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Anybody else getting tired of the crafting system?Follow

#1 Oct 21 2010 at 12:05 PM Rating: Good
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Was interesting at first, doing it 500 times is not. Maybe if there's a different minigame for each craft, but seriously? Staring at a glowing ball so you can saw wood? Doing the same thing for every single craft? Sounds lazy to me. (on SE's side)
#2 Oct 21 2010 at 12:08 PM Rating: Excellent
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i was just talking to someone about this.. I love that the crafting system makes me feel I can actually do something to help synths succeed. But taking 5 minutes to craft 7 low level items by hitting standard 5 times each is infuriating.
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#3 Oct 21 2010 at 12:10 PM Rating: Good
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I'm actually quite excited levelling DoH, but I know what you mean. Hopefully the Nov/Dec update will help by easing the pain that is the UI.

Edited, Oct 21st 2010 2:10pm by Mince
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#4 Oct 21 2010 at 12:15 PM Rating: Good
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I actually really like it. Granted I don't do it 500 times in a row, but I think the system is better than just clicking a button and having a load bar.
#5 Oct 21 2010 at 12:18 PM Rating: Good
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I can't stand doing the same synth over and over, but I'm surprised to find that I really like working towards a goal.

I enjoy realizing that I can make, on my own, some tool for my craft or my next weapon. Its taken me longer than most to level, I'm sure, but I'm leveling Blacksmith, Armorer, Alchemy, Goldsmith, and Carpenter. All are level 10+ and some are 17. I can make ALOT of stuff from start to finish and its actually quite fun trying to fit everything together.
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#6 Oct 21 2010 at 12:43 PM Rating: Good
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I found a solution to this. I grind crafting from the time im on, until I get off...roughly 6 hours. I found a program that keeps windows on top, so after dl'ing that I just jump over to netflix and actually make use of my 8 bucks a month, all the while spamming standard and making crafting a breeze :)
#7 Oct 21 2010 at 12:48 PM Rating: Decent
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I personally dont craft at all, I focus on Gathering which atleast is a little more entertaining and simple and sell the stuff to others that do enjoy it <3
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#8 Oct 21 2010 at 12:54 PM Rating: Decent
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tired for me is not the word, boredom is. i find my self drowsing off during crafting and it not even the initiated crafting itself, it going threw the menu system, searching for the items to craft each time that put me in zzzzzz. this game is really dying for me quickly now.
#9 Oct 21 2010 at 1:23 PM Rating: Excellent
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I too am getting a bit bored of it. Hitting Standard over and over and over and over and... well, you know how it goes.

Once the UI lag is decreased it will be better, but I think they should also decrease the animation time. Having to watch my character do the action each time takes up a lot of time over the course of grinding a trade.

I'd prefer they get rid of standard/rapid/bold and replace them with situational events, like with Everquest 2's crafting.

How it goes is you continuously craft, the bar continuously moves forward. But at random times during that crafting, events will occur. This could be a metal being too hot, yarn fraying, a knot in the wood, etc. When these events would come up, you need to counter it with the appropriate ability.

If you failed at countering it, or used the wrong counter, you would receive a durability decrease (and you could end up taking damage in some cases, like a fire exploding).

Edited, Oct 21st 2010 3:23pm by theweenie
#10 Oct 21 2010 at 2:11 PM Rating: Decent
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I'm actually enjoying the crafting system a lot, except for the UI lag.

When doing local leves, if the leve is same or higher rank than my class rank, I would only use Standard and Wait, then if I'm lucky enough to get to 9X% progress and 4X durability, I would try to Wait for the Preserve skill to pop up and do a Bold to finish it. Higher quality would give me more apprasial point, which would increase the leve reward. If the leve is lower than my class rank, I would try to use Bold as much as I could. I would change my two abilities to Masterpiece and Preserve, which the first one was to increase Bold successful rate and the second one was to make the orb remain at solid white for X turns.

Aside from local leves, I do also craft occasionally such as I finished all my local leves and my rank was 8 or 9, then I'd try to hit rank 10 using my own mats to craft. Also, I would craft my own gear, and everytime I craft, I'll try to get as much quality as I could and try to get an HQ from the item. I think it's fun and quite challenging, as in XI, making an HQ item was solely based on luck, but now I could actually do something to increase the chance.

