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Ridiculous weapon wearFollow

#1 Oct 26 2010 at 1:18 AM Rating: Decent
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Among all the things wrong with this game that are getting in the way of me having any fun, I think weapon wear is among worst offenders. It doesn't seem to matter what weapon, the weapons level, my level, they all wear out completely after just a few hours of fighting. My armor on the other hand I can wear for weeks before I need to repair it. I'm using a 16 weapon at 19 right now, just for reference and it's still in the red after one play session.

Has anyone heard if this is something they are planning to adjust? If I have to hunt someone down to repair my weapon every day before I can even start playing, I'm just going to find something better to do with my time. I'd use the repair NPC but with only a 75% repair and at the rate they wear down, I'd go broke paying the NPC's sky high repair fees. This is kind of ridiculous... the weapon wear rate needs to be more in line with the armor wear rate. I'm crossing my fingers that this gets fixed by November.
#2 Oct 26 2010 at 1:25 AM Rating: Decent
I think the game system is meant for you to mix and match a little in terms of how your progress through classes. For example, when I'm a R22 Pugilist, I'll be quite happy to whack things with my R19 Dodoskin Cesti. Then, once it goes damaged and goes into red (or yellow status, if I'm pedantic,) I'll simply equip my Brass Head Knife, turn into an R15 Leatherworker, and repair it. Problem solved.

Or you can ignore it and keep fighting - I've seen plenty of LS mates keep running around and whacking stuff with Red weapons, simply because they're having FUN.
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#3 Oct 26 2010 at 1:30 AM Rating: Excellent
What were you fighting? I've noticed that when I fight things like Antelope Doe in Coerthas, it totally kicks my Scepter's ***. Of course I'm also one level beneath the weapon... but it seems that mobs in that area are very hard on gear wear in general.
#4 Oct 26 2010 at 1:34 AM Rating: Good
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Yeah, I've noticed that my actual gear can survive weeks off of a single (full) repair, but I'm having to fix my weapon just about once a day depending upon how much grinding I do. It got to the point where I was dumping huge amounts of gil into the Repair NPC, who didn't even do a a worthwhile job in fixing the problem, so I just leveled my Blacksmith high enough to repair my current weapon myself. And even with 100% repairs I'm still having to fix my axe at least once a day under normal play.

I really hope SE looks into this because it's silly to have my weapon break so fast compared to everything else. I'm pretty sure this is further proof they put very little thought into the system and did very little testing, instead deciding to hold 5 phases of alpha/beta testing and then just tossing out the feedback the players gave them.
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#5 Oct 26 2010 at 1:49 AM Rating: Decent
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I agree with the OP.

I only have a few complaints about the game because I do enjoy playing it.

Weapon wear has been a huge issue from me from the start. Its not a matter of leveling up a crafting class because honestly you shouldnt HAVE to level any specific class to enjoy the game, if thats the case whats the point of having different classes in the first place. Make everything one job and give us a skill list of 1000000 abilities. It would be a lot more fun than having to swap jobs and it would eliminate pigeon holing.

This will have to be adjusted, I dont see any other way around it. Its not even a matter of having to pay a person or an NPC to repair it, its the fact you are out in the middle of nowhere and then what? Its just not a good system for any reason at all.

Bottom line the wear should be the same as gear, its not and after playing for a few weeks now thats easy to see.

My only other main complaint is HP regen but no MP regen, dont even get me started on that.
#6 Oct 26 2010 at 2:52 AM Rating: Default
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Yes.. it happens way too fast.. and among other things I noticed there is a slight loss of wear in the process of logging in.. :s
I don't really like going around fighting with damaged equipment, it gives me a sort of feeling that it's gimping me.. (which actually is what damaged equipment does..)
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#7 Oct 26 2010 at 8:07 AM Rating: Decent
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If you take a look down the road, it's going to be even more frustrating having to level (multiple) crafts into the painfully slow (and expensive) high levels to continue doing self repairs. If "the masses" ever begin to reach the point a 75% hack job at the NPC costs well over 100k, or they're tasked with dropping 100's of hours leveling a craft into the 30's or 40's, SE is going to have a *****-storm on their hands the size of the Marketwards and the UI--it's just that most people are too low to care at this point. I'm not sure there is even a "mass" left though, it's mostly just this small group of super hardcore masochists.
#8 Oct 26 2010 at 8:13 AM Rating: Good
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Furia wrote:
I'm not sure there is even a "mass" left though, it's mostly just this small group of super hardcore masochists.


