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#1 Oct 17 2010 at 12:54 PM Rating: Decent
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Hi,
This might sound like the stupidest question ever but what ever...

Well right now I am soloing the rank 10 levequests things where you kill stuff. And after killing 9 of the sand yarzon, one ran away and then summoned 3 more so I had to kill 9 instead of 6 :\, I realized that maybe learning cure or something might come in handy. I am only rank 11 in lacing and 11-12 in physical level, so ya I kinda need a healing ability or something.

But to learn cure don't I need to start conjurer and get to the level in it that I learn it? After I learn cure would I have to stay a conjurer to use it? Or could I use it while lancing? I saw a pugilist casting it so I am assuming I could.

Well thanks
#2 Oct 17 2010 at 12:58 PM Rating: Excellent
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jreidsma wrote:
Hi,
This might sound like the stupidest question ever but what ever...

Well right now I am soloing the rank 10 levequests things where you kill stuff. And after killing 9 of the sand yarzon, one ran away and then summoned 3 more so I had to kill 9 instead of 6 :\, I realized that maybe learning cure or something might come in handy. I am only rank 11 in lacing and 11-12 in physical level, so ya I kinda need a healing ability or something.

But to learn cure don't I need to start conjurer and get to the level in it that I learn it? After I learn cure would I have to stay a conjurer to use it? Or could I use it while lancing? I saw a pugilist casting it so I am assuming I could.

Well thanks


You can use Cure as any job IF you slot it after you've learned it on Conj (at rank 4 Conj, iirc).

In general, if an ability says it requires "Disciple of War or Magic", and combat class can use it. If it says "Conjury", or "Hand to Hand", or other class specific skills, then you need that specific class.

Example:
http://ffxiv.zam.com/en/ability.html?ffxivability=29009
Usable on all combat jobs.

http://ffxiv.zam.com/en/ability.html?ffxivability=22303
Usable on conjurer only.

Edited, Oct 17th 2010 2:58pm by Ilmoran
#3 Oct 17 2010 at 1:02 PM Rating: Good
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Not that dumb a question.

You CAN cast Cure no matter what class you are. However, it won't be very effective as a Lancer, because you won't have a whole lot of points in your magic skills, and that class doesn't have great affinity with magic. (Basically you'll cure for less.)

You may want to put a few ranks in Pugilist - at rank 6, you'll get Second Wind, which is a self-curing ability that runs off TP instead of MP, and also has better affinity to the melee classes. (But it also has a long cooldown, so you can't spam it in battle...)
#4 Oct 17 2010 at 1:08 PM Rating: Decent
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Ok thanks guys :)

I got an ash cane and about to go kill a bunch of stuff to get cure.

Might switch to conjurer for a while see how good it works. If it works as good or better then lancing it might be worth it to use conjurer more.
#5 Oct 17 2010 at 4:52 PM Rating: Excellent
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I also reccomend the Pugilist Skill Second Wind - http://ffxiv.zam.com/en/ability.html?ffxivability=26012

It used 250 TP and can heal a decent amount. on my rank 15 MAR I heal around 175-200. It doesn't require casting which can lag a bit, but it has around a minute cooldown so I consider it an emergency HP refuel. You learn it at rank 6 PUG and many people level pug to 6 just for this skill.

Edited, Oct 17th 2010 6:54pm by Magnesium02
#6 Oct 17 2010 at 5:18 PM Rating: Good
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So could I use the second wind HP thing with lancing to? It says war on it so I am assuming yes?

Looks like I got a bit of leveling to do... I have 3 almost 4 conjurer and 2 pugilist. Wont be able to play much the rest of tonight, maybe get another level or two in conjurer, but will be able to play some tomorrow after school.

Thanks guys :)

Edited, Oct 17th 2010 7:19pm by jreidsma
#7 Oct 17 2010 at 5:34 PM Rating: Good
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Yes, you can use second wind on other jobs.

One other thing to be aware of about second wind, aside from the CD, is that it requires about half your max stamina, so if you're spamming attacks and near empty on stamina, expect it to take a few seconds to fire off.
#8 Oct 17 2010 at 5:41 PM Rating: Good
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I'm not sure if it's been mentioned, but there is a downside to using abilities from one class while on another. Cure will be less effective on any other class compared to using it on Conjurer main. Other abilities may have similar downsides such as longer cooldowns, shorter duration, etc.
#9 Oct 18 2010 at 3:53 PM Rating: Decent
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Hi again,
I now have the second wind, cure and am doing the levequest for rank 10 in drybone. Finished all of them though so now killing dodos :P

The weird thing is that when I had conjurer on I healed about 150-160 and with lancing 155 almost all the time and with pugilist 150 all the time. Maybe its because I am keeping all my point allotments the same? maybe plus or minus a couple. I have strength and HP at 32 I think and the rest at 27-30 somewhere in there. I have armor/clothing thats for either all classes or lan+con. The only thing that I have that doesnt do all classes I think if the gloves I have.