Imagine you just stand at the same spot and kill 500 of the same mob *solo* for 6 hours, no matter how good the animation or how cool the WS special effect are there, you'll get tired and bored of it after a couple of days. That's why there's DoW, DoM, DoL, DoH, different type of leves and behest at every camp. If you're really tired, log out from the game world and go take a walk in real life. You don't have to stuck yourself there hours after hours until you hate the game.
#11 Oct 21 2010 at 2:15 PM Rating: Good
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If you want some excitement, use 'Hasty Hands' and pretend you're playing the lottery!
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#12 Oct 21 2010 at 2:25 PM Rating: Good
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If you want some excitement, use 'Hasty Hands' and pretend you're playing the lottery!

Lol except this lottery ticket will cost you 13 bucks a month, and has a higher win ratio!

Although I do agree, the process of finding every piece of material in your bags to craft something has just become mundane. Not to mention the actual materials you need, to craft something useful that you could possibly use. Which of course will need to be upgraded in another 5-10 levels.

I almost wouldn't mind the mini-game to much, if it just gave you some sort of hint as to how difficult a synth will be when you start it. You either get the message that you can't attempt the synth, or that possibly a secondary skill of yours isn't high enough. Yet you can still attempt it if your secondary skill isn't high enough, or you've just barely reached the level to start crafting it, usually resulting in elements going haywire, and sparks flying all over the place.

Lately the game feels to me, like I paid money, to kick my own @$$, which personally I coulda done for free.
#13 Oct 21 2010 at 2:31 PM Rating: Good
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I got a ton of problems with FFXIV, but I actually like the crafting.

I respect what they're going for with it. It needs to be streamlined a bit though, and if they got their head out of their **** and make the UI functions responsive it would cut synth time.

But I do like how they made it a class, rather than just something to do on the side.
#14 Oct 21 2010 at 3:10 PM Rating: Excellent
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Crafting was the most interesting part of the game to me when I first got in to it, but I can barely stand to synth outside of leves anymore. There's not enough variety in the actual mini-game, and sometimes things can plain spiral out of control for no seemingly no reason.

Though the actual synthesis has gotten pretty boring to do, it's the thing I have the least amount of problems with.
Annoying to find each material in bag(Synthesis Memory and Auto-Sort will hopefully fix that).

To many part synths only produce one material(Ingots etc, not that it was any different in XI), which makes everything take even longer. HQ's increase yield for some(I think?) but I've only had 2 since the start of Open Beta. Copper Gorge hook(+1) and a Bronze Head knife...

The whole "Can make that Hammer at lv.1, but going to need a lv.21 Clothcraft Mat as well" thing.
Requiring(Suggesting) the use of various forges for some synths(Leather, Nuggets etc). For the second tier and beyond forges, it's kind of annoying to synth outside of that crafts main city. This would be less of a problem for me if the forge change was represented. I still see that same Anvil and chunk of wood on Blacksmith.

Ignoring all of that, SE did really make an attempt at making crafting "Fun" to do compared to XI. No throwing something in the crystal and afking for 30seconds. I'm still happy that they wanted to make crafting a vital part of the game from the start, and sort of have to keep it that way.
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#15 Oct 21 2010 at 3:18 PM Rating: Default
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I'm still enjoying the crafting system.

For those in this thread going, "Hitting standard over and over"

You have read up on how the crafting system works right?

Because currently I'm implementing standard, bold, rapid, Preserve, Fulfillment and have completed leves and synths far above what I should be doing because of it. Need to experiment with Epiphany and Masterpiece, yes I'm a Alchemist, Leatherworker, Goldsmith and Weaver 10+.
#16 Oct 21 2010 at 3:21 PM Rating: Excellent
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The only time I spam Standard is when I'm scared I'll break something.

