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1up FFXIV Review: D+Follow

#1 Oct 18 2010 at 8:54 PM Rating: Good
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I didn't see this posted yet, but 1up's review is out. A solid D+....

http://www.1up.com/do/reviewPage?cId=3181961

Edited, Oct 18th 2010 11:18pm by Vawn43
#2thehellfire, Posted: Oct 18 2010 at 9:41 PM, Rating: Sub-Default, (Expand Post) Another glorified blooger that still lives in Mom's basement who thinks he's a journalist. Do any of these sheep actually play the game?
#3 Oct 18 2010 at 9:46 PM Rating: Excellent
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It's also probably the best written mainstream review out there. All of the comments and complaints are logical and well explained. Nothing is based on overly premature analysis, and the review leaves open the possibility that the game will improve in another 6-9 months. The right things are complimented (nice graphics, world, and some creative thinking with the crafting jobs), the author understands the mechanics of the world (heavily player-to-player crafting based economy), and the author doesn't spend too much time getting hung up on any one aspect (e.g. obsessing over lack of an AH).

However, the flaws that are presented are glaring, and certainly do support the poor final review. The UI issues are explained well, the misguided economy/AH issues are noted, and there are even some insightful observations about the nature of S-E and their struggle to fight RMT at the expense of the players.

We'll see if the December update starts any turnaround... but especially when shown in the context of a review like this that competently describes the fundamental flaws, it doesn't look too good for FFXIV.
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#4 Oct 18 2010 at 9:55 PM Rating: Good
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Very well written review. He's obviously done his homework and understands the game on a deeper level than someone who simply dove in for a few hours.

Found myself agreeing on most points.
#5 Oct 18 2010 at 10:09 PM Rating: Excellent
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Right now, playing FFXIV is like playing with a toy stuck in a plastic bag: it can be fun for a while and you can get the general idea, but you can't appreciate the full experience. Future updates will no doubt open the bag, but for now, it's sealed frustratingly tight.


that sound very fair
#6 Oct 18 2010 at 11:01 PM Rating: Excellent
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e: Each and every one of these systems seems to be designed around foiling the exploits used by FFXI's real money traders. While these systems will likely yield some dividends in the future, right now it feels a bit like they're slowly killing the entire player population with compulsory chemo therapy to prevent a few cases of cancer from taking root. Essentially, rather than focusing on making the game more enjoyable, Square Enix has chosen to make the game easier for them to manage.


I hope SE comes to realize that it is a bad philosophy to focus a game around discouraging RMT simply because it is not practical. That small percentage of the population is going to drive RMTs. You can't really fight it but you can resist: banning when reported or evident, etc. You cannot build a game around it.
#7 Oct 19 2010 at 12:08 AM Rating: Excellent
For once this is definitely a review I liked. Nobody can recommend this game to their friends or others due to its current state and while I'd like to recommend it I just can't. I'll be waiting though to see how things progress in the next few months. Anyway, this review is much more down to earth and the author has a clearer understanding than most reviews I've read.
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#8thehellfire, Posted: Oct 19 2010 at 12:19 AM, Rating: Sub-Default, (Expand Post) I actually constantly recommend it. Why dont you quit hating and just quit already.
#9 Oct 19 2010 at 12:25 AM Rating: Excellent
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Yes, please, everyone who has a problem with FFXIV quit voicing your concerns and just quit. By all means do not make your voice heard so the game can be built into something truly epic < roll eyes >

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#10 Oct 19 2010 at 12:29 AM Rating: Excellent
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Shh. Stop provoking him.
He's "thehellfire".
I bet his character is named something like "Darkdeathknight Killerofdoom" or something >.>/
#11 Oct 19 2010 at 12:55 AM Rating: Excellent
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pancr71 wrote:
I hope SE comes to realize that it is a bad philosophy to focus a game around discouraging RMT simply because it is not practical. That small percentage of the population is going to drive RMTs. You can't really fight it but you can resist: banning when reported or evident, etc. You cannot build a game around it.


