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36+ crafters already on your server?Follow

#1 Oct 20 2010 at 7:53 AM Rating: Good
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I think Im doing this all wrong. Why bother with a DoM or DoW to only get random SP when I can get constant SP on a DoH/DoL. I can zoom up a crafter faster then I ever could anything else and its a bit discouraging. Maybe I should count my blessings, if i wanted to pay 1M for a http://ffxiv.zam.com/en/item.html?ffxivitem=4030301 I could. But does anyone else feel this game is bias to crafting? The exp bonus, fixing your durability, more leve posibilities IN THE SAME CITY, steady SP. I only see one drawback. needing shards/crystals and still I dont think thats much of a problem. If I could do it all over again, i'd never leave out of LL's BSM/ARM guild!
#2 Oct 20 2010 at 8:08 AM Rating: Decent
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I have seen a couple 30+ crafters on my server. Havent noticed any higher than 32ish but that doesn't mean theyre not out there.

There definitely seems to be a Rockstar aspect to crafting - making the cool weapons and armor that everyone wants and (supposedly) rolling in gil - but make no mistake, crafting has its merciless grinds and its broken mechanics and its wtf moments also. As for the expense/investment you'd have to ask some of the more experienced crafters out there but I'd imagine its substantial.
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#3 Oct 20 2010 at 8:12 AM Rating: Decent
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Saronia has Kilnaga who last I saw was 38 ARM

I just hit 30ARM yesterday.
#4 Oct 20 2010 at 8:14 AM Rating: Decent
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theres quite a few on linblum. and i seen a 42 conj yesterday
#5 Oct 20 2010 at 8:16 AM Rating: Decent
widnes wrote:
theres quite a few on linblum. and i seen a 42 conj yesterday


I didn't know Conjurer was a crafting jobs, do they conjure the weapons out of thin air?Smiley: lol


On Trabia we have a few LW around 30+, I dunno about the other jobs, I spend most of my time in the Fen-Yll.
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#6 Oct 20 2010 at 8:19 AM Rating: Decent
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http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1172524
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#7 Oct 20 2010 at 8:22 AM Rating: Decent
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Archfiend Luceo wrote:
widnes wrote:
theres quite a few on linblum. and i seen a 42 conj yesterday


I didn't know Conjurer was a crafting jobs, do they conjure the weapons out of thin air?Smiley: lol


On Trabia we have a few LW around 30+, I dunno about the other jobs, I spend most of my time in the Fen-Yll.


i only said this because in OP it says "Why bother with a DoM or DoW to only get random SP "
#8 Oct 20 2010 at 8:22 AM Rating: Good
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http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1005157

@nonameoflevi: No, ridiculously low chance to get a local leve that suit your rank. If you think getting 8 local leve r1 in the same city is steady SP at r20+, sure. Guild Marks are much harder to earn as well, mats is a problem if you don't have equally high rank hunter to get you the high rank mats, unless you have no problem sticking with recipe that give you 0 SP 0 EXP.
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#9 Oct 20 2010 at 8:22 AM Rating: Decent
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She must be cranking out the canvas lol.
#10 Oct 20 2010 at 8:26 AM Rating: Decent
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a lot of high rank DoW

a lot of high rank DoH

dunno about DoL

All in all I feel like I've already missed the boat and got left behind in this game. (A problem in FFXI that ultimately progressed to the point of my quitting)

So I log in every other day and do my Battle Leves out of boredom.
#11 Oct 20 2010 at 8:28 AM Rating: Decent
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Whatever happened to the Fatigue system meant to stop leveling this fast? *shrug*
#12 Oct 20 2010 at 8:30 AM Rating: Default
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Quote:
@nonameoflevi: No, ridiculously low chance to get a local leve that suit your rank. If you think getting 8 local leve r1 in the same city is steady SP at r20+, sure. Guild Marks are much harder to earn as well, mats is a problem if you don't have equally high rank hunter to get you the high rank mats, unless you have no problem sticking with recipe that give you 0 SP 0 EXP.


