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Ask The Devs (10.25)Follow

#1 Oct 25 2010 at 9:24 AM Rating: Good
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Found at The Lodestone

Coolest part is definitely seeing when new story lines open up, if you ask me.

I'd post it here, but they use ALOT of images, so you best just go read it at the Lodestone



Edited, Oct 25th 2010 10:26am by striveldt
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#2 Oct 25 2010 at 9:26 AM Rating: Decent
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thanks man
#3 Oct 25 2010 at 10:04 AM Rating: Decent
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Very helpful of them to add the following on the link below the heading:

Why is leveling classes important? A. The following are examples of the benefits awaiting those who continue to raise their levels:




*EDIT* I tried a few times to copy it but I can't make the spaceing hold :(

Edited, Oct 25th 2010 4:07pm by PerrinofSylph
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#4 Oct 25 2010 at 10:05 AM Rating: Decent
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ty
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#5 Oct 25 2010 at 10:05 AM Rating: Decent
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Thanks.

I always try to remember to check out the lodestone front page, but I never do.
#6 Oct 25 2010 at 10:52 AM Rating: Decent
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Class quests? I am 21 now, where do I find a Class quest?
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#7 Oct 25 2010 at 10:55 AM Rating: Decent
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OddlerJiub wrote:
Class quests? I am 21 now, where do I find a Class quest?



You should be able to find it at your respective guild. Note that you must have reached your class rank 20, and you must have also started (maybe completed) the rank 15 main story line quest.

(ie. If you're a maurader, you'd go to Limsa Luminsa to the Mauraders' Guild and speak to someone at the counter there to start your Class quest)

Edited, Oct 25th 2010 11:56am by striveldt
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#8 Oct 25 2010 at 11:21 AM Rating: Decent
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I'm 90% positive a Main Scenario quests unlocks at 30.
#9 Oct 25 2010 at 1:25 PM Rating: Good
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SE would seem to disagree with you....
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#10 Oct 25 2010 at 1:51 PM Rating: Decent
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Well apparently SE doesnt even know their own game, because there IS a story quest that unlocks at Rank30.
#11 Oct 25 2010 at 1:56 PM Rating: Decent
Edited by bsphil
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Wow. How to use the map? That was the burning question for the devs that needed answering?

Where the **** are these questions coming from? And more importantly, has anyone released an updated set of dat files for the maps that uses a legible font?
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#12 Oct 25 2010 at 2:03 PM Rating: Good
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Gotta hand it too them. Communication has certainly improved. Youtube videos for the mentally challenged = win.
#13 Oct 25 2010 at 2:06 PM Rating: Good
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Quote:
Wow. How to use the map? That was the burning question for the devs that needed answering?

Where the **** are these questions coming from? And more importantly, has anyone released an updated set of dat files for the maps that uses a legible font?


My sentiments exactly. If you need a video to get out of the starter town you are either a moron or a moron.
#14 Oct 25 2010 at 2:10 PM Rating: Decent
Edited by bsphil
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WhtxKorean wrote:
Quote:
Wow. How to use the map? That was the burning question for the devs that needed answering?

Where the **** are these questions coming from? And more importantly, has anyone released an updated set of dat files for the maps that uses a legible font?


My sentiments exactly. If you need a video to get out of the starter town you are either a moron or a moron.
Particularly, they're taking their opportunity to interact with the player base, something extremely rare for SE to do, and completely wasting it on garbage like how to use the map. Makes me curious as to how much they're actually trying to change from their FFXI days. They seem to have the concept of talking to the players in their heads, but don't understand the "why" behind it all. Protip: We aren't looking for a game manual.





Edited, Oct 25th 2010 3:11pm by bsphil
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#15 Oct 25 2010 at 3:38 PM Rating: Good
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bsphil wrote:
WhtxKorean wrote:
Quote:
Wow. How to use the map? That was the burning question for the devs that needed answering?

Where the **** are these questions coming from? And more importantly, has anyone released an updated set of dat files for the maps that uses a legible font?


My sentiments exactly. If you need a video to get out of the starter town you are either a moron or a moron.
Particularly, they're taking their opportunity to interact with the player base, something extremely rare for SE to do, and completely wasting it on garbage like how to use the map. Makes me curious as to how much they're actually trying to change from their FFXI days. They seem to have the concept of talking to the players in their heads, but don't understand the "why" behind it all. Protip: We aren't looking for a game manual.

You took the words right out of my mouth.

