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The economical problem...& the (Temporary) solutionFollow

#1 Oct 21 2010 at 3:04 AM Rating: Good
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As I see it...

The Problem.

A lack of market centralization combined with an inability to search, leading to the extremely diminished chance of connecting Buyers->Sellers and Sellers->buyers. It's actually frustrating how the current system is harming both the potential BUYER and the SELLER from making economic connections that would benefit both.

The potential BUYER, once s/he has her mind set on buying something has two options,

1. Checking everyones bazaar(Passive)
2. /sh messaging/other advertising asking if anyone has that item for sale (Active)

The potential SELLER, having the item the BUYER is looking for doesn't have much viable option for connection either.

1. toss up a bazaar and hope to god some potential buyer stumbles upon them (Passive)
2. Start intermittently /sh or other form of advertising the item they have for sale (Active)

The system from the setup is unfathomably hard and unneccisarily puts blocks in place to prevent potential Buy/Sell connections from being made.

Why is this a problem?

Because making economic connections is so difficult under this current system, most players will eschew crafting outright, instead chosing to adventure or participate in the game through any other means, and thusly preventing a good FOG(Flow of Goods) into the creation/sustaining of a player driven economy, and, I hate to say it, but in any MMO, For better or worse, the economy is mostly driven by players. Only what we are seeing in FFXIV currently is a game enviroment that chokes any notion of a solid player driven economy from even starting to take shape, let alone sustaining itself.

?What can I do (until SE Fixes it...Hopefully)

Because of the rather unsuitable enviroment for a sustained passive economy, everyone one of us, You, you and yes you. Needs to be as _active_ as possible in the economy.

1. A great player driven website has already sprung up and I advise potential buyers to utilize it, and for potential sellers to constantly be updating their stock, and what they are selling. The site can be found at: http://ffxiv.yg.com/item/ Please note, this site pulls no data from game servers, so it can be innacurate.

2. Buyers, Don't be afraid to ask. see that crafter making a sword you're looking for? Think someone around might have it? Think a crafter in your LS has it? ASK, the worst that can happen is No, and most cases the crafter would be more then happy to make more coin off it and get it out of their inventory instead of having to toss it up on bazaar

3. Sellers, Don't be afraid to advertise (again see the website above), I know I might get shot for essentially suggesting /sh adverts, but until the economy has a centralized and searchable system game-side, this is the only viable option I can see for making economic connections under the current FFXIV enviroment.


Edited, Oct 21st 2010 5:05am by MidouSan
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#2 Oct 21 2010 at 3:10 AM Rating: Default
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#3 Oct 21 2010 at 3:15 AM Rating: Good
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Points for the effort and thought but, most of this is pretty obvious and none of it is really ground breaking insight.
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#4 Oct 21 2010 at 3:39 AM Rating: Good
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To be honest this is nothing new (as mentioned before) but you forgot to "advise" the best way to improve this situation:

Both sellers and buyers should make the effort to use the appropriate Ward for the material(s) they are selling or buying.

If buyers really want to influence this situation then they should also refrain from making purchases of items not related to the wards they are in.
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#5 Oct 21 2010 at 3:51 AM Rating: Decent
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Hugus wrote:
To be honest this is nothing new (as mentioned before) but you forgot to "advise" the best way to improve this situation:

Both sellers and buyers should make the effort to use the appropriate Ward for the material(s) they are selling or buying.

If buyers really want to influence this situation then they should also refrain from making purchases of items not related to the wards they are in.


Agreed, if everyone made the effort it would be a much better system. I love the system as it is, AH is old and its basic, easy to use and easy to play with.

When the search function is introduced it will be much better, Perhaps SE can give a list similar to a AH so you can see the items in the game but you click on it to search which wards/people have it?
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#6 Oct 21 2010 at 4:15 AM Rating: Good
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The more pressing economic problem is the colossal inflation, which will soon beat this game about the head and face, dealing blunt damage and reducing its accuracy (this effect may stack up to three times!) Way too much gil is coming in, and there aren't any ridiculously expensive sinks like Dynamis to take it out. Some CE crafters are already sitting on 5M+. Incredible! What does one do with that much gil? What can one do?
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#7 Oct 21 2010 at 4:59 AM Rating: Default
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Almalexia wrote:
Some CE crafters are already sitting on 5M+. Incredible! What does one do with that much gil? What can one do?


