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#1 Oct 20 2010 at 1:27 PM Rating: Good
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Surprised there wasn't a thread on this yet. More or the less there is some kind of quark to each mob to evade certain TP moves. Anyone have any tactics they use to evade some of them or TP moves that may cause them to fail?

Monster Type: Puks
Ability: Backflip
Evasion Method: Strafe from the front to the left or right to completely evade the TP move.

Ability: Tail Chase
Evasion Method: Unlock target(Might be able to back-peddle the range) and move back approximately 7 yards.

Monster Type: Funguar
Ability: Poison Powder type move
Physical Signs: The Mushroom will start puffing up its body
Evasion Method: Hold Attacks. The ability only activates after a connected hit is made.

Monster Type: Imps
Ability: Impish Incantations
Physical Signs: Will appear to be trying to summon a spirit bomb on you.
Evasion Method: Strafe from the front to the left or right to completely evade the TP move.(Unconfirmed)

Monster Type: Wights (Skeletons)
Ability: Bone Sickles
Evasion Method: Strafe from the front to the left or right to completely evade the TP move. The effect is a frontal cone.
Monster Incapcitation: Skull sunder make cripple the mob entirely forcing them to cripple to the ground in a pile of bones. Unable to target however is not considered 'dead'. Will recover after 5-6 seconds? (Unconfirmed)
They will use TPSkill Minions of the Pit (large AoE, big damage) and it will crumple them afterwards. Once they get up, they recover from all incapacitation effects. Incapacitating skeleton heads will drastically increase their TP skill cast times; making Minions of the Pit/Shadow Sickle very avoidable. (credit to sylph19)

Monster Type: Dodos (credit to GusMorgan)
Ability: Spewattack
Evasion Method: Strafe left or right the moment the monster starts charging. If you stay in front too long it will still hit you.

Monster Type: Hippocerf (credit to GusMorgan)
Ability: AOE stun.
Evasion Method: Impossible. The move seems to take 2 full turns of attacking away from the mob though. So you will be happy for the breathing time.

Monster Type: Ornery Karakul Ewe (credit to GusMorgan)
Ability: AOE sleep
Evasion Method: The Ewe casts an instant AOE sleep on everyone including itself. While it is sleeping a snot bubble will grow from its nose.. when it reaches full size it will explode for massive wind damage and cause push back effect.

Monster Type: Antilope doe (credit to GusMorgan)
Ability: Backkick
Evasion Method: the monster will run away a few steps and face away from you. If you run up behind it, it will kick you causing damage and pushback.

Monster Type: Moles (credit to Ruinaru)
Ability: Dig
Evasion Method: Occasionally, moles will burrow under ground. I haven't seen any kind of notification indicating the name of this attack, but if you run away from where it burrowed, it won't hit you when it bursts back out.

Monster Type: Crabs (credit to zhinse)
Ability: Bubble Shower
Evasion Method: The charging up window for this move is big enough if you are not in Attacking Animation Stun. The simplest way to avoid is to move to the side or behind the beast. A simpler way for Range attackers is to just stay out of range.
Monster Trait: Crabs have strong defense against slashing and blunt damage. Piercing is better against them, but the best is Magic damage. Crabs have terrible magic Defense.

    General Monster Hunting Tips


On lodestone there is a nice map up of effective abilities that have alternative effects on some mobs. If anyone wants to try testing out some of the abilities to see any change in the behavior I'd appreciate it.

Quote:
Sustaining a certain amount of damage will result in those body parts becoming incapacitated. For example, an aldgoat’s horns may be broken, or a diremite’s stinger lopped off. This is achieved through the use of specific weaponskills that automatically target these body parts whenever they are present.


Link to lodestone info: here

zhinse wrote:
Every mob has a ranged attack, otherwise things would be extremely broken for those with the bind or gravity abilities. Watch out for that. It seems like most of the monsters have a certain trait to them that could be negated with Battle Regimens, but Those aren't too functional at the moment.



Edited, Oct 22nd 2010 2:48pm by MippsCat

Edited, Oct 22nd 2010 2:48pm by MippsCat

Edited, Oct 22nd 2010 2:50pm by MippsCat
#2 Oct 20 2010 at 1:39 PM Rating: Excellent
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Here is another one.

Monster Type: Cactuar
Ability: 1000 Needles
Evasion Method: Death

Edited, Oct 20th 2010 3:44pm by SleeplessMickey
#3 Oct 20 2010 at 2:58 PM Rating: Good
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Monster Type: Dodos
Ability: Spewattack
Evasion Method: Strafe left or right the moment the monster starts charging. If you stay in front too long it will still hit you.


Monster Type: Hippocerf
Ability: AOE stun.
Evasion Method: Impossible. The move seems to take 2 full turns of attacking away from the mob though. So you will be happy for the breathing time.

Monster Type: Ornery Karakul Ewe
Ability: AOE sleep
Evasion Method: The Ewe casts an instant AOE sleep on everyone including itself. While it is sleeping a snot bubble will grow from its nose.. when it reaches full size it will explode for massive wind damage and cause push back effect.

Monster Type: Antilope doe
Ability: Backkick
Evasion Method: the monster will run away a few steps and face away from you. If you run up behind it, it will kick you causing damage and pushback.



Edited, Oct 20th 2010 5:07pm by GusMorgan
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#4 Oct 20 2010 at 3:11 PM Rating: Default
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Half of the time I don't even bother. It's not because they don't work, but rather there's always a good chance that lag will ***** you over while trying to evade a monster's move. I really hope they continue to improve on all of the lag-type issues, including this one.
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#5 Oct 20 2010 at 3:54 PM Rating: Good
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This is the kind of stuff that will make combat so much more interesting! Having to know your mob types, carefully study them and learn to read their behaviors, it's awesome!