Other than that, I'll take this over XI's crafting. I mean, it's harder not being able to just pop the ingredients in and walk away, but that was pretty dang boring. I think a better word for this system is "tedious". It's a lot of work. =\
#17 Oct 21 2010 at 3:39 PM Rating: Good
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I like the synthesis action when trying something new, or wanting to try for the highest possible quality, but... for skilling up purposes... I'd prefer "Hasty Hand" was a one button push that would allow you to "repeat" synths and complete them with a good amount of accuracy, instantly, and to receive the same SP reward.

I was a huge crafter in FFXI, and in FFXIV I have dozens of stacks of copper/brass/silver/tin/iron nuggets & ingots sitting around and all of my crafts are 12+, but I cannot spend an 2 hours repeating the same synth over and over to gain a single level. The time required and/or the exp curve is too high.

Edited, Oct 21st 2010 5:40pm by LordMethos
#18 Oct 21 2010 at 3:42 PM Rating: Decent
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I'm one of those who likes punishment like this, ala, leveling jobs... it becomes monotonous however, I reach a transcendent state of pure euphoria when I reach goals like 20 for crafting jobs, and it gives me the power to continue on...

However, one thing makes me upset...when I craft like 10 of the same thing basically spamming 20% increases and all of a sudden I'm blowing up white orbs with no warning whatsoever. Eh.. I'm indifferent towards the system though, they could have made crafting a mini-game whereby you used a Wii remote to dance to "Staying Alive" and I would've obliged for the sake of getting the job done...
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#19 Oct 21 2010 at 3:44 PM Rating: Default
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Pikko wrote:
The only time I spam Standard is when I'm scared I'll break something.

Other than that, I'll take this over XI's crafting. I mean, it's harder not being able to just pop the ingredients in and walk away, but that was pretty dang boring. I think a better word for this system is "tedious". It's a lot of work. =\


There is a guy in my LS that only spams standard , he doesnt even have special skills on his bar. He also never repairs his gear(he says he cant tell a difference)he is 20+ in ATLEAST 4 crafts. Dudes name is Lugh Mabon hes on Lindblum if anyone wants to ask him if what I say is true. Anyways yes this system is very tedious and boring.
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#20 Oct 21 2010 at 3:51 PM Rating: Good
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movie+standard spam = win!
#21 Oct 21 2010 at 3:59 PM Rating: Excellent
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Altherix wrote:
For those in this thread going, "Hitting standard over and over"

You have read up on how the crafting system works right?

Because currently I'm implementing standard, bold, rapid, Preserve, Fulfillment and have completed leves and synths far above what I should be doing because of it. Need to experiment with Epiphany and Masterpiece, yes I'm a Alchemist, Leatherworker, Goldsmith and Weaver 10+.
If you have FRAPS, I would like to see what you're doing, and what gear you've got. Because I still occasionally blow a rank 10 synth at rank 15. I don't know anyone who can do synths their own rank or higher with a decent rate of success.
#22 Oct 21 2010 at 4:24 PM Rating: Decent
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I distinctly remember many folks during beta exclaiming, "YAY, interactive crafting, wahoo...what fun!".

I replied that it will be fun the first 10 times, but get extremely lame after the first 500 times. Turns out I was right.
#23 Oct 21 2010 at 4:44 PM Rating: Decent
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crushgroove wrote:
movie+standard spam = win!


yeah this is basically my method. I find crafting pretty boring to level up, so if I want to actually sit down and gain a level this is what I do.

Edited, Oct 21st 2010 3:44pm by Olorinus
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#24 Oct 21 2010 at 5:12 PM Rating: Decent
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theweenie --> You'll find that certain professions have it easier when it comes to crafting due to the requirements of the crafting. I've levelled a fair amount in each type and noticed that Goldsmithing in particular has the least requirements. You can often make items 5 ranks higher due to the fact that jewellery like rings don't require training or a facility. If your recipe does not have either of these requirements it makes it FAR easier to succeed.

I was able to succeed on Silver Chokers at rank 15 (listed as 23 on this site), and Silver Circlets at 21 (this one is listed as a 28 on this site) because these synths don't require training or facilities to complete.

