For crafters, there's three stats to focus on. I've provided links to search for gear of the appropriate stat. As of now, these stat bonuses are MINIMAL on gear, however there are MAJOR upgrades on each new rank of primary and secondary tool, so you should always upgrade tools first. Also, make sure you're using the right tool for the job. In goldsmith, for example, cutting gems is a lot easier using the gemcutting secondary tool than using the primary tool.
I just read your post again most carefully. If you started as THM, you should be crafting naked because your gear is getting damaged by crafting, but isn't contributing any bonuses to crafting. As of now, the only other stat to focus on is the elemental resistance which corresponds to the crystals used in your crafts. Goldsmiths, for example, use a lot of wind shards, so your wind resistance should be high. Higher resistances also increases your chance that that element will be the element given from gathering. So if wind resistance is your highest stat, mining will give you wind shards. The only exception to this is if you have two stats close together and one stat's element is in the weather. So if water and wind are tied and it's raining, water will drop. Magic Craftsmanship
: Increase chance of success. Craftsmanship
: Increase chance of success. Control
: Increase chance to get favorable color on crystal. Reduces chance to create sparks on substantial failures.
You may notice, but some slots are crafted by weaver and some slots are crafted by leatherworker. You can't be just a weaver and get every slot. Edited, Oct 18th 2010 9:08pm by Maarg Edited, Oct 18th 2010 9:11pm by Maarg