Gotta agree with you here. RMT will always be active in any MMO. I'd much rather they focused on the impact of RMT on the enjoyment of legitimate players. They spent too much time thinking up ways to thwart RMT and ignored playability and enjoyability. I really don't understand the logic and I think they're suffering right now for it.

There will always be some lazy asshat who has more money than sense and will happily trade his real money for game currency. I only wish that SE had focused on keeping RMT activity from interrupting players daily activities like farming, NM hunts and things like this. I wouldn't mind having to put in extra effort to afford an item that RMT drove prices up on as long as I'm able to enjoy myself and avoid constant chat spam.
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#12 Oct 19 2010 at 1:34 AM Rating: Excellent
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Anza wrote:
It's also probably the best written mainstream review out there. All of the comments and complaints are logical and well explained. Nothing is based on overly premature analysis, and the review leaves open the possibility that the game will improve in another 6-9 months. The right things are complimented (nice graphics, world, and some creative thinking with the crafting jobs), the author understands the mechanics of the world (heavily player-to-player crafting based economy), and the author doesn't spend too much time getting hung up on any one aspect (e.g. obsessing over lack of an AH).


I preferred the IGN review, they actually spent days on the game doing everything and the entire review is about 7 pages long.
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#13 Oct 19 2010 at 6:56 AM Rating: Default
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Shh. Stop provoking him.
He's "thehellfire".
I bet his character is named something like "Darkdeathknight Killerofdoom" or something >.>/



Or something even more terrying! Like Cloud Strife...:O
#14 Oct 19 2010 at 7:36 AM Rating: Decent
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About all the reviews for FFXIV have been the same thing, "Outdated Game Mechanics; Broken backwards implementations; Forced timesinks" and always left with, "Much room for improvement with future updates if, "X, Y, Z" were implemented."

Sad thing is most these review sites I can guarantee will not go back and re-review the game if/when SE implements the changes they've talked about. Most proof is these reviews are on the front page of each site, SE's announcement of an extra free-month and feedback changes are buried on page six.

So the world will see FFXIV as a mediocre MMO that will always be mediocre, make no mistake as the game is right now I can't recommend it to friends, future changes may change that. Myself, I'm having fun because I got into the crafting but not all players like the crafting.

If SE is smart, if/when the changes get implemented and the feedback is overall positive they should request/demand these same sites publish a re-review and put it on the front page.
#15 Oct 19 2010 at 7:48 AM Rating: Excellent
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1UP wrote:
Say what people will about Final Fantasy XII or XIII, but Square Enix wouldn't dare release a mainline Final Fantasy in such a shoddy state, and until Square Enix starts treating its online games like its disc-based ones, they're never going to get the accessible, mainstream online game their audience wants.
That's what I've been saying for years. Not Square Enix, but MMO developers in general.

If you wouldn't stand for something in a single player game, you shouldn't stand for it in a MMO.

That's why I refuse to grind. I'll fight mobs if I feel like it, and I'll do guildleves, but I wont go and camp a cave some place. It's boring. If a single player game required you to stand in a single room and kill enemies for hours on end, no one would play it. So they shouldn't put up with it in a MMO either. Grinding does not equal content, it equals mindnumbing timesink.
#16 Oct 19 2010 at 7:54 AM Rating: Excellent
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Altherix wrote:

Sad thing is most these review sites I can guarantee will not go back and re-review the game if/when SE implements the changes they've talked about.


And they shouldn't have to. This game may very well end up changing the standard of MMOs being released prematurely.

Altherix wrote:

If SE is smart, if/when the changes get implemented and the feedback is overall positive they should request/demand these same sites publish a re-review and put it on the front page.


They can demand that all they want, but these review companies don't owe SE to give them the time and space for a second review. All MMOs are reviewed this way. We know the game changes over time, but people want reviews shortly after the game is released, and that is when it will be reviewed. If SE is concerned over reviews (and they definitely should be), they should release games when they are ready and not before.
#17 Oct 19 2010 at 8:30 AM Rating: Excellent
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Sad thing is most these review sites I can guarantee will not go back and re-review the game if/when SE implements the changes they've talked about.