Edited, Oct 25th 2010 3:11pm by bsphil


Who the **** comes up with these stupid questions. What an insult to their playerbase.

Edited, Oct 25th 2010 5:38pm by KnocturnalOne
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#16 Oct 25 2010 at 3:46 PM Rating: Decent
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How to use a map?

Why should I level?

good god devs, give us some useful information.

Explain how exactly the sp system works and why you did something as retarded as making experience random in a level based mmo.
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#17 Oct 25 2010 at 9:04 PM Rating: Decent
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So much NERDRAGE everywhere lol

This was just a quick hit from the Devs to explain a few things to the new casual player base that ISN'T ******** continuously about things they have already told us they are working to fix.

Quit being so uptight!

Some good info in the different shades of red on the VT icon. Never noticed that!
#18 Oct 25 2010 at 9:18 PM Rating: Good
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XaviehrGrey wrote:
So much NERDRAGE everywhere lol

This was just a quick hit from the Devs to explain a few things to the new casual player base that ISN'T ******** continuously about things they have already told us they are working to fix.

Quit being so uptight!

Some good info in the different shades of red on the VT icon. Never noticed that!



Nerdrage? Perhaps, but justified. SE was notoriously tight lipped during XI, with pretty much no communication at all with the playerbase. Now they claim they've changed, but the "questions" that keep getting answered smack of little more then condescending copy pasta. This isn't "communication"; this is them reading from the newbie F.A.Q. It's worse then no communication in my opinion.

They want to hand out helpful tips regarding basic game functions and interactions? That's wonderful, more power to them! Given the lack luster game manual it could certainly be helpful! but don't give me that and claim it's anything more then a getting started form letter.

This game is in dire straits, everyone knows it. Straightforward in depth discussion with devs regarding concerns that are rampant among the populous or in depth explanations of some of the games hidden (and decidedly arcane) systems is what is going to reassure us that they are serious about what they say and what they claim. We want transparency, not rote town hall lip service.
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#19 Oct 25 2010 at 9:37 PM Rating: Good
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KnocturnalOne wrote:
Who the **** comes up with these stupid questions.


I know it's a rhetorical question, but it's pretty obvious they're spoon-fed.

Mistrik wrote:
This isn't "communication"; this is them reading from the newbie F.A.Q. It's worse then no communication in my opinion.


Agreed. If SE wanted to break down their previous communication barrier they'd have *gasp* official forums that valid and interesting questions would be answered directly by the staff like 'that other game'. Language barrier is no excuse either. Posts can be read by devs and translated with little effort. **** there are probably a handful of devs who speak English already. It isn't uncommon for business people to learn other languages and I'd be willing to bet that there are more Japanese who can speak English than vice versa.
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#20 Oct 25 2010 at 10:04 PM Rating: Excellent
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Thank you SE I have been wondering for a while now what the benifit of leveling up is. Also my next big question was "How do I use the map" You hit all the important topics, thanks! Next week can we get some answers for a few other hot topics like... "How do I make my character run?" and "Can you explain how to use emotes?" and ofcourse "What do vendors do?" Thanks in advance!

Edited, Oct 26th 2010 12:14am by UncleRuckusForLife
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#21 Oct 25 2010 at 10:18 PM Rating: Good
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To most of us here, those questions seem a bit... well, retarded. But, i feel like i have to mention something that happened to me recently.

The other day, i was standing in Gridinia, and someone was asking about new weapons. We got to talking, and i invited him to my LS. After i bit more talking, he said that his LNC was his only class ranked up atm, and wondered if he should try to level another class.

There are people out there that will find that info helpful. Not all of us are MMO savvy.

Edited, Oct 26th 2010 12:18am by Teneleven
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#22 Oct 25 2010 at 10:28 PM Rating: Good
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Some of it is stuff we know, some of it is new.

Either way, I'm noticing that the "Ask the Devs" thing has been opening up a lot more openness in terms of telling us more about behind the scenes, and I like where it's going. For all of the secrecy and the hush hush of FFXI, I'm really liking the fact that they're being a lot more open and spelling things out.

I'm trying not to derail my own post with complaints I've already made, but I will say that it's awesome things like this that make me hate the negative features even more, because things like this keep telling me how much potential the game has, both for the game and the future of player/developer interaction, and it pains me to see the progress held back by the game itself.

