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And here I dreamed for FFXI-2.Follow

#1 Oct 21 2010 at 11:59 AM Rating: Decent
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I'm late to the crying game, but I must express how broken my heart is.
Months of excitement and preparation.. but my newly built rig is beautiful and I am incredibly happy with that investment.

I'm sorry to say I was foolish in that I expected something of a sequel to FFXI. I loved that game and I still get nostalgic about the five years I played it.
I miss the interdependency of FFXI. Sure, we waited hours for parties, but it was a common suffering. Players were egalitarian by means of experience obtaining-- in other words, we worked together, and we worked hard.
I miss having to deal with Japanese players. They were efficient and generally accommodating as I cannot type in gana or kata, just romaji. I had a few JP players on my friends list, just to keep in touch.
I miss how in love with my avatar I was. Roleplaying was easy and fun to do-- not so in an individual-emphasized game system like FFXIV's. I had a directive and so did everyone I encountered. Level seventy may not be such an admirable goal, but the journey made it worth while. When parties were not available, we had the option to do something that felt different: crafting or skilling or farming.

I have not played FFXIV for a week and a half, now. Honestly, I have no desire to. When I last "played," I downloaded the version update, I teleported back to Limsa, and I logged out. I can't believe how personally I am taking this disappointment. My boyfriend purchased both of our collector's editions and upgraded his computer for a game that is the biggest letdown of any game we've played. He was afraid of hurting my feelings and hesitated to tell me how awful a letdown it all was... This sounds deeper than it is, but we took this disappointment to heart.

At this point, I am seriously considering dismantling my character and my account to return to FFXI.
I may be foolish to expect it to be what it was... some research is in order.
I am trying to not be sorry that I purchased and anticipated FFXIV. More, I am trying to be hopeful and nostalgic about the prospect of returning to my most favourite MMO.

Thank you.

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#2 Oct 21 2010 at 12:06 PM Rating: Good
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Don't blame you, its a risk joining any new MMO. I was lucky with FFXI I joined on first day EU release which if I remember correctly was what 1-2 years aged game.

I remember loving it, suffering few problems till SE changed the EXP limit and then we had server issues nearly every day and emergency maintenance often. I knew it was a risk when I joined FFXIV because I heard a lot of the trouble FFXI had in its first 5 months. Even WOW had endless server crashes.

It's a risk, I personally wish I had waited 6 months but I am remotely getting bored with FFXI and needed some thing new. This game does have a few flaws but I would recommend coming back in a few months.
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#3 Oct 21 2010 at 12:09 PM Rating: Decent
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Lonix wrote:
I wish I had waited 6 months but I am remotely getting bored with FFXI and needed some thing new. This game does have a few flaws but I would recommend coming back in a few months.


This is true. I'm not giving up. And as long as I'm playing for free I'm not complaining ... too much.

But when my 60 days run out, I'm going to have to seriously consider my options. It doesn't feel right giving SE anymore money to help beta test this game for them. Better to wait for others to do that work.

Edited, Oct 21st 2010 2:11pm by rikkuotaku
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#4 Oct 21 2010 at 12:11 PM Rating: Good
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I think this might be a common misconception among players coming from FFXI to FFXIV. I played FFXI for years but did not expect a sequel.

Did you play FFXI when it first started out? If not, it changed drastically, and FFXIV will as well. Granted the core mechanics stayed the same, and fundamentally that will make the game not suitable for some people, but I'm sure FFXIV will grow into a fine game.

Rather than being gravely disappointed at this new born game, give it some time to grow, and return. Even after late Novembers update things will change for the better.

My suggestion to you is this - First of all, don't take it so personally, it is not a sequel, and it is not for everyone. That being said, I can tell you are a fan of the genre, so give it a little time before you set it aside all together.

I hope you stay with it and enjoy FFXIV! If not, I wish you the best in your re-adventures in Vana'diel ^_^
#5 Oct 21 2010 at 1:22 PM Rating: Excellent
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I think many of us feel the same way as OP.
We dont want something new, we dont want something different. We just want FFXI with shiny new graphics and a more intuitive GUI/control scheme.
I think one of the factors that nurtures this sentiment is the fact that when we first started seeing previews and screens of FFXIV we saw familiar faces in the hyur, elezen, lalafell, miqote and Roegadyn.