This is a given, you know how to combat this? Dont release a game you invested 30-40million and took 5 years over in a state you wouldnt want it to be reviewed in. Not so hard for such a big company is it?

No other MMO has had this kinda of release because they had more sense to protect the product if they knew it was unfit for sale.
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#18 Oct 19 2010 at 8:40 AM Rating: Excellent
FilthMcNasty wrote:
pancr71 wrote:
I hope SE comes to realize that it is a bad philosophy to focus a game around discouraging RMT simply because it is not practical. That small percentage of the population is going to drive RMTs. You can't really fight it but you can resist: banning when reported or evident, etc. You cannot build a game around it.


Gotta agree with you here. RMT will always be active in any MMO. I'd much rather they focused on the impact of RMT on the enjoyment of legitimate players. They spent too much time thinking up ways to thwart RMT and ignored playability and enjoyability. I really don't understand the logic and I think they're suffering right now for it.

There will always be some lazy asshat who has more money than sense and will happily trade his real money for game currency. I only wish that SE had focused on keeping RMT activity from interrupting players daily activities like farming, NM hunts and things like this. I wouldn't mind having to put in extra effort to afford an item that RMT drove prices up on as long as I'm able to enjoy myself and avoid constant chat spam.



Yeah. I hate RMT. HAET. But I hate RMT because they harm a game. If the developer releases the game pre-harmed because they're so afraid of RMT, well... the terrorists won!

But really, I mean there has to be a much more elegant balance. Look at WoW. RMT problems? Yeah, they're annoying, they spam, they make physics defying adverts out of human corpses in mid air, they steal your mining spot from under the world, but they're not *that* common because there are RMT measures in place, the thing is though, the RMT measures don't overly hinder enjoyment of the game. A MMO developer needs to find a sweet spot on combating RMT where the developer's actions better the game by hindering RMT, not overly harm the game in the name of reducing RMT.
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#19Dahui42, Posted: Oct 19 2010 at 8:41 AM, Rating: Sub-Default, (Expand Post) Hate to break it to you but a lot of MMO's have had worse releases then this one. WoW, just to name one...
#20 Oct 19 2010 at 8:52 AM Rating: Default
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Dahui42 wrote:
preludes wrote:

No other MMO has had this kinda of release because they had more sense to protect the product if they knew it was unfit for sale.


Hate to break it to you but a lot of MMO's have had worse releases then this one. WoW, just to name one...
Was going to post this as well, just how many MMO's how you played at launch preludes to make that statement?


Edited, Oct 19th 2010 10:53am by Altherix
#21 Oct 19 2010 at 8:58 AM Rating: Decent
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Dahui42 wrote:
Hate to break it to you but a lot of MMO's have had worse releases then this one. WoW, just to name one...


Oh look: another moronic statement with no logic or clear, concise arguments to back up his ******** claim.

(tl;dr You're wrong.)
#22 Oct 19 2010 at 9:06 AM Rating: Good
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StrijderVechter wrote:
Dahui42 wrote:
Hate to break it to you but a lot of MMO's have had worse releases then this one. WoW, just to name one...


Oh look: another moronic statement with no logic or clear, concise arguments to back up his bullsh*t claim.

(tl;dr You're wrong.)


In fact, wow got scores of 9+ in it's first month.. not to mention it was a little baby company's first MMO. That's right, blizzard was a small company back then.

Anyway, I hope things improve in December when they fix some stuff for you guys.

Edited, Oct 19th 2010 8:34am by GuardianFaith
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#23 Oct 19 2010 at 9:09 AM Rating: Excellent
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Essentially, rather than focusing on making the game more enjoyable, Square Enix has chosen to make the game easier for them to manage.


My sentiments exactly.
#24 Oct 19 2010 at 9:24 AM Rating: Excellent
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GuardianFaith wrote:

In fact, wow got scores of 9+ in it's first month.. not to mention it was a little baby companies first MMO. That's right, blizzard was a small company back then.


