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Anyone else tired of leves?Follow

#1 Oct 22 2010 at 8:42 AM Rating: Excellent
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Maybe it's that I just burned myself out, but after faithfully completing leves each reset for the past month I've just stopped caring about them.

I've found the traditional approach to be far more efficient for my character. Go out on my DoW of choice with Botanist tools, farm till my inventory is full, craft away those mats, rinse repeat. This is one thing that makes me really enjoy XIV over XI. I can farm and gain significant exp at the same time by planning ahead and targeting the proper mobs. At this point, I plan to keep leves in my jornal incase I'm close to a level and run out of mats. Otherwise, I just don't see the point in spending more time running to four different camps to turn in leves then I do actually completing said leves.

Now that a month has passed since CE release, what's your approach to leves?
#2 Oct 22 2010 at 8:46 AM Rating: Excellent
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leves feel like dailies from other games....log in, do them, log out...rinse and repeat.

They have taken the most mundane thing about WoW end game and made them daily throughout the entire leveling process.
#3 Oct 22 2010 at 8:50 AM Rating: Good
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I'm largely in the same boat on leves. I've done them every time they've been up but the rewards (SP/XP/gil) have gotten a bit lackluster. I did some level 30s for the first time yesterday and while the SP gains were better than level 20s they were nothing compared to an hour of my grinding duo (PUG + THM). I've noticed the same with crafting: the leves are a good way to get a few gil and SP but the real progress after rank 20 comes much easier and faster from good old fashioned grind.

My 2 cents is that the leves are meant to be the typical progression path through the game but for anyone with the will and the focus the ability to grind will let them excel.
#4 Oct 22 2010 at 8:52 AM Rating: Excellent
Sephrick wrote:
Maybe it's that I just burned myself out, but after faithfully completing leves each reset for the past month I've just stopped caring about them.

I've found the traditional approach to be far more efficient for my character. Go out on my DoW of choice with Botanist tools, farm till my inventory is full, craft away those mats, rinse repeat. This is one thing that makes me really enjoy XIV over XI. I can farm and gain significant exp at the same time by planning ahead and targeting the proper mobs. At this point, I plan to keep leves in my jornal incase I'm close to a level and run out of mats. Otherwise, I just don't see the point in spending more time running to four different camps to turn in leves then I do actually completing said leves.

Now that a month has passed since CE release, what's your approach to leves?


I went the entire first month doing what you do now. I just started doing leves last week so they are kinda new for me but I would like more of them. I get the same 4 tired rank 1 Armorer leves every reset, which does me no good.
#5 Oct 22 2010 at 8:53 AM Rating: Excellent
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I'm not tired of leves themselves. I AM tired of the lack of variety though. At least with the Fieldcraft leves, I have the same three quests pop up day after day after week after week. At least doing Battlecraft ones there's a little randomness as to which ones will show up after a reset though by now I've seen Hidden behind a Hide more times than I care to admit. With Fieldcraft, I've done what the OP has said, I tend to do leves only when I'm close to leveling or need some extra money. I just get tired of seeing Walnut Waterwheels and Fishing Emerald Moss every single day. (I do know there are diff leves in other cities but even they repeat after a while too, this is just one example)

Edited, Oct 22nd 2010 10:53am by LadyMarisa
#6 Oct 22 2010 at 8:54 AM Rating: Decent
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Yes.
Another miscalculation by SE.
A daily piece of tart starts to become a daily piece of nuisance after day 35.
#7 Oct 22 2010 at 9:02 AM Rating: Good
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I've quit doing crafting leves mostly because I have an over-abundance of materials and need to clear out my inventory! But I would also rather walk away with some valuable crafted items after my grinding session rather than a few thousand gil and yet more copper ingots. Maybe if the leve rewards were better or unique they'd be interesting, but right now I'm over the "free skill points" mentality and would rather make something real.

