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Still wise to Craft in Undies?Follow

#1 Oct 17 2010 at 11:27 AM Rating: Decent
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Is it still wise move to craft in undies? I don't see alot of people doing it and I wondered if anything has changed.

Also, when doing local leves, do they supply you with the crysal/shards or are they from your supply?

Thanks so much!
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#2 Oct 17 2010 at 11:33 AM Rating: Excellent
Definitely not. There is so much gear out there with buffs to crafting stats that you'd really be limiting yourself by not using them.

Shards are provided in local leves.
#3 Oct 17 2010 at 11:49 AM Rating: Good
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When i started crafting i would take off pieces i couldnt repair myself to save cost but now that i can repair everything i wear (aside from my needle but an LS mate handles that) i enjoy having +37 control and about +40 craftmanship it really helps out.

Edited, Oct 17th 2010 1:50pm by Gutler
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#4 Oct 17 2010 at 11:53 AM Rating: Decent
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Ok thanks for the replies!
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#5 Oct 17 2010 at 11:54 AM Rating: Decent
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It's been said, but at rank 10+ you'll find that you're going to need all the help you can get in doing a craft "at your level" - for example just because you're a rank 10 blacksmith doesn't mean you can make rank 10 recipes with ease (far from it, actually).

Get the weapon that's closest to "Optimal" for your rank
Get crafting gear - anything with +Contol, +Output, +Craftsmanship and +Magic Craftsmanship. I think Control makes you keep the globe/elements stable, Output increases average progress per synth, Craftsmanship increases quality per synth, and magic craftsmanship reduces durability loss per synth (I could be way off on that, though).

And last, use the facilities buffs.
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#6 Oct 17 2010 at 12:00 PM Rating: Good
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volta1 wrote:
It's been said, but at rank 10+ you'll find that you're going to need all the help you can get in doing a craft "at your level" - for example just because you're a rank 10 blacksmith doesn't mean you can make rank 10 recipes with ease (far from it, actually).

Get the weapon that's closest to "Optimal" for your rank
Get crafting gear - anything with +Contol, +Output, +Craftsmanship and +Magic Craftsmanship. I think Control makes you keep the globe/elements stable, Output increases average progress per synth, Craftsmanship increases quality per synth, and magic craftsmanship reduces durability loss per synth (I could be way off on that, though).

And last, use the facilities buffs.


Got a source on that info on Output, because Output is a stat you have when you are a harvesting job (much like Control, Craftsmanship, and Magical Craftsmanship are crafter stats, Output, Perception, and Gathering are stats when you have a harvesting job).
#7 Oct 17 2010 at 12:22 PM Rating: Good
It was never wise to craft in undies. The naked crafting thing came about during the open beta when people got uptight that crafting resulted in durability loss on gear, apparently feeling that only getting smacked around by monsters warranted such loss. There is indication that base physical stats (ie. STR, DEX, MND, etc.) play a role in crafting in addition to the explicit crafting stats (Control, Craftsmanship, etc.), so even if you haven't got "proper" crafting gear, anything you have with stats on it may help.

Think of it this way: your starter gear can be repaired from top to bottom for less than 1k gil. Shards run an average of 200g each. Failing a synth requiring 5 shards that you would have successfully completed with appropriate gear just cost you the shard value of what you'd have spent to repair that gear after many synths.
#8 Oct 17 2010 at 12:26 PM Rating: Decent
Ilmoran wrote:
volta1 wrote:
It's been said, but at rank 10+ you'll find that you're going to need all the help you can get in doing a craft "at your level" - for example just because you're a rank 10 blacksmith doesn't mean you can make rank 10 recipes with ease (far from it, actually).

Get the weapon that's closest to "Optimal" for your rank
Get crafting gear - anything with +Contol, +Output, +Craftsmanship and +Magic Craftsmanship. I think Control makes you keep the globe/elements stable, Output increases average progress per synth, Craftsmanship increases quality per synth, and magic craftsmanship reduces durability loss per synth (I could be way off on that, though).

And last, use the facilities buffs.


Got a source on that info on Output, because Output is a stat you have when you are a harvesting job (much like Control, Craftsmanship, and Magical Craftsmanship are crafter stats, Output, Perception, and Gathering are stats when you have a harvesting job).


I have to agree. Progress per action is a function of the ability used, not any stat. Max progress is 20 for Standard, 30 for Rapid, and 10 for Bold. Variations in between have more to do with hidden variables regarding orb state than anything else.
#9 Oct 17 2010 at 12:32 PM Rating: Decent
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Ilmoran wrote:
volta1 wrote:
It's been said, but at rank 10+ you'll find that you're going to need all the help you can get in doing a craft "at your level" - for example just because you're a rank 10 blacksmith doesn't mean you can make rank 10 recipes with ease (far from it, actually).

Get the weapon that's closest to "Optimal" for your rank
Get crafting gear - anything with +Contol, +Output, +Craftsmanship and +Magic Craftsmanship. I think Control makes you keep the globe/elements stable, Output increases average progress per synth, Craftsmanship increases quality per synth, and magic craftsmanship reduces durability loss per synth (I could be way off on that, though).

And last, use the facilities buffs.


Got a source on that info on Output, because Output is a stat you have when you are a harvesting job (much like Control, Craftsmanship, and Magical Craftsmanship are crafter stats, Output, Perception, and Gathering are stats when you have a harvesting job).



As I noted, I was unsure.. but thanks for making the distinction!
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#10 Oct 17 2010 at 12:37 PM Rating: Decent
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I think you should take off anything that is not helping your synth. Or anything you can not repair yourself.
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#11 Oct 18 2010 at 10:56 AM Rating: Excellent
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Around rank 10 I started buying new gear. This gear had no crafting stats bumps or affinity to crafting classes so I split into two separate sets of gear at this point. I created macros for both. Battle gear and crafting gear. For a while I crafted pantsless because I didn't have any pants that benefited my crafting classes and I figured 'why damage my battle gear unnecessarily'. While two sets of gear takes up more inventory space I find it does help with both battle and crafting a lot since you don't sacrifice on one or the other. You just always equip the best you have available for the given task.
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#12 Oct 18 2010 at 11:01 AM Rating: Decent
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I still craft naked
and I have no issues at all...

the best times to use gear though is when switching to a new synth or ones that are higher then you
its really up to you
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#13 Oct 18 2010 at 11:24 AM Rating: Good
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I have 4 pairs of pants on me, and 4 shirts... 3 head gear, 2 hand gear, no accessories...

I never craft naked... that is silly. I don't wear my hand gear for synthing below level 10 because it is level 12 or 14 gear and I don't want the increased dura loss. You don't lose much durability on clothes while crafting unless they are unsuited to your class or too high of a rank. If you wear appropriate gear it takes forever for it to wear.

Also the Onion Doublet is sweet. It doesn't have the best stats ever but because it is level 1 it never seems to wear out. I use it as my crafting shirt cause I am a little hard up and cotton gear is still pretty pricey.
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#14 Oct 18 2010 at 11:36 AM Rating: Decent
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I craft naked and grind items that sell well to NPCs until I can start grinding on slightly harder items to sell to NPCs. It seems to work pretty well. I can't sell much to people because my server is already saturated with people selling iron/oak and whatnot stuff and no one wants to buy anything but the best items then level up into them.
#15 Oct 18 2010 at 11:50 AM Rating: Good
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If you KNOW that you can succeed at a synth with no gear, sure undies is technically better since you dont lose durability. But if you're succeeding that easily, put on your gear and use standard 5 times, you're not likely going to fail and lose much durability anyways.
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