They were, and do you know why they were successful? I believe that they really, truly, love their product. I just don't get that feeling from SE anymore.

I logged into FFXI last night just to wander around and remember where we came from, and I could just feel the love and care that went into ever pixel over there. It didn't feel like a copy-pasted crusade against RMT, it felt like a carefully crafted world for us to enjoy.

I really wish they would have taken the Blizzard approach with Cataclysm - who needs a sequel when you can just overhaul the entire game to bring it more up to date with current technology, and keep players old and new?

This was such a bad idea - because people who loved FFXI wanted to stay there, and people who were bored with FFXI just wanted new experiences. Everyone else, might have given XI a second look once it was brought up to date, ps2 support was dropped and it was coded to work more cleanly on the Ps3.

Instead, I guess they tried to avoid XI's legacy of being "too hard" and "too group-centric" with a new product, and it backfired very badly on them.

The game may be updated and the major issues fixed, but the damage is already done and it's because they have lost touch with what made their products so special in the first place.
#25 Oct 19 2010 at 9:27 AM Rating: Decent
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Those willing to give up gameplay mechanics/fun for security from RMT, deserve neither and will lose both.

-Ben Franklin (if he were alive today and playing MMOs)

Edited, Oct 19th 2010 11:27am by Mentoc
#26 Oct 19 2010 at 9:28 AM Rating: Excellent
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Remember that in a way, all of these sites WILL be re-reviewing the game, for the ps3 in march/april. By then the game will have had 3 content updates (Nov, Dec, then march update on the 3 month schedule), as well as possibly numerous other tweaks. If S-E plays their cards right, we could be reading ps3 reviews that have the message "Square-enix fixes the troubles of the PC launch and delivers the finest console MMO release to date" ...That is, if S-E continues to listen to feedback and quickly implement fixes as promised.
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#27 Oct 19 2010 at 9:31 AM Rating: Good
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I totally agree with this review.
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#28 Oct 19 2010 at 9:32 AM Rating: Good
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I completely agree. The only reason I complained so much about FFXIV during beta is because I knew in my heart that the aspects of it that made me want to cry were there to stay, contrary to most arguments. FFXI had soul, that's the only way to describe how awesome it really was. I never wanted a sequel, I just wanted a visual and mental revamp of the game. I thought FFXIV could have really pulled that off, but the only thing they got right were the visuals. Even in that respect, the game just isn't satisfying. WoW and FFXI both made me say to myself on numerous occasions **********, that's beautiful..". FFXIV did that for me about two times, then I ran into an invisible wall or a hill I couldn't climb. The only way they can save this game is if they take it back to it's roots while learning what the term "casual" means, because FFXIV is far from it. I think they confused it with "boring and lackluster".

I love FF so much, I'm still in here with my 2 cents months after writing the game off. I'm having way too much fun with WoW again to ever come back unfortunately. They almost had me for another 7 years though. Too bad SE.

Quote:
Remember that in a way, all of these sites WILL be re-reviewing the game, for the ps3 in march/april. By then the game will have had 3 content updates (Nov, Dec, then march update on the 3 month schedule), as well as possibly numerous other tweaks. If S-E plays their cards right, we could be reading ps3 reviews that have the message "Square-enix fixes the troubles of the PC launch and delivers the finest console MMO release to date" ...That is, if S-E continues to listen to feedback and quickly implement fixes as promised.


That's true Meryl, and I honestly hope that it turns out that way. People around here may just see me as a complainer nowadays, but you're all still FF players and I want the best for the franchise and you guys. Besides, if it weren't for people complaining and quitting, what would have been done?



Edited, Oct 19th 2010 8:37am by GuardianFaith
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#29 Oct 19 2010 at 9:55 AM Rating: Excellent
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Here is what I consoder the best quote from the article, and is something that never occured to me:

"No auto-attack, server-authenticated UI, decentralized market, random skill point gain? there is a common thread uniting all of these: Each and every one of these systems seems to be designed around foiling the exploits used by FFXI's real money traders. While these systems will likely yield some dividends in the future, right now it feels a bit like they're slowly killing the entire player population with compulsory chemo therapy to prevent a few cases of cancer from taking root. Essentially, rather than focusing on making the game more enjoyable, Square Enix has chosen to make the game easier for them to manage."

