Forum Settings
       
This Forum is Read Only

gear drops?Follow

#1 Oct 24 2010 at 4:03 PM Rating: Default
32 posts
Once NM are implemented, are the dungeons going to have NM's that drop gear? Or is ffxiv going to be all about crafted items. for example, in games like EQ where its static dungeons (as opposed to instances), there are named mobs scattered throughout that give the dungeon structure (IE camps). You pull your mobs along with your named, and thats what you do.

Is this going to be dif? Im only concerned because every other horrid mmo launch at least had this implemented. FFxiv has nothing but crafting atm.



#2 Oct 24 2010 at 4:06 PM Rating: Good
***
1,636 posts
nobody knows, nothing has been said yet.
____________________________


#3 Oct 24 2010 at 4:14 PM Rating: Default
Sage
Avatar
*
197 posts
To be quite honest, I'd rather if FFXIV only ever had crafting instead of full gear drops, ever. Quite content that no mob drops full weapons/armour so far (afaik). I know that it's hardly likely going to stay that way and that they will go down the road of "other horrid mmo" games :/
If they already must, I just hope everything is going to be instanced and that they don't make any lottery mobs or something similar, infecting the spawn area with players & bots camping day and night.
#4 Oct 24 2010 at 4:25 PM Rating: Decent
*****
11,576 posts
lethstang wrote:
Once NM are implemented, are the dungeons going to have NM's that drop gear? Or is ffxiv going to be all about crafted items. for example, in games like EQ where its static dungeons (as opposed to instances), there are named mobs scattered throughout that give the dungeon structure (IE camps). You pull your mobs along with your named, and thats what you do.

Is this going to be dif? Im only concerned because every other horrid mmo launch at least had this implemented. FFxiv has nothing but crafting atm.


There are no dungeons. We can assume that NMs will drop things of interest that are difficult/impossible to get elsewhere, but I don't expect SE to undermine the crafters so early by introducing ear that is far and away better than crafted options.
#5 Oct 24 2010 at 4:56 PM Rating: Good
33 posts
Lets be completely honest, without some sort of endgame/dungeon/NM factor at high level I dont see the game being interesting enough to hold players..

Yes crafting gear should be made substantial and important but to assume they wont have any rare or dropped gear options is silly..

Lets say 50 is the cap for a while, they will have to introduce something to hold players interest at high level otherwise people will lose interest

so YES I would say they will offer some sort of gear drops at some point
#6 Oct 24 2010 at 5:01 PM Rating: Decent
*****
11,576 posts
djairrick wrote:
Lets be completely honest, without some sort of endgame/dungeon/NM factor at high level I dont see the game being interesting enough to hold players..

Yes crafting gear should be made substantial and important but to assume they wont have any rare or dropped gear options is silly..

Lets say 50 is the cap for a while, they will have to introduce something to hold players interest at high level otherwise people will lose interest

so YES I would say they will offer some sort of gear drops at some point


What the mobs drop is largely irrelevant in terms of how appealing endgame content will be. They could make it so that most endgame drops are materials that have to be crafted into finished gear and can only be earned from the content if that's the route they wanted to take.
#7 Oct 24 2010 at 5:03 PM Rating: Good
Scholar
***
1,948 posts
The eye-patchs drop from skeleton mobs, so it's safe to assume there bound to be gear drop from monsters. In what form is the question, would it be a worm-eaten esque that require a crafter to clean it to be shiny again, will it be fully shiny or will it just be a master-crafted parts of a sword that you need a crafter to put them together.
____________________________




#8 Oct 24 2010 at 5:33 PM Rating: Good
*
211 posts
If FFXI is anything to go by, then it's safe to say that SE wants diversity. That's what really set FFXI apart from other mmo's I've seen, it had a lot of different things to do, especially at endgame.

So my bet is that yes, some NM's will drop gear, others will drop mats for gear, others still will probably drop something else completely, and some will likely have junk drops or even quest items.

Just like at endgame, there will probably be open area HNM's, as well as instanced/leve HNM's much the way FFXI had KSNM HNM's. There will probably also be a number of different endgame sections, at least one of which will be similar to "raids".