I was using a bronze ornamental hammer (rank 12 tool), cotton doublet vest (+7 craftsmanship) and cotton tights (+4 craftsmanship). Considering my gear isn't uber by any standard but just up to date, that says a lot about the odds of crafting when there are no facilities/guild mark skills involved. I also use Preserve, Maker's Muse, Tender Touch.
#25 Oct 21 2010 at 6:17 PM Rating: Good
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It's boring if you're thinking "oh, I just want an item".

It's nice if you're thinking "okay, let's go for HQ!"

There are plenty of times when I'll go for higher quality even when I don't really think I've got a good chance at it, and it's cost me one or two synths that I might have made properly with standard-spam, but it's also gotten me +1 items when I didn't expect it. It's pretty cool when you're putting together armor or a tool for someone and it pops out +1. I get repeat business that way!

And last night, I found some cheap carp and decided to skill cooking a little (the only craft I didn't have to 10, heh.) Hammered an ingot into a plate, tossed another ingot into the pile, simmered a little, bold bold bold bold holy crap bold bold bold... bronze skillet +2. How sweet it is.

It helps that I'm not focused on driving one craft really high, just doing crafting of opportunity. And maybe I won't hit 50 tomorrow. But hey, when you come online and people are genuinely happy to see your crafting ****, isn't that worth it?
#26 Oct 21 2010 at 10:50 PM Rating: Excellent
I'm loving the crafting system so far. I really like it that I know I'll get skill points on a successful synth, which moves me closer to my goal of advancing a rank. In FFXI, I never liked the arbitrary randomness by which you did or didn't receive skill points upon successful synths.

I also like that you can't just walk away from synths... FFXI was way too brainless. This new crafting system has provided some exciting moments for me, too... I've barely eeked out a couple of synths with just 1 durability left.

My secret to crafting in this game (and with playing the game in general) is to quit (or log out) if I start getting bored. I'll play for an hour here, three hours there... and whenever I log in, the game feels fresh and fun.

I would have loved to have played FFXI that way, but that game in its early days was so party-centric that you simply couldn't log out after spending so much time to finally get a pt invite, even if you were already bored out of your mind. In FFXIV, all of my playtime can be productive, and then I can log out whenever I choose.
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#27 Oct 22 2010 at 1:12 AM Rating: Good
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The system itself doesn't tire me. The mini game are repetitive but not to the point where it bothers me, depending on the craft. For some reason, I could hack at trees for 3 hours straight and not be bored. Fishing however, drives me bananas. I don't know why, the mini games really aren't that different but there it is. Carpenter used to be enjoyable, I could do even processing synths without being bored. Something changed recently or I just have really bad luck because synths that I could do easily a couple of levels ago, I blow through shards now just trying to get ONE successful synth. Alchemy doesn't irritate me too much, yet, but nothing I can make that I don't need to use myself sells very well. Funnily enough, Cook bores to me to tears but I make more money at it now than I do with my Carpentry. I don't know why Boiled Eggs are more boring to make than say a maple wand, I don't claim to be rational. Weaving irritates the heck out of me, I mainly do leves and I have trouble telling the white orb from the yellow on the weaving on that stupid little white embroidery hoop (I'm slightly color deficient).

For all that the above paragraph sounds like a rant, it's not. :P Despite the things that make me curse, I really like the variety of crafting classes and the complexity. I absolutely love that crafting is worth the effort, that pure "adventurers" want and need what crafter's make. As much as I love an MMO like Lotro, crafting doesn't do it for me there, there's far better items to be had from group instances. As long as FFXIV doesn't hit a point where nothing a goldsmith or carpenter etc can make compares to what people could get drops from an easy (relatively) dungeon, I'll be a happy camper.

I may never figure out why one DoH synth bored me while a similar one does not but even with the system needing work as it does, I still enjoy it.

Edited, Oct 22nd 2010 3:12am by LadyMarisa
#28 Oct 22 2010 at 1:17 AM Rating: Default
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LadyMarisa wrote:
I don't know why Boiled Eggs are more boring to make than say a maple wand, I don't claim to be rational.


