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SP and EXP still bugged.Follow

#1 Oct 15 2010 at 2:51 PM Rating: Decent
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It seems worse then ever. 50% of the time I am not getting exp or sp when grouped. Anyone else having this issue still?
#2 Oct 15 2010 at 2:55 PM Rating: Default
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no, i find groups amazing. Maybe you are fighting mobs that are too difficult for you. Would help if you said what job and rank you are.
#3 Oct 15 2010 at 3:28 PM Rating: Decent
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Sorry should have explained the fights more. Am in Tam Tara Deepcroft, with a group of 5 25-29. The mobs give sp on the hits, but then it is not tallied when the mob is dead. And nor is exp given, happens on blue - red conned mobs. MRD 28 PHYS 33.
#4 Oct 15 2010 at 7:56 PM Rating: Decent
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I think something happened with soloing since update or something. I'm killing yellow and red mobs and getting on average 25sp at 23 conjurer. This means I need to kill around 1040 monsters soloing to level? At 23? Is this bugged? I'm not in surplus and I haven't leveled my conjurer for about 5 days until just tonight
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#5 Oct 15 2010 at 8:00 PM Rating: Decent
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I was soloing moles earlier at rank 15 the ones by the level 10 camp and getting like 150-200 SP at the end.

I play a glad so its essential like 100 shield 100 sword but still.

I noticed that group leveling when you are the lowest contributing member really sucks
#6 Oct 15 2010 at 8:26 PM Rating: Good
We were level 15 fighting crabs, and getting 0 SP one fight, 200 the next, 25 the next, 0 again. Half the time, it would say you'd get 100, and it wouldn't tally it on to your total. So something's wrong, which is why I'll stick to crafting for the most part, get myself ahead there, and once they fix other jobs, I'll start leveling them up more frequently.
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#7 Oct 15 2010 at 8:34 PM Rating: Decent
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Theres no guarentee that you get the bonus when killing a monster I believe.

So yeah it varies, sometimes I get 200, sometimes I get 1 SP
#8 Oct 15 2010 at 9:32 PM Rating: Decent
4 posts
Tarutinkler the Irrelevant wrote:
I think something happened with soloing since update or something. I'm killing yellow and red mobs and getting on average 25sp at 23 conjurer. This means I need to kill around 1040 monsters soloing to level? At 23? Is this bugged? I'm not in surplus and I haven't leveled my conjurer for about 5 days until just tonight



Having the same problem , 21 conj , and getting 20-30 sp a yellow mob
#9 Oct 15 2010 at 10:17 PM Rating: Good
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The patch notes said they have plans to change partying XP, I hope that includes SP as well. I'd like it to be more normalized and less random. I'd also like each member to gain the same skill points. Quite often when I duo or trio with certain friends, one of us is apparently getting lucky and just getting more points. In a few hour session it can often result in a different of thousands of SP.
#10 Oct 15 2010 at 10:22 PM Rating: Decent
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Tarutinkler the Irrelevant wrote:
I think something happened with soloing since update or something. I'm killing yellow and red mobs and getting on average 25sp at 23 conjurer. This means I need to kill around 1040 monsters soloing to level? At 23? Is this bugged? I'm not in surplus and I haven't leveled my conjurer for about 5 days until just tonight


Doubtful it's a new bug, that's how solo SP has gone in the 20's since at least retail. It's pretty clear they nerf solo play in the mid/late teens or early 20's to start forcing party play. 10-15 SP procs don't exist in the lower levels but they're pretty much all you get solo in the 20's, despite all the variables staying largely the same (con, time/kill, hits/kill, etc...).
#11 Oct 15 2010 at 10:48 PM Rating: Decent
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I'm partying with one other person and em only getting 40-120sp a kill. while he is getting 100-250sp a kill. were both rank 15, its been happening all day. while soloing and partying. whats the deal?
#12 Oct 16 2010 at 1:13 AM Rating: Decent
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Just did a lvl 20 leve as rank 18 conjurer. With guardian aspect, killed four amateur footpads solo, cons ranged from green to red, using elemental spells to kill two and darts to kill the other two. Not a SINGLE sp gain. With guardian aspect!
#13 Oct 16 2010 at 5:15 AM Rating: Decent
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ive experienced all of this too, anyone mind reminding us what exactly is solo friendly about this game?
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#14 Oct 16 2010 at 5:45 AM Rating: Decent
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Furia wrote:
Tarutinkler the Irrelevant wrote:
I think something happened with soloing since update or something. I'm killing yellow and red mobs and getting on average 25sp at 23 conjurer. This means I need to kill around 1040 monsters soloing to level? At 23? Is this bugged? I'm not in surplus and I haven't leveled my conjurer for about 5 days until just tonight


Doubtful it's a new bug, that's how solo SP has gone in the 20's since at least retail. It's pretty clear they nerf solo play in the mid/late teens or early 20's to start forcing party play. 10-15 SP procs don't exist in the lower levels but they're pretty much all you get solo in the 20's, despite all the variables staying largely the same (con, time/kill, hits/kill, etc...).


Nope, I used to kill bees and puks as 24 Conj in Cass.Hollow for 120~ proc prior to patch, now its 25 if im lucky.

