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#1 Oct 18 2010 at 7:14 PM Rating: Good
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So, as I`m getting past lvl 10 as Goldsmith and Miner, I`m starting to wonder wich types of equipment should I use to craft and how to get then.
So far, I`ve been using the basic lvl 1 equipment that I got when I started as THM, plus choker and rings that I did myself. But when I try to get HQ or some other recipies, I utterly fail. I saw somebody talking about +crafting equipment on some other thread, but I cant really find it.
Can you guys point me out how and when you guys got those?
Thanks in advance.
#2 Oct 18 2010 at 8:00 PM Rating: Decent
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For crafters, there's three stats to focus on. I've provided links to search for gear of the appropriate stat. As of now, these stat bonuses are MINIMAL on gear, however there are MAJOR upgrades on each new rank of primary and secondary tool, so you should always upgrade tools first. Also, make sure you're using the right tool for the job. In goldsmith, for example, cutting gems is a lot easier using the gemcutting secondary tool than using the primary tool.

I just read your post again most carefully. If you started as THM, you should be crafting naked because your gear is getting damaged by crafting, but isn't contributing any bonuses to crafting. As of now, the only other stat to focus on is the elemental resistance which corresponds to the crystals used in your crafts. Goldsmiths, for example, use a lot of wind shards, so your wind resistance should be high. Higher resistances also increases your chance that that element will be the element given from gathering. So if wind resistance is your highest stat, mining will give you wind shards. The only exception to this is if you have two stats close together and one stat's element is in the weather. So if water and wind are tied and it's raining, water will drop.

Magic Craftsmanship: Increase chance of success.

Craftsmanship: Increase chance of success.

Control: Increase chance to get favorable color on crystal. Reduces chance to create sparks on substantial failures.

You may notice, but some slots are crafted by weaver and some slots are crafted by leatherworker. You can't be just a weaver and get every slot.

Edited, Oct 18th 2010 9:08pm by Maarg

Edited, Oct 18th 2010 9:11pm by Maarg
#3 Oct 18 2010 at 8:04 PM Rating: Excellent
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'Crafting Gear' is the term used for equipment that has stats that enhance your crafting performance. There are 3 main Synthesis stats;

Control
Craftsmanship
Mag. Craftmanship

Exactly what they affect and by how much is still something of a matter of speculation, but it seems they influence orb stability, progress and quality. To find gear that will help you, you can search the ZAM database item register using the criteria of Type = Armour, Stat = Control/Craftsmanship/Mag.Craftsmanship >= 1, for example Search for + Control Items

Edit: ninja'd



Edited, Oct 18th 2010 10:05pm by Magnesium02
#4 Oct 18 2010 at 8:14 PM Rating: Good
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#5 Oct 18 2010 at 9:16 PM Rating: Decent
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Don't thank us yet. Just because you know what the gear is doesn't mean you'll find any :)
#6 Oct 19 2010 at 7:09 AM Rating: Good
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Maarg wrote:
Don't thank us yet. Just because you know what the gear is doesn't mean you'll find any :)

Oh, but I did!
Obviously, not thanks to the ward, but thanks to that Ygg site.
Got new main weapon for BS, a glove, pant and something else I cant remember right now.
Spent around 50k in this.
#7 Oct 19 2010 at 7:57 AM Rating: Excellent
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If you keep an eye on Faction leves, they offer gear far more often than the usual guildleves. You can end up saving 10's of thousands of gil by lucking out and finding a good item being offered.

It's also a good way to find gear you can upgrade to vintage. It's better than the reguar version of the gear.
#8 Oct 19 2010 at 8:49 AM Rating: Good
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Spent around 50k in this.


Not too bad Smiley: grin Another thing to consider is taking up Blacksmith. It goes hand in hand in hand with Goldsmith, Miner and Armorer. The true benefit is that Blacksmith either synths or partially synths the tools for all three, and making your own tools is just win Smiley: wink
#9 Oct 19 2010 at 3:01 PM Rating: Decent
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i have 2 characters on 2 different servers. both have all crafts/gather 10-14 and melee/magic 6-10. i buy primary tools/gear to help control mainly but usually craftmanship is increased in sync. i try to find control + for head/hands and craft/gather for legs/body. at 12 all 3 areas craftmanship/mag craft/control are 30+. ive found that helps a lot when stretching to complete a higher rank recipe than my rank.

i agree with blacksmith, a lot of primary are made by bsm. the only tools i havent made are where an element is higher from another skill, ie chocobo saw

Edited, Oct 19th 2010 5:02pm by dilthanas
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#10 Oct 19 2010 at 3:16 PM Rating: Good
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I'm one of those idiots who can't pick a craft, so I've got the whole gamut between 11 and 13. There's... I don't want to say that there's a ton of good crafting gear, but it's out there and it really makes a difference. I'm routinely doing things 2-3 levels above my actual skill with enough success that I can afford to monkey with quality instead of just grinding it out.

Being able to craft your own gear is quite nice, but don't be too proud to buy bits from a vendor or from another player when you need to. Some of the tools have crazy-hard requirements relative to the level of the tool (I'm looking at you, saws). Sure, the final assembly is a Blacksmith (4), but you'll need iron rivets (Armorer 23), Carpenter 18 to make the grip (with a level 1 tool!), and Blacksmith (21) for the nails. On the other hand, you only need one nail and one rivet, so you can probably do better just buying them.

(Or more like, just make a chocobotail saw... takes more blacksmith for the final combine, but the ingredients list is very similar, with nothing more difficult than the bronze saw!)
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