Battlecraft leves though I still enjoy. I like challenging myself by soloing at rank party-legion difficulty leves.
#8 Oct 22 2010 at 9:06 AM Rating: Good
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Yes. And the crafting leves that have me run to some way off camp with birds that one shot me are taking up space in lue of newer ones.
#9 Oct 22 2010 at 10:13 AM Rating: Decent
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I have an easy fix: don't do the leve's. Easy as that. Try mixing it up. Put together an exp party once a week, you pretty much just need a healer and you're good to go. Doing the same thing day after day is of course going to get stale, take the initiative and mix it up.
#10 Oct 22 2010 at 10:24 AM Rating: Good
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I'm sort of doing the same thing. I use leves for quick cash now, if I'm in the mood for a particular new piece of equipment, or a mat I can't make for myself. Other than that I do a lot of alternating between farming/mining, to gather materials for crafting.

It's kind of a dull process, but it can be decent fun if I limit myself to playing for a couple hours every other day or so.
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#11 Oct 22 2010 at 10:28 AM Rating: Good
Ya, Leves are insanely boring after the first couple runs through them, but with the UI right now, everything seems like a chore. I basically log on 10-20 mins to craft, trade it to my retainer, sell it. Then I proceed to log on one week later to see if it's sold. It feels forced just to log onto this game right now, hopefully that november/december update fixes everything they've promised.
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#12 Oct 22 2010 at 10:39 AM Rating: Good
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Are you finding an alternate way of making money then? Selling your crafts perhaps?

~20k in an about an hour or so every other day is still decent for me. It's true I don't bother to cram in all 8 anymore. Just the convenient ones.
#13 Oct 22 2010 at 10:43 AM Rating: Good
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I love the leves, getting to level crafting without having to risk my own materials. I still throw in some old-fashioned crafting leveling, but the leves help out a lot.
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#14 Oct 22 2010 at 11:17 AM Rating: Decent
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I'm sticking with the leves for faction points and guild marks. I view the faction leves as mini bcms and who doesnt want more abilities from guild marks?
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#15 Oct 22 2010 at 8:22 PM Rating: Decent
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I feel tethered to them. They gil and SP is too good for me to pass them up, so I always run through 16 leves before much of anything else. Problem is, yes, they quickly become a bore.. Am I really going to be doing this every 36 hours for the rest of the time I play?

I wish they would at least stack to some degree, so I wouldn't feel I have to log in every 36 hours to do them. I don't think that's very casual, as they had advertised.

Edited, Oct 22nd 2010 10:23pm by Coyohma
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#16 Oct 22 2010 at 8:32 PM Rating: Decent
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Coyohma wrote:
I feel tethered to them. They gil and SP is too good for me to pass them up, so I always run through 16 leves before much of anything else. Problem is, yes, they quickly become a bore.. Am I really going to be doing this every 36 hours for the rest of the time I play?

I wish they would at least stack to some degree, so I wouldn't feel I have to log in every 36 hours to do them. I don't think that's very casual, as they had advertised.

Edited, Oct 22nd 2010 10:23pm by Coyohma


The truth of this statement is that you don't actually HAVE to do anything, you can actually log in to this game, sit around and do nothing and nobody forced you do to anything, you can make the game as hardcore or as casual as you want.
#17 Oct 22 2010 at 9:15 PM Rating: Decent
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Dartagon wrote:
The truth of this statement is that you don't actually HAVE to do anything, you can actually log in to this game, sit around and do nothing and nobody forced you do to anything, you can make the game as hardcore or as casual as you want.

If Assault tags in XI didn't stack for example, you could say the same thing.. But it wouldn't be ideal, would it?

Fact is if I don't do a set of leves, I'm missing out on like 100-150k and a very efficient amount of SP, compared to grinding outside of leves. If you care about SP and gil, I think it's fair to say that you feel a need to do leves every 36 hours.

