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Feeling I had with FFXIFollow

#1 Oct 18 2010 at 2:18 PM Rating: Excellent
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When I first saw the opening movie for FFXI I saw orcs and goblins, then I went out to level and I saw orcs and goblins. I had a feeling of being involved in the story and was always aware of them when running around. With FFXIV I am killing rats, dodos, billygoats.. and don't feel at all part of the story. I have come to really enjoy crafting and being self sufficient, leves are ok, but getting old. I have duo-ed and partied and I enjoy that. Just saying I was like wtf is this trash when I started, but now I am finding many things fun. Miss that feeling of being a part of the story.
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#2 Oct 18 2010 at 2:21 PM Rating: Good
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Seventhblood wrote:
When I first saw the opening movie for FFXI I saw orcs and goblins, then I went out to level and I saw orcs and goblins. I had a feeling of being involved in the story and was always aware of them when running around. With FFXIV I am killing rats, dodos, billygoats.. and don't feel at all part of the story.
Well, to be fair, the opening movie for FFXIV is about... doing random guildleves. I guess they are actually delivering in that sense.
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#3 Oct 18 2010 at 2:26 PM Rating: Good
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The feeling I had with FFXIV was disappointment but I decided to over come it. All the hiking around the world to do leves used to bore me to sleep but now when I know I have to hike from Uldah to Gridania to do the leves up there I simply play a **** on the other monitor and kill two birds with one stone. It only took a few minutes to master steering my auto running toon with my left hand on the mouse.
#4 Oct 18 2010 at 2:34 PM Rating: Good
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Twolow24 wrote:
The feeling I had with FFXIV was disappointment but I decided to over come it. All the hiking around the world to do leves used to bore me to sleep but now when I know I have to hike from Uldah to Gridania to do the leves up there I simply play a **** on the other monitor and kill two birds with one stone. It only took a few minutes to master steering my auto running toon with my left hand on the mouse.


So wrong... I hope you have a female toon. Otherwise you're staring at a male's a$$ while erect, and we have a word for that here in Texas! ;P





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#5 Oct 18 2010 at 2:36 PM Rating: Excellent
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Thread went dirty fast.
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#6 Oct 18 2010 at 2:39 PM Rating: Decent
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RivenKito wrote:
Twolow24 wrote:
The feeling I had with FFXIV was disappointment but I decided to over come it. All the hiking around the world to do leves used to bore me to sleep but now when I know I have to hike from Uldah to Gridania to do the leves up there I simply play a **** on the other monitor and kill two birds with one stone. It only took a few minutes to master steering my auto running toon with my left hand on the mouse.


So wrong... I hope you have a female toon. Otherwise you're staring at a male's a$$ while erect, and we have a word for that here in Texas! ;P


I played a female character in XI. When people asked me why, I said it's cause if I have to stare at someone's *** for hours on end, I'd rather it be a woman's than a man's.
#7 Oct 18 2010 at 2:39 PM Rating: Excellent
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Seventhblood wrote:
When I first saw the opening movie for FFXI I saw orcs and goblins, then I went out to level and I saw orcs and goblins. I had a feeling of being involved in the story and was always aware of them when running around. With FFXIV I am killing rats, dodos, billygoats.. and don't feel at all part of the story. I have come to really enjoy crafting and being self sufficient, leves are ok, but getting old. I have duo-ed and partied and I enjoy that. Just saying I was like wtf is this trash when I started, but now I am finding many things fun. Miss that feeling of being a part of the story.



I had the opposite feeling, the opening movie for XI seemed to have no relevance whatsoever after I started in game. The two children never seemed to show up again and It wasn't until the first...second? expansion that the area in the movie was even in game. And to be fair, you spent more time killing onions, giant catarpillers and grinding on crabs then killing beastmen. Well unless you needed yag necklaces >.>
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#8 Oct 18 2010 at 2:39 PM Rating: Excellent
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bsphil wrote:
Seventhblood wrote:
When I first saw the opening movie for FFXI I saw orcs and goblins, then I went out to level and I saw orcs and goblins. I had a feeling of being involved in the story and was always aware of them when running around. With FFXIV I am killing rats, dodos, billygoats.. and don't feel at all part of the story.
Well, to be fair, the opening movie for FFXIV is about... doing random guildleves. I guess they are actually delivering in that sense.


dont forget the acid trip that dude was on, wonder when that part will emerge.
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#9 Oct 18 2010 at 2:39 PM Rating: Excellent
Seventhblood wrote:
Thread went dirty fast.