The real nice thing about SE is that they don't pick one thing, such as raids, and make half a dozen of them, and call it endgame. That alone is enough to make me like SE's mmo's more than any other, but they have plenty of other stuff going for them too. Crafting is one of those things, and will ALWAYS be a crucial aspect of the game, whether you craft or not, it will still play a big role in your characters development. No, you can't powerlevel it in a couple days... But you're not supposed to. Some will craft a little for things like repairs, others will master the crafts, and buy the craft mats that drop off rare mobs, i.e. the new scorpion claws and behemoth hides. Some will ignore crafts entirely, and supply the consumer aspect of the economy for the crafters.

NM's will also always have a place. They are adding them to open areas for those who like the competition of camping and the thrill of the hunt, because though many don't get a kick out of it, there is definitely a thrill to getting the claim on a rare NM. For the others, they will be appearing in leves, though the details remain undisclosed. That at least insures that you won't have to worry about others poaching the claim, but will still be able to experience the fights.

Really, anyone who played FFXI I think should know what to expect from this game. Yes SE is moving in new directions here and there, but it is obvious that they did not become a whole new team overnight, and there are clear similarities. They cater to a diverse yet niche crowd, but they do so very well, the rough launch excluded.
____________________________
PvR fun!
http://www.youtube.com/watch?v=-KYqooGHd2g




#9 Oct 24 2010 at 5:40 PM Rating: Default
**
602 posts
I got gear from A Guild leve chest. And also as it was allready said Wights drop an eyepatch. I believe you need to knock their heads off to get it. PGL can use concussive Blow II to do it.
____________________________
BANNED

#10 Oct 24 2010 at 5:46 PM Rating: Good
Sage
*
221 posts
I'm sure there will be gear drops, and judging from SE's philosophy in this game regarding instances and combating RMT practices, I think most of it will be from instances. They have mentioned open world NMs - Hopefully these drops are all BoP so we won't have over-camping by players, RMT, bots, etc....

I remember a lot of the high end HNM drops in FFXI were indeed crafting material used to create the high end gear, so I have a feeling we'll still see a lot of crafting material drops from end-game stuff. So I don't think crafters are going to be "left out" in any way - on the contrary, I think high level crafters will be in demand and doing quite well end-game.

I'm not exactly sure how you can prevent RMT from doing the same end-game stuff to obtain the mats to sell - might just have to live with that. I guess you could make the mats BoP as well, but that would mean your LS would have to have that high-level crafter with them when they obtain the mat - not sure if that will work.
____________________________

#11 Oct 24 2010 at 7:28 PM Rating: Decent
Scholar
46 posts
I honestly believe that almost all of the end-game gear is going to be crafted. Amazing gear dropping from NMs will kill crafting. I don't like the entire concept of having NM gear crafted, I'm just being realistic with the system they have set up (crafters as actual classes).

However, having all crafted end-game gear can be a goldmine for RMT companies. Instead of selling currency, they can just sell rare crafted items.

My two gil.
#12 Oct 24 2010 at 7:35 PM Rating: Decent
*
90 posts
you can already get gear off leves, so NMs dropping stuff isn't too far fetched. they could do what they do in the faction leves, where as some of the faction leves drop gear that can be upgraded by crafters to make it a better piece, all of the vintage gear is like this currently. you need the base item then a crafter upgrades it with the right mats. so i could see SE adding more gear like that to the game and having it drop off NMs and Leves. all the while giving you a way to get that high end gear but still keeping crafters in the loop of making/upgrading the high end gear
____________________________

#13 Oct 24 2010 at 7:41 PM Rating: Decent
Scholar
46 posts
IXICascadeTaiga wrote:
you can already get gear off leves, so NMs dropping stuff isn't too far fetched. they could do what they do in the faction leves, where as some of the faction leves drop gear that can be upgraded by crafters to make it a better piece, all of the vintage gear is like this currently. you need the base item then a crafter upgrades it with the right mats. so i could see SE adding more gear like that to the game and having it drop off NMs and Leves. all the while giving you a way to get that high end gear but still keeping crafters in the loop of making/upgrading the high end gear


Yeah, but that would require you to be able to trade the drops... open world NMs dropping valuable items that can be traded? We all know how that will end up. I'm really just uneasy about everything, guess I'll just have to wait and see...
#14 Oct 24 2010 at 7:47 PM Rating: Decent
*
90 posts
SilkWyrm wrote:
IXICascadeTaiga wrote:
you can already get gear off leves, so NMs dropping stuff isn't too far fetched. they could do what they do in the faction leves, where as some of the faction leves drop gear that can be upgraded by crafters to make it a better piece, all of the vintage gear is like this currently. you need the base item then a crafter upgrades it with the right mats. so i could see SE adding more gear like that to the game and having it drop off NMs and Leves. all the while giving you a way to get that high end gear but still keeping crafters in the loop of making/upgrading the high end gear