I know! Why is maple syrup boring but a sleeping dagger is fun?
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#29 Oct 22 2010 at 1:23 AM Rating: Decent
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At first I hated it as well, but now I love it for one reason and one reason only. I have much more control then XI's fire and forget. In XIV I can try for that quality but if I get alot of fails initially I can go to rapid synthing and most often save the recipe.

What I do dislike tho, in XIV if you fail, everything gets lost in the process. I miss XI's slight forgiveness in only losing the crystal and SOME of the items.
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#30 Oct 22 2010 at 1:23 AM Rating: Default
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I am not a crafter but at least in 11 i stcuk with it enough to cap goldsmithing, 14 it annoys me , i thin mainly for the fact that you " have" to craft, i would rather not thank you square enix
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#31 Oct 22 2010 at 1:31 AM Rating: Decent
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I´m ambivalent about the crafting systems.
It's fun in some ways, annoying in others, and totally retarded in way too many.

If they'd get rid of ui lag, make the crafting require skill and attention instead of luck, and balanced the synths properly (and gave us an ingame recipy book, i hate having to use online databases for every little thing i want to do ingame), ad AH (Bazaars don't just cut it, too slow and unreliable at the best of times), and maybe stop the leves sending me to places where mobs one shot me when trying to reach the camp i need to take stuff to, then i'm golden (and maybe make the goldsmithing rank 22 hammer easier to make, ever seen one sold and it cost 70k Gil).
#32 Oct 22 2010 at 1:37 AM Rating: Default
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BriktheImmortal wrote:
I am not a crafter but at least in 11 i stuck with it enough to cap goldsmithing, 14 it annoys me , i thin mainly for the fact that you " have" to craft, i would rather not thank you square enix



I don't solely craft, I have THM to 16 and COM at 10 so when I say that I don't feel like you *have* to craft, at least I do have some perspective. Actually, I craft because I find it fun. I don't feel pressured into crafting, I actually find it easier to buy things I wear and use from other crafters with the money I get from levequests and selling mats I don't use. I think Square has made crafting (in general) necessary but if you don't want to craft, don't. Admittedly before the recent patch it was too hard to find things for sale and it's not perfect now but I've upgraded everything I need to post patch whereas I couldn't even find a single needed item for sale prior. It still does take checking a few vendors in the appropriate ward and I had to go to the proper ward in another city to find a good fishing rod. If you don't enjoy crafting though, keep at the levequests and mob grinding. As a crafter by choice I can promise you that most of us will happily barter and take payment in shards and crystals if you don't have the gil etc.

I'm not trying to come across preachy, I just honestly think that if you hate crafting, feel free to avoid it. Those of us who do enjoy crafting will still hook you up with things you need. =)
#33 Oct 22 2010 at 1:42 AM Rating: Default
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LadyMarisa wrote:
BriktheImmortal wrote:
I am not a crafter but at least in 11 i stuck with it enough to cap goldsmithing, 14 it annoys me , i thin mainly for the fact that you " have" to craft, i would rather not thank you square enix



I don't solely craft, I have THM to 16 and COM at 10 so when I say that I don't feel like you *have* to craft, at least I do have some perspective. Actually, I craft because I find it fun. I don't feel pressured into crafting, I actually find it easier to buy things I wear and use from other crafters with the money I get from levequests and selling mats I don't use. I think Square has made crafting (in general) necessary but if you don't want to craft, don't. Admittedly before the recent patch it was too hard to find things for sale and it's not perfect now but I've upgraded everything I need to post patch whereas I couldn't even find a single needed item for sale prior. It still does take checking a few vendors in the appropriate ward and I had to go to the proper ward in another city to find a good fishing rod. If you don't enjoy crafting though, keep at the levequests and mob grinding. As a crafter by choice I can promise you that most of us will happily barter and take payment in shards and crystals if you don't have the gil etc.

