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More Dev Questions! (10/22)Follow

#1 Oct 22 2010 at 7:29 AM Rating: Good
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=e4fcac48d0f8438c429f49b7a9b1ec6c2f1e02cb

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Party-Based Combat
Q. What is all this hubbub about a so-called “party bonus”?
A. The party bonus is a feature that increases the amount of skill points awarded to players from combat while in a party. This feature will be in effect so long as the difference in class ranks between all party members is between the range of ±5. In addition, the bonus will be greater the more party members there are.

Q. Why did the version update that went live on October 15, 2010 alter the party bonus to be based upon class rank rather than the number of party members?
A. Under the previous settings, since party bonuses were calculated solely on the number of party members, even players who were too low-level to effectively participate in combat were being awarded extra skill points simply by being present in the party. The alterations to the system were made to prevent exploitation of this in the form of “power leveling.”

Q. If I am in a party with someone beyond the ±5 class rank range, will I be getting less skill points than I would be if I were playing solo?
A. No. Rather, the amount of skill points awarded in these two instances would be the same, regardless of whether the player is solo or in a party. If a party bonus is not in effect, the amount of skill points capable of being obtained will be the same.

Q. Is it possible the class rank range for party bonuses will be adjusted in the future?
A. We initially set the difference to 5 to combat the issue mentioned above. We will continue to monitor community feedback and look at how parties are formed - depending on these results we may tweak these values in the future.



Guildleves
Q. What can you tell me about exchanging regional leves?
A. The exchange of regional leves may be carried out under any of the following circumstances:
The maximum of eight plates has been reached for the regional leve in your possession
You wish to abandon the duty of the regional leve in your possession
Supplementation of a completion bonus to the regional leve you wish to undertake

When exchanging regional leves, you may select up to four to exchange for the one you wish to receive. Should a regional leve in your possession be displayed in a white font, regardless of whether its status is completed, failed, or not yet undertaken, it may be selected for exchange. In the event that you select a leve already in your possession, your current leve will automatically be exchanged for the newer of the two.Q. What should I do if I want to place a completion bonus on a regional leve?
A. When exchanging regional leves, a completion bonus will be attached should the number of ☆ marks be more than one. The bonus will be greater the larger the number of ☆ marks, up to a maximum of eight.

A regional leve with no completion bonus applied.


A regional leve with a completion bonus applied.

* When a completion bonus is applied, the reward in the leve completion window will be displayed in an orange font.

Q. How do I increase the number of ☆ marks?
A. Either of the following two methods may be used to increase the number of ☆ marks.
Exchange for a regional leve with a different issuing authority (☆ +1)
Exchange for a regional leve with a different motif (☆ +1)

Increasing the number of ☆ marks related to a leve’s reward in no way influences its degree of difficulty, nor impacts it in any other adverse way.
Q. What type of specific effects does increasing a regional leve’s degree of difficulty have?
A. Increasing the degree of difficulty will result in more powerful enemies, larger amounts of experience and skill points, and greater rewards. At present, the degree of difficulty may not be changed once a regional leve is underway, but the version update scheduled for late November will introduce a feature which allows players the option do so.

* Lowering the degree of difficulty will also cause the reward to be scaled down accordingly.

Q. I saw a treasure chest while I was out doing a regional levequest! Is there always a treasure chest somewhere on a levequest!?
A. While on a regional levequest, treasure chests may appear based on the levequest location, but there is no guarantee. The chances of a treasure chest appearing, however, may be increased through leve linking.* Upon opening these chests,** players will be rewarded with gil and, in rare instances, items. Should a chest be opened by a player in a party, gil will be automatically split and distributed to party members on the levequest, while items will be placed in a random member’s loot list.

* A leve link is created when a party member initiates a regional leve of which other party members are also in possession. Party members not in possession of the guildleve will not be part of the link, but instead will be leve sharing.
** Select the Examine command which appears in the Interactions menu when in proximity to a chest to open it.

Q. Why are there no rank 20 regional leves for miners outside of Limsa Lominsa?
A. Beyond rank 20, regional leves for Disciple of the Land classes are issued only from certain authorities. Below is a table displaying which nations issue leves for which classes.