Edited, Oct 22nd 2010 11:21pm by Coyohma
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#18 Oct 22 2010 at 9:17 PM Rating: Default
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Coyohma wrote:
Dartagon wrote:
The truth of this statement is that you don't actually HAVE to do anything, you can actually log in to this game, sit around and do nothing and nobody forced you do to anything, you can make the game as hardcore or as casual as you want.

If Assault tags in XI didn't stack for example, you could say the same thing.. But it wouldn't be ideal, would it?

Fact is if I don't do a set of leves, I'm missing out on like 100-150k and a very efficient amount of SP, compared to grinding outside of leves. If you care about SP and gil, I think it's fair to say that you feel a need to do leves every 36 hours.

Edited, Oct 22nd 2010 11:16pm by Coyohma


Its a perception, I find it more efficient to stand in one spot killing x monster over and over instead of wasting time moving.
#19 Oct 22 2010 at 9:19 PM Rating: Decent
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Coyohma wrote:
I feel tethered to them. They gil and SP is too good for me to pass them up, so I always run through 16 leves before much of anything else. Problem is, yes, they quickly become a bore.. Am I really going to be doing this every 36 hours for the rest of the time I play?

I wish they would at least stack to some degree, so I wouldn't feel I have to log in every 36 hours to do them. I don't think that's very casual, as they had advertised.

Edited, Oct 22nd 2010 10:23pm by Coyohma



I wholeheartedly agree. Leve opportunities should carry over. If you miss a 36 hour period, in the next period, you should be able to do 16 locals and 16 regionals, perhaps up to a cap. your fatigue should also be waived.
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#20 Oct 22 2010 at 9:19 PM Rating: Good
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Coyohma wrote:
Fact is if I don't do a set of leves, I'm missing out on like 100-150k and a very efficient amount of SP, compared to grinding outside of leves. If you care about SP and gil, I think it's fair to say that you feel a need to do leves every 36 hours.


But what's the point? To be the first to rank 50? There's nothing to do at end-game right now so why rush through the leveling? Might as well enjoy playing instead of grinding out leves just for SP. That's my philosophy at least.
#21 Oct 22 2010 at 9:21 PM Rating: Default
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volta1 wrote:
Coyohma wrote:
I feel tethered to them. They gil and SP is too good for me to pass them up, so I always run through 16 leves before much of anything else. Problem is, yes, they quickly become a bore.. Am I really going to be doing this every 36 hours for the rest of the time I play?

I wish they would at least stack to some degree, so I wouldn't feel I have to log in every 36 hours to do them. I don't think that's very casual, as they had advertised.

Edited, Oct 22nd 2010 10:23pm by Coyohma



I wholeheartedly agree. Leve opportunities should carry over. If you miss a 36 hour period, in the next period, you should be able to do 16 locals and 16 regionals, perhaps up to a cap. your fatigue should also be waived.


Do you have a link to the fatigue effects, what happends, when they take effect?
#22 Oct 22 2010 at 9:28 PM Rating: Decent
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Hydragyrum wrote:
But what's the point? To be the first to rank 50? There's nothing to do at end-game right now so why rush through the leveling? Might as well enjoy playing instead of grinding out leves just for SP. That's my philosophy at least.

What do you mean by "enjoy playing," then?

What else is there to do in this game, once you've done the very few storyline quests that are available? Grind. In fact it's grinding that'll let you see more of the storyline. And you can either do it in leves, out of leves, or both. I don't care about being the first R50, but I do want to be close to or at a point where I can do the content to come when it hits - and if you haven't noticed, it will take a long, long time to get close to rank 50 on any class.

Edited, Oct 22nd 2010 11:32pm by Coyohma
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#23 Oct 22 2010 at 9:35 PM Rating: Decent
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Coyohma wrote:
Hydragyrum wrote:
But what's the point? To be the first to rank 50? There's nothing to do at end-game right now so why rush through the leveling? Might as well enjoy playing instead of grinding out leves just for SP. That's my philosophy at least.

What do you mean by "enjoy playing," then?