True, As soon as the word toon was used the thread died.
#10 Oct 18 2010 at 2:41 PM Rating: Decent
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Poor thread.
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#11 Oct 18 2010 at 2:43 PM Rating: Good
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To be fair, FFXI's opening movie had a lot of stuff in it that had no context or presence in the game until WotG. Then again, XIV's opening movie implies that out of a handful of leves, there are those which contain huge multi-part epic adventures including battling giant beasties, flying around in grand-scale airship dogfights, and so forth, none of which we have right now (and we'd expect that from missions rather than leves at this point, right?). I'm sure we'll get that stuff eventually, but it does leave much to be desired for the moment.
#12 Oct 18 2010 at 2:49 PM Rating: Good
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how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...
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#13 Oct 18 2010 at 2:56 PM Rating: Excellent
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Olorinus the Vile wrote:
how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...




Crab grinding in Selbina was as epic as you can get! wait..

Well there was the occasional pirate attack on the ferry from Buburimu Pen. That was pretty epic, especially for a level 15. Also, emoting /me pokes the Kraken. to scare the **** out of the people fishing on the boat.
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Pikko wrote:
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sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#14 Oct 18 2010 at 3:06 PM Rating: Decent
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First time to Junio was pretty epic, i was all scared
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#15 Oct 18 2010 at 3:07 PM Rating: Good
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Seventhblood wrote:
First time to Junio was pretty epic, i was all scared



Have you gotten mor dhona crystals yet?
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#16 Oct 18 2010 at 3:13 PM Rating: Excellent
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Olorinus the Vile wrote:
how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...


I started my MMO experience with FFXI as a mage in sandy. For me personally there was a lot of content that I would consider epic. The learning curve was actually pretty epic in it's own right. I remember that trying to find the NPCs with cloth gear and spells felt like a journey around the world. Actually, I think I tried twice to run from sandy to windy to get spells and gear.

Anyway, there were a few things that stood out to me as epic level 20 content. Specifically the Eco-quest and mission 2-3 dragon BCNM. You could also add that getting your chocobo license was epic considering the amount of travel I had done up to this point. The advanced job quests were also epic. Anyone who actually completed the ninja quest in a group of other people all around level 30 would agree. The other thing I really miss from XI was the small side quests you could get from NPCs in town. Very few of them tied to the main missions path, but these quests brought you closer to the people of the cities and added to the depth of the game. It made you feel as if you were fighting for something more than some greedy ******* who is asking way too much for you to repair your gear.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#17 Oct 18 2010 at 3:34 PM Rating: Good
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FilthMcNasty wrote:
Olorinus the Vile wrote:
how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...


I started my MMO experience with FFXI as a mage in sandy. For me personally there was a lot of content that I would consider epic. The learning curve was actually pretty epic in it's own right. I remember that trying to find the NPCs with cloth gear and spells felt like a journey around the world. Actually, I think I tried twice to run from sandy to windy to get spells and gear.

Anyway, there were a few things that stood out to me as epic level 20 content. Specifically the Eco-quest and mission 2-3 dragon BCNM. You could also add that getting your chocobo license was epic considering the amount of travel I had done up to this point. The advanced job quests were also epic. Anyone who actually completed the ninja quest in a group of other people all around level 30 would agree. The other thing I really miss from XI was the small side quests you could get from NPCs in town. Very few of them tied to the main missions path, but these quests brought you closer to the people of the cities and added to the depth of the game. It made you feel as if you were fighting for something more than some greedy ******* who is asking way too much for you to repair your gear.


