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#1 Oct 19 2010 at 9:48 AM Rating: Decent
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3/10

"Final Fantasy XIV is so deeply flawed that I can’t even see how future updates could redeem it."

Wow.
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#2 Oct 19 2010 at 9:51 AM Rating: Default
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But a fact... Ill try LOTRO now :)
#3 Oct 19 2010 at 10:51 AM Rating: Good
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hexaemeron wrote:
3/10

"Final Fantasy XIV is so deeply flawed that I can’t even see how future updates could redeem it."

Wow.


Link to review?
#4 Oct 19 2010 at 10:55 AM Rating: Good
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EzellLangor wrote:
Link to review?


Here ya go
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#5 Oct 19 2010 at 10:55 AM Rating: Excellent
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http://www.pcgamer.com/2010/10/18/final-fantasy-xiv-review/

There you go - and it really is a nasty one. I can't say that SE really deserved THIS harsh a review, but it's proof that SE really needs to kick it in gear because this was just yesterday, about a month after release, and people are still finding things to not like about the game.
#6 Oct 19 2010 at 10:59 AM Rating: Decent
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pretty accurate. if not for the extra free time id likely already be gone.
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#7 Oct 19 2010 at 11:14 AM Rating: Good
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Considering that PCG JUST recently reviewed SCII I'd take the review with a heavy grain of salt. I have a feeling they reviewed Alpha, and then slightly modified it just before release.
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#8 Oct 19 2010 at 11:19 AM Rating: Excellent
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Eh, this was basically a bandwagon review that tried to be so harsh that nobody would notice that it's basically a few short paragraphs that had no real work put into it.

Trust me, XIV deserves the bad reviews, but this "me too" review leaves something to be desired. They could have put more of an effort into it especially since they've had so much time to play the game in relation to their review date.
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#9 Oct 19 2010 at 11:20 AM Rating: Decent
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It does sound like a review I would write if I didn't know much about FF, played for a couple hours, and told to sum up the game in a few paragraphs. I think it was dead on.
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#10 Oct 19 2010 at 11:24 AM Rating: Decent
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A shallow, slow, grind-heavy MMO crippled by a horrible interface and nonsensical player limitations.


They basically sum up in one sentance all the reasons I didn't like the game. Fingers crossed for SE to get it right with future updates.
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#11 Oct 19 2010 at 11:26 AM Rating: Default
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good gameplay. . .crafting is interesting, but the setting is way too corny for me lol
not terrible for a now free game, but you can understand why it became free

DDO is much better imo

*heh, this was to the mention of LotRO*

Edited, Oct 19th 2010 1:26pm by leydun
#12 Oct 19 2010 at 11:40 AM Rating: Decent
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Quote:
Take the hardest quest in the game as an example. It’s called: ‘buying a sword’.


#13 Oct 19 2010 at 12:01 PM Rating: Decent
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Xclusive215 wrote:
Quote:
Take the hardest quest in the game as an example. It’s called: ‘buying a sword’.




LOL

I was joking last night about the two new class being seller and buyer. In reality thyey are a clas with the current system. It is a time sink to do either one.
#14 Oct 19 2010 at 12:06 PM Rating: Decent
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Seems like a perfectly fair review to me. Most reviewers only played the game for a week and barely got out of town, and for this reason they missed the real problems with the game.

If they stuck with it for 3 weeks they would have found that every small town and outpost marked on their maps would lead them to barren locations populated by a few placeholder NPCS. Every tower is locked, and following a winding path leads the player to a mysterious well that won't have a quest attached to it until 2012. Exploration is pointless because there is literally nothing out there yet.

Going under the hood there seems to be evidence that the "combat math" is incomplete as well. The DEX stat in particular may be nothing more than a placebo (people claimed it was broken in Beta and never fixed). Food is also less than spectacular and the data mining showed some alarming trends of "copy and paste" by developers. Reviewers also overlooked the crippling party XP bug (that has now been somewhat fixed). They never had the displeasure of going fight after fight earning 0SP in their first XP party.

With the game incomplete on so many levels the reviewers mercifully only commented on the first impressions: flawed UI and lag. Their reviews only went skin deep and they overlooked the really ugly stuff.
#15 Oct 19 2010 at 2:12 PM Rating: Decent
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Timorith wrote:
pretty accurate. if not for the extra free time id likely already be gone.