I'm beginning to think XIV is more of a hardcore game than XI ever was. Seriously though, FFXIV is not for the faint-hearted. It is grueling. It is frustrating. It is tedious. It is HARDCORE! XD
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#9 Oct 26 2010 at 8:47 AM Rating: Good
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Seriously though, FFXIV is not for the faint-hearted. It is grueling. It is frustrating. It is tedious. It is HARDCORE! XD
It is less entertaining than an *****.
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#10 Oct 26 2010 at 8:52 AM Rating: Default
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Here's a suggestion - have your main craft class be the class that repairs your main battle class's weapon. The repair mats are usually commonplace. Therefore, you will have no problem.

Also, don't equip weapons that are optimal at above your rank, and they won't wear as quickly.

Other gear repair, well, that's a different story. Befriend some leet weavers and armorers :)
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#11 Oct 26 2010 at 9:00 AM Rating: Decent
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Even more ridiculous than weapon wear is wear on jewelry. I mean come on, rings wearing out? AND the repair NPC won't even fix it for you. I've already tossed all my jewelry and replaced it with new stuff as my goldsmith is not high enough to repair brass.
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#12 Oct 26 2010 at 9:01 AM Rating: Default
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Quote:
Here's a suggestion - have your main craft class be the class that repairs your main battle class's weapon. The repair mats are usually commonplace. Therefore, you will have no problem.


The would work but let me point out something. If your using a paralizing dagger, which is made from a brass dagger, its not reapied by an Arm, Gld or Bsm. Its repaired by Alc, oh and the mat to repair it is paralizing potion. Commonplace...? umm no.

#13 Oct 26 2010 at 9:01 AM Rating: Good
It's actually reversed for crafters. My tools take forever to wear but I'm repairing my crafting gear every day and a half it seems. I'm fine with gear degrading but the rate of damage needs to be adjusted...especially with underwear.
#14 Oct 26 2010 at 10:44 AM Rating: Decent
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I always run around with 3 pairs of Brass knuckles, and I'm sure I will run around with 3 pairs of spiked knuckles once I can find the recipe for them. Even if I only repair each weapon to 75% I can grind for several hours by simply switching weapon once one wears down to red.
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#15 Oct 26 2010 at 10:50 AM Rating: Default
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^^ Agree with above. I carry 2-3 copies of my main weapon at all times. Just more efficient.
#16 Oct 26 2010 at 11:00 AM Rating: Decent
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CelinaDuvasse wrote:
^^ Agree with above. I carry 2-3 copies of my main weapon at all times. Just more efficient.


It sucks that the system is so broke it requires 2 more inventory slots than normal. We as players shouldn't have to find ways to band-aid a broken system, which we do too much in xiv.
#17 Oct 26 2010 at 11:02 AM Rating: Decent
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I dunno though how much do you want to run around hounding people to fix crap one piece at a time . . .

god forbid you have DoW and Dom and DoL classes they all have some different pieces, not to mentions tools and
weapons

my last repair fee for DoL and DoM gear costed 120k to get it to 75% wear

like really and i was back in red before the night way out

its kinda ridiculous that this game was built in the stoneages with these obstacle ridden intricate systems
I have no idea what SE was thinking and slowly but surely i am hoping this

actually becomes their last ff title bc I think they have almost effectively scuttled the franchise.

Its painful trying to play when there is always another obstacle ahead and its not part of the quest or story line
but the actual dynamics. tell me someone agrees or am I blind 7 years of xi and even when i started at NA launch i do not remember reading or knowing it was this bad.

I just wanna log and gather and run some leve's or grind some sp

but before i do that i have to spend gil to get prepped to 75% and waste almost an hour just doing that, then use anima to port. . . .

This isn't a rant nor intended to be i am just trying to understand the logic of presenting paying users this.
#18 Oct 26 2010 at 11:03 AM Rating: Decent
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Having to repair gear is awful. I'd prefer an xp death penalty over gear repair.
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#19 Oct 26 2010 at 11:18 AM Rating: Decent
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volta1 wrote:
Here's a suggestion - have your main craft class be the class that repairs your main battle class's weapon. The repair mats are usually commonplace. Therefore, you will have no problem.