Class Issuing Authority
Rank 20 Rank 30 Rank 40
Miner Limsa Lominsa Ul’dah Gridania
Botanist Ul’dah Gridania Limsa Lominsa
Fisher Gridania Limsa Lominsa Ul’dah
* After the November version update, all nations will issue regional leves for all classes, regardless of rank.



Quests
Q. Why can I no longer undertake the rank 20 armorer quest after accepting the rank 20 blacksmith quest?
A. The blacksmith and armorer class quests have been grouped together. Though players are free to choose either of the classes they wish, they will only be able to complete the quest for one of the two. For example, if a player has undertaken the rank 20 blacksmith quest, the rank 20 armorer quest will become unavailable. The player will, however, again become free to choose either blacksmith or armorer for the rank 30 quest. Quest content and rewards will be adjusted to fit the class chosen for the each quest.

* Quest progress for both classes can be viewed by opening main menu >> Journal >> Blacksmith & Armorer Quests.
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#2 Oct 22 2010 at 8:50 AM Rating: Decent
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The most interesting thing here is they seem to be implying the Big Update will be late November.

Can't come soon enough. Once again, I think that extending the free trial period past that update would be the best idea.

Edited, Oct 22nd 2010 10:51am by RufuSwho
#3 Oct 22 2010 at 8:57 AM Rating: Good
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Is it just me or was their explanation of leve exchanging useless? I feel we all know how to exchange leves, but what exactly is the point. Right now it seems that exchanging gives you ~10% more gil, but why implement a seemingly complex mechanic just to up the gil rewards? Has anyone gotten a better item reward from exchanging leves?

Also, who asks these "questions"? Are they just planted questions or are fan-sites being polled?
#4 Oct 22 2010 at 9:32 AM Rating: Decent
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Thats really stupid that you cant get the 2k guildmarks for both armorer and blacksmith from the R20 quest.

I'm also bummed that they completely ignored Local Levequests. The guild mark rewards for local levequests is really messed up. Which is probably why they didnt want to address it . . .
#5 Oct 22 2010 at 9:40 AM Rating: Decent
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Hydragyrum wrote:

Also, who asks these "questions"? Are they just planted questions or are fan-sites being polled?

Personally i suspect they pull them out of their ****.
#6 Oct 22 2010 at 10:35 AM Rating: Good
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Or they summarize frequently asked questions they receive... or places where they felt they don't explain it very well in the game/manual/site....
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#7 Oct 22 2010 at 1:13 PM Rating: Good
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Quote:
A. When exchanging regional leves, a completion bonus will be attached should the number of ☆ marks be more than one. The bonus will be greater the larger the number of ☆ marks, up to a maximum of eight.

A regional leve with no completion bonus applied.

A regional leve with a completion bonus applied.

* When a completion bonus is applied, the reward in the leve completion window will be displayed in an orange font.

Q. How do I increase the number of ☆ marks?
A. Either of the following two methods may be used to increase the number of ☆ marks.
Exchange for a regional leve with a different issuing authority (☆ +1)
Exchange for a regional leve with a different motif (☆ +1)

Increasing the number of ☆ marks related to a leve’s reward in no way influences its degree of difficulty, nor impacts it in any other adverse way.


Talk about non-intuitive. I was wondering what the stars meant on the Guildleve exchange screen, I guess now I know. I agree with Hydragyrum though, this is kind of a pointless mechanic for them to have put in.

Quote:
Q. I saw a treasure chest while I was out doing a regional levequest! Is there always a treasure chest somewhere on a levequest!?
A. While on a regional levequest, treasure chests may appear based on the levequest location, but there is no guarantee. The chances of a treasure chest appearing, however, may be increased through leve linking.* Upon opening these chests,** players will be rewarded with gil and, in rare instances, items. Should a chest be opened by a player in a party, gil will be automatically split and distributed to party members on the levequest, while items will be placed in a random member’s loot list.


I really wish treasure chests came up on your map as a flashing green dot. I always wonder if I'm missing one - I have almost walked by them on multiple occasions before going whoa, almost didn't see this.