I'm getting close to R20. Everytime I go to pick up a leve I also see lvl 1's but then there's lvl 5's 10's 15's AND 20's. Unless something has changed I always have enough in the same city to do. I do go to other cities to pick up more but thats because Im hunting marks for DoM/W. So far, any maybe this is beause my highest is ALC, mats have not been a problem. That and the few FFXI people I play with tend to exchange mats with each other. I'm sure when I get a bit higher and see that 0 SP I'll cringe.
#13 Oct 20 2010 at 8:32 AM Rating: Decent
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#14 Oct 20 2010 at 8:39 AM Rating: Decent
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How is that possible? Yes, with the fatigue system as other mentioned, but just in terms of pure hours in a day? I play a crapload by my own estimate, and I'm barely half way between phys 28/29. Phys 42? Unbelievable...
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#15 Oct 20 2010 at 8:42 AM Rating: Good
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nonameoflevi wrote:
Quote:
@nonameoflevi: No, ridiculously low chance to get a local leve that suit your rank. If you think getting 8 local leve r1 in the same city is steady SP at r20+, sure. Guild Marks are much harder to earn as well, mats is a problem if you don't have equally high rank hunter to get you the high rank mats, unless you have no problem sticking with recipe that give you 0 SP 0 EXP.


I'm getting close to R20. Everytime I go to pick up a leve I also see lvl 1's but then there's lvl 5's 10's 15's AND 20's. Unless something has changed I always have enough in the same city to do. I do go to other cities to pick up more but thats because Im hunting marks for DoM/W. So far, any maybe this is beause my highest is ALC, mats have not been a problem. That and the few FFXI people I play with tend to exchange mats with each other. I'm sure when I get a bit higher and see that 0 SP I'll cringe.


Because you're close to R20, which is where most people are atm, you get tons of material available, because 80% of the population will be around your rank hunting/gathering for mats. High rank (35+) will be having a hard time without support of equally high rank, when the mats getting scarce. Just a few hours ago I picked up Goldsmith leve in Uldah, 2/8 is r30, the rest is r10 or under, 0 out of 6 is r15+ for Carpenter.
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#16 Oct 20 2010 at 8:42 AM Rating: Good
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When I saw that character's name I thought about THIS song from GTA Vice City.
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#17 Oct 20 2010 at 8:43 AM Rating: Good
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volta1 wrote:
How is that possible? Yes, with the fatigue system as other mentioned, but just in terms of pure hours in a day? I play a crapload by my own estimate, and I'm barely half way between phys 28/29. Phys 42? Unbelievable...


Crafting boost Physical Level very fast. I have only hit Physical Level fatigue ONCE yesterday, at rank 37.
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#18 Oct 20 2010 at 8:44 AM Rating: Decent
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Khornette wrote:
Because you're close to R20, which is where most people are atm, you get tons of material available, because 80% of the population will be around your rank hunting/gathering for mats. High rank (35+) will be having a hard time without support of equally high rank, when the mats getting scarce. Just a few hours ago I picked up Goldsmith leve in Uldah, 2/8 is r30, the rest is r10 or under, 0 out of 6 is r15+ for Carpenter.


Past 2 leve cycles I've gotten ZERO R20+ armorcraft quests (in any of the cities). I'm also 0/12 with Guild Marks on the R20+ ones I've created. Starting to get really annoyed and frustrated.
#19 Oct 20 2010 at 8:45 AM Rating: Excellent
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I think I'm doing this all wrong.


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All in all I feel like I've already missed the boat and got left behind in this game.