Notice the two pics they have in the review... Doesn't look like they got very far.

My problem isn't with the idea of a bad review, XIV has recieved plenty of bad press. The problem is I've only seen two MAYBE three objective reviews (don't think for a minute I count the one review that gave it a 4.5 of 5 as one of the ones I trust). Kotaku has had the most objective ongoing review so far. They might give it a 1 of 10 in their final scoring, but the fact that they played through everything we've played through gives them the right.

Most publications and websites spent 20 minutes with the game, then looked on forums to base their review on. Maybe in the console world where we have multiple media sources this might be acceptable, however PCG is the only true PC gaming magazine left in print. At the very least they could provide a review that is as solid as Kotakus, which is a site renowned for being a BLOG and a news leech. Funny how a Leeching blog can produce an objective review and the sole US print PC gaming magazine can't produce anything that shows they gave the game a shot.

Had they delved further into the game, as others have mentioned, they should have found and been able to describe much more disturbing fualts with XIV. Instead the way I read it, and the pictures they show... Well I have nothing to show me that they did anything other than write and Alpha review, tweak it slightly before print from Beta experience followed by info from 5 random topics on each fansite.

As I said, if it took them 3 months to get a SCII review to print (a game that should have been very simple to review and have in print at minimum in last months issue if not the month before), why should I trust them with a review for something not WoW. They have a history of dissing anything other than WoW. DDO was on their crap list until it was F2P. They rarely gave LotR more than a corner blurb even though it was always positive, until it was announced it would go F2P. The only things that got multi-page coverage were WoW and every now and then a random F2P like FlyFF or the one that has hot models photoshopped into armour on forum sidebars. Then again maybe they're mad because their cut and paste info for XIV is still stuck on their MMO front page and they forgot to say how much they praised XI and then completely ignored its existence....



*EDIT* **** I suck at typing today

Edited, Oct 19th 2010 8:14pm by PerrinofSylph
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#16 Oct 19 2010 at 2:56 PM Rating: Decent
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PerrinofSylph wrote:
Most publications and websites spent 20 minutes with the game
Highly doubt that, that's not even enough time to install the game, let alone register an account. Most reviews I've seen have shown players getting at least into the teens. It's a very incomplete review, yes, but any review will be incomplete simply due to the fact that the product keeps evolving over time. However, it doesn't take four weeks to get a brief overview of the mechanics of the game (like guildleves, the combat system, the market wards, the storyline, the UI, the graphics, the music...), and that's what the review needs to be about. You could spend months playing and not cover content completely enough, but that's why most people tend to not review content too in-depth in MMOs. The introduction to the storyline and whether it's interesting or not to stay motivated to keep playing is enough.

tl;dr: MMO reviews are about the starting point and the core features, not a complete assessment of the game. Is the game fun to get into or not?
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#17 Oct 19 2010 at 3:18 PM Rating: Decent
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FFXIV deserves a poor review....but this review is so badly done it's worse than XIV itself.

Quote:
a fast travel system that doesn’t break your bank

Free teleportation to all camps & cities you explored isn't fast enough?


Quote:

The useless world map fails to show anything other than a vague sketch of the local geography. No indication of quest givers...
Hard-to-find quest-givers dish out clusters of boring rat hunts

What is a "quest giver"? Did someone tell this guy he's not playing WOW anymore? There is only a levequest NPC and he's about 10' away from your start point with the giant glowing blue lights all around him.

There's an entire cut scene devoted to showing you specifically the levequest NPC. If he skipped through it, it's SE's fault?

Quote:

Behests: small group monster hunts (the closest thing to a dungeon).

I suppose...except for the actual dungeons.


Quote:
Or I could get crafting, itself a lengthy series of protracted minigames with a frustratingly high failure rate.


Yes, spamming "Standard" with its 70% success rate is a frustrating mini-game.

I'm not saying XIV deserves a good review, but the things he's complaining about are complete newbie mistakes. The issues w/ the game are deeper, this guy failed at the "follow the instructions" part.

#18 Oct 19 2010 at 3:45 PM Rating: Decent
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PerrinofSylph wrote:
I have a feeling they reviewed Alpha, and then slightly modified it just before release.
What a coincidence, that sounds like the method SE conducted their testing.