What else is there to do in this game, once you've done the very few storyline quests that are available? Grind. In fact it's grinding that'll let you see more of the storyline. And you can either do it in leves, out of leves, or both. I don't care about being the first R50, but I do want to be close to or at a point where I can do the content to come when it hits - and if you haven't noticed, it will take a long, long time to get close to rank 50 on any class.

Edited, Oct 22nd 2010 11:32pm by Coyohma


Considering this is a RPG, try role playing, its actually quite fun, passes the time and you dont need to do anything but use your imagination.
#24 Oct 22 2010 at 9:37 PM Rating: Decent
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Excuse me if I'm missing something, but what is the goal of this game in the longrun? So you hit 50 in physical, then you hit 50 in rank - what's next? Are the guild leves and crafting all there is to this game? There are no dungeons - will there be some eventually? Will there be some other kind of content to do other than the leves and the crafting? I'm getting tired of crafting all the time. As much as I love the graphics and have enjoyed the change in the way the game works compared to others, I'm just wondering where it all is leading to, and how the game can last once you've done all the leves and made the best armor you can? Not that I'm there yet, not by a longshot, but I did quit playing for about a week because it was getting monotonous doing the same thing over and over. I guess I'll go play tonight for a little while, but I would really like something more to look forward to in the game.

I'm not putting the game down, really I'm not - I just would like to think there was more to it than the leves and crafting.

~M~
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#25 Oct 22 2010 at 9:40 PM Rating: Decent
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leves work out fine for me as a super casual player. i log on, start doing leves and before i know it im ready to log. with my limited ammount of playtime it provided me just enough to do without getting bored.
#26 Oct 22 2010 at 9:41 PM Rating: Good
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Dartagon wrote:
volta1 wrote:
Coyohma wrote:
I feel tethered to them. They gil and SP is too good for me to pass them up, so I always run through 16 leves before much of anything else. Problem is, yes, they quickly become a bore.. Am I really going to be doing this every 36 hours for the rest of the time I play?

I wish they would at least stack to some degree, so I wouldn't feel I have to log in every 36 hours to do them. I don't think that's very casual, as they had advertised.

Edited, Oct 22nd 2010 10:23pm by Coyohma



I wholeheartedly agree. Leve opportunities should carry over. If you miss a 36 hour period, in the next period, you should be able to do 16 locals and 16 regionals, perhaps up to a cap. your fatigue should also be waived.


Do you have a link to the fatigue effects, what happends, when they take effect?


http://www.linkshells.com/entry.php?7-Understanding-the-Fatigue-System
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#27 Oct 22 2010 at 9:51 PM Rating: Default
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Mimotep wrote:
Excuse me if I'm missing something, but what is the goal of this game in the longrun? So you hit 50 in physical, then you hit 50 in rank - what's next? Are the guild leves and crafting all there is to this game? There are no dungeons - will there be some eventually? Will there be some other kind of content to do other than the leves and the crafting? I'm getting tired of crafting all the time. As much as I love the graphics and have enjoyed the change in the way the game works compared to others, I'm just wondering where it all is leading to, and how the game can last once you've done all the leves and made the best armor you can? Not that I'm there yet, not by a longshot, but I did quit playing for about a week because it was getting monotonous doing the same thing over and over. I guess I'll go play tonight for a little while, but I would really like something more to look forward to in the game.

I'm not putting the game down, really I'm not - I just would like to think there was more to it than the leves and crafting.

~M~


Oh I get the concept of it, I was wondering if there was any way to determine if you were under the effects of fatigue?
#28 Oct 22 2010 at 9:55 PM Rating: Decent
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i think your xp bar changes color when u pull up the menu, kinda like it turns green if you have guardians favor. i think it turns red if your fatigued.
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#29 Oct 22 2010 at 9:57 PM Rating: Good
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Volta's link above explains the fatigue system very well:

"Here's how the limit works... the fatigue limit is divided into thresholds. a single threshold is equal to the amount of experience points a regular player will gain in an hour, while continuously fighting battles. You will get experience points at a normal rate, until you break the 8th threshold. After that the experience points you gain will gradually decrease, until you reach the 15th threshold where you can no longer gain experience points."