I'm not trying to come across preachy, I just honestly think that if you hate crafting, feel free to avoid it. Those of us who do enjoy crafting will still hook you up with things you need. =)



All I am saying is unless i want to burn anima or hours running then I "have " to craft. I know alot of people like it just giving my opinion and it does feel like you "have" to craft in a way, but I have done fine without it till my anima burned out
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#34 Oct 22 2010 at 1:46 AM Rating: Decent
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LadyMarisa wrote:
I don't feel like you *have* to craft

Ofcourse we don't.
I could instead make a half a hour long run to a city every hour or so to get my scepter repaired (i'm THM 20, CON 10, GLA 6, Shield 6, WVR 15 and GLD 15, BLC 6, CRP 6, ARM 8, MNR 14, BTN 11 and FHR 6), then make a half hour long run back to my farming spot.
Or i could stand in a camp and and keep going "/shout can someone repair my scepter?" and pray some goldsmith not only can, but will, do so, and i'd still probably have to carry mats for it with me.

Happily i kinda like crafting, atleast in theory, i'd just like it a lot more if i did not have to stop and repair my scepter every hour or so, or that the synth success as not totally random (i really should not have any difficulty, ever, with rank 10 synths as rank 15, let alone rank 5), or that i did not have to go to a online database for my recipies, or that crafting did not for some reason damage my jewelry, or that i did not spend more time waiting for ui windows to open than i do actually crafting.

Edited, Oct 22nd 2010 3:47am by J4n1
#35 Oct 22 2010 at 1:50 AM Rating: Good
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I love the crafting system but it can be a scary time warp.

The other day for example, I got to my house 6:12pm, found some Buffalo leather straps (Black) in the markets and got ready got synthesize some Spiked Bronze Labrys, I rapidly went to find some logs for the shafts, flowers for the oil, ores for the heads and nails, and fishes for the glue.

About 30 minutes after I got everything together and start synthesizing, I was shocked when I looked at the clock after 12 axes finished because it was already 11:30pm, yeah it's true I needed to fix my gear a couple of times in the middle and go to get some extra fire/earth/wind crystals to convert them into shards but still, 5 hours to craft 12 weapons! that's what I call time consuming.

Although I went to sleep quite satisfied with my retailer loaded in items to sell.

Ken

P.D. next morning she wasn't there since I forgot to renew the stand contract, ouch!
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#36 Oct 22 2010 at 1:54 AM Rating: Decent
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J4n1 wrote:
LadyMarisa wrote:
I don't feel like you *have* to craft

Ofcourse we don't.
I could instead make a half a hour long run to a city every hour or so to get my scepter repaired (i'm THM 20, CON 10, GLA 6, Shield 6, WVR 15 and GLD 15, BLC 6, CRP 6, ARM 8, MNR 14, BTN 11 and FHR 6), then make a half hour long run back to my farming spot.
Or i could stand in a camp and and keep going "/shout can someone repair my scepter?" and pray some goldsmith not only can, but will, do so, and i'd still probably have to carry mats for it with me.

Happily i kinda like crafting, atleast in theory, i'd just like it a lot more if i did not have to stop and repair my scepter every hour or so, or that the synth success as not totally random (i really should not have any difficulty, ever, with rank 10 synths as rank 15, let alone rank 5), or that i did not have to go to a online database for my recipies, or that crafting did not for some reason damage my jewelry, or that i did not spend more time waiting for ui windows to open than i do actually crafting.

Edited, Oct 22nd 2010 3:47am by J4n1


Not really posting to argue but just to have a counter point, I personally have been finding that too few people put things up for repair in their bazaar at all, let alone shout for them. Granted, my fiancee is the goldsmith so I couldn't even help you there, but for a while I was carrying around branches and fents and glue etc just so I'd have the ability to repair people's things in the field. Now, I haven't leveled any class to 20 yet because I dabble in a handful of them but I am getting close. I need my inv space so I stopped carrying a lot of the components for repairs because I wasn't seeing anyone seeking them. (I do stop and check vendors obsessively as I travel) You have no idea how excited I was to be passing through a camp and seeing someone needed a cowl repair. I stopped, used my fent, got some money and went merrily on my way. :P

I do understand that you're on the other side of the coin in what you are not seeing. I guess I just felt the need to let people know that there are crafter's checking you out when you're standing in the forest etc. Or maybe not, maybe I'm just the oddball. :/
#37 Oct 22 2010 at 1:59 AM Rating: Default
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LadyMarisa wrote:
J4n1 wrote:
LadyMarisa wrote:
I don't feel like you *have* to craft

Ofcourse we don't.
I could instead make a half a hour long run to a city every hour or so to get my scepter repaired (i'm THM 20, CON 10, GLA 6, Shield 6, WVR 15 and GLD 15, BLC 6, CRP 6, ARM 8, MNR 14, BTN 11 and FHR 6), then make a half hour long run back to my farming spot.
Or i could stand in a camp and and keep going "/shout can someone repair my scepter?" and pray some goldsmith not only can, but will, do so, and i'd still probably have to carry mats for it with me.