Regardless, keep up the good work on the end of news and information, SE. Kudos for talking with your players some more.
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#23 Oct 25 2010 at 11:57 PM Rating: Default
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Soo.. How bout Ishgard? Chocobos? Airships? Real effects of rank vs gear? Something that isn't the map? I really can't figure out why no word of Ishgard at all.
#24 Oct 26 2010 at 1:08 AM Rating: Excellent
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Real effects of rank vs gear?


Working on this in an upcoming guide, actually Smiley: cool Among other gear related things... you'd be amazed how much of a pain it is to totally break your armor when you're actually trying to.
#25 Oct 26 2010 at 2:01 AM Rating: Decent
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In reference to the mobs color coding.. please explain to me why we need to see the mobs PARTY color..

First and foremost thats totally misleading, when you are grouping to SP you dont need that kind of information.. why would we need to see the color of the mobs party rank? Hardly any mobs in the game *so far, link together, so the significance of them being in a party is what?

totally lost on this information
#26 Oct 26 2010 at 2:21 AM Rating: Default
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Osarion, Goblin in Disguise wrote:
Quote:
Real effects of rank vs gear?


Working on this in an upcoming guide, actually Smiley: cool Among other gear related things... you'd be amazed how much of a pain it is to totally break your armor when you're actually trying to.



I been building a calculator myself. Still gathering some data. Def some numbers that don't make any sense whatsoever tho so far. We'll see how soon I can get past the figuring part and get to the easy coding part.
#27 Oct 26 2010 at 2:23 AM Rating: Decent
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djairrick wrote:
In reference to the mobs color coding.. please explain to me why we need to see the mobs PARTY color..

First and foremost thats totally misleading, when you are grouping to SP you dont need that kind of information.. why would we need to see the color of the mobs party rank? Hardly any mobs in the game *so far, link together, so the significance of them being in a party is what?

totally lost on this information


Who said they don't link?

In FFXI, did rabbit links @ ronfaure? Did that beetle link @ ronfaure? Did that mandy link?

Now @ 10, did that rabbit link @ dunes? Did you die from a beetle link @ east atlepa desert? Did that mandy link @ jungle?


Party mob colour help groups to determine what to fight, you think a group would enjoy killing a blue over a red ? consider in a blue fight, everyone just add a punch vs a red fight every add 10-20 punches? which get sp more?
#28 Oct 26 2010 at 2:32 AM Rating: Default
I think people in this server want to desperately run before the game is ready for them to even crawl.
I don't think these guides are really aimed towards the people who already know how to play online RPGs.

I think its's very obvious that SE is getting prepared to invite lots of "new generation" players to this game and are simply leaving the "matured" players in to the shadow for now. I am sure all our requests will be addressed eventually but for now SE is trying to create a manual which they didn't have time to put together before the launch, they are fine tuning the simpliest things that we don't find important but all contributes to a bigger picture.

You may know how to use the map already but the teenagers that get FFXIV for Christmas from their mommy and daddy may not and I am sure they will need to know why they need to level and so on. These people are the future of this game which will most likely last for 10 years… Most of us, who are whining here on the forums, will keep on playing but we are unfortunatly not the main focus anymore.
Harsh trueth of marketing and forecasting.
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#29 Oct 26 2010 at 6:42 AM Rating: Good
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Shades of red? I thought stuff was OK since they use different icons to distinguish some of the levels but freaking shades of red? I love when important aspects of a game are freaking color coded. Red and green being my favorite since those are the colors I have the most trouble with.

I know there are aren't that many color blind guys out there but why couldn't they at least have a check option or something.
#30 Oct 26 2010 at 8:27 AM Rating: Decent
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Awesome that I get 'defaulted' for trying to provide some helpful information regarding when quests unlock . . .
#31 Oct 26 2010 at 9:11 AM Rating: Good
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LeilaniWildfire wrote:
I think people in this server want to desperately run before the game is ready for them to even crawl.
I don't think these guides are really aimed towards the people who already know how to play online RPGs.

I think its's very obvious that SE is getting prepared to invite lots of "new generation" players to this game and are simply leaving the "matured" players in to the shadow for now. I am sure all our requests will be addressed eventually but for now SE is trying to create a manual which they didn't have time to put together before the launch, they are fine tuning the simpliest things that we don't find important but all contributes to a bigger picture.

You may know how to use the map already but the teenagers that get FFXIV for Christmas from their mommy and daddy may not and I am sure they will need to know why they need to level and so on. These people are the future of this game which will most likely last for 10 years… Most of us, who are whining here on the forums, will keep on playing but we are unfortunatly not the main focus anymore.
Harsh trueth of marketing and forecasting.



