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There is no eye candy particle effects or skill animationsFollow

#1 Oct 24 2010 at 3:56 AM Rating: Default
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FFXI had more particle effects and more animations in battles
FFXIV doesn't seem too have anything of that

That makes the battles pretty boring

Edited, Oct 24th 2010 12:00pm by Sheytan
#2 Oct 24 2010 at 3:58 AM Rating: Good
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I don't want my computer to explode -.-
#3 Oct 24 2010 at 4:08 AM Rating: Default
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particle effects mean your gonna need a stronger pc, then people will ***** about that also.

ffxi had ZERO particle effects all 2D animations like they have in omfg....ffxiv. you just dont know what your looking at.
you just want to pick and poke at everything if its boring why you playing still?
#4 Oct 24 2010 at 4:18 AM Rating: Good
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#5 Oct 24 2010 at 4:34 AM Rating: Good
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Is Flaming Arrow that flashy?

How about Raging Axe?

Wasp Sting?

Tachi: Enpi?

Hot Shot?

Slice?

Fast Blade?

They are not exactly impressive either. I hope you are not so silly as to compare relic ws and tier IV nukes to the early level skill effects and animations in XIV...

XI wasn't that flashy at low levels either. The point is to grow stronger and gain cooler skills as you make progress, not unleash the **** at rank 1 to the nearby rat.
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#6 Oct 24 2010 at 4:54 AM Rating: Decent
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Then what do you call this?

you guys dont know nothing. particles are in 3D and real time & they can randomize and change on the fly, in ffxi & ffxiv ws's & magic are a 2D animations rotate the camera and its always facing the camera in the same exact view. downlaod atlanta viewer and you'll see for the ffxi side.

Quote:
Is Flaming Arrow that flashy?

flashy dont mean its a particle effect. a particle effect can look dull.
#7 Oct 24 2010 at 5:18 AM Rating: Good
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Sheytan wrote:
FFXI had more particle effects and more animations in battles
FFXIV doesn't seem too have anything of that
I would like to see more awesome weaponskill animations also! When i got Arrow Helix at 16 I thought it was just incredibly animated and couldn't wait for more of the same but I have yet to see anything else really cool for ARC.

The effects are sufficient for me actually, the only thing i wish i could change is that whole darkened-room-with-you-standing-in-a-spotlight effect when you use a weaponskill. Not sure why thats even there.

mitmystria wrote:
you guys dont know nothing.
We know to avoid the use of double negatives in writing. Just saying.

Edited, Oct 24th 2010 11:20am by Timorith
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#8 Oct 24 2010 at 9:01 AM Rating: Excellent
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mitmystria wrote:
Quote:
Then what do you call this?

you guys dont know nothing. particles are in 3D and real time & they can randomize and change on the fly, in ffxi & ffxiv ws's & magic are a 2D animations rotate the camera and its always facing the camera in the same exact view. downlaod atlanta viewer and you'll see for the ffxi side.

Quote:
Is Flaming Arrow that flashy?

flashy dont mean its a particle effect. a particle effect can look dull.


You don't know what you are talking about. Particle effects come in 2d and 3d.

2D particle effects are known as Static particle effects IE always facing the screen and travel on a fixed path.

3D particle effects are known as Dynamic particle effects IE they are random and do not have a fixed path.

Games have been using partical effects for a long time. Nintendo games used them. EQ used them to a point that most players had to turn them off to play the game. You realy should know what you are talking about befor you tell someone they don't know what they are talking about.

Edited, Oct 24th 2010 11:03am by Sethern79
#9 Oct 24 2010 at 11:19 AM Rating: Good
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#10 Oct 24 2010 at 11:54 AM Rating: Good
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Hyanmen wrote:
Is Flaming Arrow that flashy?

How about Raging Axe?

Wasp Sting?

Tachi: Enpi?

Hot Shot?

Slice?

Fast Blade?

They are not exactly impressive either.


The sad thing is... I think all of those look better than most anything in FFXIV -- better in the sense that they were more memorable, unique, and visually interesting. At least I could distinguish abilities from one another in FFXI; in FFXIV, most things just look the same to me, and are generally jagged, laggy, and underwhelming.
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#11 Oct 24 2010 at 12:04 PM Rating: Decent
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Fanboys will be fanboys. I love how rather than admitting FFXIV really lacks in visuals DURING combat compared to every mmo on the market, they try and turn it into a "what are particle effects" debate.

