Forum Settings
       
This Forum is Read Only

slow burn and wheres the beef?Follow

#1 Oct 18 2010 at 7:33 PM Rating: Good
*
237 posts
I've been a defender of FFXIV for a long time. I still really like the game. I was however was surprised by the lack of content offered up front. I compare it to other MMOs out there where you do NPC quest chains that lead you to different land marks. In essence the quests are rails for the game, taking you from point A to B to C. You of course have the option to do your own exploring.

I keep look at XIV then look at XI. There was a ton to do from the get go in XI. But I remind myself it was released here with an expansion in place and a years worth of adjustments. I miss the NPC side quests. It gave the world a more "alive" feeling. SE just took all the NPC quests and slapped them into one location as Guildleves. You still have the little story explaining why you are doing something, you still go out and kill target mobs for the drops. You just are awarded upfront instead of having to revisit the NPC for completion. It doesn't feel the same, not even close. Guildleves feel more like Fields of Valor than anything else. So that brings me to my next thought... The lack of content. Outside of Guildleves there isn;t much to do in XIV. Then I was thinking what I did in XI: I partied up and EXP'd.

That was XI's main content: group experience parties. I've been playing XIV mostly as a solo game, Then I started to group up. It's a much better experience (for me) to group and grind than grind solo. If they could adjust Guildleves to last longer (not make mobs harder) maybe continuously spawn mobs for the 30 min or up their HP/DEF I think guildleves would feel much better.

So what about the rest of teh content? It's a slow burn to get through the story line. I remember getting mission after mission in XI. But I just realized: I was capped level as well. I didn't run into any walls where I had to be a certain level to continue, I was able to do what I wanted when I wanted. I think thats where XIV will shine is when we reach max level. It'll take time getting there but I look forward to everything that come there after.

in closing I do think they released XIV too early, I wish they would have pushed back the launch til December or even so the simultaneous lauch with PS3 in Marh. But given time i think XIV will shine.
____________________________
FFXIV has it's first official RMT'r: Zyuu
#2 Oct 18 2010 at 7:36 PM Rating: Decent
Avatar
***
1,416 posts
If you are worried about that, i suggest you put the game down for 6 months to a year. No, i'm not kidding. This is how it will probably be for a while. There are class quests, and Behest runs you can do, but that's about it for now.
Either level up every class you can to keep busy, or just wait it out.
____________________________

#3 Oct 19 2010 at 9:28 AM Rating: Good
*
237 posts
Teneleven wrote:
If you are worried about that, i suggest you put the game down for 6 months to a year. No, i'm not kidding. This is how it will probably be for a while. There are class quests, and Behest runs you can do, but that's about it for now.
Either level up every class you can to keep busy, or just wait it out.


Not sure if you read my whole post, or maybe I just didn't word it correctly.

I'm not complaining about the game, I was commenting on the perceived lack of content the game offers up at this point

In short:
XIV content is = to XI content at our current level. XIV content is ≠ to XI at level 75. This I think i've been forgetting as a whole while I'm playing. Is that I need to advance to the appropriate level before more of the game opens up. I'm wondering how many other players are feeling the same way.

What I mean is: I can pop into XI right now and do: Besieged, Campaign, Gods, Dynamis, Salvage, Avatar fights, BCs, FoV, Limbus and EXP.
Most of that requires at least lv 75.

In FFXIV currently as a 22 lancer I can: EXP or Guildleve

In XI and a lv 22 anything i can: EXP or FoV (Guildleve)

I'm enjoying my time in XIV. I do however understand where people are coming from when they say there is a glaring lack of content. All NPC quests have been moved to Guildleves, streamlined for easy access. There is no searching out the quests, there is no forced exploring. It's a really cut and dry process which I feel can be adjusted to enhance the overall experience of guildleves. If they are able to extend the encounter time past a short 5-10 minutes a quest to say 15-20 minutes I feel partaking in these quests would feel more worthwhile.

The story line while strong I think the missions are weak as well as few and far between. By lv 20 in XI I had missions which had me explore 2-3 dungeons and travel to the other 2 nations, my first boss fight was the lv 25 BC vs the dragon.

