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Archer stuck with warped arrow? Follow

#1 Oct 18 2010 at 11:14 AM Rating: Excellent
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From the look of the ridiculous ingredients for making arrows it seems archer will be screwed with warped arrows for most of their leveling careers. I've yet to see any arrows in anyone's bazaar. No one will even attempt them because it's worthless.

99 Warp arrows = 198 gil

Now for Flint arrows. Lets say you want to make them yourself. You'll need to be Rank 16 Alchemist. Rank 14 Carpenter. Rank 19 Weaver. Rank 17 Goldsmith.
Fish glue on my server is about 2,500 a block. So 3 blocks to make 99ish. (7,500gil), Now for all the other items lets just say 3k (which is probably more like 6k, but lets say we found some nice bazaars)

99 Flint arrows = 10,000 gil for 99 arrows???? A archer goes through that many arrows in probably 6-7 fights.

Archer seems to be doomed with warped arrows till people stop the price gouging >_>
#2 Oct 18 2010 at 11:17 AM Rating: Good
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Fang arrows would be decent and fairly cheap but I can't find any bat fangs >.>
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#3 Oct 18 2010 at 11:19 AM Rating: Good
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I wouldn't expect much change until they add in the auction house, without direct competition and price checking everything is likely to remain insane price wise. And material costs for synthing are about as nuts as they were in XI sadly, I need a rank 30+ weaver for just one material for my level 6 weapon..
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#4 Oct 18 2010 at 11:19 AM Rating: Decent
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Yeah they would be cheaper. I'm seeing that high level arrows probably won't be sold for cheap until a year from now when everyone is making the ingredients and selling them at prices to just get rid of them.
#5 Oct 18 2010 at 11:21 AM Rating: Decent
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Yeah I found that kind of stuff to be dumb as well.

Making a level 6 weapon (carpenter lets say). Well in the ingredients to make that level 6 weapon you'll need a item that is a level 15 carpenter item. Wtf is wrong with this crafting system? ? ? ? ?


I'm leveling carpenter but you throw into my low level items a high level carpenter item? SE needs to rethink this entire thing. It's beyond retarded.

Edited, Oct 18th 2010 12:23pm by Slapaho
#6 Oct 18 2010 at 11:23 AM Rating: Decent
I use Fang arrows that I craft for my self when Im not using fran I buy Bronze from the vendor in Grid
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#7 Oct 18 2010 at 11:24 AM Rating: Decent
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Slapaho wrote:
From the look of the ridiculous ingredients for making arrows it seems archer will be screwed with warped arrows for most of their leveling careers. I've yet to see any arrows in anyone's bazaar. No one will even attempt them because it's worthless.

99 Warp arrows = 198 gil

Now for Flint arrows. Lets say you want to make them yourself. You'll need to be Rank 16 Alchemist. Rank 14 Carpenter. Rank 19 Weaver. Rank 17 Goldsmith.
Fish glue on my server is about 2,500 a block. So 3 blocks to make 99ish. (7,500gil), Now for all the other items lets just say 3k (which is probably more like 6k, but lets say we found some nice bazaars)

99 Flint arrows = 10,000 gil for 99 arrows???? A archer goes through that many arrows in probably 6-7 fights.

Archer seems to be doomed with warped arrows till people stop the price gouging >_>


Once you get the skills up the arrows are pretty easy to make. The bat fang ones are easier if you yell for them. People will usually come fill your seeking tab up. It is sorta harder to get things goin pre 20(Which is where the bulk of archers are) After that tho when you NEED the better arrows. You best be makin em.
#8 Oct 18 2010 at 11:24 AM Rating: Good
If your math is indeed correct, then buying stacks from Twyrmoht in Gridania at the Centaur's Eye would be more beneficial as it would cost you 3,960 for a stack of 99 arrows. But I do agree it's a bit ridiculous, working on a couple of those crafts myself and with other LS members so we can get my girlfriends archer some more firepower. Though in FFXI it was a similar deal, you needed multiple crafts leveled to make arrows/bullets. In response to the other post, I've gotten bat fangs from the bats lingering in the caves in the Gridania region a few times but they don't spawn very often, mainly molesSmiley: dubious
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#9 Oct 18 2010 at 11:28 AM Rating: Good
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I just wish bat fangs were sold at npc. They are just too rare. I want to make fang arrows for an LS mate but ... alas no fangs... and I have shouted for them too.

