After a conversation with someone tonight about MMOs, it was brought to my attention that "WoW is easy" and "FFXIV is hard". Before I go any further, let me state that I agree with that statement, but I immediately asked: "Define Hard"? The response given to me was "Well it takes lots of time and patience to get to the cap and you'll need friends to help along the way, FFXI was the same way, the end-game consisted of hours and hours of play sessions to get notorious monsters that would only appear every week or two".
It then immediately hit me. I consider WoW to be easy due to the fact that the gameplay is EASY. There really is no strategy involved, as long as you have gear you can go through pretty much anything in the game with little issues at all as long as your team has some degree of minor intelligence. Let's be honest, the game is easy. On the other hand I do consider FFXIV to be much more difficult due to actually having to think on what to use next due to the limited stamina in order to execute the move, the mob's aoe ability, keeping aggro (which is more difficult than wow imo), basically you gotta make the right choices, watch the aoe, and be careful and strategical when fighting.
Now, as you noticed above, the person I was conversing with stated it was harder because "..lots of time and patience". Having not played through FFXI to "end game" this frustrated the **** out of me due to the fact that I work full time, have a family, go to school, and run a business during off hours. My average playtime is 2-3 hours per day. So the frustration is why is "more time investment" the definition of "difficult"? Why is casual player defined as one that needs an easy game?
Why then, mmo players and developers, can casual and difficult not work together? Why do the "more difficult" games focus on the unemployed & student base of players?
WHY CAN'T WE HAVE A DIFFICULT GAME THAT DOES NOT REQUIRE ALL OTHER RESPONSIBILITIES TO DISSOLVE?
I'm just curious as to how many out there define difficult as something that requires massive amounts of time investments instead of the gameplay itself? If this where anything else it would be laughable. Is walking 5 miles difficult? No, not at all, it's simply a much larger time investment than driving. Anyone else out there agree? Anyone else out there hate that fact that the working family oriented individual cannot enjoy MMOs in this day and age?