While I don't necessarily disagree with any of your points, I think this post is an epic exercise in abusive over use of the word epic.
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Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#18 Oct 18 2010 at 3:35 PM Rating: Good
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FilthMcNasty wrote:
Olorinus the Vile wrote:
how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...


I started my MMO experience with FFXI as a mage in sandy. For me personally there was a lot of content that I would consider epic. The learning curve was actually pretty epic in it's own right. I remember that trying to find the NPCs with cloth gear and spells felt like a journey around the world. Actually, I think I tried twice to run from sandy to windy to get spells and gear.

Anyway, there were a few things that stood out to me as epic level 20 content. Specifically the Eco-quest and mission 2-3 dragon BCNM. You could also add that getting your chocobo license was epic considering the amount of travel I had done up to this point. The advanced job quests were also epic. Anyone who actually completed the ninja quest in a group of other people all around level 30 would agree. The other thing I really miss from XI was the small side quests you could get from NPCs in town. Very few of them tied to the main missions path, but these quests brought you closer to the people of the cities and added to the depth of the game. It made you feel as if you were fighting for something more than some greedy ******* who is asking way too much for you to repair your gear.


I guess the small issues with ffxiv took away the wonder for me.
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#19 Oct 18 2010 at 3:43 PM Rating: Default
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It wasn't the small issues for me. Well... I guess it was, but mainly because they were all pointed out by thousands of testers over the course of a few months and nothing was done sooner. I don't doubt that SE could get these problems cleared up. I'm sure it will take them quite a while to do it and considering their laziness about it, I don't have the patience. Allowing these problems to persist through testing and into a release is one thing, but taking several more months to iron out simple flaws doesn't bode well for the future. It also kills my confidence that they'll implement future changes properly (see market wards).
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#20 Oct 18 2010 at 3:45 PM Rating: Excellent
Edited by bsphil
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Olorinus the Vile wrote:
Have you gotten mor dhona crystals yet?
Yes. Someone teleported me there. Since it was so boring and kinda anti-climactic, I ended up walking back to Ul'dah. Never got aggro once, because the mobs are spread so thin. The only tough part was going past the vultures in the thin passes.

By the way, before you say "well you should've walked!", that's the point I'm making. You shouldn't be able to just gain access by having someone else teleport you there. A smarter way would be forcing you to walk there on foot the first time. FFXI actually did this perfectly with things like the crag crystals, warping to campaign zones in WotG, etc.

Edited, Oct 18th 2010 4:47pm by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#21 Oct 18 2010 at 3:45 PM Rating: Decent
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mistrik wrote:
Olorinus the Vile wrote:
how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...




Crab grinding in Selbina was as epic as you can get! wait..

Well there was the occasional pirate attack on the ferry from Buburimu Pen. That was pretty epic, especially for a level 15. Also, emoting /me pokes the Kraken. to scare the sh*t out of the people fishing on the boat.

Haha ya! Selbina was awesome
#22 Oct 18 2010 at 3:48 PM Rating: Good
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mistrik wrote:
FilthMcNasty wrote:
Olorinus the Vile wrote:
how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...


I started my MMO experience with FFXI as a mage in sandy. For me personally there was a lot of content that I would consider epic. The learning curve was actually pretty epic in it's own right. I remember that trying to find the NPCs with cloth gear and spells felt like a journey around the world. Actually, I think I tried twice to run from sandy to windy to get spells and gear.

Anyway, there were a few things that stood out to me as epic level 20 content. Specifically the Eco-quest and mission 2-3 dragon BCNM. You could also add that getting your chocobo license was epic considering the amount of travel I had done up to this point. The advanced job quests were also epic. Anyone who actually completed the ninja quest in a group of other people all around level 30 would agree. The other thing I really miss from XI was the small side quests you could get from NPCs in town. Very few of them tied to the main missions path, but these quests brought you closer to the people of the cities and added to the depth of the game. It made you feel as if you were fighting for something more than some greedy ******* who is asking way too much for you to repair your gear.


