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Fatigue SystemFollow

#1 Oct 16 2010 at 6:17 AM Rating: Decent
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OK, I've run the video a number of times. I've read just about every post I could find on fatigue, but being brand new to game, and not having experienced any heavy degree of fatigue yet, I have a couple questions I could use some help with.

As I understand it, fatigue for a new week begins with your very first action, and affects both physical and job class. At a certain point you will start to experience reduced xp and sp @ > 8/16 (or 50% to max fatigue). You can switch to another class and the sp starts anew for that class, but the xp fatigue meter continues to run. When you switch class, fatigue for other classes will diminish some, thru time. Fatigue resets one week after your first action of the (new) week for classes and physical, but you can't tell until you take an action (or kill a mob).

Question 1: Is there any certain way of knowing where you are in regard to 9/16, 10/16, etc., other than starting to notice reduced levels of xp and sp? - I've seen posts that say the text for xp and sp go from white to yellow? At what point does that happen? I've seen posts that suggest you can tell in the menu. Where/how?

Question 2: Does physical fatigue diminish thru time, like class does if you're inactive?

If anyone could help me better understand this, I'd be most appreciative.
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#2 Oct 16 2010 at 7:12 AM Rating: Good
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Physical Fatigue does not decrease unless you are logged out of the game/inactive. Skill Point fatigue decreases while you are playing a different class. After a week, all of your fatigue meters will reset.

Essentially, Physical Levels become harder to gain the longer you stay logged in, while being able to expand in other classes is completely plausible. This was made so people would take breaks in order to lower their fatigue.

Playing for a few hours and then putting the game down to sleep and whatnot along with other things in your life, is a good way to manage fatigue. Say you break the 8th threshold and push all the way to receiving only 40% XP. Its gonna be a lot harder to let that fatigue drop if you play on a regular but intense basis, seeing as how technically in game your character has no time to rest.

On the other hand, if you play casually, for like 3-4 hours a day and earn an exemplary amount of xp and say you only hit the 90 or 80% threshold, Just goin to bed and finishing work the next day coming home, your fatigue will not suffer you any penalties because it will have decayed while you were logged out.

Ultimately, i solve this problem by having two characters which I play. While Im logged in on one, the other's fatigue decays normally, and I switch and so on.
#3 Oct 16 2010 at 7:13 AM Rating: Good
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However, as far as I know, there is not tangible way to monitor your xp penalties say for actually noticing decreased amounts of received xp over time. It would be nice if SE could include an XP bar or at least a notification of xp penalties, that way we know when we need to chill and figure out something else to do.
#4 Oct 16 2010 at 7:32 AM Rating: Good
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AzzythePally wrote:
However, as far as I know, there is not tangible way to monitor your xp penalties say for actually noticing decreased amounts of received xp over time. It would be nice if SE could include an XP bar or at least a notification of xp penalties, that way we know when we need to chill and figure out something else to do.


It does, it tell you that you gain "bonus" SP/EXP and then your "bonus level" has increased.
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#5 Oct 17 2010 at 2:01 PM Rating: Decent
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Thanks guys. It was like everyone knew and no one was telling, or nobody knew lol.

What about the yellow text or menu indicator? Any idea?
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#6 Oct 17 2010 at 2:48 PM Rating: Good
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tsumarione wrote:
Thanks guys. It was like everyone knew and no one was telling, or nobody knew lol.

What about the yellow text or menu indicator? Any idea?


Yellow is reduced SP/XP. Red text is severely reduced SP/XP. That is one way to tell how far you are into it.
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#7 Oct 17 2010 at 8:46 PM Rating: Decent
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Great, thanks so much for the clarification.
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#8 Oct 17 2010 at 8:53 PM Rating: Decent
Physical fatigue does not seem to decay at all. Unless I go on another crafting binge tomorrow or Tuesday night, this will be my first week since CE launch that I haven't hit physical fatigue and it has always remained in place (and at the same "bonus" level) from the time I first hit it until it resets on Wednesday. That's through the 16-18 hours/day I'm nowhere near the game. Skill/class fatigue decays very slowly. I hit it with my armorer one week and it remained until it reset despite spending time on other DoH classes and bombing around on thaumaturge/miner/botanist.
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