I've never needed a developer to tell me in anygame how to use a map. Not even in FFXI, which was my first MMO, and those maps were not automatic but had to be obtained through quests or bought with gil for any place outside the starting zone..
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#32 Oct 26 2010 at 11:30 AM Rating: Good
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Am I the only one that finds the chart and explanation for "reasons to level" very disturbing and alarming? 8 main scenario quests, 3 class quests, and 3 sets of guild levequests??? So basically this is it?!? Just wash, rinse, repeat levequests until more content (I know the NM's and new levequests are coming in december) but meaty content is available? No side quests, no AF (or equivalent quests), no quests to unlock airship, WTF.

And no I'm not talking about end game so don't go there. I don't expect anything like that. I've read those arguments and posts.

Holy Crap; I've been keeping my head down and chugging along but I'm starting to feel the brick wall. I love the FF series and I loved FFXI. I love the potential of this game. It looks awesome and EVENTUALLY it will be. I kept telling myself there is unlockable content, new job classes, Ishgard, Chocos, etc. keep grinding man, keep grinding. However this chart just crushed my spirits; utterly.

I think this has finally made me stop kidding myself; there is no Wizard of OZ. The man behind the curtain has been revealed and he's just a sad little man. The magic seems gone.

Please don't take my post wrong. I'm not trying to tell anyone to quit or promote quitting at all. I've seen enough of that on this forum. Everyday I come here hoping for an exciting revelation that someone found that hidden gem. Everyday all I see is BLAH DIS GAME SUCKS, I QUIT BECUZ DIZ AND DAT but I have kept the faith and hope. However when from the horse's mouth comes a list of in-game content and reasons to level that imo (everyone has one like an *** hole I know) just plain sucks; I've lost hope. The lag, the bugs, the broken elements I could live with but this lack of any content is just unaccepatable.

I'm not trying to troll or be defaulted etc. I simply would like to get opinions. Am I out of line? Do others feel that this shows a true lack of content? Is this typical of a launch?

I want to believe, I do but **** it the Easter Bunny just isn't real.

I also don't agree with the if you don't like the game now quit and come back when there is content agrument. I understand your sentiment however I feel many and most won't come back. Why would they come back just to be behind on their ranks for crafting classes and combat classes. I guess I'm just shocked that I'm realizing this is it. This is what you get after years of development and anticipation. Why O why did you release this game in this state?

This is not a quit thread I'm still hanging on I just have a broken spirit. My drive to log on has been diminishing and it continues.

Sorry for the long post and if this seems like a rant I apologize /rant off. That was not my intention. Please discuss and let me know if I'm being unreasonable in my expectations.
#33 Oct 26 2010 at 11:44 AM Rating: Excellent
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UncleRuckusForLife wrote:
Thank you SE I have been wondering for a while now what the benifit of leveling up is. Also my next big question was "How do I use the map" You hit all the important topics, thanks! Next week can we get some answers for a few other hot topics like... "How do I make my character run?" and "Can you explain how to use emotes?" and ofcourse "What do vendors do?" Thanks in advance!

Edited, Oct 26th 2010 12:14am by UncleRuckusForLife


This post upset me because I realized that we're 1-2 weeks away from the emote lesson popping up on lodestone.

I do like the ask the devs concept, i just wish it wasnt fluff every week.
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#34 Oct 26 2010 at 1:23 PM Rating: Good
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KujaKoF wrote:
This post upset me because I realized that we're 1-2 weeks away from the emote lesson popping up on lodestone.

I do like the ask the devs concept, i just wish it wasnt fluff every week.

Actually there was a really annoying quest where you have to spam different emotes on NPCs. If the hour you spend doing that quest isn't enough to make anyone familiar with the emote system and SE needs to have a session of spoon-fed questions to help gamers out then they're in more trouble than they think.
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#35 Oct 26 2010 at 1:44 PM Rating: Default
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Quote:
I do like the ask the devs concept, i just wish it wasnt fluff every week.


What else could it be? Anything that doesn't have any effect in-game is fluff. This week's was less fluff because it actually contained in-game information as to when quests and such become available. The last week's director's message and update notes were complete fluff, on the other hand (even if they were more interesting to read).

Edited, Oct 26th 2010 7:45pm by Hyanmen
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#36 Oct 26 2010 at 1:55 PM Rating: Good
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/sigh

I saw this last night while checking out this "Epic Lodestone communication SE is giving us" a lsmate mentioned on our website - and I just didn't have the heart to start the thread here. I'm disappointed; I truly am. It's almost like they think that MMOs are in their infancy, instead of a multi-billion dollar industry that has been going strong over a decade.