Going to do the rest of the levequest it lets me, if any are left. Then kill dodos until I get 15 rank in lancing, sell everything I got from them, then do the next storyline thingy. And get some better weapons/armor or something. Maybe try to find a new polearm.

Edited, Oct 18th 2010 5:53pm by jreidsma
#10 Oct 18 2010 at 4:09 PM Rating: Good
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cure has a maximum efficiency - so it really isn't actually gimped for self cast on a melee... What I mean to say is after a certain point there is a pretty much a cap on the amount of HP cured (maybe give or take one to ten HP)
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#11 Oct 18 2010 at 4:14 PM Rating: Decent
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Also, you can look at alternate ways to gain HP back... as a lancer we don't get a lot of HP regen moves.... but luckly there are a couple low rank ones that will only take a little bit of time for you to get...

When I started with my lancer, I picked up Second Wind and Bloodbath (Maurader, Rank 6) which proved to be incredibly useful at low level.... combination of ferocity+bloodbath+moonrise resulted in a substantial hp boost, as well as a good amount of damage done to the enemy.. and it seemed to fit much better than "Cure".....

Just a couple thoughts besides going the cure route~
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#12 Oct 18 2010 at 4:18 PM Rating: Good
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MaverickBG wrote:
Also, you can look at alternate ways to gain HP back... as a lancer we don't get a lot of HP regen moves.... but luckly there are a couple low rank ones that will only take a little bit of time for you to get...

When I started with my lancer, I picked up Second Wind and Bloodbath (Maurader, Rank 6) which proved to be incredibly useful at low level.... combination of ferocity+bloodbath+moonrise resulted in a substantial hp boost, as well as a good amount of damage done to the enemy.. and it seemed to fit much better than "Cure".....

Just a couple thoughts besides going the cure route~


Well... since all jobs get mp... it seems silly not to equip any skills that can use it... it just sits there - an unused resource.

Besides those skills are not really good for when things get out of hand in the same way a quick cure is.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#13 Oct 18 2010 at 4:23 PM Rating: Default
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As lvl 30/19 MRD by the time you cast Cure or the regen spell of THM you are already hit at least 200 by green mobs or above so its a waste, as far as Second wind I get about 200 and the mob hits me 100 in the time to cast it, losing half my STA isnt worth it as I can use that to launch 2 1000 tp attacks. However these skills are good for when you are done with battle to top off and less downtime..imo

I have noticed second wind can be good at the start of battle as soon as u lose 200 hp and still have a relatively full STA bar.

Edited, Oct 18th 2010 6:27pm by hanibalz
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#14 Oct 18 2010 at 4:27 PM Rating: Decent
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I suppose it is.. I've never really had any issues with not using my MP.... my bar is filled with what I see as more useful skills....

And the general idea is that in using those skills you do not allow things to "Get out of hand"..

By no means are these "omgI'mDieing" abilities..but what I used them for at low rank was to just keep my HP high, while I continued to do damage.... as opposed to stopping.. healing.. and potentially getting hit for an amount that resulted in a lackluster cure- while not moving the fight in my favor by damaging the enemy....
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#15 Oct 18 2010 at 4:28 PM Rating: Decent
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Also, yes, Second Wind I found is way more useful after a fight, or pre-ceding a fight.. the Stam cost resulted in it not being too effective mid fight~

However- as a LNC your healing options are severly limiting... : (
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#16 Oct 18 2010 at 4:35 PM Rating: Good
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I often have second wind on my bar as a con because it goes off faster than a cure ... it is good for those omgwtf situations - and given that I can't get hit more than 3-4 times without dying from the average skill mob - it can be a real life saver.

It is probably best to listen to the melee here about what is effective since I've only been leveling con. That said in Obeta I used a lot of con skills on glad and it was really good for soloing (though I would probably want to stay close to a crystal for mp regain)

In a party there is no need to worry as much about hp regain since you should have a caster or two spamming heals.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#17 Oct 18 2010 at 4:45 PM Rating: Decent
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Right now I am going to get level lance up a little depending on how much I can put up with killing stuff again. I didn't know about the dodos and stuff until today that I could kill them so I got most of my levels killing stupid star marmots :( which got extremely tiring. I also might get the bloodbath you where talking about after a little while.

Then why is it that in every game I have played that has ranks, the lancer/spear guy never gets any cool moves, or they only get the junk thats left over it seems.... O well FFXIV has a way to get around it

RANDOM QUESTION:

Also I just looked on the top of my screen to see a "CURRENT IN GAME TIME" is that the month/day/year of FFXIV?

#18 Oct 18 2010 at 4:59 PM Rating: Decent
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Lancer has one of the best moves in the game (IMHO) Speed Surge! and that is at level 10.

Their Moonrise WS is also very nice. Ferocity is nice bonus as well.

All in all, the 3 Combat jobs I have tried (PUG, GLA, LNC) all seems to well thought out.
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