You aren't doing it wrong and you haven't missed the boat ^^

A lot of people that play an MMO @ launch are hardcore gamers or mega fans of the franchise. What you think is a function of inefficiency or missing out on some fundamental leveling technique is predominantly a function of play time. Even if someone is leveling slightly more efficiently than you are, that disparity in SP/hour is amplified exponentially by play time. This game, much like FFXI before it, has a rabid fanbase, and there are people with hundreds of hours logged already.

Everyone should progress and enjoy the game at their own pace; set your own goals and enjoy those achievements. Don't compare yourself to other people because everyone's situation (and play time) is different. And if you feel the need to be competitive, just remember you'll be way ahead of the PS3 player base when they join Eorzea :-P
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#20 Oct 20 2010 at 8:48 AM Rating: Good
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Sigmakan wrote:
Khornette wrote:
Because you're close to R20, which is where most people are atm, you get tons of material available, because 80% of the population will be around your rank hunting/gathering for mats. High rank (35+) will be having a hard time without support of equally high rank, when the mats getting scarce. Just a few hours ago I picked up Goldsmith leve in Uldah, 2/8 is r30, the rest is r10 or under, 0 out of 6 is r15+ for Carpenter.


Past 2 leve cycles I've gotten ZERO R20+ armorcraft quests (in any of the cities). I'm also 0/12 with Guild Marks on the R20+ ones I've created. Starting to get really annoyed and frustrated.


I got enough for Bonecarving training after 30 something R20+ leves, I notice that Evaluation might be the key to getting Guild Marks. Also, you don't need to be that class to hand in the leve for Guild Mark rewards.
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#21 Oct 20 2010 at 8:54 AM Rating: Decent
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Everyone should progress and enjoy the game at their own pace; set your own goals and enjoy those achievements.


yeah from this: http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=2089108 it should be clear that thats what Im doing. But I (and others I play with) feel we need to drop our weapons and just stick to the sweatshops...
#22 Oct 20 2010 at 9:10 AM Rating: Excellent
Some people seem to enjoy one class exclusively. Some need to be the first to the top. It seems the people in the 40s on one class really have nothing else leveled. That's cool, they'll be able to make the stuff no one can use for 15+ levels and probably make a ton of money off people that *must* have it now.

I am enjoying leveling multiple classes somewhat evenly. It should be noted, that I may be considered a 'hardcore' player, as I generally am playing if I'm not working or performing some other function vital to survival. It takes a lot of playtime have a class at 40+ after 1 month, that's assuming the player started on the CE. Those players probably spent a lot of time under surplus exp. too. The first few tiers of surplus, by the way, doesn't seem to be a huge penalty. I only reached it in the first week of CE, and only because I had some time off work.

Some people seem to be discouraged that they "missed the boat", or feel that they can't get ahead anymore. Casual players will most likely not be the first at a lot of this stuff. To that I say: Who cares? I've got a rank 28 fisher, 23 alch, 22 cook, and 18 conjurer, not to mention the other classes I've piddled with or raised just for an ability. I play a *lot*. I know that's a subjective term, but for me there's some times I think: Man, I really could be doing this, or that, or learning how to jet-ski, or whatever. My point here is: This is a game, and remember that all these 'elite' players, spend a *lot* of time playing a game. I love it. It's fun, I like to stay ahead, I'm competitive, and I like being one of the few that can do [insert craft, battle, gather here]. But the bottom line is, it's all time invested in something that, in the real world, is pretty meaningless. Save for RMT, who make a living doing it, but that's , well whatever.

Someone asked "Why bother playing a DoW/M when I can get better experience crafting?" Let me answer that with a question: Do you like crafting? People, myself included, should just play and enjoy. There are probably some issues with balance in regard to experience gain across the different types of disciples. Fishing, for example, can be skilled anywhere there's water. Miners and botanists need to run around from point to point. Having played a little of pug and conjurer I know SP gain can be quite sporadic.

