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This whole SP system is watering down group playFollow

#1 Oct 17 2010 at 8:06 AM Rating: Excellent
19 posts
You know there is something wrong with the system when the conjurer tells me to get naked so I can take more damage.

In what MMO do you want your tank to get his *** kicked as much as possible? oh that's right FFXIV. Nice one square enix really thinking hard I see.

Edited, Oct 17th 2010 4:40pm by Osarion Lock Thread: use the stickied thread
#2 Oct 17 2010 at 4:48 PM Rating: Good
711 posts
Or when your group ask you equip a lvl 1 weapon so the mob will last longer...and please don't use any WS :P So you get a strange group of people all wielding lvl 1 weapon and all go commando on a mob. SE take a look and decide they are gil farmers and band them all :D

Edited, Oct 17th 2010 6:49pm by OneFatAngel
#3 Oct 17 2010 at 5:20 PM Rating: Default
751 posts
Best SP in game for me (post lvl 15) is in a party.

Parties fighting tougher mobs give SP in a greater percentage of "hits" and give better sp "per hit".

That is where the incentive to party comes from. HIgher SP per hour than solo'ing - once past 15.

If you think about it, this is the same as FFXI - you could solo, but it was so incredibly slow that it was almost impossible. The people complaining most about how steep the levelling curve is in this game are the players that are not grouping properly.
FFXIV: Crafty Hallie, Ultros

#4 Oct 17 2010 at 5:31 PM Rating: Decent
8 posts
The moment I realized party play was not the cool regimen/weapon skill based combat that i'd envisioned—a refinement of the ffxi skillchain system—and was instead equipping level 1 equipment and spamming level 1 attacks, was the moment that I was finally able to admit to myself that FFXIV was absolute **** and shouldn't have been released for another year.
#5 Oct 17 2010 at 5:35 PM Rating: Decent
2,153 posts
The whole idea of basing SP gains on damage/healing done is idiotic.
I play a THM main. Guess how many buffs I use on PT members that increase
their damage output? -> 0. I would be underminung my own SP gains.

I wonder what will happen once spells like haste come out, and the
mages constantly "forget" to use them, hahaha!
#6 Oct 17 2010 at 5:40 PM Rating: Decent
3,226 posts
Mages get the shaft in a PT setting, it is true. I found that a 4-person PT is optimal: 2 DDs and 2 mages. This alleviates the unrewarding task of curing from a single person, so both mages can do more aggressive actions overall.

I also reject the "Do Less Damage" philosophy. Instead, I say "Kill More Mobs."
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