Happily i kinda like crafting, atleast in theory, i'd just like it a lot more if i did not have to stop and repair my scepter every hour or so, or that the synth success as not totally random (i really should not have any difficulty, ever, with rank 10 synths as rank 15, let alone rank 5), or that i did not have to go to a online database for my recipies, or that crafting did not for some reason damage my jewelry, or that i did not spend more time waiting for ui windows to open than i do actually crafting.

Edited, Oct 22nd 2010 3:47am by J4n1


Not really posting to argue but just to have a counter point, I personally have been finding that too few people put things up for repair in their bazaar at all, let alone shout for them. Granted, my fiancee is the goldsmith so I couldn't even help you there, but for a while I was carrying around branches and fents and glue etc just so I'd have the ability to repair people's things in the field. Now, I haven't leveled any class to 20 yet because I dabble in a handful of them but I am getting close. I need my inv space so I stopped carrying a lot of the components for repairs because I wasn't seeing anyone seeking them. (I do stop and check vendors obsessively as I travel) You have no idea how excited I was to be passing through a camp and seeing someone needed a cowl repair. I stopped, used my fent, got some money and went merrily on my way. :P

I do understand that you're on the other side of the coin in what you are not seeing. I guess I just felt the need to let people know that there are crafter's checking you out when you're standing in the forest etc. Or maybe not, maybe I'm just the oddball. :/



Lol My bone hora stayed damaged in my bazaar for a week till i upped the amount i would pay for a repair to 10k. So yes your an awesome oddball we could use a lot more off
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#38 Oct 22 2010 at 2:03 AM Rating: Decent
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LadyMarisa wrote:

Not really posting to argue but just to have a counter point, I personally have been finding that too few people put things up for repair in their bazaar at all, let alone shout for them. Granted, my fiancee is the goldsmith so I couldn't even help you there, but for a while I was carrying around branches and fents and glue etc just so I'd have the ability to repair people's things in the field. Now, I haven't leveled any class to 20 yet because I dabble in a handful of them but I am getting close. I need my inv space so I stopped carrying a lot of the components for repairs because I wasn't seeing anyone seeking them. (I do stop and check vendors obsessively as I travel) You have no idea how excited I was to be passing through a camp and seeing someone needed a cowl repair. I stopped, used my fent, got some money and went merrily on my way. :P

I do understand that you're on the other side of the coin in what you are not seeing. I guess I just felt the need to let people know that there are crafter's checking you out when you're standing in the forest etc. Or maybe not, maybe I'm just the oddball. :/


The thing is, to put stuff in my bazaar to have it repaired i either need to have 2 sets of gear, or stop playing while still online (so i can't turn of my computer and go do other stuff), or i have to run to my home city, and put the stuff into my retainers bazaar (wich is full of copper rings and earrings), and again i either need 2 sets of gear or stop playing.

And i´m not in any trouble (as said, i kinda like crafting, in theory, it's just implemented in such a horrible way), i repair my own stuff, and make my own gear for the most part (bought my shield and craft tools), and i'll be taking a break from THM (apart from leves for marks) to level my CON and crafting jobs (mainly WVR and GLD, maybe up BLC and CRP while at it so i can get the abilities and can make a better cane than the rank 1 one i use) so i can get some better skills and gear when i start ranking THM towards 25.
#39 Oct 22 2010 at 2:07 AM Rating: Decent
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sakrash wrote:
Was interesting at first, doing it 500 times is not. Maybe if there's a different minigame for each craft, but seriously? Staring at a glowing ball so you can saw wood? Doing the same thing for every single craft? Sounds lazy to me. (on SE's side)


Once they change the UI as astated in the Dev's posts on Oct 15th then making 500 in a row wont be such a torturous massacre of time.