Is the purpose of this thread simply to put together a list of 36+ crafters? Is it a discussion about game balance? Or are people upset that, because some choose to spend every waking moment leveling a character? My advice: Play what you like, and enjoy on your schedule, and to **** with what someone you'll probably never know is doing.
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#23 Oct 20 2010 at 9:29 AM Rating: Decent
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HAX!




Just kiddin', grats to those who have had the time to get that far! I'm going at it fairly slowly, But by the end of the week I should have all crafts plus miner and botanist to at least 10. Leathercrafting's my last one!
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#24 Oct 20 2010 at 9:32 AM Rating: Decent
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Yeah...I'm a Rank 18 Conjurer and Rank 10 Thaumaturge. I think my Fishing and Cooking are both around rank 3.

I thought this thread was about casuals falling way behind the hardcores. Apparently it's about the hardcore falling behind the super hardcore. I should go back to WoW.....


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#25 Oct 20 2010 at 9:47 AM Rating: Decent
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If you race to reach a cap in a new MMO, you're going to arrive at your destination bitterly disappointed.

If competing with other players and constantly comparing yourself to their rank is in any way a significant focus, unless you have no bills to pay and no education to work towards, you're going to get left behind.

Yes, crafting is a fantastic way to raise your physical level. My character is physical level 40 (3/4 of the way to 41). My highest class rank is 25 (armorer). I've been 25 armorer for several days now because the shard cost in conjunction with the frustrating failure rate thanks to SE's constant nerfing of crafting means that I can't stomach crafting for longer than 30 minutes or so at a time. They're supposed to be retuning crafting to make it a little less brutal in one of the coming updates, but we'll see how that goes.

The thing is, physical level doesn't get you much. At best, it lets you cap stats across the board for your combat classes. Not really all that big of a deal since most people will have the important stats for their class capped (or near capped) on their own without a high physical level anyway.

In two to three months when people start reaching the cap with various different combat classes, the forums across the web are going to start being flooded by irate players complaining there's nothing for them to do besides go back and level more classes.

Enjoy the process. Beyond about rank 20-25, that's all we've really got...the process. Don't expect rank 50 content to start filling out any time within the next six months or so.
#26 Oct 20 2010 at 9:55 AM Rating: Good
nonameoflevi wrote:
I think Im doing this all wrong. Why bother with a DoM or DoW to only get random SP when I can get constant SP on a DoH/DoL. I can zoom up a crafter faster then I ever could anything else and its a bit discouraging. Maybe I should count my blessings, if i wanted to pay 1M for a http://ffxiv.zam.com/en/item.html?ffxivitem=4030301 I could. But does anyone else feel this game is bias to crafting? The exp bonus, fixing your durability, more leve posibilities IN THE SAME CITY, steady SP. I only see one drawback. needing shards/crystals and still I dont think thats much of a problem. If I could do it all over again, i'd never leave out of LL's BSM/ARM guild!


It won't be quite as bad once the anima changes come. You'll get 3 favorite teleport spots. So depending on your goals and play time, you can set those to the 3 main cities, and teleport between all 3 each leve day (do the ones in your current locale, teleport to next, do those, teleport to next do those, 6 anima. grind in current locale or do local leves there until next leve reset), or if you're more casual like me and don't have a lot of time to be running around between camps, you can stick in a single city area, set your 3 favorites to the city, the highest camp you're able to do and the one down from that, pick up a DoL class, and do 3 leves for both camp and 2 gathering leves, then local leves. At 2 ap per teleport, you can start in the city, get your leves, teleport to camp 1, do those, teleport to camp 2, do those and then teleport back to town and sell your stuff, and do local leves. Keeps me pretty busy, and without having to run around as much, I'll save a good 30-45 minutes to so a day, which I can then put towards doing local leves, which I never seem to have enough time to finish them all per cycle, not to mention actually craft stuff to sell. So yeah, I think the upcoming leve changes will address at least that hiccup in the game's functionality and playability for both casual and hard core players.

