Just want to throw out a different way to having items repaired.
*paying huge prices for a vendor to repair your items to 75% seems outrageous.
*trying to find someone with the correct mats to repair your gear to 100% is frustrating.
*leveling Armorer, and to some extent blacksmithing and goldsmithing to repair your own gear is boring to those uninterested in crafting.
If SE does nothing about how quickly gear deteriorates, I propose (as other have) that they put repair NPC's in camps near leveling spots, and drastically reduce the amount of gil needed to repair items. Also, they should repair to 100%.
To make people still interested in leveling Armorer, they could have items still be able to be repaired by other players the way it works now, except that this action provides a bonus to the item being repaired. You could even expand this by using different mats to implement different bonuses.
NPC repairs GLD lv.9 dagger from 10% to 100% durability for 500gil (as opposed to 6,200 or w/e it is).
Other player could repair same dagger from 10% to 100%, but this also adds a +2 additional damage to the dagger. Depending on the item buff, players could charge more for the repair. The buff would last until the item is repaired again, and replaced by a new buff (or no buff is repaired at an NPC).
This way we would not hinder people with the strict durability items currently suffer, while still making Armorer a useful profession.
TL;DR - repairing items needs to be adjusted.
Edited, Oct 21st 2010 3:54pm by MinosGraedus