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The Market Wards RENAME? Very disappointed + My own design.Follow

#1 Oct 15 2010 at 10:05 PM Rating: Decent
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Greetings.
This is a follow-up of this thread and a bit more. To sum it up, I'm ****** at SE's division of the wards.
Do I think it was a good step to take? Yes.
Do I think they implemented it properly?
No. Very much no.

I think it was pretty messed up what they did. They only editted the names of the wards that were already there.
I can't believe some people called learning these antiquate titles a "learning curve". What the ****? Seriously, its LACK OF DESIGN. Bad design does NOT imply a learning curve, well, or more like you have to learn how to deal with it.

Wall of text:
In order to pick which ward to go to you have to navigate three pages of text.
Then, only AFTER you enter said ward, you can tell what the tax discount there is.

This isn't as obvious as you'd think. For example, I wanted to sell some weaving crafted goods.
I figured the tailor's row was the place to go. The description even says cloth made items are sold here. Right? Wrong. 5% tax on what I wanted to sell, the clothiers ward was the place to go (I'm guessing they were considered attire even though the item description labels them as cloth items?).

Or, you know what? Lets even forget that. Lets say you know which is which. We're playing a video game, we aren't reading a book. Why wouldn't a video game make use of visual aids? They are a lot more straightforward. We deal mainly with iconography, not text, on a daily basis (in the street, in malls).

But this I'm suggesting doesn't even take away the text. It does keep it, and not even that, it'd have room for a role playing description for those who are into that, for the ambience's sake and all.



So here's what I made (its very simple, and thats the point): http://evadiendome.com/random/wards.swf

Just take a look, leave some feedback, and let others know or even submit it to feedback if you'd like to see something similar implemented to make our live's easier.
It took just a little bit of time to make, and this is all out of love for FF. I would have expected tenfold from the designers and codemonkeys who actually get paid to work in this game. And instead they only changed the names in the wards list.

EDIT:
In case I wasn't clear, I was NOT proposing new divisions. I just picked some made up names for the design. You can make this using SE's current ward categories.

Edited, Oct 16th 2010 12:12am by MajidahSihaam
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#2 Oct 15 2010 at 10:08 PM Rating: Decent
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Thats great for crafter made items, but what about raw materials and such? I think your model is over simplified a bit, and SEs is too complex. Something in between
#3MajidahSihaam, Posted: Oct 15 2010 at 10:09 PM, Rating: Sub-Default, (Expand Post) I honestly think they could make icons for each of the sections they've already made, I just didn't have the willpower to make them myself. An original icon, a short description at the bottom, and done.
#4 Oct 15 2010 at 10:13 PM Rating: Excellent
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They have a list of items for each market. We have copied that and Pikko really went nuts creating the FFXIV Market Wards wiki entry. Let's give it at least 48 hours before we start crapping all over it eh?
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#5 Oct 15 2010 at 10:16 PM Rating: Default
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Wint wrote:
They have a list of items for each market. We have copied that and Pikko really went nuts creating the FFXIV Market Wards wiki entry. Let's give it at least 48 hours before we start crapping all over it eh?


Did... did you even read what I said?
Look, I'm not against the divisions. The divisions are swell. I'm against going through a god damned list of text to access them, wondering which stands for what and which will contain the proper tax reduction.

The only thing SE did was change the name of first ward to clothward, and so on.

I'm saying they need to change the door, not the inside of the house.

Edited, Oct 16th 2010 12:17am by MajidahSihaam
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#6 Oct 15 2010 at 10:19 PM Rating: Excellent
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And I'm saying you need to exercise that grey matter you have and figure out where you need to sell your crap. Smiley: smile

Although, I'll grant you, we really need multiple retainers now to sell different things.
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#7 Oct 15 2010 at 10:35 PM Rating: Decent
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Wint wrote:
And I'm saying you need to exercise that grey matter you have and figure out where you need to sell your crap. Smiley: smile


And I'm saying that we're playing a videogame, not dungeons and dragons with pen and paper. This game's UI seems to have been designed by an accountant with too much love for spreadsheets.
While I'm happy to hear it's going to get worked on, I'm unhappy to see that the newly implemented elements are still following the same graphicless path.

Did SE fire the entire graphic design department?
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#8 Oct 15 2010 at 11:43 PM Rating: Default
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MajidahSihaam wrote:
Wint wrote:
They have a list of items for each market. We have copied that and Pikko really went nuts creating the FFXIV Market Wards wiki entry. Let's give it at least 48 hours before we start crapping all over it eh?


Did... did you even read what I said?
Look, I'm not against the divisions. The divisions are swell. I'm against going through a god damned list of text to access them, wondering which stands for what and which will contain the proper tax reduction.