That's almost impossible w/ pugilists (who actually want to be a DOW primarily and not spend most of their time as a crafter) because they would need:

- Leatherworking
- Blacksmith
- Goldsmith

That's just to repair...if you want to actually make your own repair mats as well you have to add:

- Alchemy (for poison/disabling potions)
- Armorcrafting (iron squares for iron baghnakhs)

And the rank requirements for some of the repair mats are simply stupid. For example, the Tortoiseshell Hora is made for rank 26 Pugilist. To make the repair mat, a tortoise shell, requires L35 Goldsmithing and L15 Leatherworkering.

It's a little better w/ other classes, but AFAIK all require 2+ crafts and also go cross-discipline for repair mats (there are bows that also require the armorcrafting iron square to repair, as if that made any sense).

The system is just poorly designed, period.

Edited, Oct 26th 2010 1:18pm by ixion13
#20 Oct 26 2010 at 11:21 AM Rating: Decent
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I have no problem with repairing gear but the damage rate is kind of ridiculous. People should not be forced daily (or more than once a day) to find someone to repair their equipment... and honestly it's a cop out to say "just go level the craft you need to fix it" ... some people don't like to craft. I myself do, but find this crafting system to be far too demanding, to make gear for my melee/mage classes requires so much effort it's crazy. I easily spend 3 times as much time crafting as I do leveling my melee/mage classes.
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#21 Oct 26 2010 at 12:29 PM Rating: Decent
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I think Square was hoping that you'd get crafters at the camps, offering their services. And eventually, I'm sure you will - "I'll fix your weapon for 10k now, or you can burn anima to warp back to town and pay the vendor 50k to do half as good a job" is a pretty compelling sales pitch.

But at low levels, the amount of gil to be made is too trivial to bother, and not a lot of crafters have pushed into the higher levels at all (and the ones that have, well, they're leveling their craft; that's how they got that way!)
#22 Oct 26 2010 at 12:47 PM Rating: Decent
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volta1 wrote:
Here's a suggestion - have your main craft class be the class that repairs your main battle class's weapon. The repair mats are usually commonplace. Therefore, you will have no problem.

Also, don't equip weapons that are optimal at above your rank, and they won't wear as quickly.

Other gear repair, well, that's a different story. Befriend some leet weavers and armorers :)


Yep... My main is conjurer - my main crafting classes are carpenter and alchemist.

Before working on THM I started leveling goldsmith. I have now moved from the bone staff (which I repaired myself while grinding) to a decorated copper sceptre, which means I need to level GLD some more before I roll on with THM.

When I decide to switch to gladiator for awhile I'll level blacksmith and armorer a bit first and concurrently.

Edited, Oct 26th 2010 11:51am by Olorinus
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#23 Oct 26 2010 at 12:48 PM Rating: Decent
AvatarexADV wrote:
I think Square was hoping that you'd get crafters at the camps, offering their services. And eventually, I'm sure you will - "I'll fix your weapon for 10k now, or you can burn anima to warp back to town and pay the vendor 50k to do half as good a job" is a pretty compelling sales pitch.

But at low levels, the amount of gil to be made is too trivial to bother, and not a lot of crafters have pushed into the higher levels at all (and the ones that have, well, they're leveling their craft; that's how they got that way!)


Speaking as a crafter the SP reward for fixing someone's gear is trivial and some ppl offer really low or no tip at all, so a lot of the time there's no real incentive to fix gear. The rate of damage is just stupidly broken.

Edit: With the way things are my ADD playstyle is benefiting me. I have every craft (except cooking) to at least 13 and I can repair everything I own except for my dodoskin culottes +1.

Edited, Oct 26th 2010 11:50am by SkinwalkerAsura
#24 Oct 26 2010 at 12:54 PM Rating: Decent
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The Glorious SkinwalkerAsura wrote:
With the way things are my ADD playstyle is benefiting me. I have every craft (except cooking) to at least 13 and I can repair everything I own except for my dodoskin culottes +1.


yeah this game really rewards ADD people... lol.