The patch is completely ruined solo play (even duo and trio is pointless) when you're 20+.
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#15 Oct 16 2010 at 11:54 AM Rating: Good
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viion wrote:
Furia wrote:
Tarutinkler the Irrelevant wrote:
I think something happened with soloing since update or something. I'm killing yellow and red mobs and getting on average 25sp at 23 conjurer. This means I need to kill around 1040 monsters soloing to level? At 23? Is this bugged? I'm not in surplus and I haven't leveled my conjurer for about 5 days until just tonight


Doubtful it's a new bug, that's how solo SP has gone in the 20's since at least retail. It's pretty clear they nerf solo play in the mid/late teens or early 20's to start forcing party play. 10-15 SP procs don't exist in the lower levels but they're pretty much all you get solo in the 20's, despite all the variables staying largely the same (con, time/kill, hits/kill, etc...).


Nope, I used to kill bees and puks as 24 Conj in Cass.Hollow for 120~ proc prior to patch, now its 25 if im lucky.

The patch is completely ruined solo play (even duo and trio is pointless) when you're 20+.


Yea I'm beginning to think you guys are right. SP gains were garbage to begin with so I thought taru might be using a little hyperbole, but now they do seem to be even worse.

Edited, Oct 16th 2010 1:55pm by Furia
#16 Oct 16 2010 at 6:21 PM Rating: Decent
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How dare you assume I exaggerate! jk. I was hoping it was just me, but I guess not. Maybe they have screwed something up last patch. OR this is there way to "help party play." Which i'll say again, merely turns this into ffxi solo play.

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#17 Oct 18 2010 at 10:04 PM Rating: Decent
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same happened to me, before the Oct 8th patch I was getting 4k sp/hr solo my Lancer (R22). Easily hit Fatigue in couple days. SO i stoped playing (R24), however since the patch even my fatigue is gone (SP not yellow) I am getting 1.5k~ 2K /hr.... and for the last week and a half same thing...... i am talking about solo'ing Yellow mobs...... I play this game becuase i heard it is feasible to SOLO, good JOB SE........

Edited, Oct 19th 2010 12:05am by teruyume

Edited, Oct 19th 2010 12:06am by teruyume
#18 Oct 18 2010 at 10:20 PM Rating: Default
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It is feasible to solo, you can still kill mobs can't you?

For it to be not feasible to level solo, mobs your level would have to be impossible to kill without a group.

I liked 11's take on all of this, basically forcing party play. It build a nice helpful community. I don't think a lot of the anti social player's have given into the fact that playing with others is ideally what an MMO is for.
#19 Oct 18 2010 at 11:54 PM Rating: Decent
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As long as you can kill a mob and get 1sp its feasible. My point was doing the math, I would have had to kill 1040 monsters to rank up from 22-23 with getting only 25 average sp a kill.

I will say that it has got better. I found some painted ladybugs that were giving me 80-200sp a kill. Maybe it was just a bad day. Although, still confused on that because it couldn't have been fatigue of any kind. I wasn't in surplus and I hadn't used my conjurer in about 4 days prior to that.
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#20 Oct 19 2010 at 12:20 AM Rating: Good
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You get SP for some individual hits as well as the occasional finishing blow. Added up it can amount to quite an increase in skill points overall. I've never encountered any major issues with SP gain inside or out of parties. Still, im relatively low rank. Perhaps after I've teamed with more squads I'll notice it more.
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#21 Oct 19 2010 at 1:33 AM Rating: Decent
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crushgroove wrote:
It is feasible to solo, you can still kill mobs can't you?

For it to be not feasible to level solo, mobs your level would have to be impossible to kill without a group.

I liked 11's take on all of this, basically forcing party play. It build a nice helpful community. I don't think a lot of the anti social player's have given into the fact that playing with others is ideally what an MMO is for.


"MMOs are for group play" is a dated theory that fell flat on its face about 5 years ago. MMOs are a videogame where you log in to play and share a world with hundreds/thousands of other players. That is all. If that, to you, involves a focus on grouping, awesome. If you prefer a mix of group and solo play, that should be fine, too. If all you want to do is log in and do your own thing, there should be abundant options for that, too.

Forcing group play doesn't build a helpful community. It builds resentment and drama. A helpful community is formed when the game is entertaining for a wide variety of people who, because they are enjoying themselves, tend to be friendly and happy and willing to collaborate with other players on a great many things. XI wasn't like that. XI was "be on your best behavior because you need these people." It was a mountain of contrived ******** that the community clings to as truth despite mountains of evidence to the contrary.

There are great friendships and mature, functional groups in every single MMO I have ever played whether it was "group onry" like XI or more open and accommodating to a variety of playstyles and interests like LOTRO or WoW. The only people who don't think the XI community was exactly like every other MMO community are the XI players who don't want to see it.

It's not the developer's job to shape the community by restricting player options. It's their job to enable the community to shape itself by restricting idiocy and providing entertainment. That is all.
#22 Oct 19 2010 at 1:41 AM Rating: Decent
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I don't think it is true at all. FFXI for all that it is worth is the most friendiest MMORPG I found - precisely because it is PvE and focuses on group play. It has one of the best communities as well - from those who play and those who post on line. Games like Guild Wars, Phantasy Star Online, Linage 2, WoW is a joke (IMHO) when compared to what I experienced in FF11.

You built a product for a certain goal, those who enjoy that goal will stay, those who don't will leave. It is as simple as that. If you built a game designed with group interaction you will end up with a group that likes it and toughs it out. If you build a game that is focused on individual development and e-peen you will attract exactly that type of crowd.
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