In XIV by level 20 I was given 4 missions. 3 of which took place mainly within the starter city with a "boss fight" which is a let NPCs kill the target. and the 4th had me travel to another nation to pick up a companion. No grouping required, very cut and dry. I think this is how most of the story will play out due to crafting professions being main jobs and letting them experience the story as well.

When I say FFXIV was released too early is because of the reasons above.They had 3 months of alpha, 3 months of beta, They clearly need more time to make the adjustments which are to be rolled out by decemeber, Thats when the open beta should have taken place, because many of these issues we are experiencing now were reported during alpha/beta and they are now in the position to fix them. For instance the grp SP bug where grps of 3 or greater only 2 members would receive SP was reported during ALPHA! it was broken for 6 months,, and was just now addressed. Laggy menus, UI, targeting all reported for months. not functioning smoothly, cumbersome to use, these are now being revamped to be pushed out during december. They needed more Dev time no doubt, releasing this early really hurt. While I'm weathering the storm, and I defend XIV because at it's core I think it's a solid game, and I'm prepared to play this for years. But, if it walks like a duck, swims like a duck and quacks like a duck, then it's a duck.

Edited, Oct 19th 2010 8:35am by SevenLittleChipmunks
____________________________
FFXIV has it's first official RMT'r: Zyuu
#4 Oct 19 2010 at 9:40 AM Rating: Good
Avatar
***
1,416 posts
I didn't take your post as a complaint. It's a valid point.

Edited, Oct 19th 2010 11:46am by Teneleven
____________________________

#5 Oct 19 2010 at 9:41 AM Rating: Good
*****
11,576 posts
I think you pretty much nailed it and I appreciate the objectivity. Now go stand in the corner with the other three objective people who post here.

Seriously though, I think you touched on the key thing people need to keep in mind: if you compare XIV to other MMOs that have been on the market for longer than a year and say, "Look at all the content these games have! XIV has hardly anything!" then you've missed the point. MMOs tend to ship with a very sparse content selection and then fill out over time. FFXI shipped with nation missions, and if I'm not mistaken those didn't even go all the way up to rank 50. Someone could check previous patch notes but I think at JP release FFXI only had missions up to rank 3. A lot of the fluff quests people refer to that involved talking to random NPCs and getting random cutscenes sending you on thoroughly random quests were added after the fact. Almost every patch from NA release onwards seemed to promise new quests, and those were the types of things they were referring to. I can't think of an MMO that has launched where people a month in were crowing about all the delicious content available for them to explore.
#6 Oct 19 2010 at 10:23 AM Rating: Decent
33 posts
But why does it have to ship with such sparsity?
Why not add in a few quests?
They had years, and they have probably one of the biggest budgets of any game developer.
To defend the practice of shipping empty box MMO's because thats what other MMO's have done is unacceptable.
Do you think when D3 ships its going to be devoid of anything? of course not, Blizzard is gonna ship ready to kick ***, *** included.

We have come to expect a higher level of craftsmanship from SE.
#7 Oct 19 2010 at 10:36 AM Rating: Good
*****
11,576 posts
TheMightyX wrote:
But why does it have to ship with such sparsity?
Why not add in a few quests?
They had years, and they have probably one of the biggest budgets of any game developer.
To defend the practice of shipping empty box MMO's because thats what other MMO's have done is unacceptable.
Do you think when D3 ships its going to be devoid of anything? of course not, Blizzard is gonna ship ready to kick ***, *** included.

We have come to expect a higher level of craftsmanship from SE.


Where do they find time to add the quests? That's what you guys fail time and time again to understand. We're not talking about a situation where the devs have been sitting idle for the past six months through beta testing, watching the finished game go through its paces while anticipating release. There are a great many details to attend to immediately prior to the launch of any MMO and those are frequently of a much higher priority than adding content. Once the game launches, there are a great many details that need to be attended to both to fix and to adjust the game based on player feedback, especially when your game's launch turns out to be such a critical disaster. When you've got a choice between pulling devs off fixing critical systems to add fluff content or keeping them in place trying to get the game ready and/or salvage it, the choice is pretty clear, is it not?

