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How Many Retainers Will You Buy?Follow

#1 Oct 26 2010 at 1:24 AM Rating: Excellent
As the title reads:

When SE adds the ability to purchase more Retainers, how many will you buy, and why?

How Many Retainers Will You Buy?
None :58 (33.0%)
1 :25 (14.2%)
2 :39 (22.2%)
3 :33 (18.8%)
4 :4 (2.3%)
5 Or More :17 (9.7%)
Total:176


Myself, I'll probably be buying 3. As the first one's free, $3 a month seems a small price to pay for 240 extra storage, and the selling power of placing them in each of the three main cities to keep my crafting funds flowing in.

I've gotten pretty heavily into crafting, and am finding myself in dire need of extra space.

*edit*
Retainers will cost $1/ea. It's extra characters that cost $3/ea.

Edited, Oct 26th 2010 12:32am by Osarion
#2 Oct 26 2010 at 1:28 AM Rating: Good
I voted for one, but since I saw how much it would cost to get 3...

I always find myself at 50-60/80 bag space simply because I carry around all my gear - be it to mine, fight, or simply trying to dress like story-line characters...
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#3 Oct 26 2010 at 1:39 AM Rating: Good
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1 for equipment and sundry items and food
1 for metal drops and materials related to goldsmithing (+ smithing/armoury)
1 for botany drop and materials related to weaving/leatherworking (+ carpentry)

So I will most likely buy 2 more in addition to the free one. For the time being i am also not working on the other crafts I am interested in due ot he lack of space. I may go up to 3 more bought if the crafts require it.
#4 Oct 26 2010 at 1:46 AM Rating: Excellent
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This is how they plan to fix the limited inventory space issue. Kinda ****** me off. Bad enough that they make you use your "Mog House"/Bank to sell items so you can't access them anywhere but the Retainer dungeon, now they force you (once again) to go along with their schemes or risk being gimped. Next they'll make even more items only stack to 12 and add +4 and +5 quality to materials.

No, I refuse to buy into this crap.
#5 Oct 26 2010 at 1:48 AM Rating: Excellent
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None for me. The thought of paying actual money for little more than storage space is abhorrent to me. I understand the logic of it, and I'm not going to fault anyone for doing so. It's just that I've got a personal hangup about it.

I've never paid for extra characters or mules. I just work with what comes standard.

Edited, Oct 26th 2010 3:50am by Eske
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#6 Oct 26 2010 at 1:56 AM Rating: Excellent
Quote:
This is how they plan to fix the limited inventory space issue.


Not that I'm trying to contribute to my own thread derailing... But you know this for a fact? You know that SE has no plans to add Gobbie-bag style quests to expand your on-hand inventory? That they have no plans to expand Retainer inventory, even though your retainers are listed as having levels?

Or are you just ranting for the sake of ranting...
#7 Oct 26 2010 at 2:49 AM Rating: Decent
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I intend to get at least two additional to suppliment the first/primary Retainer. With the current system, it will be nice to have the additional selling power to spread out items amongst separate wards. The storage, I could live with, mainly because I'm pretty sure down the road we're going to see more storage options (ie. Housing storage, quested inventory increases, etc). But being able to sell in multiple wards at once is really what's enticing to me.
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#8 Oct 26 2010 at 3:08 AM Rating: Default
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i will buy as many as i can possibly have on my main and alt lolita then cancel my 4 other charachters i have for storage as it would be cheaper that way
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#9 Oct 26 2010 at 3:18 AM Rating: Excellent
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Very positive I read somewhere they were increasing the number of free retainers we get. Forcing people to use segregated wards to hock their wares and not increasing the methods to utilize this without paying extra would be borderline criminal.
#10 Oct 26 2010 at 3:29 AM Rating: Default
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if you played ffxi and had mules you still paid $1 more, ill be happy to pay an extra $2 for 160 extra slots save me aot of trouble. i bet some of the people mad about and extra $1 a month pay $100+ in gil
#11 Oct 26 2010 at 3:52 AM Rating: Excellent
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RayneZ wrote:
... I refuse to buy into this crap.
Same.

Its an insult to nickel-and-dime loyal customers for bag space when we have already paid for features and functionality that won't be included for months down the line. Also consider this is AFTER the increase of crystal stack size to 9999 with a patch, an indication that stack size is something that could easily be changed to ease the need for storage and inventory space in the first place.

