yeah it would be cool if SE could release or someone could enlighten just on the true difficulty of the different stars vs. the xp you get. for example.
If Im rank 10 and whatnot and gain access to my Emerald Moss leves, what level rank of enemy will I be fighting and how many of them? for 1 star? 2 star? and so on. I have noticed that aside from the leve's base mechanics such as the Antling Invasion and For the Children, (which both include multiple linked mobs attacking you even if you choose to solo the leve) the stars actually increase the enemy's ranks, as well as their number. I think one of the main things that screws me on those leves where they're just a little much, but not impossible, is the standalone mobs who arent part of the leve, being aggressive and one shotting you while you attack the levequest mobs. I think thats honestly the most irritating of it all, but I digress.
A good table would be nice to tell us what we shouldnt be attempting and what we should so we dont waste leves gambling for more xp and guessing wrong, being as how they're basically on a 36 hour cooldown.
-Asiri Brightleaf of Istory
P.S- as an added note, a lot of the leves that do involve multiple mobs attacking you at once are unbalanced against everyone but a gladiator. My Glad solos a lot of them at at least 2 star difficulty because she can nullify 80% of the incoming damage. not to mention I have second wind and such. But whenever I try to do it on my archer, I get the crap pummeled out of me, not because the mobs are stronger, but because I have lower physical resistance and am made for attacking at range, Its kinda sad that I have to group with someone just to finish the leves because 3 mobs vs. me is a constant "Pull and Pray to Kill 1" and run away, reset, and try to kill the next one. its really obnoxious lol. (also, I am aware of being able to use Shadowbind and Close shot to root, but with server lag its kinda useless)
Edited, Oct 15th 2010 7:18pm by AzzythePally