I haven't seen a post like this yet and I check these forums often. So, I want to touch on it. Something that came to my mind is that maybe all of these issues in terms of crafting and exp surplus aren't really mistakes but planned this way.
Consider something like this;
SE released a game that is nowhere near complete. Now, many say it was meant to be released around WoW's Cataclysm to take some attention away from it. Basically, release this game at the end of the WotLK expansion when everyone is bored and waiting/looking for something else to do BEFORE release of the next expansion. This being said, this makes sense because FFXIV seems to be a rushed release which fits in that timeframe.
Why did this come to my mind? Let me explain.
Well, this game WAS released incomplete and there isn't much in terms of content. That much is a fact. With that in mind, maybe SE did plan it like I said in the previous paragraph and has put these things in place to make sure you do not get too far ahead in the game before they have enough content to support game-play at end game and also so that you are not too far ahead for the PS3 release. I think it is possible that they don't want people leveling physical, class and crafting ranks too high right now because there is no content and don't want a big gap in rank and economy at PS3 release. Also keep in mind that this was an issue at FFXI's release in NA and they may have learned from it. Maybe all of these patches coming were previously planned to allow this game to progress to where they want it at PS3 release and still allowed for them to get it onto shelves before the Cataclysm release. Doing this would allow them to grab some bored players from WoW while they have no content to play through and are bored.
Maybe, as these patches come the exp surplus wont be as harsh, they will tone it down and allow people to level more. Maybe they will begin to make crafting easier and less random to allow people to level it easier. Like I said, maybe its a game plan to get people hooked and keep them hooked long enough to PS3 release because SE wanted this to be a PS3 game in the beginning and they want to keep players inside of a certain gap for that time.
Edited, Oct 20th 2010 7:43pm by doinkemb