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How would you segregate the market wards?Follow

#1 Oct 24 2010 at 8:42 PM Rating: Good
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Personally I'd have the wards seperated as such:

Weapons (DoW/DoM)
Tools (DoH/DoL)
Battle Armor
Magic Armor
Crafter Armor
Gatherer Armor
Jeweleries
Food/Drinks/Consumables
Raw Materials
Unfinished Goods
Miscellaneous

(Of course I'd trade all of it for an AH)
#2 Oct 24 2010 at 8:55 PM Rating: Decent
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Nutchoss wrote:
Personally... I'd trade all of it for an AH

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#3 Oct 24 2010 at 9:01 PM Rating: Decent
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I don't need an AH or reform to the titles of the wards. I think the decreased taxes are incentive to sell the items listed when entering a ward. It's the players that seem to refuse to use their retainers to sell items in the proper wards as intended.
#4 Oct 24 2010 at 9:19 PM Rating: Good
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I would segregate them by Auction House and Items That Will Never Sell (which is pretty much what I have now)

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#5 Oct 24 2010 at 9:21 PM Rating: Default
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The Wards are fine now. The idiots in the wrong wards are not fine. It's as if you cant read exactly what goes where on their main information site. GJ folks!

Also, I would trade this for an AH but I think that isn't going to happen. So stand in the right wards ffs.
#6 Oct 24 2010 at 9:46 PM Rating: Good
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/vent on

Well I just had my first real taste of WTF am I playing this. I log in looking forward to knocking out some Leve before I end the night and decide to try to buy a new sword my level.

First I check my retainer in the Clothier to see if any old armor sold, no of course. Next I head to the Battlecraft* to look for a sword my level, 16ish. After 30 mins of looking through Jawa retainers and coming up empty handed I decide to hit the player bazaars near the repair NPC.

First I have to sell all the junk I have in my bag so I spend another 5~10 mins NPC selling junk (seriously SE, WTF). Now I spend another 5~10 mins looking through more junk only to come up empty handed again.

So I wasted about 30~45 mins trying to do something that should have taking 5~10 in any other MMO including SE other title FFXI. They say the same dev that worked on FFXI worked on FFXIV but I have to call BS on this because if it was a veteran team we wouldn't be having this headache now. It's times like this I wonder when SWTOR is coming out.
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#7 Oct 24 2010 at 9:50 PM Rating: Excellent
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dyvidd wrote:
...I wasted about 30~45 mins trying to do something that should have taking 5~10 in any other MMO...
This is the entire problem. Even if every single person in the wards had nothing BUT the appropriate items for that section you would still waste a great deal of time physically searching for your item - and you may never find it.
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#8 Oct 24 2010 at 9:52 PM Rating: Good
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The only change i would like to make, would be consolidating a few. Gloves/shoes/pants dont need their own, they can be added with the body armor. Armorer and blacksmith should be combined, possibly goldsmith too.


I should add, thats the only change i would add to segregation of the market wards.. I still think they're a bad idea and actually amplify every problem they are designed to fix.

Edited, Oct 24th 2010 11:54pm by KujaKoF
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#9 Oct 24 2010 at 9:53 PM Rating: Good
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Oh and before someone says /search is coming, unless it's a world or city wide search it doesn't help. It'll be another waster of time teleporting floor by floor just to /search
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#10 Oct 24 2010 at 10:15 PM Rating: Excellent
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AH or GTFO.
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#11 Oct 24 2010 at 10:21 PM Rating: Default
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Timorith wrote:
dyvidd wrote:
...I wasted about 30~45 mins trying to do something that should have taking 5~10 in any other MMO...
This is the entire problem. Even if every single person in the wards had nothing BUT the appropriate items for that section you would still waste a great deal of time physically searching for your item - and you may never find it.


Shhh no dude. If the appropriate items were sold the system would be fine. As it is I can hit every retainer in the battlefield ward in just under ten minutes. It's not as if the retainers hold several pages of goods. I have spent up to thirty minutes shopping through three to four wards. If someone spends 30-45 minutes per ward, they dont know what they're looking for or they're examining every item on a retainer. Even a search function will shave only minutes off the experience for someone like myself.


#12 Oct 24 2010 at 10:48 PM Rating: Good
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Zedanko wrote:
Shhh no dude. If the appropriate items were sold the system would be fine. As it is I can hit every retainer in the battlefield ward in just under ten minutes. It's not as if the retainers hold several pages of goods. I have spent up to thirty minutes shopping through three to four wards. If someone spends 30-45 minutes per ward, they dont know what they're looking for or they're examining every item on a retainer. Even a search function will shave only minutes off the experience for someone like myself.
If you say so; I dont care enough to argue anymore.
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#13 Oct 24 2010 at 11:55 PM Rating: Good
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I think the point is, I don't want to sift through things I am not looking for. And I cannot know if that retainer has something I need, unless I sift through him/her. And if I have to sift through countless retainers, and i cannot find what I am looking for, then it is a failed experiment.

