This is only a dreamer's thread, but let me write it down.
Instead of having the 2 different basic attacks, the strong and the normal, why don't they make "stances".
What they do:
A stance would be what kind of attack your character would execute regularly as your "auto attack". Different stances would have different effects. Many stances could be unlocked as well as part of a class.
Normal - Your normal attack. Nothing special
Defensive - Increases your defense but proportionally decreases your attack.
Aggressive - Increases your attack but proportionally decreases your defense.
Assault - Decreases attack power of a single hit, but attacks 2 times a turn. Dual wielding would result in 4 attacks.
Tank - Increases defense (physical and magical) and enmity gain. Increases defensive skill gain rate (shield skill for example). Decreases weapons kill up rate and attack power. Decreases evasion.
Focused - Increases magical accuracy. Decreases magical evasion.
Channeling - Prevents auto attack. Decreases spell cost. Character is immobilized in this stance.
Wards - Increases the effectiveness and allows skill gain skill points faster from defensive and curative spells.
Enraged - Drops defense to 0. Increases attack power proportionally. Increase enmity gain by 50%.
Sentinel - Burst enmity gain. Character immobilized. All defenses increased by 50%. All offensive power decreased by 50%.
Those are just a few that I can think of off the top of my head that would allow auto attacks to have different effects (Didn't put in any special effects like defense boost from attack or what not. I think they should move those kinds of effects over to weapons).
The idea is that the auto attack will behave differently with this. It also reduces the redundancy of the current combat system while increases the actual value in it. If every class had 3-5 different stances to choose from, it could really add to party battles for instance. ****, it might even make the combat both fun and interesting, 2 things I find it severely lacking.