I guess if it takes one hour to gain one threshold, then I guess after eight hours we would expend it all. So then, I guess you could tell how much fatigue you have by how many hours you've been playing. And, lol, of course calling it fatigue fits just right because I'm sure you'd be fatigued for real if you sat and played eight hours straight!

Idk what I'm talking about - just guessing . . .




Edited, Oct 22nd 2010 11:58pm by Mimotep
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#30 Oct 22 2010 at 9:58 PM Rating: Decent
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Elamille wrote:
i think your xp bar changes color when u pull up the menu, kinda like it turns green if you have guardians favor. i think it turns red if your fatigued.


Cheers I never thought to look at the color of the bar, I like how they implemented a lot of visual and audio signals to indicate diffrent statuses. Im not used to games that do that, I usualy just get fed a text of information so I don't actually have to interpret any information.
#31 Oct 23 2010 at 1:08 AM Rating: Good
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Well I'll be crapped! There are dungeons! I had no idea . . .
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#32 Oct 23 2010 at 1:27 AM Rating: Decent
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Mimotep wrote:
Well I'll be crapped! There are dungeons! I had no idea . . .

Unfortunately, they're as uninspired as all the other zones. While pretty, they're repetitive, and there's seemingly nothing of interest in them.
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#33 Oct 23 2010 at 1:49 AM Rating: Default
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Sephrick wrote:
Maybe it's that I just burned myself out, but after faithfully completing leves each reset for the past month I've just stopped caring about them.

I've found the traditional approach to be far more efficient for my character. Go out on my DoW of choice with Botanist tools, farm till my inventory is full, craft away those mats, rinse repeat. This is one thing that makes me really enjoy XIV over XI. I can farm and gain significant exp at the same time by planning ahead and targeting the proper mobs. At this point, I plan to keep leves in my jornal incase I'm close to a level and run out of mats. Otherwise, I just don't see the point in spending more time running to four different camps to turn in leves then I do actually completing said leves.

Now that a month has passed since CE release, what's your approach to leves?


Getting in a big ls group and doing them nets me about 200k gil(mmm chests) in the end for a couple hours killing so I do it to help out and have a little fun with the others. 5 star leves are so hit and miss on difficulty tho. I'm sure they are terrible if you don't have a good ls. Picking up doing 3 moving spots ftl imo... I pretty much do a good spread of everything I know the game offers so redundancy isn't really an issue thus far.
#34 Oct 23 2010 at 1:50 AM Rating: Default
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This is why I dont prefer seamless zones. It is a gimmick because its just the same terrain stretched out across a wide environment. FFXI had garlaige citadel, crawlers nest, tahrongi, valkurm dunes, and why do I remember their names? Because they are all unique. Each had a different atmosphere to the zone. So many variety to see rather than 1 or 2 different ones outside the city.
#35 Oct 23 2010 at 2:38 AM Rating: Decent
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Wow has seamless zones, yet they're able to make each area unique and you can run all over the place. It's very tiring in this game to see the same layout over and over, and tagged as a "different" area. Plus, the way you feel like a mouse being squeezed through a maze is aggravating too. I don't like the limitations of the hills you absolutely can't climb, or the narrow passageways that you have to take to get somewhere else - then there's the trying to find how in the **** to get up to that spot on top of that hill that is right next to you, but though you can see it easily, you have to do some backflips and magic to find at what point you can actually get to that upper area - not to mention having to run all the way back to the area you started because you realize you turn a wrong turn and can't get to the spot that is staring you in the face because it's a random twisted mess.

The landscape of this area is truly horrendous. I don't think they'll be able to fix that because the whole world is built that way. I'm trying so hard to like this game a lot, but every time I turn around, there's one more thing that aggravates me about it.

Seamless or not - the layout and mapping of the world sucks.
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