This stuff is the basics that should have been in the user manual or in the manual on the website - not a developer interview exclusive. I was looking through some old boxes for something unrelated later on and I came across my old WoW box. Upon opening it, I found an instruction book that was over a quarter-inch thick - and every page explained how things work in the game and how to get started. Blizzard would never dream of posting "how to use the map" as a serious developer interview, and it just shows how SE views us as customers.

Those of you who truly think this is the level of respect and transparency we deserve from SE really need to get out of the Square box and see what other devs in the world are doing.

Between this and the lackluster Oct. "update" that addressed nearly nothing that players really care about, I can't see myself taking this game seriously even when the Ps3 version is released. It's almost like they are actively trying to ruin their own game.
#37 Oct 26 2010 at 1:59 PM Rating: Default
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Yeah, last week was pretty bad communication wise. I wonder when the next big update will be? They're not even telling us that..

Oh wait, since we're talking about an MMORPG playerbase, nothing is ever enough.

Why are you still here Torrence? Can't let go?

Edited, Oct 26th 2010 8:00pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#38 Oct 26 2010 at 2:09 PM Rating: Default
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Quote:

I'm trying not to derail my own post with complaints I've already made, but I will say that it's awesome things like this that make me hate the negative features even more, because things like this keep telling me how much potential the game has, both for the game and the future of player/developer interaction, and it pains me to see the progress held back by the game itself.


Though I totally sympathize with the outrage, I do agree with this. I think the leveling pace is the worst offender. Not unlike XI, really.

"Here are plenty of classes to level, and here's some incentive to level more than one." Then they make it excruciating to level just ONE class.

This game would automatically be three times better if they made the leveling five times faster.


I have to believe that SE is either ignoring it's older playerbase in favor of embracing a new generation of players who are more easily impressed with less, or they just don't get it. But then I also have to wonder how many people are disgusted with the game but still playing it with the hope/belief that it will get better. Personally I just don't have that much faith in SE. I'll believe it (and play it) when I see it.
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#39 Oct 26 2010 at 2:26 PM Rating: Decent
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"Here are plenty of classes to level, and here's some incentive to level more than one." Then they make it excruciating to level just ONE class.

This game would automatically be three times better if they made the leveling five times faster.


this is exactly how I feel.
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#40 Oct 26 2010 at 2:26 PM Rating: Good
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Hyanmen wrote:

Yeah, last week was pretty bad communication wise. I wonder when the next big update will be? They're not even telling us that..

Oh wait, since we're talking about an MMORPG playerbase, nothing is ever enough.

Why are you still here Torrence? Can't let go?


I can see that I have offended you, so let me apologize. The reason I am still here is because I am old enough to have been around for their very first Hail Mary game, and every day that passes and I check these forums I am looking for that same level of epic that is reminiscent of the company that I remember from so long ago.

So, I'm sorry if my presence offends you and that my opinions upset you, but I'm here because I love Squaresoft and what they were, and would see them return to glory once again. But that doesn't mean that I am going to turn a blind eye to their current mistakes and careless disregard of what their players have been asking for over the last ten or so years.
#41 Oct 26 2010 at 3:31 PM Rating: Decent
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KujaKoF wrote:
Quote:
"Here are plenty of classes to level, and here's some incentive to level more than one." Then they make it excruciating to level just ONE class.

This game would automatically be three times better if they made the leveling five times faster.


this is exactly how I feel.


Why the rush? Why do you want to level up so fast?

If you are not having fun, thats fine. But if you are - enjoy the journey, why does it matter how long it takes to level up.

It is a recent trend in MMO's that actually playing the game is a terrible distraction from the real purpose which is endgame. SE have made a game where the game itself is the point, not necessarily endgame.

The only reason the steep levelling curve could possibly be a concern to people is if they just want to get levelling over and done with. If this is the case, perhaps SE MMO's are really not the games for you. In both FFXI and FFXIV, getting to the cap is a real achievement in itself requiring time, effort and dedication. There are plenty of MMO's on the market today that will suit the person who wants to cap in a week. In fact, given that 3/4 of the world's population plays one of them I would have thought there is plenty out there for taht sort of gamer.

I enjoy levelling, dont care about endgame, like stat based games, and enjoy crafting so I'm pretty happy.

