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Ideas for a functional / unique market systemFollow

#1 Oct 16 2010 at 1:34 PM Rating: Default
21 posts
I thought of a pretty good idea (At least I think so).
Why don't they have an NPC that will buy weapons, armor, mats, etc... for a set price from players. Then keep track of how many it has bought, and sell them to players looking for that item (if it has any). That way its still fair cash for players crafting / farming wanting to sell their mats, and players will be able to find the items that they need. The set prices will keep RMT people, and greedy players from jacking up the prices on things just because they want money.
Also have the NPC put like a 100% increase on the items it buys (example: NPC will buy a dodoskin for 300g and sell it for 600g). Which will allow the bazaar system to still exist for people who want to make more than the NPC offers, and sell items for less than the NPC does (example: set the dodoskin price to 500 in their bazaar). So people who like searching through every bazaar (ARG...) will be happy, and get a lower price for the item by searching through bazaars (reward for effort), and people that hate doing it will be have somewhere to buy / sell stuff.
This would be a very functional, UNIQUE, market system that will keep people on both ends of the argument happy, and keep RMT people from jacking up prices.
If you guys want to add anything to my idea, or critisize it please feel free by adding to this thread. I am gonna also try and find a way to suggest this to SE (Good Luck... lol).
#2 Oct 16 2010 at 1:46 PM Rating: Default
21 posts
I forgot to bring this up in my original post, but I know some people are going to be like "WTF, its only like 100g extra, why would anyone do that??!@!?!?!?:

Before anyone gets a chance to say stuff like that here is my answer, yes low level mats and stuff won't really be worth bazaaring. As the game progesses tho, and weapons, armor, and mats will get more expensive (EX: Bronze Chainmail. Sells right now at an NPC for 68000. They put the market NPC to buy it from players at say... 25000, and sell it for 50000. That gives players a GOOD chance to put it in their bazaars at whatever they want between those prices 26000-49000). Which I think saving that much money on an item would make it worth it so search the bazaars for the item if you have the time or patience to do so.
#3 Oct 16 2010 at 2:01 PM Rating: Good
There's not that many ways for money to enter the system, I think this would take money out too fast. It also undermines the basic intent of having a player driven economy by imposing a pretty communist style set price control.
Die! Die die die. die die die die, die die. - Scarlet Briar
#4 Oct 16 2010 at 2:03 PM Rating: Good
2,614 posts
NPCs who put the items they buy up for sale isn't a bad idea, but it wouldn't work as the central mechanic of the economy.

The set prices will keep RMT people, and greedy players from jacking up the prices on things just because they want money.

I would say it will keep people from setting a fair price for their items. If you deny people an adequate reward for creating/questing items, then pretty soon they're going to stop doing it completely. The game dies.

The developers couldn't possibly determine a fair set price for every item in the game, and there would be no reason for them to when a free market can do it much more efficiently.
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