Costs help if you level alchemist or have an alchemist friend to get the glue off of. Also if you fish up some mats you will get free glue... lol... or buy the mats yourself and get an alc. to synth it for tips.
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#10 Oct 18 2010 at 11:40 AM Rating: Decent
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That's the problem. I have Miner 19, Botanist 22. Farming the mats for the glue is just another time sink. If I start another DoH I might destroy something beautiful. Of course Alchemist and Fisher are like the only two jobs that I haven't leveled at all. Give me 2 months and I can have all the jobs leveled to the appropriate level to make them all on my own. Without buying from anyone.

Also the bat fangs are kinda lame. Why not bone?? Drops 10x's more likely. Would drop the price down a ton as well. I still feel they need to revamp a lot of the crafts.
#11 Oct 18 2010 at 11:41 AM Rating: Good
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I agree it is messed.... there should be at least one reasonably easy to make arrow over level 10...
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#12 Oct 18 2010 at 11:49 AM Rating: Excellent
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I'm still working up my carpentry to make cedar arrow shafts and figuring out how the **** I'm supposed to get Horn Glue, but for now I buy bronze arrows from Twyrmoht for 11 gil each.
#13 Oct 18 2010 at 11:52 AM Rating: Good
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I predict horn glue will be fairly accessible yet still overpriced by next week. I know I could easily grind myself to the level where I could make it by the end of next weekend.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#14 Oct 18 2010 at 11:57 AM Rating: Default
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Yeah grinding a new job sucks though. (Crafting job). You run out of crystals and then have to go back to grinding on a battlecraft job. Vise versa. SE created the best time sink I've ever seen in my life.
#15 Oct 18 2010 at 12:01 PM Rating: Good
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I agree... but this is why I have decided I won't even touch archer till I can reliably make some basic arrows. Bronze swallowtail would be the best one for me to aim for since I could at least theoretically kill some marmots or squirrels on the fly to get the arrowheads.

This means I still need to level carpenter 6 more levels, weaver 15 levels, and alchemist 6 more levels - then other than the arrowheads, which drop - I will be good. Sorry Archer... gotta wait.

Edited, Oct 18th 2010 11:04am by Olorinus
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#16 Oct 18 2010 at 12:07 PM Rating: Decent
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lol Well I'm sticking with warped arrows until 30. Buying those arrows at 11gil a pop I'd probably throw up after I missed the mob 4 times in a row. 44 gil GONE NOOOOOO! It's how I am in real life with money. I get sick to my stomach if I buy something over $100 lol. I'll wait until I see them cheaper than the NPCs lol
#17 Oct 18 2010 at 12:39 PM Rating: Default
Pikko wrote:
I'm still working up my carpentry to make cedar arrow shafts and figuring out how the **** I'm supposed to get Horn Glue, but for now I buy bronze arrows from Twyrmoht for 11 gil each.



some one on Firago was selling Horn Glue for 10k per he had 99 in his bazaar in trade craft Ward.
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#18 Oct 18 2010 at 1:57 PM Rating: Decent
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Olorinus the Vile wrote:
I just wish bat fangs were sold at npc. They are just too rare. I want to make fang arrows for an LS mate but ... alas no fangs... and I have shouted for them too.


Bats pop in caves as respawns at least near Gridania at night. I've not paid attention to their drops, but if they are so rare AND they drop from those bats, could be a good market as no one could corner it with multiple caves and only a few hours window in game.
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#19 Oct 18 2010 at 2:54 PM Rating: Good
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PerrinofSylph wrote:
Olorinus the Vile wrote:
I just wish bat fangs were sold at npc. They are just too rare. I want to make fang arrows for an LS mate but ... alas no fangs... and I have shouted for them too.


Bats pop in caves as respawns at least near Gridania at night. I've not paid attention to their drops, but if they are so rare AND they drop from those bats, could be a good market as no one could corner it with multiple caves and only a few hours window in game.


yeah except how much realistically can you charge for arrows of that level especially since they go poof? I wouldn't pay over a certain price to make fang arrows because I would be skeptical of anyone buying them... and I won't make fang arrows for myself if the input costs are way high
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#20 Oct 19 2010 at 8:53 AM Rating: Decent
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Slapaho wrote:
Archer seems to be doomed with warped arrows till people stop the price gouging >_>
Not quite true.

Sure, use warped for the first couple levels, but by 15-20ish, an upgrade to bronze shouldn't hurt your pockets very much - and at least with more expensive arrows you hit more and waste fewer shots. Don't forget to upgrade your bow too.

20+ you'll find that the accuracy and damage is simply worth more than gil. Consider upgrading to flint arrows when you upgrade to the plumed willow shortbow. Don't expect miracles - if you let a mob get in your face you WILL miss repeatedly (which is an entirely different can of worms) - but your shots at range will definitely become more consistent and hit much harder.