I'd rather have a search function, located throughout the 3 cities, to see whether it is up for sale even. Shaves off precious time in this game, whereby we are already expected to do so much stuff.

AH would do wonders though.
#14 Oct 25 2010 at 12:37 AM Rating: Good
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Man. I really envy you guys who have enough of 1 type of good to put it on your retainer, dump it in the correct ward and actually sell something. I don't have 10 of any of the same stuff (mostly due to the fact that I cannot find $#!+ and am leveling pretty much every craft save for cooking and fishing so I can have gear) Each night I drop my girl in the ward in which I have the most expensive stuff to sell. Maybe it sells, maybe it doesn't (USUALLY it doesn't, and I am not one of those guys that thinks moko grass is worth 1k/ea unless its in bazaar for extra storage)

I am really hoping come 'Ishgard' or whatever the 'Jeuno' city ends up being they will at least put an AH in that single location, allowing the players to make their own choice on how to sell their items.

Here's a little more food for thought, you think you are finding certain wards crowded now? (on istory both battlecraft and fieldcraft are a little cramped) wait until you can have 'n' number of retainers. Its already a hodge podge mess of crap, its going to be 2x, 3x, 10x worse as soon as SE implements additional retainers (depending on how many we are capped at)

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#15 Oct 25 2010 at 12:49 AM Rating: Good
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Well, this thread got derailed fast lol.

Anyway, I agree with everyone else, an AH is the way to go. However they've made it REALLY hard for themselves if they go a typical FFXI type AH with all the colors and +1/2/3 options. It'd be like:

Generic Armor
Generic Armor +1
Generic Armor +2
Generic Armor +3
Generic Armor (Grey)
Generic Armor (Grey)+1
..

For each different type of item with HQ/Color modifiers. Heck I'd like to see what kind of a search system they're going to come up with, if it'll give us the flexibility to search for modified versions of the item or just the standard NQ (and we have to put in the legwork to find the right color/etc).
#16 Oct 25 2010 at 1:00 AM Rating: Good
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f2cf790e548828eb22d3c4dff5f04bf0793632b5

Quote:
Further changes we have planned for the near future, which will be coming sometime after the first version update, include the following:


Search feature to allow item searches by individual wards
Icon display to identify retainers selling sought-after items
Increase in the number of retainers that may be employed

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#17 Oct 25 2010 at 6:44 AM Rating: Default
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Quote:
Man. I really envy you guys who have enough of 1 type of good to put it on your retainer, dump it in the correct ward and actually sell something. I don't have 10 of any of the same stuff (mostly due to the fact that I cannot find $#!+ and am leveling pretty much every craft save for cooking and fishing so I can have gear)

That's why you don't have enough of one type of good.

Edited, Oct 25th 2010 7:45am by windexy
#18 Oct 25 2010 at 7:04 AM Rating: Decent
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First three wards should be labeled 'widget 1, widget 2 and widget3'.. just some misc names - because trying to find a weapon is near impossible while going through all the retainers with moko grass and copper nuggets.

I like to hope that people selling random crap in the other markets simply sold out of their 'main' item they were selling.. but we all know that's not true.

Search function will improve matters, and make it faster to find an item you're looking for - and hope people get 'un-stupid' and start putting their retainers in the appropriate ward.. you know, so their stuff would sell better when ppl go looking for things.

SE had a decent theory when it came to market wards, but in practice it just doesn't work.
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#19 Oct 25 2010 at 7:08 AM Rating: Default
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Why is it that even after they've announced that they'll put in a search function that not only tells you who's selling items you are looking for in a ward but point you straight to them in the upcoming version updates we still get people who complain about having to spend so much time searching for an item in the wards. Yes, it sucks now. Yes, SE knows this. Yes, it's going to be fixed. Get over it..
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#20 Oct 25 2010 at 7:13 AM Rating: Excellent
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i'd sort them like this:

1. weapons/tools/ammo/shields
2. armor (if you wear it and it isn't in the first ward it goes here)
3. crafting mats
4. consumables (food/pots maybe ammo should go here /shrug ask an archer where they want to look for their ammo)

that's it

and instead of the ward asking if i want to teleport to the wards or quit then listing the wards in a sub-menu just list the 4 wards ,no cute names, and have the 5th option be quit.

of course i'd much rather have an ah, i don't even care if it's per city or server.
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#21 Oct 25 2010 at 7:15 AM Rating: Excellent
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Gadhelyn wrote:
Why is it that even after they've announced that they'll put in a search function that not only tells you who's selling items you are looking for in a ward but point you straight to them in the upcoming version updates we still get people who complain about having to spend so much time searching for an item in the wards. Yes, it sucks now. Yes, SE knows this. Yes, it's going to be fixed. Get over it..

we shouldn't even have to repeat the search per ward. =) and we think their "fixed" is still fail.

