people are stupid. Individuals my be smart but as a people are dumb, http://www.youtube.com/watch?v=kkCwFkOZoOY

I back this up with the battlecraft retainers. I went weapon shopping today and found retainers that weren't even trying to sell weapons on that floor. I mean I would even let it go if they had at least one weapon or even a wand but alot of the retainers had 10 spots filled with armor and mats. It even tells you when you enter the ward what you "should" be selling there.

Edited, Oct 15th 2010 3:41pm by dyvidd
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#13 Oct 15 2010 at 4:23 PM Rating: Good
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Understandable, the system was just implemented yesterday as far as the naming of the wards, itll take a day or two possibly for people to hop on the train and do things like that. But as was mentioned earlier, yeah there will be people who want their goods to be viewed in wards with the highest traffic. An AH will be nice at some point, and Im pretty sure SE has heard our complaints about it. I have no doubt they'll implement it in the future. And Niklaus thanks for mentioning the ore thing for ironmonger.

But regardless, they plan to give us multiple retainers, and the ability to sell multiple goods will be fixed with that arrival. This was primarily an informational thread and as Pikko said, it wouldnt hurt to sell different parts of your inventory on different days. I personally most often end up releasing a retainer, getting a new one, naming it appropriately and sell the wares I have for that day that I have the most of. Most often its mining resources so thats what I put up, along with things that come from mining. I also buy a stand and rent it out for a day, that way, while Im sleeping, all the crap I earned that previous day I can just log in, take my money out and anything that wasnt sold, rinse repeat. It sounds tedious, and it may very well be, but for now we have to make due with what we have.

-Asiri
#14 Oct 15 2010 at 4:43 PM Rating: Good
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RufuSwho wrote:
Example:
You have a retainer in the Battlecraft ward because you want the discount selling your 4 Bone Horas. But you also have some other misc. stuff.

The first 4 Pug to come along buy up your Horas and now you are sitting in the Battlecraft ward selling Ingots to the frustration of everyone who comes along. What are you doing here? You're not selling any weapons!

Not disorganized, just sold out.


Yep it can be true but there also people with full bazars list (nothing sold) of all kind of crap. It's not a perfect system but i'm wondering if some players arent doing this just to prove that ward can't work.
Try to check tradescraft Ward for exemple ... i saw more raw material then anything. Poeple saying that there's too much choice to remember them all on my server ... just print the damned list lol.

Thumb up SE
Thumb down to the players that refuse to use ward correctly

that my 2cent
#15 Oct 15 2010 at 4:47 PM Rating: Excellent
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This morning i was able to jump on for 10 min. and was able to find 3 items for a low price i couldnt previously find. So the new wards definately do work.
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#16 Oct 15 2010 at 4:49 PM Rating: Good
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The current change makes the economy possible, when they get the search and priority retainer icons in for November it will make the system actually work as it needs to. Like others have said people will be stupid or just have the 'put up whatever' in high traffic areas no matter what happens. As time goes forward though, those people will be weeded out when they realize they arn't selling much, and when the search system goes in place, you won't even need to look at them. Hopefully when they apply the 'icon' system for a searched item, they also prioritize those retainers to be the one visibly loaded to bypass retainers we don't need to see.

As for selling wares it just means you actually have to think about what you sell and what you accompany to sell. If you want to actually market off EVERY item you get, then yes you will need to keep an eye on your retainer, constantly move him around when the item you want to sell, sells or get several retainers etc. What I think will happen though is people are going to seek market for items they know needs a niche, or for crafters they will make items specifically to sell and just NPC the stuff they don't intend to really work on selling (like plvling crafter material, even in FFXI that stuff was often NPC sold but only because the market 'crashed' on the item due to too much of the item available).

One strategy is to make all items for one ward, but a better idea is to make half your items for one ward, and then put the other half with items that help a person buying the main item. For instance making leather boots in the cobbler ward... say 4-5 of them, but then supply the rest of the slots with the rest of the items 'set' in hopes someone might see it as convenient to grab everything at once. For the crafting tools section... say your selling lvl 12 tools, maybe add in mats that would go well with the level of the tool they are buying. Same for completed dishes, or other tools and armor. Maybe in the mats ward you have your mats and then you can supply crystals or shards that the mats might need. There are PLENTY of interesting ways to sell stuff, you just have to think outside the box. It makes selling and buying a game, and in the end when all the tools are in place, everything will work. You just can't put up things and just hope it sells. They stated from the start that is EXACTLY what they want the system to do, they just lacked the tools to make it work as intended.