But you will still need 9,999 crystals every 10 lv lol
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#40 Oct 22 2010 at 2:16 AM Rating: Decent
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11,576 posts
I only use Standard synthesis for skillup synths and "at-rank" local leves. Rapid Synthesis still fails way too much and can carry a ******* of a durability penalty when it does. I'll use it from time to time if it seems to be the only way to recover a failing synthesis, but generally speaking it's not a common option I use. I'll use Bold synthesis if I see a low rank leve with a higher tier reward (ie. occasionally I'll get offered a rank 1 or 5 leve that rewards 3 iron ingots. That saves me a few fire crystals so just to make it interesting I'll try to see how high I can get my final assessment score).

There's a ramp up in difficulty that seems to start at about rank 15 right now and continues beyond. Anything you're doing with Rapid or Bold synthesis for recipes around your rank below rank 15 is not something I would count on being able to get away with beyond rank 15 based on how crafting is currently tuned. Changes are supposed to be coming that might loosen things up a bit, but right now you can't afford to halve your maximum potential gain to progress by using Bold synthesis and all it takes is one Rapid Synthesis failure for 28 or so lost durability to teach you that it's not something you want to use on a regular basis, either.
#41 Oct 24 2010 at 3:05 PM Rating: Default
18 posts
The crafting system is awesome. Just the minigame is getting very, very tiring. The concept was good, the minigame was okay AT FIRST, but not anymore, not after countless times of repeating the same thing for every single craft. I admit it does sound better than the click a button watch the bar, but at this point I'd rather have that than stare at the glowy ball and hit standard synthesis again 5-8 times for 1 out of 7 low level item again.
#42 Oct 25 2010 at 12:08 AM Rating: Default
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i like it give the crafts substance. unlike other games just select a recipe in your book then hit a button and your done.
#43 Oct 25 2010 at 12:23 AM Rating: Good
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It's not bad. Obviously the UI for it needs work to cut out the redundancy, and the process is pretty simplistic once you get the gist of it. It's still a bit behind Vanguard's, which seems to be the closest logical comparison (and probably where SE got the whole idea from in the first place).

But it's really not a bad foundation to start from, and should be easy to expand. The tedium of it should be abated with further patches to crafting, and when the addition of content in other areas makes it so that we're not spending so much time grinding synths.

Edited, Oct 25th 2010 2:29am by Eske
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#44 Oct 25 2010 at 12:23 AM Rating: Decent
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696 posts
So to sum it up:

Before:
Some Players- I want interactive crafting hitting the button is stupid and boring. I wish it took more effort.
.


After:
Same players-I want less interactive crafting because sitting there playing the minigame is stupid and boring. I wish it took less effort.


What's an mmo to do?
#45 Oct 25 2010 at 12:25 AM Rating: Default
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608 posts
Quote:
So to sum it up:

Before:
Some Players- I want interactive crafting hitting the button is stupid and boring. I wish it took more effort.
.


After:
Same players-I want less interactive crafting because sitting there playing the minigame is stupid and boring. I wish it took less effort.


What's an mmo to do?


people will always do that.
#46 Oct 25 2010 at 1:14 AM Rating: Decent
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451 posts


I agree with what Eske said. The actuall system is cool but it needs some streamlining. Theres way too many extra menus and prompts that make it irritating. The act of the craft is a fine system in my opinion, but to get to the craft is the annoying part. Just basically leads back to the UI really. The main thing in a UI design weather it's a video game, an PC operating system, or an mp3 player, cell phone, whatever. The fewer steps from point A to Point B the better.

The stuff during the craft doesn't count because thats the mechanic of the craft. There is just too many steps before you actually have the option to hit "Standard" "Rapid" or "Bold".

Plus a sluggish UI magnifies it, if it were more snappy it probably wouldnt bother alot of the ppl that don't like it atm.

Edited, Oct 25th 2010 3:14am by KristoFurwalken
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