Cheers

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#27 Oct 20 2010 at 10:02 AM Rating: Decent
Aurelius wrote:
If you race to reach a cap in a new MMO, you're going to arrive at your destination bitterly disappointed.


Agreed. There's not much, if anything there.

"Yay I'm rank 50 conjurer!!... Oh, there's no one to party with? Oh, there's only a couple leves to do? Crap... Um... So, I... uh... level another class?"

Aurelius wrote:
If competing with other players and constantly comparing yourself to their rank is in any way a significant focus, unless you have no bills to pay and no education to work towards, you're going to get left behind.


I'm a competitive player, but I have a job. I'm definitely seeing those who obviously have nothing to do but play pull way ahead. Congrats? o.O


Aurelius wrote:
...the forums across the web are going to start being flooded by irate players complaining there's nothing for them to do besides go back and level more classes.


Great point, I'll be sure to skip those threads while I'm steadily poking into the late 30's or early 40's with my 5 chosen classes.

[/quote]


Edited, Oct 20th 2010 12:04pm by mattkujata
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#28 Oct 20 2010 at 10:14 AM Rating: Good
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nonameoflevi wrote:
I think Im doing this all wrong. Why bother with a DoM or DoW to only get random SP when I can get constant SP on a DoH/DoL. I can zoom up a crafter faster then I ever could anything else and its a bit discouraging. Maybe I should count my blessings, if i wanted to pay 1M for a http://ffxiv.zam.com/en/item.html?ffxivitem=4030301 I could. But does anyone else feel this game is bias to crafting? The exp bonus, fixing your durability, more leve posibilities IN THE SAME CITY, steady SP. I only see one drawback. needing shards/crystals and still I dont think thats much of a problem. If I could do it all over again, i'd never leave out of LL's BSM/ARM guild!


Honestly, leveling a crafting job isn't as easy as you make it out to be. At the early ranks it definately is easy (but so is any other job), but at later ranks it is going to be much worse then DoW or DoM. Here is why:

1. Shards ARE a large problem later in rankss - Each recipe requires more and more shards as you level up and does not appear to give an increased SP rate. Let me list my Armorer for example.

Most synths you are going to be doing outside of leves will give you 250 - 300 SP per synth (if you are leveling on recipes close to your rank). At Arm 25 it requires 30k SP tnl. Also, alot of the recipes to rank up are starting to require 20-25 shards per synth. If we do the math at 20 shards and 300 SP per synth (being optimistic), it would require 2000 shards if you exclusely synthed from level 25 to 26 outside leves. This translates to around 400k gil for 1 rank at a price of 200 gil per shard (which is a decent price and it seems to be rising quickly).

2. This brings us to leves. DoM and DoW have it MUCH easier when it comes to leves.

You see for DoH you get anywhere from 3-8 leves offered per city for each craft. The reason this is worse then DoW and DoM is that these leves are NOT divided by rank for DoH. As you level a DoH job, there is a reduced chance to get leves that are around or above your crafting rank. The reason is any crafting leve could be either for rank 1, 5, 10, 15, 20, 25 etc. At lower ranks this is not a problem since at say, rank 10, the game will only offer leves between rank 1 and 15. But at rank 20, you have an equal chance to get any leve from rank 1 - 25. This means that you will often only see 1-3 leves offered in a specific city for the rank range you want to get a decent amount of SP per Synth.

Also, as you rank up, the SP from leves progressively becomes a smaller % of the SP you need. This means you will need to either farm longer periods of time the higher you get or spend more gil on shards later in ranks. You can sell the mats and items you synth, but unless your ahead of the curve with ranking up, you won't be getting top dollar from these synths and mats.

In summary, the guarenteed SP you get from synths doesn't mean DoH have leveling easier.

Edit: Thanks Aurelius for pointing out my mistake with putting level 31. I meant from 25-26 and corrected that info as well as listed rank instead of level to make it more clear.