The NPC in Gridania is your best bet for upgrade ammo until your crafts are high enough to make ALL the components yourself - or just sell your raw mats and crystals to fund your ammo. With the market system as-is I wouldn't hold my breath waiting on a steady ammo supplier.


Edited, Oct 19th 2010 2:53pm by Timorith
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#21 Oct 19 2010 at 9:01 AM Rating: Decent
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Slapaho wrote:
Yeah I found that kind of stuff to be dumb as well.

Making a level 6 weapon (carpenter lets say). Well in the ingredients to make that level 6 weapon you'll need a item that is a level 15 carpenter item. Wtf is wrong with this crafting system? ? ? ? ?


It's really the same problems with FFXI's crafting system; it wasn't too well thought out. To make a piece of gear for say the 20s you'd need a craft that was usually in the 40-50 range that almost always had to have some other component leveled. It wasn't spread out well at all, and looking at FFXIV's the same trend seems to be continuing.
#22 Oct 19 2010 at 9:28 AM Rating: Excellent
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In my opinion, SE needs to increase the output of the arrow recipes. I think it needs to at least be tripled to where 1 synth yields 1 stack of 99 arrows.

I honestly believe that SE either grossly underestimated the amount of arrows that Archers would be using or simply didn't bother to research it far enough. 32 arrows per synth and stacks of 99 may have been adequate in FFXI, but XIV is a completely different animal. It's common to use b/t 6-10 stacks of arrows an hour yet we got no increase in synth yield or stack size. Further, they didn't even bother to give us quivers. Yeah arrows originally only stacked to 12 in FFXI... blah blah blah. All you are telling me is that SE made the same mistake TWICE.

Anyway, the ridiculously high price of arrow mats will become more affordable as more players are able to farm and synth the raw materials. Affordable enough at the current arrow per synth output? Probably not, but I'm not sure that's even the biggest problem atm.

I think most of agree that it's pointless to leave town without about 20 stacks of arrows in our inventory. That's just enough to get us through ~3 hours of grinding. Currently it would take 60 synths to make those 20 stacks of arrows. Given current arrows consumption rates and the amount of time it takes to perform an item synth, it would probably take an hour and a half to make a few hours worth of arrows. That doesn't even include time spent collecting mats.

Who here wants to dedicate that much time to crafting arrows? And if you want to buy them off a crafter, you can bet they are going to be charging plenty for all that time required to make them as well.

I simply just don't see crafting as a viable primary source of arrows right now. I think we are stuck using vendor arrows as a staple and saving those precious crafted arrows for special circumstances until SE makes some necessary adjustments to arrows and arrow synths.

Edited, Oct 19th 2010 11:43am by Izuul
#23 Oct 19 2010 at 9:36 AM Rating: Good
Slapaho wrote:
From the look of the ridiculous ingredients for making arrows it seems archer will be screwed with warped arrows for most of their leveling careers. I've yet to see any arrows in anyone's bazaar. No one will even attempt them because it's worthless.

99 Warp arrows = 198 gil

Now for Flint arrows. Lets say you want to make them yourself. You'll need to be Rank 16 Alchemist. Rank 14 Carpenter. Rank 19 Weaver. Rank 17 Goldsmith.
Fish glue on my server is about 2,500 a block. So 3 blocks to make 99ish. (7,500gil), Now for all the other items lets just say 3k (which is probably more like 6k, but lets say we found some nice bazaars)

99 Flint arrows = 10,000 gil for 99 arrows???? A archer goes through that many arrows in probably 6-7 fights.

Archer seems to be doomed with warped arrows till people stop the price gouging >_>


Sounds like they need to adjust the synths on some of the arrow recipes. The prices are more or less based on how hard something is to get. I do expect the prices will go down, but the cost to make arrows will always remain about the same relative to the cost to make other things. The only real way I can see this situation getting fixed is to make arrows cheaper to make, and therefore sell. You should post this comment on the feedback forum, so that the devs are aware of it. I know I started levelling archer in open beta, and liked it, but gave up on it for similar reasons. You don't see too many archers out there, and I'm guessing this is a big reason why. Nice post.
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#24 Oct 19 2010 at 10:12 AM Rating: Decent
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I think it is great to make the crafting classes rely on each other for components, but you should not need a component made by a higher level crafter than the level of the item you are trying to make. You should not need a level 15 item from one class to make a level 10 item from another class.

That is just poor design, and is yet another boneheadedly obvious design aspect that was missed by these devs.

Edited, Oct 19th 2010 12:13pm by Enscheff
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