If a review site played closed or open beta, they would have already experienced most of what is ingame under similar systems. There have not been any game transforming changes made since the end of closed beta. There are more stable servers and a bit less lag, but the content and gameplay haven't changed enough that it should be looked at as a totally different game.
ixion13 wrote:
Quote:
a fast travel system that doesn’t break your bank

Free teleportation to all camps & cities you explored isn't fast enough?
Not when it runs out in a matter of days if you actually use it to teleport to all the camps and cities you need to go to. You can teleport in-zone 1.5 times a day, or out of the zone once a day.

The 36 hour guildleve reset equals 9 anima regen (1 every 4 hours, 36/4=9)

So if you start in one city, you could get your leves then teleport to the camp you need to go to. That'll be 4 anima, or 1 if you're bound at the camp.
You do those leves, now you need to go to another city to get the rest. That'll be 6 anima.
You're already up to either 7 or 10 anima spent from teleporting. You still have a camp to go to (+4), and another city and it's camp (+10).

In total, you would be looking at 21 to 24 anima if you were to teleport everywhere you have to go. During that time, you would have regenerated 9 anima. Meaning your anima would run out in 6-8 days unless you hoof it to the majority of places you need to go.
ixion13 wrote:
What is a "quest giver"? Did someone tell this guy he's not playing WOW anymore? There is only a levequest NPC and he's about 10' away from your start point with the giant glowing blue lights all around him.
WoW did not invent quests, or quest givers.

What he was likely referring to is storyline and class quests, which are called quests in your journal. And therefore the NPC's which provide them would be quest givers.

There is no indication whatsoever that a NPC has a quest for you. Sometimes you will get the NPC linkpearl glowing, but not always. When I hit 20, I went back to the storyline NPC but there was no mention of a new quest. I then went to my class guild and talked to the NPC's there. I discovered that I had to do my class quest before I could continue the storyline. But the only reason I know about class quests at all is because I read websites and forums about the game. There was nothing ingame that gave even a hint at what to do, or who to speak to.
#19 Oct 19 2010 at 4:05 PM Rating: Good
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good gameplay. . .crafting is interesting, but the setting is way too corny for me lol
not terrible for a now free game, but you can understand why it became free

DDO is much better imo

*heh, this was to the mention of LotRO*


I think it's hilarious people think that LOTRO went F2P because it was bad or failing. LOTRO has ALWAYS had and pretty big and dedicated fanbase. Enough to keep it afloat with regular content updates. It's definitely an amazing game if you give it a chance to end game.

People seem to think Turbines idea of F2P is like it's Guild Wars or something, when that's FAR from the case. Turbine free to play is a genius buisness model that's winning awards since it was implemented in DDO. The difference is that you can remain a subscriber. I'm a lifetime member so I frowned at the idea of free to play in LOTRO at first. But if you actually try it and realize how it works it's an amazing way to handle the playerbase while maximizing profit. The thing is...They keep ALL of their dedicated players who would subscribe regardless. Plus they get players that would never have given the game a chance to try it out. Chances are a lot of those players will either subscribe or buy turbine points. So it's a win - win situation.

Long story short...LOTRO was never "Failing". It's free to play model just maximizes Turbines profits. If Age of Conan decided to offer a free to play limited content option, with a cash shop, while still offering a subscription option where nothing really changes, they would probably double their profit. It's like going fishing with nets instead of rods. Most other mmo's tap into a specific audience whereas Turbine taps into EVERYONE that wants to try it.
#20 Oct 19 2010 at 4:27 PM Rating: Good
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Take the hardest quest in the game as an example. It’s called: ‘buying a sword’.


So true.
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#21 Oct 19 2010 at 4:41 PM Rating: Decent
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This is a poor review. I give it a 0.5 out of 10.

PC gamer, you need to hire better writers. There is plenty of opportunity for a sensational bash-fest while reviewing FFXIV. But it seems that someone did a Google search, pasted in some comments, (maybe) loaded up the game, but did not actually get out of the initial city, and then called it a game review.

You can do better, right?

Quote:
FFXIV deserves a poor review....but this review is so badly done it's worse than XIV itself.


Ouch.