So I too, thought this would be a continuation of my adventures in Vana'diel.
When i first started playing FFXIV I felt cheated, like I had been taken advantage of.
#6 Oct 21 2010 at 2:24 PM Rating: Excellent
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Quote:
I think this might be a common misconception among players coming from FFXI to FFXIV. I played FFXI for years but did not expect a sequel.


You know why right? because Square pushed that idea. They knew FFXI players were very attached to their characters on there so they made all the same races and you can make pretty close matches to many FFXI possible char types too, even the emotes are very similar.

You can see what they were doing and I think thats why there is so much dissapointment, they took a marketing decision to more or less carry your character over and have familiar races in an attempt to draw people in and the core game didnt hold up to the lure they were using.

It maybe shallow but I can say if the races had of been totaly alien to me I probably would not of ever tried this game and it makes me mad their marketing ploy worked and made me buy this pos game. The same races made it all seem very familair and welcoming when in reality it was like seeing something I loved ground into the dirt.
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#7 Oct 21 2010 at 2:37 PM Rating: Good
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I was not expecting (nor wanting for that matter) a FFXI clone.

But at the very least, I thought they would take some of the mechanisms and features in XI that were popular and worked very well and use them in this game.

I am at a lost as to what the **** this crap is.
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#8 Oct 21 2010 at 2:51 PM Rating: Decent
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For a second I also thought of returning to FFXI, but i'm gonna sit this one out for a while and see how things progress with FFXIV. I completely agree with you especially on the fact that if FFXIV was party centric, it would be about a million times better - maybe we will get that just yet? all if would take (from the outside looking in) is for them to change the experience system in place, make it a traditional xp system, people would slot into their roles properly. And for god's sake drop the cap for max players in a party to something more manageable, nothing I hate more than a 8 or 9 person party with everyone playing lone wolf. This game doesn't in any way remind me of FFXI apart from its character design, and to clarify I don't want an "FFXI-2" but when FFXI is a million times better than this game, something is horribly wrong, and i'm not talking about technical issues only, those I can look past.
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#9 Oct 21 2010 at 3:20 PM Rating: Good
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It's so strange because while FFXIV was in development people were clamoring for a solo-friendly game or a party system that let you function with only 2 or 3 people. They complained how horrible seeking parties was in FFXI, the imbalance between RDM and BRD invites vs. damage dealers, etc. and how you were forced to party. Now that FFXIV is out and lets you do everything solo people are aching for the old party system. I've even seen one person say they'd rather put up a lfg flag for hours on end than use this system.

I agree that I preferred the old leveling system, but I can't help but think that SE only gave us what they thought we wanted.
#10 Oct 21 2010 at 4:44 PM Rating: Good
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The Odd part is >.< I tried to play FFXI last week after playing FFXIV.

I couldn't get into it >.<;;;;; I rather play FFXIV, and I only quit FFXI about 1.5 year ago.
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#11 Oct 21 2010 at 5:22 PM Rating: Excellent
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Hydragyrum wrote:
It's so strange because while FFXIV was in development people were clamoring for a solo-friendly game or a party system that let you function with only 2 or 3 people. They complained how horrible seeking parties was in FFXI, the imbalance between RDM and BRD invites vs. damage dealers, etc. and how you were forced to party. Now that FFXIV is out and lets you do everything solo people are aching for the old party system. I've even seen one person say they'd rather put up a lfg flag for hours on end than use this system.

I agree that I preferred the old leveling system, but I can't help but think that SE only gave us what they thought we wanted.


I agree with this 100%. I'd expected to see a modernized game that resembled 11. Basically if they'd made 11 but gave abilities more than once every 10-15 levels, more interactive combat, more solo ability and class balance, I'd have been thrilled.
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#12 Oct 21 2010 at 8:29 PM Rating: Decent
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Hydragyrum wrote:
It's so strange because while FFXIV was in development people were clamoring for a solo-friendly game or a party system that let you function with only 2 or 3 people. They complained how horrible seeking parties was in FFXI, the imbalance between RDM and BRD invites vs. damage dealers, etc. and how you were forced to party. Now that FFXIV is out and lets you do everything solo people are aching for the old party system. I've even seen one person say they'd rather put up a lfg flag for hours on end than use this system.

I agree that I preferred the old leveling system, but I can't help but think that SE only gave us what they thought we wanted.


I agree with you, but I think they may have misinterpretted what many wanted.