The only thing SE did was change the name of first ward to clothward, and so on.

I'm saying they need to change the door, not the inside of the house.

Edited, Oct 16th 2010 12:17am by MajidahSihaam


Kinda easy to figure out what gets the tax reduction, if you zone into one it says what items get the reduction.

And just because it's a video game does not necessarily mean everything should be graphic heavy. Anyway, if they did go graphics for the wards, it might be written in the alphabet they use in the signs and maps.
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#9 Oct 16 2010 at 3:02 AM Rating: Decent
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What about, like, revolutionary:
Replace all the retainers with a single one called Mr. Aucti Onhouse?
#10 Oct 16 2010 at 5:41 AM Rating: Good
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Gadhelyn wrote:
MajidahSihaam wrote:
Wint wrote:
They have a list of items for each market. We have copied that and Pikko really went nuts creating the FFXIV Market Wards wiki entry. Let's give it at least 48 hours before we start crapping all over it eh?


Did... did you even read what I said?
Look, I'm not against the divisions. The divisions are swell. I'm against going through a god damned list of text to access them, wondering which stands for what and which will contain the proper tax reduction.

The only thing SE did was change the name of first ward to clothward, and so on.

I'm saying they need to change the door, not the inside of the house.

Edited, Oct 16th 2010 12:17am by MajidahSihaam


Kinda easy to figure out what gets the tax reduction, if you zone into one it says what items get the reduction.
s.


And you don't have a problem with that? That's masochistic.
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#11 Oct 16 2010 at 12:43 PM Rating: Default
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MajidahSihaam wrote:
Blah blah blah raeg


They posted what each ward should have on the Lodestone (Market wards: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=693682a80ae927d74b11a0381c7cd1af570568aa as linked from the update information here: http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=dbb5a630f338f84b0b3583928bd4c19715154f30. This information is all anyone needs. Seriously, how much research did you actually do before you complained?
#12 Oct 16 2010 at 12:51 PM Rating: Decent
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TetsuoShimaReal wrote:
MajidahSihaam wrote:
Blah blah blah raeg


They posted what each ward should have on the Lodestone (Market wards: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=693682a80ae927d74b11a0381c7cd1af570568aa as linked from the update information here: http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=dbb5a630f338f84b0b3583928bd4c19715154f30. This information is all anyone needs. Seriously, how much research did you actually do before you complained?


Oh yeah, I forgot we should take a **** on actual user friendly functionality and just make people research websites to fully enjoy the game without bumping into obstacles. That's a solid idea man, are you currently employed by SE?
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#13 Oct 16 2010 at 1:13 PM Rating: Decent
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MajidahSihaam wrote:
(Complains about using websites for researching)
(Frequents one such website)

Wait... what? Also, yes, I do support the players reading the *official* website.
#14 Oct 16 2010 at 1:48 PM Rating: Decent
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This is the third thread you made on this subject.... You really couldn't keep it all in one?

I, personally, don't have an issue with the way the wards are set up right now. Once they add in the search feature with the icons above retainers to indicate where the items you're searching for are it will be a nice alternative to an auction house. It should add a depth to marketing not seen in MMO's since EQ and ease the woes of shopping for everyone.

I will agree, however, that SE has a complete lack of design focus. But this could be due to the game needing a heavy focus on a console release. While the UI may feel cumbersome for PC users, it may be just right (with some much needed tweaks, granted) for console users. I believe it is just poor design as a whole, but it would seem SE realizes this and is making an effort in the right direction. The "three click" rule that is adapted by most websites (stating a user should be able to get to what they are looking for on a website within 3 clicks of the home page) should also be adapted by video games regardless of platform and I'm hoping the changes that will be made in the coming months will show that SE sees this as well.

Other than that you're grasping at straws... It would seem that you're complaining for the sake of complaining. We all have our rights I suppose.
#15 Oct 16 2010 at 1:51 PM Rating: Decent
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TetsuoShimaReal wrote:
MajidahSihaam wrote:
(Complains about using websites for researching)
(Frequents one such website)

Wait... what? Also, yes, I do support the players reading the *official* website.



You're an idiot. You're basically saying the website should complement the shortcomings of the game. You're actually okay with the game coming short in information, making you either enter each ward individually or open a browser and find the specific news posts with the proper information.
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#16 Oct 16 2010 at 1:56 PM Rating: Decent
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MajidahSihaam wrote:
TetsuoShimaReal wrote:
MajidahSihaam wrote:
(Complains about using websites for researching)
(Frequents one such website)

Wait... what? Also, yes, I do support the players reading the *official* website.