I find it helps if you think out your choices though. I mean - if I could do it all over again I would do things quite a bit differently. I am really happy I leveled carpentry and alchemy concurrently. My stubborness in not playing con past 10 until I could make my own wand really paid off in the end.
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#25 Oct 26 2010 at 12:58 PM Rating: Decent
Olorinus the Vile wrote:
The Glorious SkinwalkerAsura wrote:
With the way things are my ADD playstyle is benefiting me. I have every craft (except cooking) to at least 13 and I can repair everything I own except for my dodoskin culottes +1.


yeah this game really rewards ADD people... lol.

I find it helps if you think out your choices though. I mean - if I could do it all over again I would do things quite a bit differently. I am really happy I leveled carpentry and alchemy concurrently. My stubborness in not playing con past 10 until I could make my own wand really paid off in the end.


My obsession with using gear that I crafted myself is doing the same for me Smiley: tongue
#26 Oct 26 2010 at 1:09 PM Rating: Default
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hi, you need to be able to repair it yourself. crafting is a must in this game. thank you.
#27 Oct 26 2010 at 1:11 PM Rating: Default
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AvatarexADV wrote:
I think Square was hoping that you'd get crafters at the camps, offering their services. And eventually, I'm sure you will - "I'll fix your weapon for 10k now, or you can burn anima to warp back to town and pay the vendor 50k to do half as good a job" is a pretty compelling sales pitch.

But at low levels, the amount of gil to be made is too trivial to bother, and not a lot of crafters have pushed into the higher levels at all (and the ones that have, well, they're leveling their craft; that's how they got that way!)


It's not that the amount of gil to be made is trivial, it's that people are so stingy that it's not worth the effort to repair gear. Because of the cost of crystals and shards, I should not be seeing a significant number of people with repairs at 1 gil each item.
#28 Oct 26 2010 at 1:45 PM Rating: Decent
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"Tip" nothing. You're selling a service; if they don't like the price you're charging, well, town is dat-away. Spend 15 minutes running or burn the anima, or have fun hitting the mobs with your broken staff.

Problems with the approach: people aren't used to having to spend a significant amount of resources to keep themselves running, so they're not going to want to shell out. It's going to take a little while for them to realize that "pay a crafter at the camp" is better than "pay the repair NPC at town, burn six or more anima to make the trip, or lose half an hour of play time hiking there and back."

Some people are going to be partying with crafters. This is how I get stuff done - the LS doesn't mind dragging around my under-equipped, under-leveled pugilist because I've got half a dozen crafts in the low teens and don't mind ponying up a few nuggets or spetches to patch up their moth-eaten gear. This won't be as big a deal as people level up further - it's one thing to multi-craft at 10 and another entirely at 25.

Finally, standing around and shouting "I'll fix your stuff!" is a little boring, even if it did become lucrative...
#29 Oct 26 2010 at 2:36 PM Rating: Decent
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My mian source of income is shards, so I use shards in order to gain gil or find people to repair my items.

but 5-10 shards per item to repair brings me less revenue . . . but its the shards crafters are hungry for
so I try to make the deal sweet and still have shards left over.

Where it hurts me the player is when i am out farming and the shards i need for gil come out lower a night
or two then a usual haul i end up being stuck spending my nights earnings fixing the gear i use to farm.

I am in total agreement that gear wear is too high, i understand the reasoning to having it in the game
fine so be it. but it needs to be slowed or on normal things like grinding/gathering/crafting have it at a lower rate
and increase during behest or when fighting a nm. I can understand major gear wear after a drawn out fight with an NM
that makes sense.

But the current state of things lack sense or direction, one of those two.

I have no problem paying for repairs but a 100k a night repair need is non sense

it reminds me of playing rng in XI or NIN tools/ammo in 3-6 hour party during inflation was
anywhere from 300k-1mil gil a night, and after inflation it was 100k-400k depending on ammo and foods used.
#30 Oct 27 2010 at 10:39 AM Rating: Decent
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GuiltyBoomerang wrote:
I think the game system is meant for you to mix and match a little in terms of how your progress through classes. For example, when I'm a R22 Pugilist, I'll be quite happy to whack things with my R19 Dodoskin Cesti. Then, once it goes damaged and goes into red (or yellow status, if I'm pedantic,) I'll simply equip my Brass Head Knife, turn into an R15 Leatherworker, and repair it. Problem solved.