I think that many more people would've been happy and it would've appealed to a broader audience (like they were aiming for) if they would've imported the party system from FFXI and then added a deep and meaningful quest (guildleve) driven solo game as well that would expand our options for advancement. I left FFXI at lvl 42 back in 2004 because I got tired of waiting for a group for hours on end. I was a THF and we weren't the most popular invitees lol. I genuinely loved everything else about the game, but I wasn't willing to be forced to play something I didn't want to play just to be made viable for advancement. I knew that I had options for soloing my character like taking up BST/WHM, but all I had to look forward to was a long long XP grind. Everything in an MMO is a grind, but at least party grinding has the social and party dynamics to keep you entertained. For soloers it is generally a long one or two trick grind to the goal. Soloing is made more palateable by a driving story that moves you from area to area and fills you in on the cannon of the world you're playing in as shown by WoW's massive success. From everything I read about FFXIV in magazines and SE's press releases, during development, that was what they were talking this game up to be, a game where I could choose to spend hours (when I have them) partying in a group, socializing and playing at tactics or where I could take up some guildleves that will allow me to learn about the world, gain XP/SKILL, pick up some GIL/GEAR and naturally progress through the world on my own and at my own pace.

Sadly, that's not the case with FFXIV. They ruined the Grouping Dynamic for most by trying to make it to where it's viable to group at any size, which is a great idea, but then they linked the amount of skill your receive to what you do and then randomized it on top of that. This made it to where certain classes are falling behind unless they perform very unclasslike roles (Healing CON having to spirit dart between heals to match skill gain anyone?).

Then they failed to deliver on the solo field, which is what they enticed alot of people to their game with. The guildleves at higher rank do give some good rewards, but there is no substance to them. There's no reason or rhyme to them. What exactly are Camp Dry Bone, Camp Horizon and Camp Blue Fog doing out there? They aren't protecting anything... There's no villagers, or livestock or anything else other than the two or three people who work at the camp. Why am I taking them supplies? Who are they supplying? Everytime I do a guildleve these questions come up and I can't find an answer that satisfies any sense of immersion I would need to enjoy the game.

I am holding out for some improvements, because I have faith in SE. I have been a fan of their games since Squaresoft started making them, but I am not a blind fanboy either. I don't expect them to fulfill my every wish and I am sure many will find some satisfaction in this game if they don't change a **** thing, but if they don't put together some sort of cohesive reasoning in the partying, soloing and even the crafting portions of the game I'll have to leave. It's sad too, because I had high hopes for this beautiful looking game and I certainly enjoy the community of players a million times more than any MMO I have ever played.
#13 Oct 21 2010 at 10:06 PM Rating: Decent
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Hydragyrum wrote:
It's so strange because while FFXIV was in development people were clamoring for a solo-friendly game or a party system that let you function with only 2 or 3 people. They complained how horrible seeking parties was in FFXI, the imbalance between RDM and BRD invites vs. damage dealers, etc. and how you were forced to party. Now that FFXIV is out and lets you do everything solo people are aching for the old party system. I've even seen one person say they'd rather put up a lfg flag for hours on end than use this system.

I agree that I preferred the old leveling system, but I can't help but think that SE only gave us what they thought we wanted.


I still don't understand why, if partying is the end-all, be-all of an MMO for them, they're not doing everything in XIV in parties. Yes, I understand some of the mechanics are broken. So is it the reward, then? I was in countless skill up parties in FFXI long before merits were even a part of the game. Once you reached level 75, skill up parties were how you progressed your character. And when you were in a skill up party, nobody complained that Bob the Warrior got 0.3 that last fight and I only got 0.1. Nobody gave a ****. They were messing around and doing their thing and if they were frustrated by a lack of skillups, it had nothing to do with what they were getting compared to the guy next to them. It was based on what they were getting compared to what they had hoped for.

What does that say to you when the majority of people in XIV prefer to do a lot of things solo? Hint: that you're not exactly in the majority in your yearning for all things group. And based on the evolution of the MMO genre as a whole, if XIV didn't have accessible play options for solo players, SE would be in even deeper trouble with canceled subscriptions right now because the last thing anyone is going to do in this day and age is log into an MMO and sit on their thumbs for three ******* hours waiting for a party. I don't pay any MMO developer to sit around bored and if they don't give me something to do during those times when a suitable party is unavailable or I just flat out don't feel like grouping, I'm going to go find an MMO that caters to that aspect of the experience and so would a lot of other people.