Given how it seems that items from vendors cost more in XIV the XI I think thats where the sink will be. God forbid XIV ends up like XI where you had huge gil banks run my RMT's who essentially controlled the economy. And then when SE plunged those gilbanks into the depths of ****, the Economy plummeted and was out of whack for at least a year(How it is now, I don't know).

Or who knows what the future holds, I've seen at least 2 Selbina-size outposts that appear to have buildings that SHOUL have an NPC presence but don't (Winehold and aer...somethng in La Noscea).
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#8 Oct 21 2010 at 5:13 AM Rating: Good
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You left out that one other player-driven solution is to form crafting linkshells that, if buyers did any amount of research outside the game at all, can be contacted to request items.
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#9 Oct 21 2010 at 6:04 AM Rating: Decent
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Like, SE is to lazy to implement the most basic functions in their game, so we do it for them instead.
Lame.
#10 Oct 21 2010 at 6:07 AM Rating: Decent
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Btw:
Quote:
...and then when SE plunged those gilbanks into the depths of ****...


Wow! That's some old memories! I still remember what a ripple and shock went through the auction
house once Xfsioahjduiii and Yuaouisyao and DDDDDfff were banned for good. Suddenly things you
couldn't even dream of became perfectly affordable! Those were the times, hahahahaha!!!
#11 Oct 21 2010 at 6:10 AM Rating: Decent
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Oooo, each server should try to get as many crafters as possible into crafting linkshells, then link all the crafting linkshells into a big company in which every item possible to craft can be made within the company. We can call it WalMart because it'd be the company you go to for nearly everything!
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#12 Oct 21 2010 at 6:11 AM Rating: Good
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ffxivpro.com is lightyears ahead of ffxiv.yg, and it connects to lodestone.
#13 Oct 21 2010 at 7:04 AM Rating: Decent
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Does this qualify for a 3rd part tool then?
#14 Oct 21 2010 at 8:02 AM Rating: Decent
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The two things i see making this economy work, and work very well are:

1.) Bulletin posting system: where you can post messages into a centralized place to advertise your wares and services, such as repairing.

2.) Mail and Delivery System: Where friends and strangers are able to make requests to each other about market information, setting up a trade meeting, etc.

The mail system is probably the most important thing for the economy right now. I used the message system in XI to send messages to friends and conversate within the 300 character limit and that was dandy. There is a problem with a mail system that is open and for use in the economy. Spamming. Depending on how it works, people could abuse the mail system to spam each others inboxes with useless advertisements and RMT business.

other than that, Me and my linkshell are always examining the current economic situation on our server, providing market information to each other. Gil has no value at this point in the game, and it is better to just keep items moving around the world. I blow all my money like nothing, there's no reason to hold onto it. Market trends you can examine are which area has the tendency to provide such and such items and passing along private bartering to a whole linkshell.
#15 Oct 21 2010 at 8:24 AM Rating: Decent
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auction.
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#16 Oct 21 2010 at 8:34 AM Rating: Decent
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I'm not going to shout all day about the 55 items in my bag or the 80 in my retainer's bag. I'm not going to 'baby' my retainer all day long to keep 10 of those 135 items up on the bazaar and make sure the retainer is always in the best ward for those items. I basically don't want to play Market Tycoon...I want to kill things.

I go out and work on leves, come back to town after a evening's grind session and vendor everything that dropped, stick my shards on my retainer for sale, and go stand at the repair npc and fill my bazaar with crap that needs repairing and go to bed. I wake up to my gear being repaired, log out, start the cycle all over when I get home from work.

Works for me and I have almost 2 mil now and I have blown money on gear like its going out of style since headstart. I just can't make myself go broke...the money keeps flowing in.
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