No doubt folks hate RMTs, but at what cost do you try to stop them from influencing the game? I would gladly put up with RMTs (they are in every single MMO in existence, so we are used to them by now) if it meant these problems with FFXIV were solved.

#30 Oct 19 2010 at 10:02 AM Rating: Excellent
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No doubt folks hate RMTs, but at what cost do you try to stop them from influencing the game? I would gladly put up with RMTs (they are in every single MMO in existence, so we are used to them by now) if it meant these problems with FFXIV were solved.


To be honest, RMT has never ever stopped me from enjoying a game. Aion launch was pretty bad but I just left the channel? I really don't care if people spend real money on in game currency. To some working an hour for something ($30) to save themselves a week of farming just makes sense. Regarding the economy? I've paid 9,000,000gil for a SH and I've also paid 30,000g. It goes up and down, someone always profits. I did woodworking and not once did RMT even cross my mind. I made plenty of gold and never ripped anyone off.

*edit still learning how to use periods :/

Edited, Oct 19th 2010 9:03am by GuardianFaith
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#31 Oct 19 2010 at 10:18 AM Rating: Excellent
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GuardianFaith wrote:
Quote:
No doubt folks hate RMTs, but at what cost do you try to stop them from influencing the game? I would gladly put up with RMTs (they are in every single MMO in existence, so we are used to them by now) if it meant these problems with FFXIV were solved.


To be honest, RMT has never ever stopped me from enjoying a game. Aion launch was pretty bad but I just left the channel? I really don't care if people spend real money on in game currency. To some working an hour for something ($30) to save themselves a week of farming just makes sense. Regarding the economy? I've paid 9,000,000gil for a SH and I've also paid 30,000g. It goes up and down, someone always profits. I did woodworking and not once did RMT even cross my mind. I made plenty of gold and never ripped anyone off.

*edit still learning how to use periods :/

Edited, Oct 19th 2010 9:03am by GuardianFaith



See this is how I feel. You can have an awesome game that RMT can have X affect on, or you can release a mid level game that rmt can have Y affect on (y being smaller than X). I'd personally prefer the first. WoW has tons of effective methods of making RMT/goldsellers not really bother anyone, FFXIV actually left in tons of ways. A larger, more player driven economy sets itself up to be weaker against RMT.
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#32 Oct 19 2010 at 10:22 AM Rating: Decent
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Dahui42 wrote:
preludes wrote:

No other MMO has had this kinda of release because they had more sense to protect the product if they knew it was unfit for sale.


Hate to break it to you but a lot of MMO's have had worse releases then this one. WoW, just to name one...



Wow released a solid game with alot of bugs and server issues. FFXIV released as a mediocre game with great servers and lots of bugs. If you judge on servers alone, yes WOW had one of the worst releases of all time partially because they had overloaded servers, and partially because about half of the release servers were on duff hardware. I was on one of those servers and was rewarded with free month and 2 weeks of rested (double) XP.
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#33 Oct 19 2010 at 10:32 AM Rating: Decent
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RMT is just another part of group think. A few people complain and says it's wrong while usually bashing the entire asian culture and people just can't help but go along with it. I guarantee you 90% of the people that place so much importance on combating it don't have a clue as to how it's even affected them personally. Another 10% probably buy currency behind closed doors. It's not worth nearly as much trouble as claimed.
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#34 Oct 19 2010 at 10:56 AM Rating: Excellent
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Torrence wrote:
GuardianFaith wrote:

In fact, wow got scores of 9+ in it's first month.. not to mention it was a little baby companies first MMO. That's right, blizzard was a small company back then.


They were, and do you know why they were successful? I believe that they really, truly, love their product. I just don't get that feeling from SE anymore.