While I don't necessarily disagree with any of your points, I think this post is an epic exercise in abusive over use of the word epic.

That fifth time pushed it over the edge yeah? I was worried about this when my editor brought it up, but I decided to leave it in for emphasis.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#23 Oct 18 2010 at 4:14 PM Rating: Good
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FFXI was my first mmo and i feel in love with it immediately, the thing i find most upsetting about this game is I expected it to at least have the basic features of FFXI and then some improvements, new story lines soloability, etc. I cant even sort my f#@king inventory..... used to be we had to party at 10, now its 20 and I cant begin to figure out how to search for a party other than /sh . It used to be you wouldnt target yourself unless u pushed DOWN and now half the times I die its because of targeting. It used to be you pushed LEFT and you could go instantly to the bottom of your inventory. Its a shame SE played this game and they had to be aware of all of the BASIC flaws, they dont need us to tell them anything, just make the basic game functions at least similar to FFXI and improve on that.
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#24 Oct 18 2010 at 4:43 PM Rating: Excellent
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When I started this game I was like "meh... not what I wanted". After a while I got to "this has potential, I'm having fun". Now I'm getting back to "meh". Maybe it is from all the XI, but I feel like I've been playing FFXIV for 2 years already and am starting to get burnt out.
#25 Oct 18 2010 at 4:47 PM Rating: Excellent
I miss The Dunes...
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#26 Oct 18 2010 at 4:51 PM Rating: Decent
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hanibalz wrote:
It used to be you pushed LEFT and you could go instantly to the bottom of your inventory.


You can just press up in inventory and it will loop to the bottom.

and yes the interfact is bad :(
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#27 Oct 18 2010 at 5:33 PM Rating: Good
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bsphil wrote:
Olorinus the Vile wrote:
Have you gotten mor dhona crystals yet?
Yes. Someone teleported me there. Since it was so boring and kinda anti-climactic, I ended up walking back to Ul'dah. Never got aggro once, because the mobs are spread so thin. The only tough part was going past the vultures in the thin passes.

By the way, before you say "well you should've walked!", that's the point I'm making. You shouldn't be able to just gain access by having someone else teleport you there. A smarter way would be forcing you to walk there on foot the first time. FFXI actually did this perfectly with things like the crag crystals, warping to campaign zones in WotG, etc.


Even so, I don't loose much of anything when I die; consequently, the walk wouldn't be very scary. >_<
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#28 Oct 18 2010 at 5:34 PM Rating: Excellent
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ChillOutMonkey wrote:
I miss The Dunes...


Ok, I thought things were looking up but this here is undeniable proof that FFXIV is a failure.
#29 Oct 18 2010 at 5:36 PM Rating: Good
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Olorinus the Vile wrote:
how much epic was available at level 20 in FFXI anyway?

From what I remember there wasn't a whole lot of epic available at that level...


Hey!!!! Bubbly Bernie runs where epic!
#30 Oct 18 2010 at 5:37 PM Rating: Excellent
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hanibalz wrote:
FFXI was my first mmo and i feel in love with it immediately...used to be we had to party at 10...make the basic game functions at least similar to FFXI


For somebody who claims to be such a long-time "hardcore" FFXI player, your sig certainly disappoints -- both in terms of progress and abbreviation:

FFXI Alexandar 51 SUM
Ramuh 50 SUM 53 THF

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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#31 Oct 18 2010 at 5:39 PM Rating: Decent
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Yodabunny wrote:
ChillOutMonkey wrote:
I miss The Dunes...


Ok, I thought things were looking up but this here is undeniable proof that FFXIV is a failure.



awww ****... your right! First time I 100% agree with a FFXIV gloom and doom post.
#32 Oct 18 2010 at 8:47 PM Rating: Good
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I think what the OP is trying to say is that after the cinema he couldnt wait to fk up the orcs and goblins he saw in the starting areas because it kind of got you pumped and ****** off in the opening because you understood your world was at war. Beasts pillaging and burning towns and killing innocent ppl. It made you wanna jump in. FFXIV sucks so far. The beginning was random to me and the lack of parties and a nice party finding interface all sucks.