Yeah, but that would require you to be able to trade the drops... open world NMs dropping valuable items that can be traded? We all know how that will end up. I'm really just uneasy about everything, guess I'll just have to wait and see...




what if they make it kind of like the repair system, you put it in your bazzar and a crafter upgrades it not saying thats how its going to work but its an idea.... but gear like that is already in the game and not extreamly hard to get either
____________________________

#15 Oct 24 2010 at 9:10 PM Rating: Good
Scholar
***
1,948 posts
SilkWyrm wrote:
IXICascadeTaiga wrote:
you can already get gear off leves, so NMs dropping stuff isn't too far fetched. they could do what they do in the faction leves, where as some of the faction leves drop gear that can be upgraded by crafters to make it a better piece, all of the vintage gear is like this currently. you need the base item then a crafter upgrades it with the right mats. so i could see SE adding more gear like that to the game and having it drop off NMs and Leves. all the while giving you a way to get that high end gear but still keeping crafters in the loop of making/upgrading the high end gear


Yeah, but that would require you to be able to trade the drops... open world NMs dropping valuable items that can be traded? We all know how that will end up. I'm really just uneasy about everything, guess I'll just have to wait and see...


They will have the tag Unique like the faction leve drops.
____________________________




#16 Oct 24 2010 at 9:39 PM Rating: Decent
Sage
**
447 posts
SilkWyrm wrote:
I honestly believe that almost all of the end-game gear is going to be crafted.


Agreed. What makes sense to me is that the mats required for this gear will only be dropped from instanced kills. So it's a mix of randomess + team end-game play + finding the right crafter.
____________________________
Djigga, please. Highland Hyurs can't jump.

#17 Oct 25 2010 at 10:27 AM Rating: Decent
2 posts
If there is going to be gear drops I think they should also drop rare materials that can be used to craft better gear than what is being dropped.
#18 Oct 26 2010 at 3:37 AM Rating: Decent
Scholar
16 posts
Quote:
If FFXI is anything to go by, then it's safe to say that SE wants diversity. That's what really set FFXI apart from other mmo's I've seen, it had a lot of different things to do, especially at endgame.

So my bet is that yes, some NM's will drop gear, others will drop mats for gear, others still will probably drop something else completely, and some will likely have junk drops or even quest items.


If this happens, just remember, wootz ore was a "junk drop" for a long time. All those dynamis runs and I just vendored it all. /sigh
____________________________
Life is defined by the trials we face and the hardships we endure.

FFXI: Shiva server, Tsisuisu (BLM75|THF75|MNK72|RDM69|BLU69|WAR65)
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/23570_48d6215903dff562.png"></a>
#19 Oct 26 2010 at 7:01 AM Rating: Decent
**
548 posts
Quote:
gear drops?


I'd have to guess yes (eventually).

A keystone of any decent MMO this generation is continuing character progression and gear acquisition by multiple paths once you reach level cap. Whether it's endgame raiding, high-end crafting, merit points, faction grinds, or the badge / emblem / token / seal grind, having multiple treadmill type offerings at endgame is tantamount to good development. This way everyone can feel like they are continuing to advance their character while not being forced to play the game a certain way.

Some people want absolutely nothing to do with crafting in their MMO, and good developers don't bar these players from enjoying (and subscribing to) their game. That being said, SE has seemingly necro'd and embraced some archaic grindy gameplay, so who knows how SE will handle endgame gear.

Having nothing but rare mats drop from endgame dungeons would be really interesting actually...
____________________________
MUTED
#20 Oct 26 2010 at 7:44 AM Rating: Decent
**
398 posts
Does anyone remember Lineage 2, near the release of it?

I think I played until Chronicle 1 (It was a very long time ago). The way drops worked is:

Monster drops (Item Blade). You need 12 item blades to make an item, and they drop at 1/60000 kills. (Scales with level of item, low level items can be like 1/2000 and only need 5 blades, while higher are like 1/90000 and need 16 blades, etc.)

Now, monster also drops (Completely Crafted Item), and they drop at 1/800,000

Not saying that it will be the same, but it would be pretty funny, right?

Edited, Oct 26th 2010 9:45am by Meowshi
This forum is read only
This Forum is Read Only!
Recent Visitors: 25 All times are in CST
Anonymous Guests (25)