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SP gain system in SP parties is ruining team-work?Follow

#52 Oct 23 2010 at 4:15 PM Rating: Decent
13 posts
There is no I in TEAM!

I can't stand the fact that playing a healer role I don't get as much SP as everyone else by just curing and buffing. I have to throw in some darts and nukes, WTF?!

I'm getting 100SP spamming cures on someone that's mashing the #1 key on his keyboard getting 400-500SP, it just makes no sense. By the time I get a couple cures off, then tab around to find the stupid target to nuke it, it's dead! (0_o)

I miss the chaining system in FFXI for the fact that everyone get's rewarded for playing their role in the party, better PT = better EXP, but in this system it's just a freakin party where it's a FREE FOR ALL!

#53 Oct 23 2010 at 4:57 PM Rating: Decent
53 posts
What do you expect? there is a reason why the game got 3/10-4/10/etc scores
The game is an abomination.
#54 Oct 23 2010 at 8:00 PM Rating: Default
116 posts
Silverwyrm wrote:
might sound silly daviana, but dont buff him, just let him get beat up so you can cure between darts you will get much more sp. Only buff if its literally needed

listen to yourself, u should have to avoid buffing now? lol /boggle

he's corect though - thats the fix lol
#55 Oct 23 2010 at 8:10 PM Rating: Default
116 posts
more i think about it. im about to reset all my skill point and remove them from the stat that increases my dmg. less dmg = more hits = more sp per mob hellooooo if th ecurve wasnt so off this wouldnt matter it would be based on dmg but it isnt. I can choose to 1 shot a mob by buffing my attack but then 3/4 mobs i dont get any sp. if i dont buff at all and it takes me 6 or 8 hits i get 50-100. soloing is done less that changes /bogggle.
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