Like lets compare FFXIV combat animations and graphics to a game like Aion. Aion blows FFXIV out of the water when it comes to combat animations and graphics. It makes FFXIV look like a nintendo game lmao. The thing people dont understand is...FFXIV looks amazing. But it only looks amazing when you stand in 1 spot and stare at the pretty trees and rainbows in the background. Once the game sees some action it looks mediocre.

Particle effects or no particle effects. FFXIV has some of the worste, most boring, bland and out dated combat animations in the history of the mmorpg genre.
#12 Oct 24 2010 at 12:12 PM Rating: Decent
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The sad thing is... I think all of those look better than most anything in FFXIV -- better in the sense that they were more memorable, unique, and visually interesting. At least I could distinguish abilities from one another in FFXI; in FFXIV, most things just look the same to me, and are generally jagged, laggy, and underwhelming.


Not so surprisingly, XIV has more skills and abilities than XI's maybe one per 7 levels if you got lucky? Of course there will be overlap, unlike in XI where each ws had it's own animation simply because there were so few of them in the first place.

I hope you can show me something as impressive in XI's first ten levels as Seismic Shock.
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#13 Oct 24 2010 at 12:15 PM Rating: Decent
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Personally I like to see what is going on during battle.
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#14 Oct 24 2010 at 12:24 PM Rating: Good
Soezu wrote:
Fanboys will be fanboys. I love how rather than admitting FFXIV really lacks in visuals DURING combat compared to every mmo on the market, they try and turn it into a "what are particle effects" debate.

Like lets compare FFXIV combat animations and graphics to a game like Aion. Aion blows FFXIV out of the water when it comes to combat animations and graphics. It makes FFXIV look like a nintendo game lmao. The thing people dont understand is...FFXIV looks amazing. But it only looks amazing when you stand in 1 spot and stare at the pretty trees and rainbows in the background. Once the game sees some action it looks mediocre.

Particle effects or no particle effects. FFXIV has some of the worste, most boring, bland and out dated combat animations in the history of the mmorpg genre.


Actually, I think I'm beginning to prefer the "fanboys" to the all the Critic Crusader; charging in on your high horses to inform us poor huddled masses of just how horrible FFXIV is. At least the fanboys don't leave sh*t everywhere.

Edited, Oct 24th 2010 2:24pm by Redyoshi
#15 Oct 24 2010 at 12:31 PM Rating: Decent
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The One and Only Redyoshi wrote:
Actually, I think I'm beginning to prefer the "fanboys" to the all the Critic Crusader; charging in on your high horses to inform us poor huddled masses of just how horrible FFXIV is. At least the fanboys don't leave sh*t everywhere.

Edited, Oct 24th 2010 2:24pm by Redyoshi


This.
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#16 Oct 24 2010 at 12:50 PM Rating: Decent
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I think is less likely that FFXIV doesn't have flashy WS and more likely you just haven't seen them yet.

http://www.youtube.com/watch?v=2xkePDePah8&feature=related

Besides, you get a weapon skill about every 2 level so they all can't be flashy
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#17 Oct 24 2010 at 12:55 PM Rating: Decent
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Not that I don't love flashy animations and all, but the last time I punched someone IRL, I don't recall my body being surrounded by glowing red light or my fist being covered in lightning and fire. I just punched him.

Given SE's history of flashy effects in other FF games (13, 12, 11, 10, 9, 8, 7....) I expect to see flashier effects down the road at later levels.
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#18 Oct 24 2010 at 12:57 PM Rating: Good
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Hyanmen wrote:
Is Flaming Arrow that flashy?

How about Raging Axe?

Wasp Sting?

Tachi: Enpi?

Hot Shot?

Slice?

Fast Blade?

Compared to XIV, excluding Seismic Shock, yeah, they are pretty **** flashy.
It has no effect on combat at all, but this is a game, and I do like to see something somewhat cool every once in awhile. I can live without all of that I guess, but I wouldn't mind looking forward to actually using a WS. They don't feel special at all here, and the lack of flash, for me at least, is a part of that.

Mikhalia the Picky wrote:
Not that I don't love flashy animations and all, but the last time I punched someone IRL, I don't recall my body being surrounded by glowing red light or my fist being covered in lightning and fire. I just punched him.

I wasn't a three foot tall little girl with pink pigtails and an Eyepatch last time I punched someone. I do get what you're saying though.

Edited, Oct 24th 2010 2:02pm by Uchitoru
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#19 Oct 24 2010 at 1:35 PM Rating: Decent
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Uchitoru wrote:
Mikhalia the Picky wrote:
Not that I don't love flashy animations and all, but the last time I punched someone IRL, I don't recall my body being surrounded by glowing red light or my fist being covered in lightning and fire. I just punched him.

