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Why does it seem attacks miss a whole lot in this game (was Follow

#1 Oct 25 2010 at 12:08 PM Rating: Decent
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Why does it seem attacks miss a whole lot in this game more then every other MMO?
#2 Oct 25 2010 at 1:57 PM Rating: Default
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Because I touch myself at night.

Wait...

Are you fairly low level, both rank and physical? If so, winner winner.
#3 Oct 25 2010 at 4:06 PM Rating: Default
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No and no... If I was low lv there would be a reason for me missing. No, I'm gld r24 and pl28. Dex is up there too, with +12 acc in rings. I'm still not seeing the issue..

Next and next?

Oh and weapon is 100% repaired

Edited, Oct 25th 2010 6:07pm by z3ro697
#4 Oct 25 2010 at 4:09 PM Rating: Decent
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What level is your weapon?

When my rank 11 lancer used a rank 1 spear, I was missing like crazy (more than 50%). Once I changed to a rank 9 spear, I was able to hit pretty well. So maybe try to change to a higher rank weapon?
#5 Oct 25 2010 at 4:17 PM Rating: Excellent
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z3ro697 wrote:
No and no... If I was low lv there would be a reason for me missing. No, I'm gld r24 and pl28. Dex is up there too, with +12 acc in rings. I'm still not seeing the issue..

Next and next?

Oh and weapon is 100% repaired

Edited, Oct 25th 2010 6:07pm by z3ro697


What are you attacking?

When partying, while the mob might be blue to your party, oftentimes the mob is actually red to you solo.

I think accuracy has nothing to do with your inflated party level, rather you vs. the mob. If you're rank 10 hitting a rank 20 mob, you're going to miss a lot, no matter what the game thinks your inflated party level is. Also, if you're beating up on rank 1 mobs at rank 10, you should hit a majority of your hits.

As a conjurer, I sometimes have to go back to noobie camps in order to do botany and whatnot. I notice that I hit a vast, vast majority of my hits vs. the little roselings and wolvies in comparison to when they were my level / higher than my level.

Edited, Oct 25th 2010 6:17pm by Meowshi
#6 Oct 25 2010 at 7:40 PM Rating: Good
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Meowshi wrote:
I think accuracy has nothing to do with your inflated party level, rather you vs. the mob. If you're rank 10 hitting a rank 20 mob, you're going to miss a lot, no matter what the game thinks your inflated party level is. Also, if you're beating up on rank 1 mobs at rank 10, you should hit a majority of your hits.
I agree with this 100%.

In a recent xp group around r25 i was missing the blue targets like crazy. At some point I DC. When i returned I noticed that, outside the group, the targets were actually red to me. The missing made sense then, but what did NOT make sense was the blue check. If the game isn't showing us how easy or difficult it is to defeat a target, what IS it showing exactly?

If being in a group distorts your ability to accurately gauge what your performance vs. a certain target will be via the color-coded check system, what good is that system? Ideally you'd want a 10+ person group killing mobs that con green and yellow - but would players even be able to hit mobs that were green/yellow in a large group? could the tank take the hits? could the healers heal the damage?

The system seems unnecessarily convoluted.

Edited, Oct 26th 2010 1:43am by Timorith
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Melaahna Valiera
#7 Oct 26 2010 at 12:01 AM Rating: Good
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The color system is the mob and or its group vs you and or your group.

The mob should turn from red to blue if you gain 2-3 party members.



Think of it this way. If the mob con'd red to you, then you gathered a party up and it remained red, would you think you had a chance to kill it any better than b4 you gained the group?

It drops down to yellow or blue because you should be able to kill it at that point.


Many ppl missed or did low damage to an IT++ in XI, but didnt on an EP, DC or EM. We just expected these results when we fought an IT.
#8 Oct 26 2010 at 12:04 AM Rating: Good
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bah stupid sig...

only premium members can have a pic right?
#9 Oct 26 2010 at 10:32 AM Rating: Default
23 posts
Yea, sounds about right but these mobs were things I'm soloing.. which con green or the retarded brown rock formation one.
#10 Oct 26 2010 at 11:17 AM Rating: Decent
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Hazerider wrote:
The color system is the mob and or its group vs you and or your group. The mob should turn from red to blue if you gain 2-3 party members.
Yes thats fine, with the exception that the 'blue' rating the game is showing you is not true. The mob is NOT blue; its still red. It still has high evasion vs. your accuracy, high defense vs. your attack and hits hard. Its not blue. Why does the game say its blue?

Hazerider wrote:
Think of it this way. If the mob con'd red to you, then you gathered a party up and it remained red, would you think you had a chance to kill it any better than b4 you gained the group?
Well think of it this way, if red/orange/yellow was always group-strength mobs for your level and blue/green was always soloable for your level, wouldn't it be easier to tell what to xp on and where to xp? Changing the color just disguises the target's actual strength and makes finding campsites with level-appropriate targets difficult.

It's a moot point because SE never changes anything just because it doesn't work well - but the color-code system could be so much more user friendly and actually facilitate efficient SP instead of making it more difficult.

Edited, Oct 26th 2010 5:19pm by Timorith
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Melaahna Valiera
#11 Oct 26 2010 at 2:01 PM Rating: Default
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if you are using aweapon too high or too low or you have no acc expect to miss. if your weapon is even 1 level above you you're ******** yourself hardcore.
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