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#1 Oct 25 2010 at 8:52 AM Rating: Decent
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now i dont know if that as already been posted (Looked it up didnt find anything so to bring the hate if it has) BUT !!! i found this while looking up some macro (in french as it is different thn thoe in english) tips on http://www.finalfantasy14.eu/.


http://www.ffonline.fr/media/finalfantasy14_eu/News/2010/0306/1276679859831.png


A list of possible new classes. Now theres already the gunnery guild and the arcanima in Ul'dha I think.

I also found this. A image of a gunner ? ... i dont know ... to me it sound like a fake. but what do you guys think ?

http://img46.xooimage.com/files/8/1/2/barempire-2144218.jpg


sorry if the linking sucks ... im not sure i did it right just copy and paste in browser.
#2 Oct 25 2010 at 8:54 AM Rating: Decent
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The "Club" weapon for the "Enforcer" class made me chuckle. Sounds like a bouncer at a club.
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#3 Oct 25 2010 at 8:56 AM Rating: Decent
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i know right. i think some of them sound a little weird. like the adventurer who fights unarmed ... sounds almost like a pugilist.
#4 Oct 25 2010 at 9:03 AM Rating: Decent
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That image showing the possible classes has been around since the beta .dat mining. It is no guarantee that those classes will show up, but it is a good indication.

As far as the image you posted, that is a judge. Imperial Centurion

EDIT: Thanks Redyoshi

Edited, Oct 25th 2010 11:20am by SleeplessMickey
#5 Oct 25 2010 at 9:05 AM Rating: Good
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That chart's been around for quite a while, but I won't flame ya on that. I would take a huge grain of salt with the chart, but it does hint at some interesting possibilities. We do know that Shepherd will be in-game at some point, since there is a Shepherd's guild outpost in one of the small towns up in Coerthas.

The image of the soldier is just that, a Garlean soldier from an information release that Squenix did back around the pre-live event, and yes, that is a gunblade.
#6 Oct 25 2010 at 9:08 AM Rating: Decent
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i see. well with the gunners and arcanima guild already in place do you think thre a little hope they appear this year ? and i dont know about you but i think there should be more judge-like ************* gear for players to fool around with.
#7 Oct 25 2010 at 9:13 AM Rating: Good
SleeplessMickey wrote:
That image showing the possible classes has been around since the beta .dat mining. It is no guarantee that those classes will show up, but it is a good indication.

As far as the image you posted, that is a judge.


Actually that's a soldier from Garlemald...

Quote:
Imperial Centurion
The weapons and armor of Garlemald are the true testament to the Empire's technologies. The centurions of their standing armies are bedecked in imposing armor fashioned from lightweight metal alloys, beneath which are worn near indestructible battle garb woven of strong, synthetic fibers. Their weapon of choice is the gunblade, an ingenious integration of sword and firearm into a single instrument of killing, equally capable of dispatching enemies at close-quarters and at range. The centurions are complete warriors, and in addition to their unmatched prowess and ruthlessness as assault troops, they also boast stalwart defenses, at times exhibiting almost complete imperviousness to fire- and ice-based attacks, as well as firearms.


#8 Oct 25 2010 at 9:49 AM Rating: Decent
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Shouldn't the real point of interest be the possibility of a shepherd class? Roaming the hills with your flock fighting off wolves sounds exciting.
#9 Oct 25 2010 at 10:30 AM Rating: Decent
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Well gunner or musketeer is going to be, I think, your standard gun wielding range class

Arcanist is discussed here: http://ffxiv.zam.com/forum.html?game=268&mid=128736925890939195#msg1287375783155325808

I don't think well get any empire classes in the near future.
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#10 Oct 25 2010 at 10:40 AM Rating: Good
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dyvidd wrote:
Well gunner or musketeer is going to be, I think, your standard gun wielding range class

Arcanist is discussed here: http://ffxiv.zam.com/forum.html?game=268&mid=128736925890939195#msg1287375783155325808

I don't think well get any empire classes in the near future.


Not that I'm raging on gunner, it could be neat, but wouldn't it be a bit redundant given we already have archer? It'd be like they gave us XI's ranger but split it in half.. The various attacks and spells in this game are pretty, but they aren't really all that distinctive, in the case of my pugilist most (if not all) of my tp attacks are the same animation with a different flash.

So an entire new class who's only real difference is the weapon model seems a bit underwhelming unless it does drastically different things then an archer does.. but to my knowledge an archer is a fairly straight up DD, I don't see a gunner being much different really.
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#11 Oct 25 2010 at 10:47 AM Rating: Good
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mistrik wrote:
dyvidd wrote:
Well gunner or musketeer is going to be, I think, your standard gun wielding range class

Arcanist is discussed here: http://ffxiv.zam.com/forum.html?game=268&mid=128736925890939195#msg1287375783155325808

I don't think well get any empire classes in the near future.
The various attacks and spells in this game are pretty, but they aren't really all that distinctive, in the case of my pugilist most (if not all) of my tp attacks are the same animation with a different flash.


That is something that bothers me a lot. I don't see why so many abilities all have the same character animation, just with a different "flash" as you so eloquently put it.
#12 Oct 25 2010 at 10:49 AM Rating: Good
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Belcrono wrote:
mistrik wrote:
dyvidd wrote:
Well gunner or musketeer is going to be, I think, your standard gun wielding range class

Arcanist is discussed here: http://ffxiv.zam.com/forum.html?game=268&mid=128736925890939195#msg1287375783155325808

I don't think well get any empire classes in the near future.
The various attacks and spells in this game are pretty, but they aren't really all that distinctive, in the case of my pugilist most (if not all) of my tp attacks are the same animation with a different flash.


