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One aspect of SP gain figured out?Follow

#1 Oct 17 2010 at 9:13 AM Rating: Good
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I was farming killing moles and I stumbled across a discovery I thought I would share.
I am not stating this as fact...

It is generally thought (from what i've read and heard) that SP is gained by the amount of damage you do to the mob and also a randomizing factor. I think this is only part true.
It seems like, from my farming experience on moles, that its not the damage you do per-say, but the amount of health you take away from the mob.
Now you might say, whats the difference! well theres a big difference. Using a "big finishing move" will actually lessen your SP gain over time. Also, the reason I think it's set up this way is so that no matter how uber strong you are, the monster only has X amount of health and only X amount of SP to yield. of course the randomizing factor still exists as well.

How i came to this conclusion was as follows. If you've ever been in combat with moles then you know they tunnel underground. Well, if you do a weapon skill right before it tunnels, you cant kill it because its under ground and cant do the dieing animation so when it pops back up it only has 1 health left. EVERY TIME this happened, I got 1 sp (when i got and sp at all of course).
Therefore, the logical conclusion is that SP is linked to the health of the critter and not the damage you do. After i noticed this it was pretty easy to recreate the situation where it had 1 health left, and at that point i killed using regular attacks and weapon skills. every time i got SP, i only got 1.
#2 Oct 17 2010 at 9:28 AM Rating: Decent
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Using that theory then when we're up against mobs with 9999HP and we do a 3k dmg atk and all 3k is inflicted on the mob (and assuming that at some point the 500SP cap scales)....
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#3 Oct 17 2010 at 9:30 AM Rating: Good
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if thats true, then it isnt necessarily the difficulty of the mob youre fighting as much as it is the HP said mob has.

odd, if true.
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#4 Oct 17 2010 at 9:38 AM Rating: Good
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I'm not sure what you mean.
I'm just stating some observations I made and putting it out there for others to discuss.
I came to that conclusion because of what i stated in my original post, if you draw different conclusions, please share.
The implications of this seem to be (to me, as my opinion only and not being stated as a fact in any way); You are better off hunting something that you can do decent damage to than hunting something extremely hard to hit (high evasion) or hard to damage (hard scales). When i hunt crabs in a group my damage is fairly weak and most of the time i pull in around 100 sp per crab. Hunting those highwaymen (not the leve ones) which seem to be about the same level as the crabs but which i can hurt more I pulled in 250-300. Same group, and the human type mobs died faster (but there were less of them).
#5 Oct 17 2010 at 9:52 AM Rating: Decent
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If I, say, use Puncture and clearly overkill the mob, I still get the normal big SP procc for Puncture.

No matter how much HP the mob has left.

Happened a lot, WS don't procc that often, but if they do, they do based on the damage done, not on how much HP you take away.
#6 Oct 17 2010 at 10:14 AM Rating: Good
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Quote:
If I, say, use Puncture and clearly overkill the mob, I still get the normal big SP procc for Puncture.

No matter how much HP the mob has left.


What level are you and how do you know how much actual health the monster has left relative to the weapon skill's damage?
The reason I ask your level is because the higher level you are the more health the monster you're fighting (probably) has. It may look like it has a sliver of health but has like 200ish. If your weapon skill does 322, you did 200 dmg to kill it meaning more SP gain (possibly).
And I am in no way saying that if you deal 300 damage to the monster in one hit you have a chance to get 300 sp, I am saying that whatever sp you CAN get is based partially on how much health you take away.
Example; I hit a mole 4-5 times to kill it(I'm far over their level). Each time i hit it I do 200-300 damage. I may get 12-15 SP, if any becuase im so far over their level.
If it ends up @ 1 health (by digging under ground when i go to finish it off) and i kill it with a weapon skill or regular attack, if i get any SP, i only get 1 every time.

edit-> fix typo

Edited, Oct 17th 2010 12:15pm by shadowofclarence
#7 Oct 17 2010 at 10:22 AM Rating: Decent
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shadowofclarence wrote:
I was farming killing moles... they tunnel underground... if you do a weapon skill right before it tunnels, you cant kill it ... so when it pops back up it only has 1 health left. EVERY TIME this happened, I got 1 sp (when i got and sp at all of course). Therefore, the logical conclusion is that SP is linked to the health of the critter and not the damage you do.
What you're describing is also a bug of sorts with those particular mobs, isnt it? Obviously you shouldn't be getting SP as if the target only had 1 HP, under any circumstances.

This is a great observation but I don't see how it changes the current situation much since we cant see how much health a target has. Correct me if I'm wrong.
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#8 Oct 17 2010 at 10:27 AM Rating: Good
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shadowofclarence wrote:
I was farming killing moles and I stumbled across a discovery I thought I would share.
I am not stating this as fact...

It is generally thought (from what i've read and heard) that SP is gained by the amount of damage you do to the mob and also a randomizing factor. I think this is only part true.
It seems like, from my farming experience on moles, that its not the damage you do per-say, but the amount of health you take away from the mob.
Now you might say, whats the difference! well theres a big difference. Using a "big finishing move" will actually lessen your SP gain over time. Also, the reason I think it's set up this way is so that no matter how uber strong you are, the monster only has X amount of health and only X amount of SP to yield. of course the randomizing factor still exists as well.

How i came to this conclusion was as follows. If you've ever been in combat with moles then you know they tunnel underground. Well, if you do a weapon skill right before it tunnels, you cant kill it because its under ground and cant do the dieing animation so when it pops back up it only has 1 health left. EVERY TIME this happened, I got 1 sp (when i got and sp at all of course).
Therefore, the logical conclusion is that SP is linked to the health of the critter and not the damage you do. After i noticed this it was pretty easy to recreate the situation where it had 1 health left, and at that point i killed using regular attacks and weapon skills. every time i got SP, i only got 1.


Actually for me everytime I land a weapon skill before the mole goes underground it's pretty much guaranteed me 40-70 sp.
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#9 Oct 17 2010 at 10:35 AM Rating: Good
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Quote:
What you're describing is also a bug of sorts with those particular mobs, isnt it? Obviously you shouldn't be getting SP as if the target only had 1 HP, under any circumstances.

Yes, I think them tunneling and not dieing to the attack COULD be a bug, but maybe not because if they were tunneling when i killed them would they just not pop back up?
The point was that, I know they only had 1 hp left BECAUSE they would have been dead any other way.

Quote:
This is a great observation but I don't see how it changes the current situation much since we cant see how much health a target has. Correct me if I'm wrong.

True. What it did for me was let me know not to use "finishing moves" on mobs because its just a waste of TP i could be using on the next one :D

Quote:
Actually for me everytime I land a weapon skill before the mole goes underground it's pretty much guaranteed me 40-70 sp.


Im talking about AFTER the mole comes back up AND only has 1 hp left.
If you want to test it yourself its REALLY easy. go fight the weakest moles you can find so that your weapon does tons of damage. beat them up real good til they have a sliver of health then wait. when they start to tunnel use whatever means to try to finish them off. (note, when near dead they tunnel alot making this easier if you miss/get evaded) when they pop back up you will notice they have no health (actually 1 health). kill them however you want. If you get sp, you will get 1. If not, check back and let us know :D
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