There's absolutely nothing stopping you from joining a group in XIV and they've even gone out of their way to make it pretty darn easy to get one. If you're not happy with the skill points earned or any of that, tough. SE is working on it, just like they're working on fixing crafting and the UI and all that other stuff. It's going to be tweaked and tuned and evened out. And when it is and you're getting the rewards you're looking for and you're still not pleased at seeing all of those awful solo players running around having a good time because the MMO developer behind the game didn't FORCE them to group with you, all I'll have to say is, "Neener, neener."
#14 Oct 22 2010 at 6:51 PM Rating: Default
One day I wanted play with other player,so I tried to gather members.
And I got a reply from a person..."If you want party,just use menu and be quiet".


I must be nostalgic.or sentimental.or whatever.
I don't understand why this game is online.Yes,this is not FFXI,
I don't say FFXI is "much" better,But I really don't understand what they want to do.-system and some player-.

(I'm sorry about my terrible English.)
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#15 Oct 22 2010 at 9:49 PM Rating: Decent
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even tho its not ffxi-2 its still the best thing avaliable imho. im tired of wow, i quit xi like 4 years ago. even with the bugs and problems that exist its still new and different, which is enough for me (for now).
#16 Oct 22 2010 at 9:51 PM Rating: Good
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I too agree with the OP. There are so many aspects of XI that I absolutely love and a few that I don't.

I've been playing XI since Sept 2004 and remember the gob trains into Selbina and Kazham killing everyone in their path. The crawlers blocking the entrance to Crawlers Nest for what seemed like an eternity, the TP loss while healing. I even like the exp loss with death. It adds some consequences to actions which I think XIV lacks.

The first time I stepped out of San d'Oria into East Ronfaure it was magical to me. I just don't have the same reaction to XIV. The wide open landscape of XI was replaced by a narrow path of navigatable land in XIV. And where they is some open land it all looks the same.

I really like the class system of XIV which eliminates the 'cookie-cutter' characters of XI, where you could only use a certain sub-job or two for each job to be considered anything except ghetto or gimp.

I can't explain why I dislike XIV, can't put my finger on why XI was so awe inspiring to me, but that is just the way I feel.

Bring on FFXI-2


#17 Oct 23 2010 at 4:36 AM Rating: Good
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Meklore wrote:
I too agree with the OP. There are so many aspects of XI that I absolutely love and a few that I don't.

I've been playing XI since Sept 2004 and remember the gob trains into Selbina and Kazham killing everyone in their path. The crawlers blocking the entrance to Crawlers Nest for what seemed like an eternity, the TP loss while healing. I even like the exp loss with death. It adds some consequences to actions which I think XIV lacks.

The first time I stepped out of San d'Oria into East Ronfaure it was magical to me. I just don't have the same reaction to XIV. The wide open landscape of XI was replaced by a narrow path of navigatable land in XIV. And where they is some open land it all looks the same.

I really like the class system of XIV which eliminates the 'cookie-cutter' characters of XI, where you could only use a certain sub-job or two for each job to be considered anything except ghetto or gimp.

I can't explain why I dislike XIV, can't put my finger on why XI was so awe inspiring to me, but that is just the way I feel.

Bring on FFXI-2





I think it's largely that all the major problems, bugs and issues plaguing FFXIV that have robbed it of that first impression magic. It's like running downstairs on Christmas to open that one present you've had your eye on for months, only to find out it's just an empty box with a card from mom and dad that says Santa doesn't exist.
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#18 Oct 23 2010 at 4:52 AM Rating: Decent
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It's like running downstairs on Christmas to open that one present you've had your eye on for months, only to find out it's just an empty box with a card from mom and dad that says Santa doesn't exist.


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#19 Oct 23 2010 at 5:10 AM Rating: Decent
Here's the problem...



future of ffxi


As you can see, there already is a FFXI-2, and it's called Final Fantasy XI. They've just gotten major updates with a lot more to come (99 lvl cap anyone?). There's no reason that FFXIV has to be XI's sequel, prequel, or reincarnation; and that happens to be what I'm most excited about this new game.

I've looked around the forums, I'm not the only one who quit - or "retired" from - FFXI, not by a long shot. I have to believe there's a reason for that. I don't think we all left FFXI just because we wanted the exact same thing with prettier graphics. Am I wrong? Anyone want to share why they left FFXI and how that would have changed with a second coming?
#20 Oct 23 2010 at 5:29 AM Rating: Good
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The One and Only Redyoshi wrote:
Anyone want to share why they left FFXI and how that would have changed with a second coming?


