"Here are plenty of classes to level, and here's some incentive to level more than one." Then they make it excruciating to level just ONE class.
This game would automatically be three times better if they made the leveling five times faster.
this is exactly how I feel.
Why the rush? Why do you want to level up so fast?
If you are not having fun, thats fine. But if you are - enjoy the journey, why does it matter how long it takes to level up.
It is a recent trend in MMO's that actually playing the game is a terrible distraction from the real purpose which is endgame. SE have made a game where the game itself is the point, not necessarily endgame.
The only reason the steep levelling curve could possibly be a concern to people is if they just want to get levelling over and done with. If this is the case, perhaps SE MMO's are really not the games for you. In both FFXI and FFXIV, getting to the cap is a real achievement in itself requiring time, effort and dedication. There are plenty of MMO's on the market today that will suit the person who wants to cap in a week. In fact, given that 3/4 of the world's population plays one of them I would have thought there is plenty out there for taht sort of gamer.
I enjoy levelling, dont care about endgame, like stat based games, and enjoy crafting so I'm pretty happy.
Back on topic - this update is a bit pointless but I can understand why SE have released it. SO many people constantily complaining that they dont know how to do the most basic things has probably forced them to write a series of 101 guides to address all the people complaining about their inability to use the map for example.
And if I got a dollar for every person complaining about the mob conning system, I would not need to sit at work surfin zam every day!