Edited, Oct 20th 2010 12:58pm by EklmForever
#29 Oct 20 2010 at 10:27 AM Rating: Good
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EklmForever wrote:
nonameoflevi wrote:
I think Im doing this all wrong. Why bother with a DoM or DoW to only get random SP when I can get constant SP on a DoH/DoL. I can zoom up a crafter faster then I ever could anything else and its a bit discouraging. Maybe I should count my blessings, if i wanted to pay 1M for a http://ffxiv.zam.com/en/item.html?ffxivitem=4030301 I could. But does anyone else feel this game is bias to crafting? The exp bonus, fixing your durability, more leve posibilities IN THE SAME CITY, steady SP. I only see one drawback. needing shards/crystals and still I dont think thats much of a problem. If I could do it all over again, i'd never leave out of LL's BSM/ARM guild!


Honestly, leveling a crafting job isn't as easy as you make it out to be. At the early levels it definately is easy (but so is any other job), but at later levels it is going to be much worse then DoW or DoM. Here is why:

1. Shards ARE a large problem later in levels - Each recipe requires more and more shards as you level up and does not appear to give an increased SP rate. Let me list my Armorer for example.

Most synths you are going to be doing outside of leves will give you 250 - 300 SP per synth (if you are leveling on recipes close to your level). At Arm 25 it requires 30k SP tnl. Also, alot of the recipes to level are starting to require 20-25 shards per synth. If we do the math at 20 shards and 300 SP per synth (being optimistic), it would require 2000 shards if you exclusely synthed to level 31 outside leves. This translates to around 400k gil at a price of 200 gil per shard (which is a decent price and it seems to be rising quickly).


I agree with your point and to clarify, that's about 2000 shards per rank starting at about rank 25. I had been making iron wire -> rings -> chain sheets to skill up on but have since had it pointed out to me that strictly for the sake of shard economy, there are better recipes I could be using. I was getting to the point where iron rings were netting me 200-225 skill points/synth. With 30000 skill points required from 25 -> 26, that's 120 synths. 20 shards/synth and I'm looking at close to 2400 shards to gain one rank. At current server prices, if I shop around that's 480k gil worth of shards. With the new recipe I'll be cutting that to 16 shards/synth and will have to test to see what kind of skill points I get but believe me, there's a steep ramp up in terms of shard requirements beyond rank 25. It's sustainable now because even rank 25 crafters aren't yet fully commonplace, but try keeping on top of shard costs when everyone who does any kind of crafting at all has a rank 25+ crafting job and the market is flooded with their wares. At that point, most people trying to skill up crafting will be doing so at a net loss.
#30 Oct 20 2010 at 11:17 AM Rating: Decent
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There has to be a way to weed out people not willing to sacrifice their resources to max out a craft.
I don't see the crafting business being very lucrative when everyone reaches the level 50 goal. Leveling crafts in FFXI was a feat alone. Mastering the crafts should not be for everyone.

Edited, Oct 20th 2010 1:17pm by lambon
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#31 Oct 20 2010 at 11:22 AM Rating: Decent
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Time is a very important and limited resource in which all of our other resources derive their value.

So I don't see a point in the whole "weeding" theory.
#32 Oct 20 2010 at 11:26 AM Rating: Decent
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It's sustainable now because even rank 25 crafters aren't yet fully commonplace, but try keeping on top of shard costs when everyone who does any kind of crafting at all has a rank 25+ crafting job and the market is flooded with their wares.


Thats just it. Im bad with remembering names but lvl 25+ crafters are commonplace on selbina, 30+ is quickly becomming the norm. If is hard with the need for all the shards and mats and general difficulty, it amazes me we HAVE the 37+s. And I have mentioned to people in my LS by the time any of us make it to 50, we will be flooded with goods.

I'm willing to bet when I log on they will have yet another if not 2 crafting levels.