I hate to have to agree with this, but it is correct. For the past few years everything from SE just seems to be too painfully obvious it is made for the profit, not the love of the game. Obviously companies exist to make profit, but if the successful ones usually are successful because of the passion of doing what they love. With the magnitude of cheap remakes of old franchises such as Final Fantasy Advance and Chrono Trigger the company simply seems to just care about quick cash-ins. Then they put out mediocre sequels and spin-offs of truly great games (Dirge of Cerberus, FFIV: The After or even FFX-2) and water down those games. Even FFXIII was compromised because (as SE themselves admitted) making certain aspects such as towns and non-linear gameplay were simply too expensive to implement.

Now they have released this game way before it was ready because they determined it made more finical sense. I think they are finding out the hard way, that is not a good business model. On top of that, the game just doesn't feel like they wanted to make something epic, they just wanted to make a game that will keep you playing for years and be a healthy cash-in.
#35 Oct 19 2010 at 11:45 AM Rating: Excellent
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Torrence wrote:
Instead, I guess they tried to avoid XI's legacy of being "too hard" and "too group-centric" with a new product, and it backfired very badly on them.
I think they started with the concept of making the game more casual, but didn't follow through under that goal in every step of the development process. When they came up with the idea for market wards, did anyone ask "how is this going to encourage casual play?" I'd bet money they did not, and if they did and actually reasoned it out, I'd love to hear their logic.
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#37 Oct 19 2010 at 12:05 PM Rating: Excellent
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That's why I refuse to grind. I'll fight mobs if I feel like it, and I'll do guildleves, but I wont go and camp a cave some place. It's boring. If a single player game required you to stand in a single room and kill enemies for hours on end, no one would play it. So they shouldn't put up with it in a MMO either. Grinding does not equal content, it equals mindnumbing timesink.



But even the grind is a grind. I don't mind grinding things when I'm getting some sort of return. SP gains are all over the place, and the mobs are so spread out I can't get a good "beat."

I would party but the party search is horrible and I sometimes don't have time to stand next to a Aetheryte spamming for help for an hour. Even so, I've heard party SP gains can also be inconsistent.

XIII was ironically the same thing. It felt like all I was doing was grinding from cut-scene to cut-scene. :/

I can't wait to see the level 20 cut-scene, but it feels like levels 18-20 are taking FOREVER to do.

Edited, Oct 19th 2010 2:06pm by Kierk
#38 Oct 19 2010 at 12:07 PM Rating: Decent
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Coerthas man - get some folks between 5 levels and go to coerthas - unlike XI you don't need an ideal party set up. SP is still random but you will get more faster. Please save your sanity - get some folks together (even just 3 others) and go to Coerthas
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#39 Oct 19 2010 at 12:15 PM Rating: Good
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Olorinus the Vile wrote:
Coerthas man - get some folks between 5 levels and go to coerthas - unlike XI you don't need an ideal party set up. SP is still random but you will get more faster. Please save your sanity - get some folks together (even just 3 others) and go to Coerthas


I'll have to try that.

I was going to go there anyway to try and solo some squirrels, but maybe I'll group up instead.
#40 Oct 19 2010 at 12:17 PM Rating: Good
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Kierk wrote:
Olorinus the Vile wrote:
Coerthas man - get some folks between 5 levels and go to coerthas - unlike XI you don't need an ideal party set up. SP is still random but you will get more faster. Please save your sanity - get some folks together (even just 3 others) and go to Coerthas


I'll have to try that.

I was going to go there anyway to try and solo some squirrels, but maybe I'll group up instead.


Honestly now that I have partied I refuse to solo grind. It is waaay more fun
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#41 Oct 19 2010 at 12:20 PM Rating: Excellent
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I just don't see this game bouncing back and ever having the numbers that FFXI had. Even with the extra free month, nothing's really changed that is gonna want to make me play. The element of fun that was present in FFXI just doesn't seem there.
#43 Oct 19 2010 at 12:35 PM Rating: Decent
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I just don't see this game bouncing back and ever having the numbers that FFXI had. Even with the extra free month, nothing's really changed that is gonna want to make me play. The element of fun that was present in FFXI just doesn't seem there.