That is something that bothers me a lot. I don't see why so many abilities all have the same character animation, just with a different "flash" as you so eloquently put it.
My Gladiator must get dizzy, using the same backspin slash for every TP move Smiley: crymore
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#13 Oct 25 2010 at 10:51 AM Rating: Decent
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mistrik wrote:

Not that I'm raging on gunner, it could be neat, but wouldn't it be a bit redundant given we already have archer? It'd be like they gave us XI's ranger but split it in half.. The various attacks and spells in this game are pretty, but they aren't really all that distinctive, in the case of my pugilist most (if not all) of my tp attacks are the same animation with a different flash.

So an entire new class who's only real difference is the weapon model seems a bit underwhelming unless it does drastically different things then an archer does.. but to my knowledge an archer is a fairly straight up DD, I don't see a gunner being much different really.


I disagree here . i dont think that it would be redundant. At least i hope not. I mean thaumaturges and Conjurers both work with range spells, buffs and debuffs, yet they dont have the same sphere of specialisation. What im trying to say is that SE will surely try to make it look like its not an archer with a gun. maybe itll have further range. maybe it will do a lot of cool stuff who knows.

As for your pugilist attacks all looking the same. Lets not forget that the game as jut been released. sure there was alpha and beta but im thinking they fixed major bugs and errors in those two phases. Sure the game as been released maybe a little early, its surelly needs a little polish, but when the polish will be applied, knowing SE i cant believe it'll be a flop.

We gotta have faith in these people. I think i know better than any of us where they are going. All we got to do is keep sending oour ideas to them and they will see what we really want. There surely not going to let us down.
#14 Oct 25 2010 at 11:04 AM Rating: Good
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ManiDasgard wrote:
mistrik wrote:

Not that I'm raging on gunner, it could be neat, but wouldn't it be a bit redundant given we already have archer? It'd be like they gave us XI's ranger but split it in half.. The various attacks and spells in this game are pretty, but they aren't really all that distinctive, in the case of my pugilist most (if not all) of my tp attacks are the same animation with a different flash.

So an entire new class who's only real difference is the weapon model seems a bit underwhelming unless it does drastically different things then an archer does.. but to my knowledge an archer is a fairly straight up DD, I don't see a gunner being much different really.


I disagree here . i dont think that it would be redundant. At least i hope not. I mean thaumaturges and Conjurers both work with range spells, buffs and debuffs, yet they dont have the same sphere of specialisation. What im trying to say is that SE will surely try to make it look like its not an archer with a gun. maybe itll have further range. maybe it will do a lot of cool stuff who knows.

As for your pugilist attacks all looking the same. Lets not forget that the game as jut been released. sure there was alpha and beta but im thinking they fixed major bugs and errors in those two phases. Sure the game as been released maybe a little early, its surelly needs a little polish, but when the polish will be applied, knowing SE i cant believe it'll be a flop.

We gotta have faith in these people. I think i know better than any of us where they are going. All we got to do is keep sending oour ideas to them and they will see what we really want. There surely not going to let us down.



Well having been a long time XI player, I had no illusions that I'd find WoW level diversity among attack/spell graphics. Attacks in this game are very similar to XI in their minimalist approach, though I think that XI's spells were actually a bit more flashy then these to be honest.

It's a bit of an understatement to say this game was released a little early, I think it could of used another six months in development/beta testing to be honest. But it is what it is.

As for the new classes I'm just looking at it from the point of view that, we've already had topics on the forum discussing how even our current classes tend to lack identity to a degree. What with many jobs not even changing many abilities when switching and gear being very similar all around.

Musketeer/Gunner could turn out like Corsair from XI, a buffing type DD with a luck based gambling component. But I find that to be somewhat unlikely as their design philosophy for XIV's classes seems to be rather different. In XI each class had a very set-in-stone identity both visually and with it's skills, now we have this class swap mechanic that encourages skill mix-matching (to a far greater degree then the sub-job system ever allowed for).
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#15 Oct 25 2010 at 11:09 AM Rating: Good
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As well keep in mind just cause its in the .dat files doesn't mean it will be released. I remember in ffxi there where some things in the .dat files that where never implemented. Just a heads up and not a bubble burster cause Im waiting eagerly for musketeer myself.

Also Shepard is with all the Disciples of Land and Hand classes, so i don't think it will be a fighting class. Most likely more a farmer/butcher then a GO MY FLOCK OF SHEEP TRAMPLE MINE ENEMIES

Edited, Oct 25th 2010 1:13pm by MidouSan
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#16 Oct 25 2010 at 11:20 AM Rating: Good
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Not that I'm raging on gunner, it could be neat, but wouldn't it be a bit redundant given we already have archer? It'd be like they gave us XI's ranger but split it in half.. The various attacks and spells in this game are pretty, but they aren't really all that distinctive, in the case of my pugilist most (if not all) of my tp attacks are the same animation with a different flash.

So an entire new class who's only real difference is the weapon model seems a bit underwhelming unless it does drastically different things then an archer does.. but to my knowledge an archer is a fairly straight up DD, I don't see a gunner being much different really.

The key is to look at FFTactics (Which clearly this MMO is heavily drawing from with judges, flexible class mixing, etc.).

In tactics, Archers were a basic class that didn't do too many special things. Gunner however had a longer range for one. And also had a heavy focus on elemental shots and debuffing. I suppose it would be like comparing RNG to COR. I think we're seeing the same thing here : Archer = DD, Gunner = special Debuff & maybe buffs..
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