I will not be buying a single additional retainer.

joltyj20 wrote:
... I read somewhere they were increasing the number of free retainers we get.
I would love to read that too, if you could dig up a link.

Edited, Oct 26th 2010 10:00am by Timorith
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#12 Oct 26 2010 at 4:01 AM Rating: Decent
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I'll be buying 2. That will take my monthly fee up to $14.99, which is how much I'd be paying for most other subscription based MMOs.
#13 Oct 26 2010 at 4:10 AM Rating: Decent
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At this point i still have enough storage space, but it is much easier not to organise my inventory each time. I too are into crafting, but i only craft stuff for my own purpose. So i think i will buy 1. The montly fee will still be acceptable for me.
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#14 Oct 26 2010 at 4:22 AM Rating: Excellent
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Hoarding is a serious problem, say no to additional retainers.
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#15 Oct 26 2010 at 4:35 AM Rating: Decent
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I want to have 3 retainers. One in every city. If i will place one in the 4th city (jeuno like city) i will just use one of the starting city retainers.

I think 3 is enough for me. I also don't buy all retainers at once i take one more and look how fast i need another one.
#16 Oct 26 2010 at 4:42 AM Rating: Good
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Picking up 3 more here. I was going to have a second main character, but after I saw I could get 3 retainers for the price of one alt I decided to go that route.

It will also be handy to have one in each city as stated above.
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#17 Oct 26 2010 at 4:57 AM Rating: Good
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I will get at least two more, if not three.

One for selling in: clothiers ward, hatting ward, mitts ward (whatever they are called) and maybe buy a third for putting in another ward.
Mainly for inv space - as it seems taking up too many crafts doesn't lend itself to having much space right now.. I end up giving away / NPC'ing a lot of items I should hold on to, to level a craft in the future.
Have one strictly for holding armourer/blacksmith items, one for woodworking, one for cloth/leather and possibly a third to hold finished products to sell, and seek shards and xtals.

There's no way i'm having all those guys at stands though - that would be insane to keep track of.. I hate having to remember to do that at night - sometimes it's just not feasable with all the leve quest running around to do.
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#18 Oct 26 2010 at 5:06 AM Rating: Good
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None.
I have been thinking i might pay for an extra character, maybe, if they get the game into a shape that it's worth actually paying for, but i refuse to start paying in real world money for ingame bankspace and/or ability to sell my loot/wares, i would not even need to keep storing half of this crap if i could reliably buy them when i need them (or could reliably sell them when i make them).
#19 Oct 26 2010 at 5:07 AM Rating: Excellent
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I do not plan to buy any extra, I do not even use the one I have now. I cannot see paying more just to get another one and quite honestly I do not like the market system so far with the Wards.
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#20 Oct 26 2010 at 5:12 AM Rating: Good
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Picked 2... just thinking 1 in each city perhaps, but I really don't know what I'll want when it happens.
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#21 Oct 26 2010 at 5:39 AM Rating: Decent
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Quote:
I'll be buying 2. That will take my monthly fee up to $14.99, which is how much I'd be paying for most other subscription based MMOs.


Exactly.

ITT: QQ for the sake of QQ.
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#22 Oct 26 2010 at 6:03 AM Rating: Good
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I voted for 5 or more, and I'll probably only get 5, not more lol.

I'll use one to sell in each city, as well as one to two to have on call for pure storage, accessible anywhere as I won't leave them set up. When ishgard is added, I'll probably put one there.

The three I sell with I'll also use as storage for things that I won't craft or that I plan on selling or saving up to sell later. Crafting mats I will keep on the summon capable retainers for obvious reasons.

Is 5 a lot? Yes, it is... It's 5 more than we had in FFXI at least, lol. Is it overkill? Maybe a little, but I'm a packrat, and I will put them all to good use. It may spoil me a little compared to other games, but with FFXIV around and getting better, I probably won't play those other games. $5 a month is not much, and I'm happy to be giving SE the extra little bit. I really like this game. :)

It's a far cry from 30 inventory slots and unstackable ore, and I have to say... I don't miss it lol.
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#23 Oct 26 2010 at 7:52 AM Rating: Good
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I selected 3, but probably should've said 4. 1 ret in each city market ward, 1 just to hold stuff like extra class armor and weapons.