Nostalgia goggles are pretty powerful.

Edited, Oct 19th 2010 1:36pm by windexy
#44 Oct 19 2010 at 1:00 PM Rating: Good
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bsphil wrote:
Torrence wrote:
Instead, I guess they tried to avoid XI's legacy of being "too hard" and "too group-centric" with a new product, and it backfired very badly on them.
I think they started with the concept of making the game more casual, but didn't follow through under that goal in every step of the development process. When they came up with the idea for market wards, did anyone ask "how is this going to encourage casual play?" I'd bet money they did not, and if they did and actually reasoned it out, I'd love to hear their logic.


Very true.

I honestly think they tried to make it more casual friendly but that the management team (of which Tanaka is a part of) simply doesn't know exactly what it means to be casual in terms of the mainstream. If they truly believe that the game is more casual friendly I can only think that they see casuals as toe-tipping into MMOs and that the guildleve system is perfect for them. For some reason, the design process seems like they think that casuals only play maybe one hour a day (2-4 guildleves) and only care about leveling.

Kierk wrote:
theweenie wrote:
That's why I refuse to grind. I'll fight mobs if I feel like it, and I'll do guildleves, but I wont go and camp a cave some place. It's boring. If a single player game required you to stand in a single room and kill enemies for hours on end, no one would play it. So they shouldn't put up with it in a MMO either. Grinding does not equal content, it equals mindnumbing timesink.



But even the grind is a grind. I don't mind grinding things when I'm getting some sort of return. SP gains are all over the place, and the mobs are so spread out I can't get a good "beat."


Yes, but here's the problem with you trying to refute his belief. Questing or killing monsters are both grinds, but the difference is at least with a system that offers questing you have that option to use for leveling purposes.

Edited, Oct 19th 2010 3:05pm by StrijderVechter
#45 Oct 19 2010 at 1:10 PM Rating: Good
9 posts
RMT...that's how you combat the problem? pfft....

In Aion the RMT's ruined the game from day one...spamming whispers to anyone who zoned into town...bots in almost all
the zones. I even saw ppl in town with bazaar chat bubbles over their head with power leveling websites being advertised, and game money for sale. I was like wtf. I didn't even make it thru the 30 day free trial there :(
Then didn't need a change of the game mechanics like SE did..they simply needed some GM's. On any given day I coulda banned dozens of accounts simply by paying attention to the pm spams I got as I entered town, and watching the bots farm in zones.

SE always did a fair job of monitoring XI...I thought...I don't see where they gotta deprive me of an AH just cuz they don't wanna police the game the old fashioned way.

Shame on you SE...getting lazy are we?
#46 Oct 19 2010 at 1:17 PM Rating: Excellent
Sage
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575 posts
windexy wrote:
Quote:
I just don't see this game bouncing back and ever having the numbers that FFXI had. Even with the extra free month, nothing's really changed that is gonna want to make me play. The element of fun that was present in FFXI just doesn't seem there.


Nostalgia goggles are pretty powerful.

Edited, Oct 19th 2010 1:36pm by windexy


Not really. I came back to XI after a year break for about 6 months before XIV was released. During that time, I kept thinking "I forgot how much I love this game". I haven't had anything near that feeling in XIV.

Forget the money issues, for the last week or so I haven't had a lot of fun in XIV. After grinding Armorer 14 ranks, (I don't really enjoy the combat of XIV, so I spent more time crafting) I started to think this just isn't enough fun to justify the amount of time I am spending to play it.
#47 Oct 19 2010 at 2:25 PM Rating: Good
Scholar
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1,431 posts
Successful MMO’s have successful RMT. It’s a sad, but true fact. It’s what the developer does about RMT that makes or breaks the game. Removing the AH, for example, is a poor direction to deter RMT.