Edited, Oct 20th 2010 9:58am by RufuSwho
#22 Oct 19 2010 at 4:44 PM Rating: Good
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Torrence wrote:
There you go - and it really is a nasty one. I can't say that SE really deserved THIS harsh a review, but it's proof that SE really needs to kick it in gear because this was just yesterday, about a month after release, and people are still finding things to not like about the game.


If you laid out everyone on bluegartr forums e-peen end to end, the list of issues that need to be fixed, adjusted, removed or remade would still be longer =/
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#23 Oct 19 2010 at 5:30 PM Rating: Decent
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best line of the review:

"Take the hardest quest in the game as an example. It’s called: ‘buying a sword’."

lol
#24 Oct 19 2010 at 5:48 PM Rating: Decent
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Soezu wrote:


I think it's hilarious people think that LOTRO went F2P because it was bad or failing. LOTRO has ALWAYS had and pretty big and dedicated fanbase. Enough to keep it afloat with regular content updates. It's definitely an amazing game if you give it a chance to end game.

People seem to think Turbines idea of F2P is like it's Guild Wars or something, when that's FAR from the case. Turbine free to play is a genius buisness model that's winning awards since it was implemented in DDO. The difference is that you can remain a subscriber. I'm a lifetime member so I frowned at the idea of free to play in LOTRO at first. But if you actually try it and realize how it works it's an amazing way to handle the playerbase while maximizing profit. The thing is...They keep ALL of their dedicated players who would subscribe regardless. Plus they get players that would never have given the game a chance to try it out. Chances are a lot of those players will either subscribe or buy turbine points. So it's a win - win situation.

Long story short...LOTRO was never "Failing". It's free to play model just maximizes Turbines profits. If Age of Conan decided to offer a free to play limited content option, with a cash shop, while still offering a subscription option where nothing really changes, they would probably double their profit. It's like going fishing with nets instead of rods. Most other mmo's tap into a specific audience whereas Turbine taps into EVERYONE that wants to try it.


I never tried LoTR, but I played DDO for along time, and it's a good game. Alot better than FFXIV, granted it's had time to mature. But as far as innovation goes, which the SE zealots like to brag about, DDO is way ahead in alot of places. Now DDO has a horrible AH, but atleast its an AH. And the crafting in DDO is, well bad. But as far as combat goes it is was faster and simply more fun than FFXIV. It plays alot like a platformer in an MMO's body. Jumping, climbing, responsive combat. I haven't played in about a year, but it's a pretty good game. And for the F2P move, like you said, they make alot more money now than they ever have.

The problem I allways had with DDO is that its all D&D nerds playing it lol, And they're about 100 times worse than FF nerds. But not quite as bad as loTR nerds.

Anyhow, I really think SE should atleast think about a F2P micro-transaction format like Turbine.

Most estimates I've seen are putting the FFXIv sales to date at betweeen 300-500k copies, which is dismal. This is going to be the bulk of the PC copies sold over the games lifespan. The next bug jump will be the Ps3 launch. Then there wont be anymore big "surges" in retail sales. Now these estimates are pretty inaccurate, but they're more accurate than any of us can guess at.

Edited, Oct 19th 2010 7:49pm by KristoFurwalken
#25 Oct 19 2010 at 6:17 PM Rating: Good
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The next bug jump will be the Ps3 launch


Got that part right, lol
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#26 Oct 19 2010 at 11:48 PM Rating: Default
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PerrinofSylph wrote:
Considering that PCG JUST recently reviewed SCII I'd take the review with a heavy grain of salt. I have a feeling they reviewed Alpha, and then slightly modified it just before release.


Is there really much of a difference between the Alpha release of the game and the current version? XD Feels like a game in alpha stages to me.
#27 Oct 19 2010 at 11:51 PM Rating: Decent
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Good point ^^
#28 Oct 20 2010 at 12:11 AM Rating: Excellent
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Velgauder wrote:
Is there really much of a difference between the Alpha release of the game and the current version? XD Feels like a game in alpha stages to me.

The difference between the alpha client of this game and what people are playing now isn't much. The battle system was different. It was almost as if someone who had never in their life played an RPG decided they'd put themselves in charge of making the old system. I really don't know what they were thinking. The other thing is they added a lot of polish. The menus were blue kinda like FFXI and didn't have the action where they scroll in on the side of the screen. It had a few less character creation options, didn't have several classes or areas and was missing some things like the rank quests/missions and some leves.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#29 Oct 20 2010 at 12:22 AM Rating: Excellent
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409 posts
Quote:

The game itself is an online RPG in which you pick from a variety of elfin races...