Or you can ignore it and keep fighting - I've seen plenty of LS mates keep running around and whacking stuff with Red weapons, simply because they're having FUN.


I have tried to ignore broken weapons before but it has a significant impact on my ability to win battles. I don't know exactly what the penalties are, but I do know that enemies who were pushovers when I start playing are eventually getting me down into the red HPs after my weapon wears out. My SP gain also seems significantly reduced. Having to run back to town every few hours to avoid getting my **** kicked is not fun at all. Then I have to shout for someone to repair my weapon because the repair NPC charges way too much and a 75% repair isn't even enough to get me through the next play session at the current rate of wear.

As for repairing it myself, I do have two crafting jobs leveled into the upper teens but they don't happen to be the ones that can repair my current weapon. I can repair my armor myself just fine, but that seems to wear about ten times slower. I have no problems with wear in general, just with the current rate for weapons.
#31 Oct 27 2010 at 10:49 AM Rating: Decent
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Osarion, Goblin in Disguise wrote:
What were you fighting? I've noticed that when I fight things like Antelope Doe in Coerthas, it totally kicks my Scepter's ***. Of course I'm also one level beneath the weapon... but it seems that mobs in that area are very hard on gear wear in general.


Lately I've been fighting funguars and monkeys in the Gridania area, but I've experienced the same advanced weapon wear of various enemy types with different weapons. Some may cause more wear than others, but I think the rate is too high all around right now.

My weapon's recommended level is now four levels lower than my actual rank and I still experience dramatic wear - so it's not because I'm too low for my gear. I just think something in the game is broken. Maybe they missed a decimal point or something when they were inputting the formula for weapon wear. I'm just hoping this is among the things that get fixed with the next major update. It's either an insanely bad design decision or an error in the code, but I'm not sure which because this game has plenty of both.
#32 Oct 27 2010 at 11:55 AM Rating: Decent
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AvatarexADV wrote:
"Tip" nothing. You're selling a service; if they don't like the price you're charging, well, town is dat-away. Spend 15 minutes running or burn the anima, or have fun hitting the mobs with your broken staff.

Problems with the approach: people aren't used to having to spend a significant amount of resources to keep themselves running, so they're not going to want to shell out. It's going to take a little while for them to realize that "pay a crafter at the camp" is better than "pay the repair NPC at town, burn six or more anima to make the trip, or lose half an hour of play time hiking there and back."

Some people are going to be partying with crafters. This is how I get stuff done - the LS doesn't mind dragging around my under-equipped, under-leveled pugilist because I've got half a dozen crafts in the low teens and don't mind ponying up a few nuggets or spetches to patch up their moth-eaten gear. This won't be as big a deal as people level up further - it's one thing to multi-craft at 10 and another entirely at 25.

Finally, standing around and shouting "I'll fix your stuff!" is a little boring, even if it did become lucrative...


The problem is not the price. I offer over 230k to get my full set of gear fixed. The problem is finding a crafter to do the repair. I have spent 8+ hours more times than I care to talk about looking for repairs. There is no way at all to defend this system. It dose not evon help out the crafters as a lot of them do not do repairs.

I got my self a Bronze Scutum shield. It takes 1 bronze square to repair. Just about every armor smith on my server now can repair it. But I can offer 10k and still be standing there for 4 hours befor I find a crafter willing to take the time to fix it. (BTW 1x Bronze square sells for 200 gil on my server) That BS there is no reason we should need to do this day after day. I spend more time looking for repairs for weapons and shields than I do playing the **** game.
#33 Oct 27 2010 at 12:39 PM Rating: Default
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i honestly don't have a problem...i group regularly with a goldsmith and leatherworker..and i am a 24 weaver and 16 leather myself...so i can repair 90% of my own gear and the goldsmith friend repairs my plumbed pine crook.

part of the problem is crafters just don't care because the tips people offer are usually sh*t...3,000g for a repair @#%^ that...3k is pennies...not worth the time...and when i try and bargain for a better tip no one @#%^ing replies...so i pretty much only repair ls gear or if i am already crafting and someone comes to the guild and asks i will usually do it...but never in the field.

weapon degradation is broken for sure though.

Edited, Oct 27th 2010 2:40pm by stripesonfire
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