You're an idiot. You're basically saying the website should complement the shortcomings of the game. You're actually okay with the game coming short in information, making you either enter each ward individually or open a browser and find the specific news posts with the proper information.



That's a great way to have people see your way of things... Call them idiots. They'll instantly change their views and see your side of things! I wish I had known about this flawless political tactic a long time ago.....
#17 Oct 16 2010 at 2:00 PM Rating: Good
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Ravida wrote:
This is the third thread you made on this subject.... You really couldn't keep it all in one?


Second thread, this being a follow up of the orignial post as it got pretty possitive feedback. This included an actual visual aid so that those who didn't want to read the whole thread could just judge it by themselves.

Ravida wrote:
I will agree, however, that SE has a complete lack of design focus. But this could be due to the game needing a heavy focus on a console release. While the UI may feel cumbersome for PC users, it may be just right (with some much needed tweaks, granted) for console users. I believe it is just poor design as a whole, but it would seem SE realizes this and is making an effort in the right direction. The "three click" rule that is adapted by most websites (stating a user should be able to get to what they are looking for on a website within 3 clicks of the home page) should also be adapted by video games regardless of platform and I'm hoping the changes that will be made in the coming months will show that SE sees this as well.


I am playing with a gamepad. The only time I touch the keyboard is to type. I'm pretty sure I'm getting the full console experience and its pretty **** awful. But that is a different topic. I'm not talking about the UI per se just about the newly implemented ward division menu.
Before there was no difference between rows, now there is. Do you really think its okay to use the exact same menu for it?

Ravida wrote:

Other than that you're grasping at straws... It would seem that you're complaining for the sake of complaining. We all have our rights I suppose.


The sole purpose of this thread was SE's lack of design focus, which you agree with. How can you say I am right yet argue that I'm grasping at straws at the same time? I'm not arguing about the idea of the wards, I'm arguing about the troublesome entrance leading to them. I don't understand why does everyone seem to have such a huge issue against a FRIENDLY user menu.
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#18 Oct 16 2010 at 2:04 PM Rating: Decent
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Ravida wrote:
MajidahSihaam wrote:
TetsuoShimaReal wrote:
MajidahSihaam wrote:
(Complains about using websites for researching)
(Frequents one such website)

Wait... what? Also, yes, I do support the players reading the *official* website.



You're an idiot. You're basically saying the website should complement the shortcomings of the game. You're actually okay with the game coming short in information, making you either enter each ward individually or open a browser and find the specific news posts with the proper information.



That's a great way to have people see your way of things... Call them idiots. They'll instantly change their views and see your side of things! I wish I had known about this flawless political tactic a long time ago.....


If he gets to misquote me twice, I get to call him an idiot. My argument was presented right after, I don't see how does this invalidate anything I've said.
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#19 Oct 16 2010 at 2:06 PM Rating: Excellent
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Inoryt? Lol I wuz sew pizzed wen I found out da Hatters Ward wasn't 4 shoes. I was like WTF, nawt liek da names is slef explanatorie.
#20 Oct 16 2010 at 2:10 PM Rating: Decent
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Sephrick wrote:
Inoryt? Lol I wuz sew pizzed wen I found out da Hatters Ward wasn't 4 shoes. I was like WTF, nawt liek da names is slef explanatorie.


If you'd play the actual game you'd see that people are still using the first ward to park all their retainers. And without blame, I'd say.

Still, not the point of the thread, just one of its basis.
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#21 Oct 16 2010 at 2:12 PM Rating: Decent
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MajidahSihaam wrote:
Ravida wrote:
This is the third thread you made on this subject.... You really couldn't keep it all in one?


Second thread, this being a follow up of the orignial post as it got pretty possitive feedback. This included an actual visual aid so that those who didn't want to read the whole thread could just judge it by themselves.


You mean the thread that is sub-default?

#22 Oct 16 2010 at 2:22 PM Rating: Good
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MajidahSihaam wrote:
Sephrick wrote:
Inoryt? Lol I wuz sew pizzed wen I found out da Hatters Ward wasn't 4 shoes. I was like WTF, nawt liek da names is slef explanatorie.


If you'd play the actual game you'd see that people are still using the first ward to park all their retainers. And without blame, I'd say.

Still, not the point of the thread, just one of its basis.


Ok, I'll give you that, SE should call the first Ward Bric-a-brac and retain the higher tax for all items. But you thread is still based around going into a redesigned system once and flying off the handle because you went into the wrong one.

And if everyone wants to cluster into on inappropriate ward, that's just fine with me. Just means when I sell my wares in the appropriate ward I have more chance of making a sale for less tax.
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