In an ideal situation, a new MMO would ship with 2-3 months worth of content, release would go smoothly, the game would be hailed as a critical success, and then the devs could focus on new content with tweaks and bug fixes along the way. If the engine is ready and there's content in place, every month a developer holds off on release is costing them money. It's just that in this case, XIV wasn't even ready for release, so now the devs have a mess on their hands.

Quests don't just magically appear when the devs snap their fingers. It takes development time to produce, test, and implement them. That's time SE just didn't have, regardless of how long the game was in production.
#8 Oct 19 2010 at 11:05 AM Rating: Excellent
Scholar
*
68 posts
I agree with you, the guildleve system isn't really very immersive for me.
I like the idea of being able to wander around, find npcs and help them with their particular troubles then getting some kind of reward. Or when you are right in the middle of doing one quest, you run into an npc or even a pc who needs help with a different quest, and you get side tracked into a different adventure. That to me is a really great game design.
This idea of everyone at a particular level gathering at the same spot and doing the same laundry list of quests over and over doesn't really do it for me. It feels very contrived and artificial.
I realize this is a game, but I thought the whole point was to make people feel like they are not playing a game. I mean, I'm having to go through menus a lot more than I should. That just doesn't seem like good design to me.

Edited, Oct 19th 2010 1:09pm by Sonnette
#9 Oct 19 2010 at 2:11 PM Rating: Good
*
237 posts
@ Sonnette: I have a feeling that we'll see NPC given quests make a return at some point. There are too many NPC standing around to just be decor. Maybe eventually they will issue chain type quests that can be followed to a larger reward. The leve system In my opinion is in place to make it accessible to those casual type players who only have 30min to 1 hr of playtime.


@ theMightyX: The content is there, the way it's packaged makes it look extremely limited.

1) Offer the quests from a single spot
2) Have same level quests originate from a single area
3) Have your reward given to you immediately after completion.

as opposed to more traditional model:

1) locate quest hub (usually away from main city)
2) gather quest/s from NPC/s (repeat as needed)
3) travel to areas where other quests can be completed (repeat as needed)
4) return to NPC for quest reward (repeat as needed)
(this can become a very long process)

It's very streamlined the way XIV handles quests. But after some time becomes very boring. I log in nearly everyday, I don't know how many times I've run the 7 or 8 rank20 levesquest camp Bloodshore has to offer. But it's A LOT! If i didn't log in everyday I might not notice so much. The nice thing about the traditional quest hub areas was that generally the scenery changes. as you progress.

I think one of the more unfortunate things about leves atm is how the difficulty scaling is out of whack. I can solo most rank 20 leves on 2 stars with ease. If I duo or Trio with some LS mates setting it to 3 stars is asking for death on some leves. So we are forced to either find more people or breeze through a 2 star leve and gain barely any SP. A lot of people forgo grouping Leves for that very reason. You are almost better off soloing a 2 star leve for SP gain than to grp and try a harder setting. The 2nd thing that I don't liek about Leves is: Leve-Linking. It blows when you get a group of 3 or 4 together instead of having 9-12 quests to do, you now have 4-6 because people have the same darn quest. It takes away from opportunity for SP gain (which is my main focus on levequesting. I don't care about the gil, or the reward. I just want decent SP gain)

I think atm we have about the same amount of content available to us for the majority of the player bases current leve/rankl (20's-30's) comparable to other games at launch. Or in general for that matter (for current player level/rank). The way the content is packaged and the ease at which we get it done makes it seem less than what we actually have.

I'm in agreement with Aurelius. I think the fluff needs to come later. The critical fixes need to take priority in this case. What's the use of having awesome quests and neat raids to run if the UI is too difficult to use? If lag keeps interfering with commands? Or if party based combat is so wonky that you keep wiping because of the way enmity is handled?








____________________________
FFXIV has it's first official RMT'r: Zyuu
This forum is read only
This Forum is Read Only!
Recent Visitors: 25 All times are in CST
Anonymous Guests (25)