Back on topic - this update is a bit pointless but I can understand why SE have released it. SO many people constantily complaining that they dont know how to do the most basic things has probably forced them to write a series of 101 guides to address all the people complaining about their inability to use the map for example.

And if I got a dollar for every person complaining about the mob conning system, I would not need to sit at work surfin zam every day!
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FFXIV: Crafty Hallie, Ultros





#42 Oct 26 2010 at 3:41 PM Rating: Excellent
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228 posts
HallieXIV wrote:
KujaKoF wrote:
Quote:
"Here are plenty of classes to level, and here's some incentive to level more than one." Then they make it excruciating to level just ONE class.

This game would automatically be three times better if they made the leveling five times faster.


this is exactly how I feel.


Why the rush? Why do you want to level up so fast?

If you are not having fun, thats fine. But if you are - enjoy the journey, why does it matter how long it takes to level up.

It is a recent trend in MMO's that actually playing the game is a terrible distraction from the real purpose which is endgame. SE have made a game where the game itself is the point, not necessarily endgame.

The only reason the steep levelling curve could possibly be a concern to people is if they just want to get levelling over and done with. If this is the case, perhaps SE MMO's are really not the games for you. In both FFXI and FFXIV, getting to the cap is a real achievement in itself requiring time, effort and dedication. There are plenty of MMO's on the market today that will suit the person who wants to cap in a week. In fact, given that 3/4 of the world's population plays one of them I would have thought there is plenty out there for taht sort of gamer.

I enjoy levelling, dont care about endgame, like stat based games, and enjoy crafting so I'm pretty happy.

Back on topic - this update is a bit pointless but I can understand why SE have released it. SO many people constantily complaining that they dont know how to do the most basic things has probably forced them to write a series of 101 guides to address all the people complaining about their inability to use the map for example.

And if I got a dollar for every person complaining about the mob conning system, I would not need to sit at work surfin zam every day!



While I don't disagree with your points, I have to add that as of right now there isn't even much point in "enjoying the journey" because there isn't one. There is nothing as of yet to do, no real reason for me to level up, it's do leves and grind. And leves are just grinding with peppier music. If there were something else to do in the world while undertaking that journey to level cap, I'd agree wholeheartedly. Sadly for now there really isn't.
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Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#43 Oct 26 2010 at 4:48 PM Rating: Good
****
4,147 posts
HallieXIV wrote:
If you are not having fun, thats fine.

Actually no, it's not. That is the point of playing in the first place. Why do something you don't enjoy if enjoyment is the purpose?

HallieXIV wrote:
It is a recent trend in MMO's that actually playing the game is a terrible distraction from the real purpose which is endgame. SE have made a game where the game itself is the point, not necessarily endgame.

There is no endgame so of course there is no point in racing to the end. It would be nice if you could get levels with less of a curve to make you feel like you're actually progressing in the game. There is pretty much no content outside of the main questline and guildleves. The problem with this is that your journey has no direction. It's not about the final destination. You like to level and craft and you like stats, but why do you enjoy FFXIV? Almost any MMO has those elements to it.

Everyone who plays long enough will make it to the end, but what will drive you to getting there? There isn't much in FFXIV to give you any motivation that will set you off down the path of adventure. Nothing really building the epic stories we've come to expect from FF series games.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#44 Oct 26 2010 at 5:56 PM Rating: Good
Q. Why is leveling classes important? ---- lol ----


Really? Leveling classes is important? **** I just wanted to log in and be level 1 for 5 years running around banging into walls.

But seriously:

* New chapters in the main scenario will become available
* Class-specific quests will become available
* Higher-rank class-specific guildleves will become available
* The effectiveness of weapons and gear will increase
* New actions and abilities will become available


Oh, thanks for this info because this has definitely not been the case with EVERY VIDEO GAME THAT HAS EVER EXISTED!

That was fun. xD



____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#45 Oct 26 2010 at 6:04 PM Rating: Good
**
305 posts
I can't decide which is more idiotic... the fact that they have have a "how to read the map" and "why should i level" section in an ask the developer communication or the fact that stuff like this was not included in the manual from the get go.
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#46 Oct 26 2010 at 6:33 PM Rating: Decent
Scholar
**
751 posts
FilthMcNasty wrote:
HallieXIV wrote:
If you are not having fun, thats fine.

Actually no, it's not. That is the point of playing in the first place. Why do something you don't enjoy if enjoyment is the purpose?

HallieXIV wrote:
It is a recent trend in MMO's that actually playing the game is a terrible distraction from the real purpose which is endgame. SE have made a game where the game itself is the point, not necessarily endgame.