So, apparently cats are elves now.

Quote:

You're better off crafting this gun that trying to buy it.


...Except that guns don't exist as obtainable items in the game yet, crafted or otherwise.


Quote:

PvP, keyboard shortcuts, an auction house, a sensible group chat system, a fast travel system that doesn’t break your bank, a map that actually shows you where things are… all these are missing presumed forgotten.


Are you serious? This guy has never played ANY SE RPG has he? Anyone who has played any final fantasy knows that the majority of things you fight are monsters. FF has NEVER been about PvP (in either their online or offline titles). And no, Anima does not "break your bank" because it doesn't actually cost you any gil to use or to recover. It does take ridiculously long to recover and consumes a large amount of your time to hoof from place to place while you wait for it though.

All in all, though XIV deserves ALL negative reviews it gets for the crap that's wrong with it, it seems like this moron logged in for 4 hours, saw it wasn't WoW clone #3,486 and /ragequit to write a review about how it's a japanese mmo that isn't WoW. Everything that was a legitimate complaint about it was just copy/pasted info from every other review out there and added nothing that we haven't heard/known about for weeks now. If you're going to write a review at least know what the **** you're talking about.


Edited, Oct 20th 2010 2:26am by SickleSageKiroh
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#30 Oct 20 2010 at 1:08 AM Rating: Decent
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I'll agree that this is probably the worst review of FFXIV that I've read out of all of them. The fact remains that the rating the game received is still spot on. At worst, someone might come away with a negative perception of this game, but even if it was based on something that clueless reviewer wrote it would still be deserved.

Also, FFXIV is much closer to WoW than FFXI was. It almost seemed as if SE tried to copy certain elements of WoW's gameplay and build on them to incorporate them into FFXIV. The problem is, they left everything that is good about WoW out of that translation. Regardless of if it is a clone or not, the game should at least be tolerable and for most people it isn't.

Side note: Elfin has more meanings than just relating things to elves. The other two actually apply here, but who cares. I haven't run into anything that remotely resembles a monster in FFXIV unless it was in a cutscene. A good point that the writer did bring up.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#31 Oct 20 2010 at 1:19 AM Rating: Excellent
Quote:
All in all, though XIV deserves ALL negative reviews it gets for the crap that's wrong with it, it seems like this moron logged in for 4 hours, saw it wasn't WoW clone #3,486 and /ragequit to write a review about how it's a japanese mmo that isn't WoW. Everything that was a legitimate complaint about it was just copy/pasted info from every other review out there and added nothing that we haven't heard/known about for weeks now. If you're going to write a review at least know what the **** you're talking about.


Yes!

I've given SE a fair amount of grief over numerous issues in the past, so I think I've proven I have no trouble dishing it out when dishing is due... but I really feel like the gaming media is simply swarming for the sake of swarming. Some of these bad reviews have bordered on nonsensical at times. Yes, there are definitely things wrong with the game... but man, some of these reviewers seem out of touch with what Square Enix is trying to deliver!

I wonder if part of the problem is that these reviewers are trying to power through the first 15 or 20 levels so they can say they reached a decent point before reviewing the game. If that's the case, I guess I don't blame them for not liking it. That would explain why they feel like it's a grindfest, and why they may be hitting exp fatigue, and why they're running out of anima and having to run everywhere... this game (at this point) isn't made for grinding through on a single job... it's designed in a more organic style, which urges players to be well rounded in both combat and crafting classes.
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#32 Oct 20 2010 at 2:30 AM Rating: Decent
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Thayos wrote:
Quote:
All in all, though XIV deserves ALL negative reviews it gets for the crap that's wrong with it, it seems like this moron logged in for 4 hours, saw it wasn't WoW clone #3,486 and /ragequit to write a review about how it's a japanese mmo that isn't WoW. Everything that was a legitimate complaint about it was just copy/pasted info from every other review out there and added nothing that we haven't heard/known about for weeks now. If you're going to write a review at least know what the **** you're talking about.


Yes!

