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Newbie looking for advice with combatFollow

#1 Oct 17 2010 at 4:18 AM Rating: Decent
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Well I finally got FFXIV working, so I've been messing around in game on my black ma.. er therma-whatever, but it hasn't been going overly well. I completed the intro leve, (spore spoor) and moved on to trying a regular combat leve and promptly got my *** handed to me. Like wise I've gotten kicked in the behind in just random fights with marmots that rank as easy prey-even match..

As an FFXI vet I'm no stranger to the occasionally invincible rarab of doom that seems to dodge everything, but this is just happening way to often so clearly I must be doing something wrong here. Anyone have any advice? I'm only rank 3 atm, and have the starter gear and spells, which seem to do incredibly random damage ranging from none at all to 1/3rd of the mobs life in one hit.

Honestly so far it seems like XI was far more accessible as a newbie.. even my woefully ill-informed choice of starting as a war/whm way back when (release) did better in combat then I seem to be doing in XI-2 >.>;
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#2 Oct 17 2010 at 4:38 AM Rating: Default
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XI-2? Subdefault Gooooooo!

Seriously though, you should be able to spam any mobs just outside your starting city with ease. Of course, the deeper you delve, the more difficult the enemies will become. When you target a mob, a small colored icon will be just to the left of its name; Steer clear of RED, they're Incredibly Tough. Orange is Even Match or about, and the rest you shouldn't have much trouble with.

Edited, Oct 17th 2010 6:40am by CunningLinguist
#3 Oct 17 2010 at 5:04 AM Rating: Decent
Be aware that there is no auto-attack, so u constantly have to spam-press your attack-buttons.

Edited, Oct 17th 2010 7:07am by ChillOutMonkey
#4 Oct 17 2010 at 5:37 AM Rating: Decent
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dont spam -.- It's easy to read the stamina bar. If its grey.. wait (not ready to activate), if its green . its about to activate. if its white.. you can enter a new command. Spamming will only clutter up your commands and will remove all versatility you have. Lets say you are fighting a tougher mob in a party. you are a conjurer. You see the enemy is starting to charge up their weaponskill but since you have been spamming the attack button you have to wait to input the next cure since your character is currently using another skill... your tank dies and your party wipes.
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#5 Oct 17 2010 at 10:26 AM Rating: Decent
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165 posts
Since I don't know all the specifics about why you're having a tough time with the starter mobs, I'm just going to throw out a couple of observations.

1) no auto attack - that means you need to hit with your "default" attack manually
2) the default attack will build Tactical Points which you can use to launch TP based attacks. these are often just as good/do as much damage as magic attacks and hey, don't cost Magic Points.
3) i've noticed that magic based attacks are a little iffy - if you can find or can /shout for, pick up some copper rings from a goldsmith for the +2 accuracy. they go for about 1k-2k on my server.
4) if you can position yourself from behind, you'll do more damage. yes, you can move during battle for a back attack, it just takes some coordination.
5) re-roll as Gladiator for the better armor and buy yourself a Thaumaturge weapon. the extra defense is a great boost at the starting levels.

Good luck!
#6 Oct 17 2010 at 3:15 PM Rating: Decent
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228 posts
Hm well thanks for all the tips, my problem initially was I think I was waiting to long between staff attacks, didn't realize I could chain them so quickly. also I switched to conjurer and the addition of a cure helps immensely.

Anyone have any pointers for distributing element points? I've been keeping them somewhat even, but perhaps I should invest heavily in one element? I can't seem to figure out what element mobs are weakest to, back in xi it was always indicated by what crystal type they dropped, but now they seem to drop almost random crystals. (or perhaps this indicates multiple weaknesses?).

____________________________
Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#7 Oct 18 2010 at 12:48 AM Rating: Good
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165 posts
I know that things are vulnerable to certain elemental attacks, but it's not like I've started graphing the stuff. Funguars don't like fire, that's all I recall at the moment. That being said, the elemental attributes don't (as far as I know) affect the strength of your attacks at all.

The point assignment for elements influences WHAT type of shards drop off critters. Each zone has an affinity for the drop types, and each critter in it also has their own affinity for what they want to give. Your point spread influences again what you want to get from the critters, based on what they want to give, and what area they live in.

But basically, if you lean heavily towards one or two elements, you'll start seeing more of those shard types dropping.
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