There is no endgame so of course there is no point in racing to the end. It would be nice if you could get levels with less of a curve to make you feel like you're actually progressing in the game. There is pretty much no content outside of the main questline and guildleves. The problem with this is that your journey has no direction. It's not about the final destination. You like to level and craft and you like stats, but why do you enjoy FFXIV? Almost any MMO has those elements to it.

Everyone who plays long enough will make it to the end, but what will drive you to getting there? There isn't much in FFXIV to give you any motivation that will set you off down the path of adventure. Nothing really building the epic stories we've come to expect from FF series games.


My comment about not enjoying the game was intended more to prevent the haters from complaining when I said that I was enjoying the journey - not to say that it is OK if you are not having fun.

Having grinded all the way from 1 to 75 in FFXI, I quite enjoy party camp grinding and am enjoying it just as much in FFXIV as I did in FFXI. Therefore, I enjoy the journey here. It takes me back to the early days in FFXI where no-one knew what to do but we were all having fun finding out.

Sadly nowadays if you cant look up the answer, play guide, and solution to all of your problems on Zam (or other fansite) people just say the game is counter intuitive and dont play it.

As for other comments about content - it has a lot more content than the original FFXI and plenty for some of us to enjoy. Of course, the fact that I enjoy the game has been an ongoing reason to be karma bombed from a whole bunch of people who hate it and find it necessary to post on these boards.

Frankly, you will never see me post on the board of a game I hate so much - because I dont play them!
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FFXIV: Crafty Hallie, Ultros





#47 Oct 26 2010 at 6:36 PM Rating: Decent
Scholar
**
751 posts
mattkujata wrote:
Q. Why is leveling classes important? ---- lol ----


Really? Leveling classes is important? **** I just wanted to log in and be level 1 for 5 years running around banging into walls.

But seriously:

* New chapters in the main scenario will become available
* Class-specific quests will become available
* Higher-rank class-specific guildleves will become available
* The effectiveness of weapons and gear will increase
* New actions and abilities will become available


Oh, thanks for this info because this has definitely not been the case with EVERY VIDEO GAME THAT HAS EVER EXISTED!

That was fun. xD






A simple perusal of these boards will provide you with at least 30 quotes from posters saying "I dont see why I would level up in this game, why should I keep playing". SE have responded directly to the question posed by the gamers on sites like this and others.

Sheesh - people ask a question (albeit a lame question), SE answers it and they still get flamed!


Edited, Oct 26th 2010 8:36pm by HallieXIV
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FFXIV: Crafty Hallie, Ultros





#48 Oct 26 2010 at 6:46 PM Rating: Good
**
800 posts
This week's "Ask the Devs" is obviously lackluster, but lets realize that these are weekly articles from the developers and not yearly like in FFXI. Now before y'all cry "Fanboy!" here me out:

Let's assume these "Ask the Devs" articles remain either weekly or biweekly. If that's the case I'm expecting the first few months to be tutorial type articles. I know we're mostly MMO vets here, but SE would be foolish to ignore the newbies in the game's infancy. After the "tutorial" Dev articles I'd expect some more "behind the scenes". That is, how zones, cities, gear, etc. are actually designed and implemented in the universe of Eorzea. After a month or two of that, perhaps we'll see some PS3 Dev articles, or maybe some articles explaining character stats and/or elements in depth. That'll bring us to the first expansion which I'm sure the Dev articles will focus on. These are really looking a lot like the "Developer Diaries" from Turbine/LoTRO, and I would recommend people only familiar with FFXI to look those up as a reference.

Don't expect explanations about complex game mechanics from these Dev articles. Don't expect detailed plans for future updates/expansions. These are purely for a behind the scenes sneak peak, not the game's source code. And remember that the vast majority of us Zam posters/lurkers/trolls are experienced MMO players who have many years of both FFXI and other mainstream MMOs under our belts. These Dev articles are not aimed at us. We are not the majority. These are for the newbies and the true casual players that make up the majority of today's MMO market. Yeah, we'll always know the mechanics behind the "Ask the Dev" articles, but isn't that the benefit of being a hardcore player? Isn't the reason we're on the forums to be the most informed players in Eorzea? What purpose would these forums, this community, serve if SE handed out every game mechanics, tricks, and strategies in easily read articles?
#49 Oct 26 2010 at 6:49 PM Rating: Decent
Scholar
**
751 posts
Hydragyrum wrote:
This week's "Ask the Devs" is obviously lackluster, but lets realize that these are weekly articles from the developers and not yearly like in FFXI. Now before y'all cry "Fanboy!" here me out:

