Not that I'm raging on gunner, it could be neat, but wouldn't it be a bit redundant given we already have archer? It'd be like they gave us XI's ranger but split it in half.. The various attacks and spells in this game are pretty, but they aren't really all that distinctive, in the case of my pugilist most (if not all) of my tp attacks are the same animation with a different flash.
So an entire new class who's only real difference is the weapon model seems a bit underwhelming unless it does drastically different things then an archer does.. but to my knowledge an archer is a fairly straight up DD, I don't see a gunner being much different really.
I disagree here . i dont think that it would be redundant. At least i hope not. I mean thaumaturges and Conjurers both work with range spells, buffs and debuffs, yet they dont have the same sphere of specialisation. What im trying to say is that SE will surely try to make it look like its not an archer with a gun. maybe itll have further range. maybe it will do a lot of cool stuff who knows.
As for your pugilist attacks all looking the same. Lets not forget that the game as jut been released. sure there was alpha and beta but im thinking they fixed major bugs and errors in those two phases. Sure the game as been released maybe a little early, its surelly needs a little polish, but when the polish will be applied, knowing SE i cant believe it'll be a flop.
We gotta have faith in these people. I think i know better than any of us where they are going. All we got to do is keep sending oour ideas to them and they will see what we really want. There surely not going to let us down.
Well having been a long time XI player, I had no illusions that I'd find WoW level diversity among attack/spell graphics. Attacks in this game are very similar to XI in their minimalist approach, though I think that XI's spells were actually a bit more flashy then these to be honest.
It's a bit of an understatement to say this game was released a little early, I think it could of used another six months in development/beta testing to be honest. But it is what it is.
As for the new classes I'm just looking at it from the point of view that, we've already had topics on the forum discussing how even our current classes tend to lack identity to a degree. What with many jobs not even changing many abilities when switching and gear being very similar all around.
Musketeer/Gunner could turn out like Corsair from XI, a buffing type DD with a luck based gambling component. But I find that to be somewhat unlikely as their design philosophy for XIV's classes seems to be rather different. In XI each class had a very set-in-stone identity both visually and with it's skills, now we have this class swap mechanic that encourages skill mix-matching (to a far greater degree then the sub-job system ever allowed for).