I think a lot of ppl feel like they are playing a MMO by themselves. Guild Wars 2 will put a hurting on this game if they don't get to fixing these issues double time.
#33 Oct 19 2010 at 12:47 AM Rating: Decent
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the party search function is actually really good in this game.

to find a party last nght i went to the menu, hit party, then search, then specified PGL for my job and specified none for everything else so it would bring up every party who was actively recruiting. 2 parties came up, i hit "Join" for the party at my level range and i was in the party. easy.

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#34 Oct 19 2010 at 1:19 AM Rating: Decent
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I played a female character in XI. When people asked me why, I said it's cause if I have to stare at someone's *** for hours on end, I'd rather it be a woman's than a man's.[/quote]

lmao....

I'm a chick...so you think I should play a male char?
No thanks :P
#35 Oct 19 2010 at 1:24 AM Rating: Decent
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Off topic, but I'd like to slap whoever came up with that "stare at a character's ***" quote and the other 50 thousand who think they came up with it with a large, wet fish... repeatedly.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#36 Oct 19 2010 at 1:31 AM Rating: Decent
9 posts
huh?
#37 Oct 19 2010 at 1:33 AM Rating: Decent
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Seventhblood wrote:
When I first saw the opening movie for FFXI I saw orcs and goblins, then I went out to level and I saw orcs and goblins. I had a feeling of being involved in the story and was always aware of them when running around. With FFXIV I am killing rats, dodos, billygoats.. and don't feel at all part of the story. I have come to really enjoy crafting and being self sufficient, leves are ok, but getting old. I have duo-ed and partied and I enjoy that. Just saying I was like wtf is this trash when I started, but now I am finding many things fun. Miss that feeling of being a part of the story.



In all honestly I agree some what, but with FFXI I didnt really do anything with the story till level 30. Which I am still some what away from, I have already done bits of the story so technically I dont far more then what I did with FFXI. SE admitted one thing that content will not be there for a bit which is fine. Gives us time to actually play the game and not just get Max Level and done with the game.
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#38 Oct 19 2010 at 1:42 AM Rating: Default
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Lonix wrote:
...but with FFXI I didnt really do anything with the story till level 30. Which I am still some what away from, I have already done bits of the story so technically I dont far more then what I did with FFXI. SE admitted one thing that content will not be there for a bit which is fine.

Why is this fine? You want to go back and complete quests that you should have done when you were rank 5 and rank 10 later on when you're at the cap? I don't understand. Endgame content can wait for sure, but the guildleve system is no replacement for quest content. It's far too repetitive and really doesn't add any depth to the game.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#39 Oct 19 2010 at 1:53 AM Rating: Excellent
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I guess "there are orcs in both the opening movie and the game" doesn't really seem any more connected than FFXIV's opening and game to me. In fact, I feel quite the opposite.

First of all, you only see orcs right away if you start in San d'Oria. In FFXI the nations are far enough apart that people from Windurst could easily get to level 20 without encountering a single orc. In FFXIV there's also an enemy you see in the opening movie - a morbol - and that enemy is also in the game, right outside Gridania. You may not be able to fight any of them yet, but they are there and it's much more likely for someone from another city-state to see them soon after starting the game. I guess the opening to FFXI also had a behemoth. Most people in the game didn't get to see one of those for quite a long time either.

More importantly, the rest of the opening movie in FFXI was barely even explained until the game's second expansion. You have no idea where it takes place, why they're fighting there, or what actually happened following that battle. You might get some idea from the later parts of the San d'Oria rank missions, which weren't added until the game's first expansion. People only finally got to visit the area itself two and a half years after the game first came out. In FFXIV, we may also not have any clue what the battle in the beginning was about, but you can at least head to the area it took place in and see the aftermath for yourself.

Further, the FFXIV opening features two key parts of the game that are encountered fairly quickly. One is the whole adventurers' guild leve-exchanging thing, which I personally feel kind of makes the whole thing a little cheesy, but you do encounter that very thing almost as soon as you start playing the game following the intro scenes. The other is part of the storyline: the ability the hyuran male has to see into the past. This is a big part of the story and it shows up as soon as the rank 15 main quests.