I wasn't a three foot tall little girl with pink pigtails and an Eyepatch last time I punched someone. I do get what you're saying though.

Edited, Oct 24th 2010 2:02pm by Uchitoru


Chop off your legs and ***** and make a quick trip to the Halloween store and you could be. :P
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#20 Oct 24 2010 at 1:36 PM Rating: Good
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I'm disappointed with spell animations. They're a bit boring to look at.

I'm hoping Tier II, and AM are better.
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#21 Oct 24 2010 at 2:12 PM Rating: Decent
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Not that I don't love flashy animations and all, but the last time I punched someone IRL, I don't recall my body being surrounded by glowing red light or my fist being covered in lightning and fire. I just punched him.


I think you're getting real life confused with fantasy video games. But that is ok. It is typical for a FF fanboy to get the two confused.

In my opinion, if graphics didnt mean anything to me then i'd still be playing ultima online. But I'm sorry, this day and age it's hard to play a game with such downgraded combat animations and spell effects. FFXIV doesnt even show projectiles on ANY skills or spells. Like if i shoot my arrow on my archer...you see no arrow lmao. This is 2010 not 1998. There are graphical standards these days whether you like it or not.

I think most of you morons that think the combat animations are "good" have only ever played WOW, FFXI and FFXIV. Because surely other games BLOW THESE ONES AWAY with any common sense. And when I say blow away I dont mean they look a bit cooler. I mean they dazzle you.
#22 Oct 24 2010 at 2:22 PM Rating: Default
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They don't feel special at all here, and the lack of flash, for me at least, is a part of that.


Maybe also the part that you are doing them every few seconds instead of every 3 minutes?

That arrow helix looked awesome lol, haven't seen it before. A slight improvement over hot shot.

Edited, Oct 24th 2010 8:23pm by Hyanmen
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#23 Oct 24 2010 at 4:05 PM Rating: Decent
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Hyanmen wrote:
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They don't feel special at all here, and the lack of flash, for me at least, is a part of that.


Maybe also the part that you are doing them every few seconds instead of every 3 minutes?

That arrow helix looked awesome lol, haven't seen it before. A slight improvement over hot shot.

Edited, Oct 24th 2010 8:23pm by Hyanmen

Nah, still takes that long to use one on Marauder(Wish this wasn't true). Most Axe WS's are either down slash, upwards slash, or side slash. This is up to fracture at least, Iron Tempest probably looks slightly different. The movements are used far to often.
Not saying XI was much different or anything, but I did expect more exciting battles here.

Big difference is that using WS's isn't exactly the best way to make any sort of progress outside of leves.
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#24 Oct 24 2010 at 4:37 PM Rating: Excellent
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Soezu wrote:
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Not that I don't love flashy animations and all, but the last time I punched someone IRL, I don't recall my body being surrounded by glowing red light or my fist being covered in lightning and fire. I just punched him.


I think you're getting real life confused with fantasy video games. But that is ok. It is typical for a FF fanboy to get the two confused.

In my opinion, if graphics didnt mean anything to me then i'd still be playing ultima online. But I'm sorry, this day and age it's hard to play a game with such downgraded combat animations and spell effects. FFXIV doesnt even show projectiles on ANY skills or spells. Like if i shoot my arrow on my archer...you see no arrow lmao. This is 2010 not 1998. There are graphical standards these days whether you like it or not.

I think most of you morons that think the combat animations are "good" have only ever played WOW, FFXI and FFXIV. Because surely other games BLOW THESE ONES AWAY with any common sense. And when I say blow away I dont mean they look a bit cooler. I mean they dazzle you.


Using the term "Fanboy" does not validate your argument. You are just calling people names because they don't share your opinion.
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#25 Oct 24 2010 at 4:55 PM Rating: Good
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i completely agree with the OP. I made a suggestion in the feedback forum. i was extremely disappointed in the animations for Conjurer (i havent tried leveling any other DoW or DoM jobs).
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#26 Oct 24 2010 at 6:02 PM Rating: Good
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Soezu wrote:
Fanboys will be fanboys. I love how rather than admitting FFXIV really lacks in visuals DURING combat compared to every mmo on the market, they try and turn it into a "what are particle effects" debate.

Like lets compare FFXIV combat animations and graphics to a game like Aion. Aion blows FFXIV out of the water


I stopped reading there. Terrible game.
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