I left for a while because both my social and EG Linkshells blew up at the same time, and as far as I was concerned when they announced the level cap rise the game was over. Maybe it's not over, but I'm pretty sure I don't care anymore. By now so much has been added to the game I'd have absolutely no idea what to do, especially now that I don't have any more social links on my server. A fresh start is necessary.

Since FFXI was the best MMO I figured the next one from SE would be the new best MMO. Perhaps it can still turn out that way.
#21 Oct 23 2010 at 5:33 AM Rating: Good
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The One and Only Redyoshi wrote:
Here's the problem...



[img=165736]

As you can see, there already is a FFXI-2, and it's called Final Fantasy XI. They've just gotten major updates with a lot more to come (99 lvl cap anyone?). There's no reason that FFXIV has to be XI's sequel, prequel, or reincarnation; and that happens to be what I'm most excited about this new game.

I've looked around the forums, I'm not the only one who quit - or "retired" from - FFXI, not by a long shot. I have to believe there's a reason for that. I don't think we all left FFXI just because we wanted the exact same thing with prettier graphics. Am I wrong? Anyone want to share why they left FFXI and how that would have changed with a second coming?



I personally left FFXI because I felt it was simply to much of a chore to do most of it, back then travel time to and from High level areas could be an hour or more if you got unlucky with ferry. I also didn't care for the endgame, so I spent most of my time just wandering around helping lowbies. Killing trains in Selbina, etc. It was fun but it didn't last.

My hopes in FFXIV were the things about XI I enjoyed, with the grind toned down. I disliked the death penalty, I think exp loss is an outdated mechanic and there's nothing fun about having to level back to 75 naked because of a bad dynamis run and most of your gear is no longer equip-able. >.< I was hoping for a more accessible and fun crafting system, XI's bored the crap out of me and to be honest I got tired of having my Mog house full of nothing but china closets for the fire buff. >.>

I was hoping for a continuation of Mog houses (I'm am actually really really disappointed they got rid of them :'( ), for gardening to come back, for woodworking to make all new furnishings, for new jobs to level and ways to fight. For fewer run ins with that god **** even match Uber-Rarab-of-death-and-doom that seemed to dodge every attack for no apparent reason. For far improved modes of traveling, so that I didn't need to spend the aforementioned Hour+ running to a destination if I chose to set my HP somewhere other then my mains leveling area. I was hoping to be able to delve into the story faster and more often, in FFXI story missions had such long spaces between them I had often forgotten parts of what had proceeded them.

And yes I wanted better graphics, and better character customization. I grew tired of the game not being able to advance because it was chained to the PS2's limitations. (Dear god how many times did SE use that as an excuse for why -x- new idea or feature wasn't feasible).

Alas, as of now my hopes seemed to have been in vain. But I hope and pray that things will turn around.
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#22 Oct 23 2010 at 5:59 AM Rating: Decent
mistrik wrote:

I personally left FFXI because I felt it was simply to much of a chore to do most of it, back then travel time to and from High level areas could be an hour or more if you got unlucky with ferry. I also didn't care for the endgame, so I spent most of my time just wandering around helping lowbies. Killing trains in Selbina, etc. It was fun but it didn't last.

My hopes in FFXIV were the things about XI I enjoyed, with the grind toned down. I disliked the death penalty, I think exp loss is an outdated mechanic and there's nothing fun about having to level back to 75 naked because of a bad dynamis run and most of your gear is no longer equip-able. >.< I was hoping for a more accessible and fun crafting system, XI's bored the crap out of me and to be honest I got tired of having my Mog house full of nothing but china closets for the fire buff. >.>

I was hoping for a continuation of Mog houses (I'm am actually really really disappointed they got rid of them :'( ), for gardening to come back, for woodworking to make all new furnishings, for new jobs to level and ways to fight. For fewer run ins with that god **** even match Uber-Rarab-of-death-and-doom that seemed to dodge every attack for no apparent reason. For far improved modes of traveling, so that I didn't need to spend the aforementioned Hour+ running to a destination if I chose to set my HP somewhere other then my mains leveling area. I was hoping to be able to delve into the story faster and more often, in FFXI story missions had such long spaces between them I had often forgotten parts of what had proceeded them.