Edited, Oct 15th 2010 6:52pm by croythegreat
#17 Oct 15 2010 at 4:58 PM Rating: Good
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This aren't the only changes for the wards either. SE stated on the lodestone that more changes are to come.

This is a good first step. I think SE is listening but it's going to take them time to put these changes in place.
#18 Oct 15 2010 at 5:07 PM Rating: Decent
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Yup, definite progress is being made by all means. As with all things though its nearly impossible to change things over night. More improvements are being made and we can all look forward to that. This is practically a newborn mmo, so being in its infancy, there will be things not available outright, it however does make me feel better that the devs are telling us they hear us and are working on improving things.

-Asiri
#19 Oct 15 2010 at 5:12 PM Rating: Good
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don't forget there are people out there, unfortunately, who will intentionally sell the wrong items in a given ward because it makes them happy. I'm not even talking about the people who post on this board constantly about all their negative thoughts, it could be people that are even posting helpful guides. It's common to find people who love a game because they can inconcinience others (MW2 PC servers as a current example ,with the lack of a kick function; often see people who intentionally just die and don't shoot the enemy over and over or in HC matches team kill, I've played a few other online games where this is common also)

I can see folks with an extended free trial though, who've already decided to quit, thinking it might be funny to prove SE wrong by intentionally selling the wrong items in wards. "If I can't like it, no one will" etc...

However, I truly hope it's like myself and many others think it is... give it a few days for people to log in and move their retainers. I know I'm lucky if I get more than an hour to play during the week.
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#20 Oct 15 2010 at 5:24 PM Rating: Good
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Unless those 'joksters' intend to make a new retainer every day, people will also learn to just ignore that retainer each time they see him the in the same ward and they remember the 'crap' he was trying to sell. Kind of like real life in a way >.> try to sell stuff people want as 'advertised' (the ward) and if you don't sell as advertised, you won't be getting a returning customer unless you just get someone who is looking around for giggles and is bored. Once the search system is in, those joksters won't be getting many if any sales and everyone else will happily ignore them enjoying their buying and selling experience.

The market system only now actually feels like its possible for a crafter and seller to stand out, because you now can actually focus on selling a specific item or two, when before you just put up stuff randomly because there was no focus for buyers. I am actually enjoying working with my retainer to sell stuff when I had no motivation before. And like someone else said... I found the stuff I need when I couldn't before... the system actually does work now. You just need the right mind set. If you want to keep playing this game, you will change it without much trouble I am sure.
#21 Oct 15 2010 at 5:47 PM Rating: Excellent
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Market Wards page is done! Feedback welcome: http://ffxiv.zam.com/wiki/FFXIV_Market_Wards
#22 Oct 15 2010 at 5:51 PM Rating: Good
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I think the new market wards make things a little bit better.

I have been able to browse much easier for items I need in the wards that aren't too busy but as mentioned above, some people are still putting their retainers in the "popular" wards and selling allsorts of junk.

I've been wanting to purchase extra retainers for a while now. I'm already full up with hoarding items. And now there's the added need for crafters who craft different gear to have many retainers to be able to sell their wares.

Now I don't mind purchasing extra retainers to be able to store and sell my stuff. I'm actually looking forward to be able to do this.

But doesn't it seem a bit like SE is using this system to force players to purchase many retainers and therefore get more income?

Maybe this is why they've pretty much done away with the AH and instead keeping the retainers wards. They have said they are going to make the Market Wards searchable and easier to use. But still keeping the retainer system rather than an AH.

I can see most dedicated players are going to have to spend a few more quid each month to get by.

Again, I'm not really complaining as such as I will purchasing more retainers myself, but just an observation.



Edit: You think some wards are busy now, they are going to increase 2 maybe 3 fold when players are able to purchase more retainers.

Edited, Oct 15th 2010 7:56pm by scotchio
#23 Oct 15 2010 at 5:57 PM Rating: Decent
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Give it time. There are people like me who don't play during the weekdays and have to wait until the weekend before they can log on at their gaming computer at home and get to move our retainers.
#24 Oct 16 2010 at 8:14 AM Rating: Decent
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I wish the Retainer NPC would be moved to the zone line of the Wards. I like to change my Retainers name based on what I'm selling, though I suppose at some point this will become a moot issue since it appears that retainers can gain levels...
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#25 Oct 16 2010 at 8:46 AM Rating: Good
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PerrinofSylph wrote:
I wish the Retainer NPC would be moved to the zone line of the Wards. I like to change my Retainers name based on what I'm selling, though I suppose at some point this will become a moot issue since it appears that retainers can gain levels...


If retainer levels become relevant within the next year I will eat my hat.

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