Quote:
Q. Why are there no rank 20 regional leves for miners outside of Limsa Lominsa?
A. Beyond rank 20, regional leves for Disciple of the Land classes are issued only from certain authorities. Below is a table displaying which nations issue leves for which classes.

Class Issuing Authority
Rank 20 Rank 30 Rank 40
Miner Limsa Lominsa Ul’dah Gridania
Botanist Ul’dah Gridania Limsa Lominsa
Fisher Gridania Limsa Lominsa Ul’dah
* After the November version update, all nations will issue regional leves for all classes, regardless of rank.


Ah, well that explains it. I was scratching my head over this one, too. Glad they're changing it.

Quote:
Q. Why can I no longer undertake the rank 20 armorer quest after accepting the rank 20 blacksmith quest?
A. The blacksmith and armorer class quests have been grouped together. Though players are free to choose either of the classes they wish, they will only be able to complete the quest for one of the two. For example, if a player has undertaken the rank 20 blacksmith quest, the rank 20 armorer quest will become unavailable. The player will, however, again become free to choose either blacksmith or armorer for the rank 30 quest. Quest content and rewards will be adjusted to fit the class chosen for the each quest.

* Quest progress for both classes can be viewed by opening main menu >> Journal >> Blacksmith & Armorer Quests.


Why single out Blacksmiths and Armorers this way? It makes no sense. I suspect they will eventually change this, too.
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#8 Oct 22 2010 at 2:02 PM Rating: Good
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Quote:
Hydragyrum wrote:

Also, who asks these "questions"? Are they just planted questions or are fan-sites being polled?

Personally i suspect they pull them out of their ****.



I have to agree - most of this is useless PR - they only list questions they have some sort of "satisfactory" answer for.

I'm sure at *some* point, someone must have asked they "Hey, why can't I sort my inventory?" .... This and other seemingly simple and straightforward questions never come up in these bogus Dev QA sessions.
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#9 Oct 22 2010 at 2:30 PM Rating: Good
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This actually makes more sense. SE's trying to incentivize two things...

- Varying your leves. Do leves in Limsa Lominsa one day, Ul'Dah the next, Gridania the one after that, or just alternate. Sure, there's disadvantages (travel time or anima, retainer in a ward can't travel around); it's not unreasonable for SE to put a financial incentive for city-touring in, and this isn't a bad place to do it.

- Varying your leve types. Again, it's a bonus for doing different things on different days, rather than grind grind grinding up to max in one job.

- Short time available. "Oh, well, I only have an hour, I can't get all my leves done, why even log in? I'll just do it next reset period." With this system, even if you only have 20 minutes, you can log in, grab a leve, trade four other leves for it, go punch a few marmots, and walk off with a considerable reward. Not so much of an effect if you're doing all eight every cycle religiously, sure.

The theme seems to be variety. You get rewarded significantly more for doing a bunch of different things than you do for locking in on one activity and doing it to the exclusion of all else. It just ain't a specialist's game.

I'd been wondering about the 20 mining leves myself. Good to know.
#10 Oct 22 2010 at 3:52 PM Rating: Excellent
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Those of you complaining about how worthless these articles are probably didn't come from the 8 years of developer team silence of XI. I'll take some answers over no answers any day.
#11 Oct 22 2010 at 4:16 PM Rating: Decent
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I just think it's stupid how this happens:

Rank 21 Archer
Rank 17 Archer
Rank 17 Thaumaturge << Me
Rank 16 Thaumaturge
Rank 15 Conjurer
Rank 15 Conjurer

Ok, so... I'm only 4 ranks below the highest level person. Two people were 6 ranks below the highest level person.
We did a R20 Leve with Imps. I got a total of 115 THM Skill Points, and we killed all of the mobs in the leve.

The Two Archers got around 600 a piece. and the Conjurers got like 60.

Alright, so I have to assume that the damage output awards more points, because DoT's do nothing, and the dot ticks do nothing for giving SP as a THM. For a class that has around 3-5 offensive direct damage abilities before R24 (where we just get upgrades of existing skills thereafter)... It's just not fair. I can get off one spell, by the time an archer does an ability that can do up to 5 hits and 100 damage per hit, per mob in front of them... Mine will do 100, theirs does 500.