Edited, Oct 25th 2010 6:15am by gerwenscalebane
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#22 Oct 25 2010 at 7:29 AM Rating: Excellent
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One "Auction House" ward. And nothing else.
#23 Oct 25 2010 at 7:32 AM Rating: Decent
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it doesnt matter how they are split, with only 1 retainer and 10 slots in bazaar then very few will have 10 items of the same type to sell.

number of bazaar slots is too low, need a search function, need selling spaces in baz that are free and means you dont have 4 or 5 bodies in one spot or clumps so sellers are in lines. i havent gone to limsa yet but so far grid and ul dont have a spatha on sale (o wait thats not baz problem thats ingredient/rk level so why make)
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#24 Oct 25 2010 at 7:43 AM Rating: Good
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id probably just restrict them to the classes themselves.

one ward for battlecraft stuff (might need two for this one, one of weapons and the other of armor).
one for spellcraft stuff.
one for each crafting class.
one for the DoL classes.
and then a miscellaneous "anything goes here" ward that would charge higher taxes on anything that fits into the other wards.

still keep the regular way of taxing in place as it is currently, but really pump up the taxes on stuff that isnt ward-specific. sure you could sell that moko grass for 100 gil in the spellcraft ward, but youre only gonna make 30-40 gil off of it after taxes.
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#25 Oct 25 2010 at 7:45 AM Rating: Excellent
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Timorith wrote:
Nutchoss wrote:
Personally... I'd trade all of it and my first born son for an AH


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#26 Oct 25 2010 at 7:53 AM Rating: Excellent
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I really fail to see how this retainer system can work at the present stage..

Lets say I want to search for a weapon and only 1 retainer out of the 50 retainers in the ward has it.

Sure, you categorized the wards and the weapon is indeed in the ward. 1 out of 50 of them have it, now find it.

Search function would help alot, but it would suck for me to learn that the item I want does not exist in all the wards in this city and I have to travel to another city to try my luck.

SE might as well introduce leves called "Market Leves". Activate the leves using the crystals in the city, and you have 30 minute to find the items stated in the leve. A few NPC retainers will hide themselves in the wards and you must find the right one to buy the right stuff.

Yes, finding the item we want is actually as tedious as completing a quest.
#27 Oct 25 2010 at 7:55 AM Rating: Excellent
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Gadhelyn wrote:
Why is it that even after they've announced that they'll put in a search function that not only tells you who's selling items you are looking for in a ward but point you straight to them in the upcoming version updates we still get people who complain about having to spend so much time searching for an item in the wards. Yes, it sucks now. Yes, SE knows this. Yes, it's going to be fixed. Get over it..


Even the addition of a search function is still only gonna slightly cut down on the amount of time spent in running around the wards like an idiot with your head cut off... So say you search for your sword, find it on "retainer x" then how the **** are you supposed to find "retainer x" in a laggy *** crowded room that takes forever to load each retainer on screen. He could be 10 feet in front of you and still invisible. I personally think a search engine will still have the wards in a f*ckin mess, just a slightly smaller one :-/
#28 Oct 25 2010 at 8:00 AM Rating: Default
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demegod wrote:
Gadhelyn wrote:
Why is it that even after they've announced that they'll put in a search function that not only tells you who's selling items you are looking for in a ward but point you straight to them in the upcoming version updates we still get people who complain about having to spend so much time searching for an item in the wards. Yes, it sucks now. Yes, SE knows this. Yes, it's going to be fixed. Get over it..


Even the addition of a search function is still only gonna slightly cut down on the amount of time spent in running around the wards like an idiot with your head cut off... So say you search for your sword, find it on "retainer x" then how the **** are you supposed to find "retainer x" in a laggy *** crowded room that takes forever to load each retainer on screen. He could be 10 feet in front of you and still invisible. I personally think a search engine will still have the wards in a f*ckin mess, just a slightly smaller one :-/


That's a guess, not a fact, and a pessimistic one at that. Wait for the search function to be released before we say that it's crap and won't help.