And one more thing I would like to point out that we are overlooking. I may be wrong but does not Rank = more content? ie rank 15 = new quest (main), rank 20 = new quest (main/guild) rank 23 = new quest (leve) etc. ?
#33 Oct 20 2010 at 11:41 AM Rating: Decent
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Time is indeed a valuable resource. Why wouldn't my statement include time? It's the perfect way to weed out people...
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#34 Oct 20 2010 at 11:49 AM Rating: Excellent
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Aurelius wrote:
If you race to reach a cap in a new MMO, you're going to arrive at your destination bitterly disappointed.


If by "bitterly disappointed" you mean filthy rich beyond belief than you are correct.

Sure, with a DoW or DoM class you'll suddenly find yourself with nothing to do but farm shards/crystals, however the DoH classes will be scooping in MILLIONS of gil every day making the weapons and armor no one else can (yet) make.

That only lasts a very short time, once other crafters make it into the upper ranks the price of those goods drop like rocks.

If you're leveling with the masses you'll only get a fraction of the gil the fast leveler's got because everyone will be making the exact same thing you are, and dumping it into the market at rock bottom prices to get ride of it and use the pitance of gil to buy more shards.
#35 Oct 20 2010 at 11:49 AM Rating: Good
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Smelly wrote:
Time is a very important and limited resource in which all of our other resources derive their value.

So I don't see a point in the whole "weeding" theory.


Yeah, leveling crafting isn't easy even without the ridiculous shard requirements. It takes a lot of time and it is very grindy.

I am thinking that once I get high enough on alchemist to make horn glue I am just going to go back and level every other crafting class (except frigging useless culinarian) to 20 or so.

That way even though I won't have anything super high I should be able to make most low and mid level recipes completely on my own. People sell components for way too much money atm. I'm losing more than I make on alchemy so I can't afford to keep leveling it. Carpentry has generally been a money maker - thank god - but partially because I can make the growth formulas with my alchemist.

I don't see it as a race at all - but until PS3 release comes along a lot of crafters are going to be losing gil leveling up. I figure if I have just about everything leveled for PS3 release I'll actually be able to get some of the money I invested back but I am not holding my breath until then.



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#36 Oct 20 2010 at 12:26 PM Rating: Good
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You're forgetting that people can coast on leves. Sure you can powerlevel crafting, if people are feeding you materials and shards, and you'll get close to topping out. But if you're not fixated on getting to the top instantly, hey, you can just do leves and get there in a few months (or close to there?) without spending a DIME.

That means the market won't necessarily be flooded with manufactures done by people who want to level crafting - only by those who aren't satisfied at the rate of progress afforded by leves. That's still not an inconsiderable number, of course... But nothing's forcing you to play that game.

There's also the point that a lot of the recipes that you can make are, well, time-consuming as all get out. If you have to do seven or eight synths to go from materials to finished product, that's going to limit the number of items that a high-level crafter can crank out, no matter WHAT his skill is. On top of that, it means crafting a bunch of an item to try for a +1, and dumping the normal-quality items for rock-bottom prices, will be amazingly time-consuming. (Not so much for, say, a Bronze Needle...)
#37 Oct 20 2010 at 12:31 PM Rating: Good
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AvatarexADV wrote:

That means the market won't necessarily be flooded with manufactures done by people who want to level crafting - only by those who aren't satisfied at the rate of progress afforded by leves.


Yeah except I don't have the anima/time to travel to all three cities every leve reset - and for the past 3 leve resets I haven't gotten offered 1 leve in uldah over level 10 for my level 20 alchemist. Not one... it isn't worth my time to do a level 10 leve unless it is within the borders of the city and even then it is meh.

I wish there was an option to let you turn off certain levels of leve - or that after 15 you got no more level 1 leves - and after 20 no more level 1 or level 5 leves...
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#38 Oct 20 2010 at 12:37 PM Rating: Decent
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Olorinus the Vile wrote:
Yeah except I don't have the anima/time to travel to all three cities every leve reset - and for the past 3 leve resets I haven't gotten offered 1 leve in uldah over level 10 for my level 20 alchemist. Not one... it isn't worth my time to do a level 10 leve unless it is within the borders of the city and even then it is meh.