And yes I wanted better graphics, and better character customization. I grew tired of the game not being able to advance because it was chained to the PS2's limitations. (Dear god how many times did SE use that as an excuse for why -x- new idea or feature wasn't feasible).

Alas, as of now my hopes seemed to have been in vain. But I hope and pray that things will turn around.


That's interesting because to me quite the opposite is true. Most of the things you mentioned I've seen at least the beginnings of in FFXIV:

No death penalty/lvl down ugly cat purr? Check.

More accessible and fun crafting system? Check.

Improved transportation?
Check.

New jobs to lvl and ways to fight? Check.

More accessible storyline? Check

Better graphics, better character customization? Check and Check.

It's certainly not perfect, but I think most would agree that it's there. And I feel like it's only going to get better.
#23 Oct 23 2010 at 6:10 AM Rating: Good
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The One and Only Redyoshi wrote:
mistrik wrote:

I personally left FFXI because I felt it was simply to much of a chore to do most of it, back then travel time to and from High level areas could be an hour or more if you got unlucky with ferry. I also didn't care for the endgame, so I spent most of my time just wandering around helping lowbies. Killing trains in Selbina, etc. It was fun but it didn't last.

My hopes in FFXIV were the things about XI I enjoyed, with the grind toned down. I disliked the death penalty, I think exp loss is an outdated mechanic and there's nothing fun about having to level back to 75 naked because of a bad dynamis run and most of your gear is no longer equip-able. >.< I was hoping for a more accessible and fun crafting system, XI's bored the crap out of me and to be honest I got tired of having my Mog house full of nothing but china closets for the fire buff. >.>

I was hoping for a continuation of Mog houses (I'm am actually really really disappointed they got rid of them :'( ), for gardening to come back, for woodworking to make all new furnishings, for new jobs to level and ways to fight. For fewer run ins with that god **** even match Uber-Rarab-of-death-and-doom that seemed to dodge every attack for no apparent reason. For far improved modes of traveling, so that I didn't need to spend the aforementioned Hour+ running to a destination if I chose to set my HP somewhere other then my mains leveling area. I was hoping to be able to delve into the story faster and more often, in FFXI story missions had such long spaces between them I had often forgotten parts of what had proceeded them.

And yes I wanted better graphics, and better character customization. I grew tired of the game not being able to advance because it was chained to the PS2's limitations. (Dear god how many times did SE use that as an excuse for why -x- new idea or feature wasn't feasible).

Alas, as of now my hopes seemed to have been in vain. But I hope and pray that things will turn around.


That's interesting because to me quite the opposite is true. Most of the things you mentioned I've seen at least the beginnings of in FFXIV:

No death penalty/lvl down ugly cat purr? Check.

More accessible and fun crafting system? Check.

Improved transportation?
Check.

New jobs to lvl and ways to fight? Check.

More accessible storyline? Check

Better graphics, better character customization? Check and Check.

It's certainly not perfect, but I think most would agree that it's there. And I feel like it's only going to get better.



Well i was mostly referring to the other bugs that are well documented, it's true that most of what I'd passively hoped for is at least hinted at (which is why I'm still here in the hopes it wille expand). However, I would in no way call the current crafting system more accessible, needing mats from crafters 10-20 ranks above me for my level 7 blacksmith tool is not conducive to accessibility, nor is trying to find said parts in the fluster cluck that is the market wards. Also from what I've read, crafting is fairly broken at higher levels.

Leveling jobs is broken with the randomness of SP. I didn't really envision in my ideal FFXIV that I'd be doing nothing but skill up runs every day.

With transportation.. We get one teleport anywhere we want (that we've been) per day, anymore then that and our anima won't regenerate fast enough to refill and we will eventually run out (I will grant you that this system is neat and when they fix the cost per teleport will be a welcome addition..the kind i was looking for). There are no chocobo's, nor airships. So really we are worse off right now then in XI, only saving grace is that we are all low level and most things aren't to far away yet. I personally was hoping for personal mounts much like wow to be honest..

So it's a mixed bag on my personal list. sadly though in additon to that is all the bugs, crappy UI and utter lack of content. I personally wish leves were less limited, and we were allowed a lot more per day, doing a leve is fun and feels like I'm accomplishing something more then just mindless grinding on prairie rats.

Edited, Oct 23rd 2010 8:13am by mistrik
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Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
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