Please developers, allow casting poison, slow, gravity, punishing barb counterattacks, Bio ticks, Dia ticks, Stygian spikes ... do _SOMETHING_

Even if the DoT's are like 50% of what a direct damage spell gives, it's better than ZERO. They do nothing. I have yet to see the cast of Bio/Dia/Poison/Gravity/Slow do anything but yank aggro off a tank in a heart beat :/

Edit: Sorry, I have to add this. The only way I have been able to level as fast as the other guild members, is when I am healing in my THM class... Honestly. I will get XP and more SP from heals than I do with damage attacks and dots. Not to mention I die in almost 1 hit when I debuff or buff :O *cough* This is my frustration with the THM class, although, when I do get up there, i'm pretty sure that it'll be awesome... But I know that it's still going to be an aggro ripping ***** of a class...

Edited, Oct 22nd 2010 6:19pm by Kardall
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#12 Oct 22 2010 at 4:34 PM Rating: Good
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Pikko wrote:
Those of you complaining about how worthless these articles are probably didn't come from the 8 years of developer team silence of XI. I'll take some answers over no answers any day.


Agreed.
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#13 Oct 22 2010 at 4:45 PM Rating: Decent
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Shassa wrote:
[quote]I really wish treasure chests came up on your map as a flashing green dot. I always wonder if I'm missing one - I have almost walked by them on multiple occasions before going whoa, almost didn't see this.


Wouldn't that defeat the purpose?
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#14 Oct 22 2010 at 5:17 PM Rating: Excellent
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PerrinofSylph wrote:
Shassa wrote:
[quote]I really wish treasure chests came up on your map as a flashing green dot. I always wonder if I'm missing one - I have almost walked by them on multiple occasions before going whoa, almost didn't see this.


Wouldn't that defeat the purpose?


Not at all. The purpose of the leve is to complete your mission, not to crisscross the landscape searching for a tiny something that may not be there in the first place.
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#15 Oct 22 2010 at 6:59 PM Rating: Decent
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Shassa wrote:
Not at all. The purpose of the leve is to complete your mission, not to crisscross the landscape searching for a tiny something that may not be there in the first place.


I guess I play differently than you (no offense I hope, it's not meant)... IF I run across a chest, cool. I've recieved 3 items so far 1 of which was usedful, the other 2 sold nicely as they were abnormal color gear. Most of the time though I just get a bit of gil. Just a bit of gil to me is not worth running around like a maniac... FWIW in XI I quite often Chest hunted on THF when I was bored LFP... I really enjoyed that. Having a dedicated chest for my leve does nothing for me, so maybe that' why I don't feel the need to hunt them down.

I'm just glad they clarified, even if most of us knew already they were in leve only, random location, and from the wording not 100%.
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#16 Oct 24 2010 at 10:19 PM Rating: Good
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PerrinofSylph wrote:
I guess I play differently than you (no offense I hope, it's not meant)... IF I run across a chest, cool. I've recieved 3 items so far 1 of which was usedful, the other 2 sold nicely as they were abnormal color gear. Most of the time though I just get a bit of gil. Just a bit of gil to me is not worth running around like a maniac... FWIW in XI I quite often Chest hunted on THF when I was bored LFP... I really enjoyed that. Having a dedicated chest for my leve does nothing for me, so maybe that' why I don't feel the need to hunt them down.


Oh, no offense taken at all. Not to mention Sylph + WoT name = win.

Anyway, the rewards aren't that much at the moment - but what happens when some really good leve chest item rewards become implemented/known?

1) Lots of frustrated chest hunters looking everywhere for a tedious half hour rather than doing the leve itself.
2) Group drama over people wanting to search for chests (or delay the leve's completion) rather than helping to finish it.

It will happen, count on it.

Maybe they should give Pugilists a passive ability to sniff out the chests, then. It would work exactly the same way as gatherers sense nodes. It sure would fit the theme of the quest line they go through.
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