As far as adding of extra storage to retainers or characters, an LS member pointed out to me Sunday night, that when you call your retainer, it says Lvl. 1 in the list. So what if later, maybe with the first major update (PS3 release), or even 1st expansion, they introduce Gobbiebag style quests for your retainers. Get some items for the Adv. Guild leader or retainer person, and then you get the extra storage space.
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#24 Oct 26 2010 at 7:56 AM Rating: Good
I don't see the point right now, my Char + Retainer are not even close to full, but I'm also only concentrating on 3 jobs. Not to mention, 3/4's of the stuff on my retainer is probably utter crap, hello 90% of the items for crafting!

Going to wait out and see what's actually worth keeping once the economy settles.
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#25 Oct 26 2010 at 8:02 AM Rating: Default
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I'll get three. I had 5 mules in FFXIV. This makes it eaiser as I wont need to log and switch toons
#26 Oct 26 2010 at 8:16 AM Rating: Default
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I love the game, but microtransactions are a ******* rip off. They are okay for games which are free, but not in one that actually requires a monthly fee. Its bad enough we have to pay for each extra character.
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#27 Oct 26 2010 at 8:37 AM Rating: Excellent
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I voted for 2, so that in addition to the free one we get, I'll be able to have one in all the starting cities (original, I know). I am close to capacity most of the time, and it will be a good way to bring in more gil.

People do know that discounts are available for choosing a 3- or 6-month payment period, right ($1/mo discount for choosing 3-month plan, $2/mo discount for 6-month)? With the 6-month plan, people would only pay $10.99/month for one character+service. Add 2 retainers...and it's back to the normal price, $12.99. Sorry for the the semi-sales-pitch-like post, but I don't know how many people are really aware of this.
#28 Oct 26 2010 at 8:58 AM Rating: Default
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Quote:
People do know that discounts are available for choosing a 3- or 6-month payment period, right ($1/mo discount for choosing 3-month plan, $2/mo discount for 6-month)? With the 6-month plan, people would only pay $10.99/month for one character+service. Add 2 retainers...and it's back to the normal price, $12.99. Sorry for the the semi-sales-pitch-like post, but I don't know how many people are really aware of this.


And 12.99 is still cheaper than most MMO's.
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#29 Oct 26 2010 at 9:22 AM Rating: Decent
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Hyanmen wrote:
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People do know that discounts are available for choosing a 3- or 6-month payment period, right ($1/mo discount for choosing 3-month plan, $2/mo discount for 6-month)? With the 6-month plan, people would only pay $10.99/month for one character+service. Add 2 retainers...and it's back to the normal price, $12.99. Sorry for the the semi-sales-pitch-like post, but I don't know how many people are really aware of this.


And 12.99 is still cheaper than most MMO's.


Really? I did not know that. So a 6 month plan would be saving me 12$? Sold! Do I need to set this up when the trial period ends or now?
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#30 Oct 26 2010 at 9:29 AM Rating: Good
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None, at least at the moment. Unless some really drastic changes are made that make the retainer system function...well at all, I'm not supporting the system myself. Retainers as they are right now are broken chaotic mess, making us pay real money for more of them is just insulting.
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#31 Oct 26 2010 at 9:47 AM Rating: Good
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Do I need to set this up when the trial period ends or now?


you can change it now. i changed mine from monthly to quarterly (3-months).

Edited, Oct 26th 2010 11:48am by ceciltaru
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#32 Oct 26 2010 at 9:55 AM Rating: Decent
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I DID get a buncha mules back in my FFXI days, so I'll settle for 2 retainers. Probably hook them up in a Raid 0 array. Hopefully that means I can transfer my items quicker.
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#33 Oct 26 2010 at 10:17 AM Rating: Good
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I'm hoping to pick up 4. I anticipate the Ishgard city will be like Jeuno was in XI. That will give me 1 for each starting city, 1 for the central city and my original which I can leave as a floater that can be summoned anywhere to pack extra gear and consistently used crafting mats.

In the grand scheme of things an extra $4 a month is a small price to pay in exchange for how the extra space and selling ability will enhance my gaming experience.

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#34 Oct 26 2010 at 11:05 AM Rating: Excellent
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I voted 0, because it's just a money-grab gimmick. I'd pay double my monthly subscription fee for an AH though.
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#35 Oct 26 2010 at 11:07 AM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
Quote:
This is how they plan to fix the limited inventory space issue.


Not that I'm trying to contribute to my own thread derailing... But you know this for a fact? You know that SE has no plans to add Gobbie-bag style quests to expand your on-hand inventory? That they have no plans to expand Retainer inventory, even though your retainers are listed as having levels?