I've given SE a fair amount of grief over numerous issues in the past, so I think I've proven I have no trouble dishing it out when dishing is due... but I really feel like the gaming media is simply swarming for the sake of swarming. Some of these bad reviews have bordered on nonsensical at times. Yes, there are definitely things wrong with the game... but man, some of these reviewers seem out of touch with what Square Enix is trying to deliver!

I wonder if part of the problem is that these reviewers are trying to power through the first 15 or 20 levels so they can say they reached a decent point before reviewing the game. If that's the case, I guess I don't blame them for not liking it. That would explain why they feel like it's a grindfest, and why they may be hitting exp fatigue, and why they're running out of anima and having to run everywhere... this game (at this point) isn't made for grinding through on a single job... it's designed in a more organic style, which urges players to be well rounded in both combat and crafting classes.



SPOT ON, A review for a game must review the game properly. The good points and the bad points. Now FFXIV's bad points may out weigh the good points but they are still there and its why I liked IGN's review because the guy actually spent time doing it all. The game has many flaws but the good points are enough to keep you playing and it does feel like this game will be something special. This review by PC Gamer (frankly I dont see how anyone can care about them no more they are past it) seems like a guy who didnt even create an account but logged in on some one else's PC, watched the intro, played the game for 30 minutes and gave up.
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#33 Oct 20 2010 at 6:59 AM Rating: Excellent
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Thayos wrote:
I wonder if part of the problem is that these reviewers are trying to power through the first 15 or 20 levels so they can say they reached a decent point before reviewing the game. If that's the case, I guess I don't blame them for not liking it. That would explain why they feel like it's a grindfest, and why they may be hitting exp fatigue, and why they're running out of anima and having to run everywhere... this game (at this point) isn't made for grinding through on a single job... it's designed in a more organic style, which urges players to be well rounded in both combat and crafting classes.
That is true, that's how it is designed. But right now if you try to do that, you'll be saddled with constant inventory problems because there's not enough room for weapons, tools, multiple gear sets, crafting materials, and loot.

The current inventory problems (thanks to lack of additional retainers) is a stumbling block for players attempting to take advantage of the Armoury system in the way its meant to be used.
#34 Oct 20 2010 at 9:14 AM Rating: Default
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HE MAD BOUT SOMTHIN'

Quote:
I wonder if part of the problem is that these reviewers are trying to power through the first 15 or 20 levels so they can say they reached a decent point before reviewing the game....


O RITE

Edited, Oct 20th 2010 3:43pm by Smelly
#35 Oct 20 2010 at 9:23 AM Rating: Good
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I think it's rediculous to think someone has to play a game for like 3 months before they can form an opinion on it.

Leveling 1-20 is no different of an experience than leveling 20+, for that matter 1-20 would be the more fun portion of the game. I knew how poorly designed this game was in about 30 minutes of playing it.

When you hit level 40 your UI doesn't upgrade itself. You don't all the sudden have a new landscape that isn't cut/paste'd over and over again. You don't get an ability at level 50 that makes it take less than 20 minutes to clear your inventory at an npc.

#36 Oct 20 2010 at 9:34 AM Rating: Good
Thayos wrote:
Quote:
All in all, though XIV deserves ALL negative reviews it gets for the crap that's wrong with it, it seems like this moron logged in for 4 hours, saw it wasn't WoW clone #3,486 and /ragequit to write a review about how it's a japanese mmo that isn't WoW. Everything that was a legitimate complaint about it was just copy/pasted info from every other review out there and added nothing that we haven't heard/known about for weeks now. If you're going to write a review at least know what the **** you're talking about.


Yes!

I've given SE a fair amount of grief over numerous issues in the past, so I think I've proven I have no trouble dishing it out when dishing is due... but I really feel like the gaming media is simply swarming for the sake of swarming. Some of these bad reviews have bordered on nonsensical at times. Yes, there are definitely things wrong with the game... but man, some of these reviewers seem out of touch with what Square Enix is trying to deliver!

I wonder if part of the problem is that these reviewers are trying to power through the first 15 or 20 levels so they can say they reached a decent point before reviewing the game. If that's the case, I guess I don't blame them for not liking it. That would explain why they feel like it's a grindfest, and why they may be hitting exp fatigue, and why they're running out of anima and having to run everywhere... this game (at this point) isn't made for grinding through on a single job... it's designed in a more organic style, which urges players to be well rounded in both combat and crafting classes.