Let's assume these "Ask the Devs" articles remain either weekly or biweekly. If that's the case I'm expecting the first few months to be tutorial type articles. I know we're mostly MMO vets here, but SE would be foolish to ignore the newbies in the game's infancy. After the "tutorial" Dev articles I'd expect some more "behind the scenes". That is, how zones, cities, gear, etc. are actually designed and implemented in the universe of Eorzea. After a month or two of that, perhaps we'll see some PS3 Dev articles, or maybe some articles explaining character stats and/or elements in depth. That'll bring us to the first expansion which I'm sure the Dev articles will focus on. These are really looking a lot like the "Developer Diaries" from Turbine/LoTRO, and I would recommend people only familiar with FFXI to look those up as a reference.

Don't expect explanations about complex game mechanics from these Dev articles. Don't expect detailed plans for future updates/expansions. These are purely for a behind the scenes sneak peak, not the game's source code. And remember that the vast majority of us Zam posters/lurkers/trolls are experienced MMO players who have many years of both FFXI and other mainstream MMOs under our belts. These Dev articles are not aimed at us. We are not the majority. These are for the newbies and the true casual players that make up the majority of today's MMO market. Yeah, we'll always know the mechanics behind the "Ask the Dev" articles, but isn't that the benefit of being a hardcore player? Isn't the reason we're on the forums to be the most informed players in Eorzea? What purpose would these forums, this community, serve if SE handed out every game mechanics, tricks, and strategies in easily read articles?


Most sensible post I have read on these forums for weeks.

I had quit haunting these boards for a little while until the first month passed and the torrent of hate subsided and people went back to whatever game they played before release of FFXIV. Not much has changed but the occasional bit of common sense did inspire me to comment.
____________________________
FFXIV: Crafty Hallie, Ultros





#50 Oct 26 2010 at 6:49 PM Rating: Decent
**
305 posts
Hydragyrum wrote:
This week's "Ask the Devs" is obviously lackluster, but lets realize that these are weekly articles from the developers and not yearly like in FFXI. Now before y'all cry "Fanboy!" here me out:

Let's assume these "Ask the Devs" articles remain either weekly or biweekly. If that's the case I'm expecting the first few months to be tutorial type articles. I know we're mostly MMO vets here, but SE would be foolish to ignore the newbies in the game's infancy. After the "tutorial" Dev articles I'd expect some more "behind the scenes". That is, how zones, cities, gear, etc. are actually designed and implemented in the universe of Eorzea. After a month or two of that, perhaps we'll see some PS3 Dev articles, or maybe some articles explaining character stats and/or elements in depth. That'll bring us to the first expansion which I'm sure the Dev articles will focus on. These are really looking a lot like the "Developer Diaries" from Turbine/LoTRO, and I would recommend people only familiar with FFXI to look those up as a reference.

Don't expect explanations about complex game mechanics from these Dev articles. Don't expect detailed plans for future updates/expansions. These are purely for a behind the scenes sneak peak, not the game's source code. And remember that the vast majority of us Zam posters/lurkers/trolls are experienced MMO players who have many years of both FFXI and other mainstream MMOs under our belts. These Dev articles are not aimed at us. We are not the majority. These are for the newbies and the true casual players that make up the majority of today's MMO market. Yeah, we'll always know the mechanics behind the "Ask the Dev" articles, but isn't that the benefit of being a hardcore player? Isn't the reason we're on the forums to be the most informed players in Eorzea? What purpose would these forums, this community, serve if SE handed out every game mechanics, tricks, and strategies in easily read articles?


Bad analogy inc:

You don't want to hear the mechanic explain how to rotate your tires or change your oil when you know your engine is in danger of breaking down.
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#51 Oct 26 2010 at 7:00 PM Rating: Default
**
800 posts
KacesofCaitsith wrote:

Bad analogy inc:

You don't want to hear the mechanic explain how to rotate your tires or change your oil when you know your engine is in danger of breaking down.


Yes but when you bought your first or second car did you study how to repair the engine or how to change the oil? Bad analogy in response to a bad analogy but I hope you see my point. I think SE got lucky with FFXI, and now is trying to do FFXIV the "right" way which is very new to them as developers. These "Ask the dev" articles are like buying the correct motor oil. A step in the right direction.

Edited, Oct 26th 2010 8:01pm by Hydragyrum
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