At work I think lipid A will do something different from lipid B, but I can't publish that without actual proof.

So let's not get ahead of ourselves.
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#29 Oct 25 2010 at 8:06 AM Rating: Good
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Nutchoss wrote:
Well, this thread got derailed fast lol.

Anyway, I agree with everyone else, an AH is the way to go. However they've made it REALLY hard for themselves if they go a typical FFXI type AH with all the colors and +1/2/3 options. It'd be like:

Generic Armor
Generic Armor +1
Generic Armor +2
Generic Armor +3
Generic Armor (Grey)
Generic Armor (Grey)+1
..

For each different type of item with HQ/Color modifiers. Heck I'd like to see what kind of a search system they're going to come up with, if it'll give us the flexibility to search for modified versions of the item or just the standard NQ (and we have to put in the legwork to find the right color/etc).


Filters could do that easily, I suppose. It's been done in worse games (generic f2p) which had even more variables than leve, name, colour and +stats.

I don't see a successful way of improving Wards unless they actually restrict putting items on your retainer that are not supposed to be in the specific Wards. Trying to put a retainer with Moko Grass in Battlecraft Ward? --> "Sorry,not possible"

Wish they'd just purge the Wards idea completely like it never existed and give us a fast and easy access AH system.
As it is, no matter how many searches they give us - there's always going to be jerks that put wrong stuff in wrong wards....
#30 Oct 25 2010 at 8:15 AM Rating: Good
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bwuk wrote:

Yes, finding the item we want is actually as tedious as completing a quest.


More tedious. I saw a Plumed Bronze Hatchet last night for sale ^.^ yay! I needed one and I after 30 minutes in the Wards I found someone selling two.

I exited. Immediately, no kidding, I saw a shout from someone needing a Plumed Bronze Hatchet. LOL. I thought to myself.... 30 minutes of my time wandering around the Wards is worth a 100k markup. So I sent tell and the price was accepted.

Went back to the wards and bought the other one. 100k discount ^.^

True story.
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#31 Oct 25 2010 at 12:29 PM Rating: Excellent
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Not sure what they're thinking with market wards...actually I know exactly what they're thinking. They want us all to pay $1 each so we will buy different mules/retainers for each ward. Its a crap system and insulting to us as players. I'm willing to pay for ONE retainer, not 10, and what happens if I want to sell armor, weapons, leather, cloth, cooking, and mining stuff? Some of my wares are in the wrong section. Its stupid, just give us an AH. Auction house works in every other game, but SE decided they needed to be unique snowflakes.

I tried to upgrade my armor at 10ish by going to the wards, and couldn't find really anything I wanted. I ended up picking up random stuff by checking bazaars as I ran around. Its basically total luck or 2 hours of time searching to find anything you want.
#32 Oct 25 2010 at 12:40 PM Rating: Good
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Keep them the same except I'd add one called "Cluster@#%^retardtown" at the top of the list for our special needs players.

Edited, Oct 25th 2010 6:41pm by Smelly
#33 Oct 25 2010 at 12:47 PM Rating: Decent
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I would like to see a 75% tax on goods sold in the incorrect ward. That would immediately make things easier to find.

In addition I would have a "free for all misc junk ward" (first ward, first floor)
Components ward (all crafted components so handles, soles, etc - whatever, except metal stuff)
Cloth Armor ward
Leather Armor ward
metal armor ward
Shield and throwing weapon ward (basically sub-hand ward)
Ironmonger's ward (raw ores, nugs etc)
hunter's ward (bones, feathers, skins)
metal components ward (rivets, nails, wire etc)
logger's ward (logs and branches and planks etc)
alchemist's ward (reagents, potions, glues etc)
Shoe ward (cause wooden shoes don't fit in other armor wards... lol)
weapon ward (all main hand Dow/DoM weapons)
crystal ward

I am sure I am missing stuff... but yeah, you get the idea.

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#34 Oct 25 2010 at 12:48 PM Rating: Excellent
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Loris wrote:
Not sure what they're thinking with market wards...actually I know exactly what they're thinking. They want us all to pay $1 each so we will buy different mules/retainers for each ward. Its a crap system and insulting to us as players. I'm willing to pay for ONE retainer, not 10, and what happens if I want to sell armor, weapons, leather, cloth, cooking, and mining stuff? Some of my wares are in the wrong section. Its stupid, just give us an AH. Auction house works in every other game, but SE decided they needed to be unique snowflakes.

I tried to upgrade my armor at 10ish by going to the wards, and couldn't find really anything I wanted. I ended up picking up random stuff by checking bazaars as I ran around. Its basically total luck or 2 hours of time searching to find anything you want.