I thought about this over the years playing MMO’s. What about an area that’s so dreadfully awful and boring to gain gil, but yields enough to make an RMT profit? Players would like do something else, but those paid to RMT would do their thing.
#48 Oct 19 2010 at 3:14 PM Rating: Excellent
Avatar
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2,045 posts
Quote:
They were, and do you know why they were successful? I believe that they really, truly, love their product. I just don't get that feeling from SE anymore.

I logged into FFXI last night just to wander around and remember where we came from, and I could just feel the love and care that went into ever pixel over there. It didn't feel like a copy-pasted crusade against RMT, it felt like a carefully crafted world for us to enjoy.


This was one of the big things for me, something that really irked me. FFXI oozed the passion they put into it, you could see they really were into making that game and put everything into it. FFXIV just doesnt have that feel at all, it all feels rushed and banged together off an assembly line, there is no soul to it at all.

I think honestly the experience they had with XI ruined this game, they worried far too much about things that were not important to making a good and fun game. Too much worry about RMT, economy headaches, making updates as easy as possible cross platform and ofc the knowledge of how much money these kinds of games make gives the suits more control sadly.

I would bet if Blizzard ever make another MMO it will go the same way, fortunately for them they had the good sense to realise they had a good thing with their first MMO and updated that instead. Pity Square werent so smart.
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BANNED
#49 Oct 19 2010 at 3:16 PM Rating: Decent
Avatar
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852 posts
preludes wrote:
Quote:
They were, and do you know why they were successful? I believe that they really, truly, love their product. I just don't get that feeling from SE anymore.

I logged into FFXI last night just to wander around and remember where we came from, and I could just feel the love and care that went into ever pixel over there. It didn't feel like a copy-pasted crusade against RMT, it felt like a carefully crafted world for us to enjoy.


This was one of the big things for me, something that really irked me. FFXI oozed the passion they put into it, you could see they really were into making that game and put everything into it. FFXIV just doesnt have that feel at all, it all feels rushed and banged together off an assembly line, there is no soul to it at all.

I think honestly the experience they had with XI ruined this game, they worried far too much about things that were not important to making a good and fun game. Too much worry about RMT, economy headaches, making updates as easy as possible cross platform and ofc the knowledge of how much money these kinds of games make gives the suits more control sadly.

I would bet if Blizzard ever make another MMO it will go the same way, fortunately for them they had the good sense to realise they had a good thing with their first MMO and updated that instead. Pity Square werent so smart.


Blizzard is making a new MMO. New IP too.
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#50 Oct 19 2010 at 5:35 PM Rating: Decent
*
110 posts
thehellfire wrote:
Another glorified blooger that still lives in Mom's basement who thinks he's a journalist.


Meh...Even if that's so - it's a step up from where you're sitting under your bridge - troll.
#51 Oct 19 2010 at 5:40 PM Rating: Decent
Thief's Knife
*****
15,053 posts
hexaemeron wrote:
preludes wrote:
Quote:
They were, and do you know why they were successful? I believe that they really, truly, love their product. I just don't get that feeling from SE anymore.

I logged into FFXI last night just to wander around and remember where we came from, and I could just feel the love and care that went into ever pixel over there. It didn't feel like a copy-pasted crusade against RMT, it felt like a carefully crafted world for us to enjoy.


This was one of the big things for me, something that really irked me. FFXI oozed the passion they put into it, you could see they really were into making that game and put everything into it. FFXIV just doesnt have that feel at all, it all feels rushed and banged together off an assembly line, there is no soul to it at all.

I think honestly the experience they had with XI ruined this game, they worried far too much about things that were not important to making a good and fun game. Too much worry about RMT, economy headaches, making updates as easy as possible cross platform and ofc the knowledge of how much money these kinds of games make gives the suits more control sadly.

I would bet if Blizzard ever make another MMO it will go the same way, fortunately for them they had the good sense to realise they had a good thing with their first MMO and updated that instead. Pity Square werent so smart.


Blizzard is making a new MMO. New IP too.


But they are not making "World of Warcraft II".
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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