XD I been footing it to the 3 cities every reset for leves >.<;
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#39 Oct 20 2010 at 1:06 PM Rating: Good
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Timorith wrote:
When I saw that character's name I thought about THIS song from GTA Vice City.


YEAH THAT SONG TOTALLY DIDN'T EXIST BEFORE GTA
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#40Olorinus the Vile, Posted: Oct 20 2010 at 1:15 PM, Rating: Sub-Default, (Expand Post) I like having *** with my girlfriend more than walking between cities in a video game... I guess my crafting will just have to suck it up.
#41 Oct 20 2010 at 1:19 PM Rating: Decent
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Crafters are rushing to end game for what? To craft all day and make tons of gil - for what? They can't throw rocks at bosses I wouldn't think but I guess combat isn't why they are playing FF.

What end game will be added down the road for someone who went crafting all the way? More recipes? Sounds rather dull but then again Market Tycoon may be fun for some - just not me. I am leveling conjurer via leves (grinding is a snoozer so don't do it) and carpenter via leves. I haven't even made anything on my carpenter except leves and level it mainly because it gives money and xp.
#42 Oct 20 2010 at 1:53 PM Rating: Decent
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http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1071274

PHY 50, Smithing 36 Armorer 33

that's along with WW 18 and GLA 22 x_x
#43 Oct 20 2010 at 1:56 PM Rating: Decent
TaalAzura wrote:
http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1071274

PHY 50, Smithing 36 Armorer 33

that's along with WW 18 and GLA 22 x_x



But how do you kill that which has no life?
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#44 Oct 20 2010 at 2:00 PM Rating: Good
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http://www.ffxivpro.com/search/player?&sid=0&goldsmithing[0]=40#adv
5x R40+ Goldsmiths, no other crafts have anyone R40+ yet
#45 Oct 20 2010 at 2:15 PM Rating: Decent
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#46 Oct 20 2010 at 2:30 PM Rating: Default
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Impressive in a sad scary sort of way. Frightening to think what's on the other end of the internet sometimes.

Edited, Oct 20th 2010 4:31pm by DonFlamenco
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#47 Oct 20 2010 at 2:32 PM Rating: Decent
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Quote:
Impressive in a sad scary sort of way. Frightening to think what's on the other end of the internet sometimes.


My eyes hurt. I cant look at this anymore....
#48 Oct 20 2010 at 3:38 PM Rating: Decent
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Archfiend Luceo wrote:
widnes wrote:
theres quite a few on linblum. and i seen a 42 conj yesterday


I didn't know Conjurer was a crafting jobs, do they conjure the weapons out of thin air?Smiley: lol


We conjure life-saving heals out of thin-air. Its a commodity in high demand!
#49 Oct 20 2010 at 5:30 PM Rating: Decent
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Lily Loo on Mysidia is lvl 45 goldsmithing.

http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=1001929

It sure must be nice.....
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#50 Oct 20 2010 at 5:35 PM Rating: Decent
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Llester wrote:
Timorith wrote:
When I saw that character's name I thought about THIS song from GTA Vice City.


YEAH THAT SONG TOTALLY DIDN'T EXIST BEFORE GTA
You, sir, just dated yourself. I wasn't about to do that sh*t.
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#51 Oct 20 2010 at 5:37 PM Rating: Default
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Everyone should progress and enjoy the game at their own pace; set your own goals and enjoy those achievements. Don't compare yourself to other people because everyone's situation (and play time) is different. And if you feel the need to be competitive, just remember you'll be way ahead of the PS3 player base when they join Eorzea :-P

No, they will have new servers with everyone starting, AH, Mail, Chocobos, and Airships........
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