btw. . .it's not the same thing. . .you're just delusional
K... Let say you need 3000 exp go to next level. The game has a Exp Bonus of 10% if you only play for 8 hours at a time.
Or you can have 2700 exp for next level. The game has 0 exp bonus of 10% if you only play for 8 hours at a time.
Now you can make that bonus to 20% and the duration for 4 hours or that bonus to 5% and the duration to 16 hours. It will still be the same.
It is all about average. A MMORPG's mechanics design is nothing more than a big spreadsheet of averages. The game designers have a target average in mind for their group and will built the system to enforce that average.
Whether they can make the average "appealing" by giving you a huge bonus but have a corresponding raise in needed exp to level
or giving you a huge penalty with corresponding decrease in needed exp to level
It is the same thing.
The same logic can be applyed to real life - a sale isn't always a sale. Not having a sale doesn't always mean you lose money.
FFXIV: Karamethien Seraphus
Still a Seraph Samurai Wanna Be
Fishing AF - Complete, SAM AF - Complete, RNG Af - Complete, RDM AF - 1/6