I'd rate you up if I could, but I can't, so I will simply say, well said!
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#37 Oct 20 2010 at 10:24 AM Rating: Default
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These reviewers obviously dont check the lodestone site, half the issues they mentioned are being either fixed or changed in the nov and dec updates.

Not one thing about "this review will be invalid after dec because most of what we mentioned is gonna be fixed in the next 2 updates"
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#38 Oct 20 2010 at 10:35 AM Rating: Excellent
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scrish wrote:
These reviewers obviously dont check the lodestone site, half the issues they mentioned are being either fixed or changed in the nov and dec updates.

Not one thing about "this review will be invalid after dec because most of what we mentioned is gonna be fixed in the next 2 updates"


Folks your missing the whole point of first impression. You sell a game, expect the game to get reviewed.

So a game company should be able to dictate when the game should be reviewed? Since MMO are evolving games, when is it good enough? One month, 6 months, or years after release? When is it good enough for review?


Game review has been like this for decades now.Why change it for SE when every other MMO has gone through teh same thing.
#39 Oct 20 2010 at 10:56 AM Rating: Decent
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doubleax wrote:
scrish wrote:
These reviewers obviously dont check the lodestone site, half the issues they mentioned are being either fixed or changed in the nov and dec updates.

Not one thing about "this review will be invalid after dec because most of what we mentioned is gonna be fixed in the next 2 updates"


Folks your missing the whole point of first impression. You sell a game, expect the game to get reviewed.

So a game company should be able to dictate when the game should be reviewed? Since MMO are evolving games, when is it good enough? One month, 6 months, or years after release? When is it good enough for review?


Game review has been like this for decades now.Why change it for SE when every other MMO has gone through teh same thing.


I'm not saying dont review them just they need to update reviews after almost every big update and atleast acknowlage when SE have said they will change things mentioned in the reviews after the reviews were written

PC Gamer review wrote:
Posted on Monday, October 18th, 2010 at 6:00 pm


Square Enix wrote:
Version Updates Coming Soon! (10/15/2010)


So a sutable comment at the end would have been "Square Enix has already mentioned that in November and December they will release updates on some of the issues mentioned in this review, so we will update the review when these updates have gone live" this would make people check the review after the updates and decide whether to play or not after the updates rather than in a yr or so thier friends say "hey, I just got this awesome game final fantasy xiv" then they say "meh that games crap check this yr old review giving it 3/10" friend says "theres none of those issues now"

Long story short Reviews should mention that updates have been announced before the review was posted and update them when said updates have been released.
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#40 Oct 20 2010 at 11:15 AM Rating: Excellent
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You can't possibly expect a gaming magazine to review every patch and post about future features of a game. The can only comment on what is in the game and not some promise down the road. They have done that, that was called the pre-release press coverage. Things to see and expect in FFXIV is called pre-release coverage. That boat has long set sailed. Now that it is release they are writing about what is and how the game is playing out. No gaming site is going to do a mini pre-release and then review again after every patch an MMO makes.

I still can not understand how you guys are defending SE. They release this game knowing **** well a good release, not perfect, but good release is critical to the success of a game. Don't blame anyone but SE. Don't cry about gaming site being unfair cause they treated every other MMO release the same way.


Edited, Oct 20th 2010 1:18pm by doubleax
#41 Oct 20 2010 at 12:38 PM Rating: Good
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doubleax wrote:
You can't possibly expect a gaming magazine to review every patch and post about future features of a game. The can only comment on what is in the game and not some promise down the road. They have done that, that was called the pre-release press coverage. Things to see and expect in FFXIV is called pre-release coverage. That boat has long set sailed. Now that it is release they are writing about what is and how the game is playing out. No gaming site is going to do a mini pre-release and then review again after every patch an MMO makes.

I still can not understand how you guys are defending SE. They release this game knowing **** well a good release, not perfect, but good release is critical to the success of a game. Don't blame anyone but SE. Don't cry about gaming site being unfair cause they treated every other MMO release the same way.


Edited, Oct 20th 2010 1:18pm by doubleax



Not only this but I thought FFXIV was supposed to "be unlike any other MMO".

I reckon that argument only works when you want it to, but when we talk about a horrible release, the typical fanboy argument is, "all MMO's have rough launches".
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