This is what kills me about the retainer. Paying for the retainer.
#35 Oct 25 2010 at 2:08 PM Rating: Good
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Olorinus the Vile wrote:
I would like to see a 75% tax on goods sold in the incorrect ward. That would immediately make things easier to find.

In addition I would have a "free for all misc junk ward" (first ward, first floor)
Components ward (all crafted components so handles, soles, etc - whatever, except metal stuff)
Cloth Armor ward
Leather Armor ward
metal armor ward
Shield and throwing weapon ward (basically sub-hand ward)
Ironmonger's ward (raw ores, nugs etc)
hunter's ward (bones, feathers, skins)
metal components ward (rivets, nails, wire etc)
logger's ward (logs and branches and planks etc)
alchemist's ward (reagents, potions, glues etc)
Shoe ward (cause wooden shoes don't fit in other armor wards... lol)
weapon ward (all main hand Dow/DoM weapons)
crystal ward

I am sure I am missing stuff... but yeah, you get the idea.




I think its a rough system. If they didn't want people to sell items in the "wrong" ward they could have just made it impossible to do so (impliment something like clearing bazaar if you put your guy in the weapon ward when he had 3 stacks of marmot meat).

I think they do want some amount of crossover without punishment, allowing someone to cross promote for example. But allowing that still allows people to leave their guys around bazaaring moko grass everywhere. There just doesn't seem to be a good way to have it the way SE (and some people) want, without allowing random dudes selling random crap because why not, someone may actually want these 300 dodo feathers while i sell my used swords.
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#36 Oct 25 2010 at 2:21 PM Rating: Excellent
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Olorinus the Vile wrote:
I would like to see a 75% tax on goods sold in the incorrect ward. That would immediately make things easier to find.



But what if you want to use a retainer to sell different types of goods? See my post above about SE wanting us to have many retainers (and thus pay for each one). Its manipulation of their players, and while alot will just shrug and pay the fee, I don't want to. It's a shady business move.
#37 Oct 25 2010 at 4:14 PM Rating: Default
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Loris wrote:
Olorinus the Vile wrote:
I would like to see a 75% tax on goods sold in the incorrect ward. That would immediately make things easier to find.



But what if you want to use a retainer to sell different types of goods? See my post above about SE wanting us to have many retainers (and thus pay for each one). Its manipulation of their players, and while alot will just shrug and pay the fee, I don't want to. It's a shady business move.


Simple. Sell things of one type on 1 day. Sell things of a different type on another day. If you don't have a full bazaar of things of one type then you should put up a couple things - post your retainer and move it when they sell. In the meantime you can work on getting more stuff of 1 type.

Use your personal bazaar to sell a mish-mash.

Also note I suggested a "bric a brac" ward where everything goes.

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#38 Oct 25 2010 at 4:32 PM Rating: Good
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Olorinus the Vile wrote:
Loris wrote:
Olorinus the Vile wrote:
I would like to see a 75% tax on goods sold in the incorrect ward. That would immediately make things easier to find.



But what if you want to use a retainer to sell different types of goods? See my post above about SE wanting us to have many retainers (and thus pay for each one). Its manipulation of their players, and while alot will just shrug and pay the fee, I don't want to. It's a shady business move.


Simple. Sell things of one type on 1 day. Sell things of a different type on another day. If you don't have a full bazaar of things of one type then you should put up a couple things - post your retainer and move it when they sell. In the meantime you can work on getting more stuff of 1 type.

Use your personal bazaar to sell a mish-mash.

Also note I suggested a "bric a brac" ward where everything goes.



Your plan looks good on paper, and if I had 100's of slots to store stuff in to accumulate more like items to sell it would be great. However it completely blows the 'casual gamer friendly' motto that has been stuck on this game. I don't want to have to log into a game I play for fun off and on all day to move my retainer around so I can hopefully sell some junk that will supply me with some more empty slots to fill up with more junk to sell.

They should make it like craigslist. Your retainer is kicking it at their pad in the lotus gardens. Someone approaches a counter, looks through the ads for something they want, gets a list of all items that match the search available with prices, makes contant through the counter (email or phone for example on CL) retainer pops up, they make the deal. Buyer leaves with the item they want and the retainer goes back to their pad.

But I suppose that would make shopping too easy, which I am assuming is what the retainers are here to make sure doesn't happen.

Oh, and I love the idea of a bric a brac room. Good place to dump the more eclectic retainers (like mine)

-Teeg

Edited, Oct 25th 2010 6:34pm by Teegotaru
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