Now you may be disappointed that there aren't more interesting low-level enemies in FFXIV to fight. Beastmen in the starter areas were a lot more interesting than squirrels and dodos, even if they weren't really efficient for EXP. That I definitely get. We have a lot of work to do before we can handle things like morbols or amal'jaa in FFXIV, much more so than it took to fell the weakest orc or yagudo in FFXI. But I don't feel any less connected to the story for it. So far I feel much more connected to FFXIV's story than I did at a similar point in time playing FFXI.
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#40 Oct 19 2010 at 2:11 AM Rating: Default
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TheMoreYouKnow wrote:
First of all, you only see orcs right away if you start in San d'Oria. In FFXI the nations are far enough apart that people from Windurst could easily get to level 20 without encountering a single orc.


You're being sarcastic right? There are beastmen scattered throughout their respective regions. Yagudo right outside of Windy and Quadav right outside of Bastok. I think you might be taking it a bit too literally. Doesn't matter where you started in FFXI, the beastmen threat was something you noticed immediately.

Anyway, the gripe is that the game is lacking low level content. For some reason SE wants to limit people advancing to the cap. I would have made sense to add more lower level content to familiarize players with their new setting, keep them occupied and provide a bit more background of the new world. The guildleves seem redundant compared to quests or missions you could find in FFXI. I think that is what the OP is getting at.
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#41 Oct 19 2010 at 2:24 AM Rating: Excellent
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204 posts
FilthMcNasty wrote:
TheMoreYouKnow wrote:
First of all, you only see orcs right away if you start in San d'Oria. In FFXI the nations are far enough apart that people from Windurst could easily get to level 20 without encountering a single orc.


You're being sarcastic right? There are beastmen scattered throughout their respective regions. Yagudo right outside of Windy and Quadav right outside of Bastok. I think you might be taking it a bit too literally. Doesn't matter where you started in FFXI, the beastmen threat was something you noticed immediately.

Anyway, the gripe is that the game is lacking low level content. For some reason SE wants to limit people advancing to the cap. I would have made sense to add more lower level content to familiarize players with their new setting, keep them occupied and provide a bit more background of the new world. The guildleves seem redundant compared to quests or missions you could find in FFXI. I think that is what the OP is getting at.
Did you just jump to quote the first two sentences and skip everything else, including the part at the end where I said basically the same thing you just did? I agree that lower ranks are missing some more entertaining things like menacing-but-defeatable enemies and side-quests, but disagree that this creates a disconnect from the "story." There is much more connecting FFXIV's opening to its game content than FFXI's was connected to its content upon release.
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#42 Oct 19 2010 at 3:58 AM Rating: Decent
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4,153 posts
TheMoreYouKnow wrote:
Did you just jump to quote the first two sentences and skip everything else, including the part at the end where I said basically the same thing you just did? I agree that lower ranks are missing some more entertaining things like menacing-but-defeatable enemies and side-quests, but disagree that this creates a disconnect from the "story." There is much more connecting FFXIV's opening to its game content than FFXI's was connected to its content upon release.

No, I didn't. I just disagree. Guess it's worth some q^^p though.

Just pointing out that it doesn't seem to be about how interesting mobs are. I think we all agree that killing rats doesn't seem to be that dire in terms of saving the world of Eorzea, and you could say the same for bunnies in FFXI, but there was much more in FFXI to connect you to the storylines sooner than you see here in FFXIV. There was just a lot more to do if you compare levels in FFXI to ranks in FFXIV.

The missions, random npc quests for gear and fame and even the garrison and eco-warrior quests were fun. I don't expect the exact same from FFXIV, but there isn't anything even close really. Guildleves just lack depth. Maybe I'm just old fashioned, but there is something more satisfying when you go talk to an npc who pleads for you to return with the ingredients for her son's life saving medicine. Doesn't translate well through guildleves.


____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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