It's like every fight is a mini Punch Out. ^^
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#6 Oct 20 2010 at 5:46 PM Rating: Good
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oooops see below....

Edited, Oct 20th 2010 7:48pm by hanibalz
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#7 Oct 20 2010 at 5:47 PM Rating: Good
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SleeplessMickey wrote:
Here is another one.

Monster Type: Cactuar
Ability: 1000 Needles
Evasion Method: Death

Edited, Oct 20th 2010 3:44pm by SleeplessMickey



LMAO
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#8 Oct 20 2010 at 5:49 PM Rating: Good
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striveldt wrote:
This is the kind of stuff that will make combat so much more interesting! Having to know your mob types, carefully study them and learn to read their behaviors, it's awesome!

It's like every fight is a mini Punch Out. ^^

yeah, it would be kewl if lag wasn't a factor.
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#9 Oct 21 2010 at 8:10 AM Rating: Decent
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Monster Type: Moles
Ability: Unnamed
Evasion Method: Occasionally, moles will burrow under ground. I haven't seen any kind of notification indicating the name of this attack, but if you run away from where it burrowed, it won't hit you when it bursts back out.
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#10 Oct 21 2010 at 8:32 AM Rating: Good
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The mole attack is called "Dig".
#11 Oct 21 2010 at 8:42 AM Rating: Decent
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I've added a request to the site feedback forum to add pages to the database for each mob family type.

this way, we could compile this type of information there, easily accessible by all.

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#12 Oct 21 2010 at 9:30 AM Rating: Decent
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Ruinaru wrote:
Monster Type: Moles
Ability: Unnamed
Evasion Method: Occasionally, moles will burrow under ground. I haven't seen any kind of notification indicating the name of this attack, but if you run away from where it burrowed, it won't hit you when it bursts back out.



Adding to this, you dont even have to run back/away. I've dodge the attack by just running directly through the spot where the mole was and no matter how close i was to the point where he dug, it didn't hit me. So running through and stopping right on the other side of the dig spot works too.
#13 Oct 21 2010 at 11:40 AM Rating: Good
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Monster Type: Crabs
Ability: Bubble Shower
Evasion Method: The charging up window for this move is big enough if you are not in Attacking Animation Stun. The simplest way to avoid is to move to the side or behind the beast. A simpler way for Range attackers is to just stay out of range.
Monster Trait: Crabs have strong defense against slashing and blunt damage. Piercing is better against them, but the best is Magic damage. Crabs have terrible magic Defense.


General Things across a lot of monsters.
Every mob has a ranged attack, otherwise things would be extremely broken for those with the bind or gravity abilities. Watch out for that. It seems like most of the monsters have a certain trait to them that could be negated with Battle Regimens, but Those aren't too functional at the moment. :(
#14 Oct 21 2010 at 11:40 AM Rating: Good
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77 posts
Monster Type: Crabs
Ability: Bubble Shower
Evasion Method: The charging up window for this move is big enough if you are not in Attacking Animation Stun. The simplest way to avoid is to move to the side or behind the beast. A simpler way for Range attackers is to just stay out of range.
Monster Trait: Crabs have strong defense against slashing and blunt damage. Piercing is better against them, but the best is Magic damage. Crabs have terrible magic Defense.


General Things across a lot of monsters.
Every mob has a ranged attack, otherwise things would be extremely broken for those with the bind or gravity abilities. Watch out for that. It seems like most of the monsters have a certain trait to them that could be negated with Battle Regimens, but Those aren't too functional at the moment. :(
#15 Oct 22 2010 at 12:19 PM Rating: Decent
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Bump for great justice! Also OP updated with more info for ease of viewing.
#16 Oct 22 2010 at 12:36 PM Rating: Good
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Just wanted to clear some things up here.
From my observations, the following are not true:
Quote:

Monster Type: Wights (Skeletons) Skull sunder make cripple the mob entirely forcing them to cripple to the ground in a pile of bones. Unable to target however is not considered 'dead'. Will recover after 5-6 seconds? (Unconfirmed)

I don't think this is something bones do in your favor, they will use TPSkill Minions of the Pit (large AoE, big damage) and it will crumple them afterwards. Once they get up, they recover from all incapacitation effects. Incapacitating skeleton heads will drastically increase their TP skill cast times; making Minions of the Pit/Shadow Sickle very avoidable.

Quote:
Monster Type: Imps
Ability: Impish Incantations
Physical Signs: Will appear to be trying to summon a spirit bomb on you.
Evasion Method: Strafe from the front to the left or right to completely evade the TP move.

This is almost instant cast, I highly doubt you can strafe this. This move may just have low accuracy or some type of certain requirement for it to land; Imps used to miss this on me ALL the time but now the higher level ones consistantly land this on me for huge damage.
#17 Oct 22 2010 at 12:45 PM Rating: Decent
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Will update crumple. Friend told me about it be why I put unconfirmed.

The imp one I'll test a bit more since I was pretty sure I got an ability failed message when I moved out of his sight. Could just be a random fail/miss ability though. I'll check into it when leves are back up! >.<;
#18 Oct 22 2010 at 1:35 PM Rating: Decent
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MippsCat wrote:

Monster Type: Moles (credit to Ruinaru)
Ability: Dig
Evasion Method: Occasionally, moles will burrow under ground. I haven't seen any kind of notification indicating the name of this attack, but if you run away from where it burrowed, it won't hit you when it bursts back out.


You don't need to run far away from the Mole. When it burrows, all you need to do is run behind it and when it jumps back up it won't hit you.

Cheers!
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