Or are you just ranting for the sake of ranting...


You do have a point, but until they actually announce something else its safe to assume. Players make decisions and opinions based on what is actually known. all we know right now is if you want more than 160 slots, you need to pay.

Retainers seem to have come about when SE realized that so many players had mules, they would make the pay-mule system more convenient (dont need to log in and out), however then they used that same system to replace mog house/banks, which feels like a bit of a loss.


To answer the topic on hand, I'd pay for 1 so that I could seperate gear/items I'll keep from items that I am selling/planning to sell. If i ever got into serious crafting, that'd be a second.
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#36 Oct 26 2010 at 11:18 AM Rating: Decent
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I would be willing to have one per each city, however, paying for it is kinda depressing, when in 11 you could put stuff in the ah in each city without penalty.

Since retainers are the new ah system, it would be nice if we could get one per city so we could post in each one... The storage attached to them is nice, but the ah portion is probably the biggest killer to it. Especially considering the empire will probably be the new jeuno, which will mean that each of our current retainers will become pointless in their current location. At which point I will have to throw away everything on mine just to delete him, and create him in the new city:(.

I suppose if they allow us to move retainers I might stick with one, and just move him/her around based on what I am selling. But as the system sits right now, I will probably end up with 3... Which for the most part counteracts the price savings that the lower cost characters have.
#37 Oct 26 2010 at 2:04 PM Rating: Good
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You can move them to other cities. Just dismiss them, then summon them in the city you want.
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#38 Oct 26 2010 at 2:19 PM Rating: Good
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Osarion, Goblin in Disguise wrote:

Not that I'm trying to contribute to my own thread derailing... But you know this for a fact? You know that SE has no plans to add Gobbie-bag style quests to expand your on-hand inventory? That they have no plans to expand Retainer inventory, even though your retainers are listed as having levels?

Or are you just ranting for the sake of ranting...


I don't know if it was much of a rant - but he does have a pretty valid point. Right now, we really don't know a whole lot about what SE plans to do. The Ask the Devs on lodestone is basically an instruction book, the update notes have been addressing things that aren't really much to write home about, and what we DO know is that we are getting this multiple wards system whether we like it or not - so if we want to sell things better get multiple retainers!

OH, and btw they cost a buck a piece.

It's shady business practice at best, blatant ignorance of current market trends at worst. Charging at all for extra characters is the lowest of the low in terms of "nickel and diming (sp)" customers, and I also voted 0 to retainers. But then again, unless things take a very drastic change with the November update, they won't be getting a subscription renewal at all.
#39 Oct 26 2010 at 3:04 PM Rating: Excellent
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Torrence wrote:
Osarion, Goblin in Disguise wrote:

Not that I'm trying to contribute to my own thread derailing... But you know this for a fact? You know that SE has no plans to add Gobbie-bag style quests to expand your on-hand inventory? That they have no plans to expand Retainer inventory, even though your retainers are listed as having levels?

Or are you just ranting for the sake of ranting...


I don't know if it was much of a rant - but he does have a pretty valid point. Right now, we really don't know a whole lot about what SE plans to do. The Ask the Devs on lodestone is basically an instruction book, the update notes have been addressing things that aren't really much to write home about, and what we DO know is that we are getting this multiple wards system whether we like it or not - so if we want to sell things better get multiple retainers!

OH, and btw they cost a buck a piece.

It's shady business practice at best, blatant ignorance of current market trends at worst. Charging at all for extra characters is the lowest of the low in terms of "nickel and diming (sp)" customers, and I also voted 0 to retainers. But then again, unless things take a very drastic change with the November update, they won't be getting a subscription renewal at all.




Agreed, I'm kind of disheartened so many people have voted to pay into this service when it's an obvious exploitation of the playerbase. They make the system as convoluted and non user friendly as possible, then charge us real money to make it a fraction of how efficient it should have been at the start.
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#40 Oct 26 2010 at 3:30 PM Rating: Good
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Right now I'm thinking one more. After that I'll see how my inventory space is at that time and then maybe go up to two at most. It really depends on how many crafting materials I have at that point.
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#41 Oct 26 2010 at 3:49 PM Rating: Excellent
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Torrence wrote:
Osarion, Goblin in Disguise wrote:

Not that I'm trying to contribute to my own thread derailing... But you know this for a fact? You know that SE has no plans to add Gobbie-bag style quests to expand your on-hand inventory? That they have no plans to expand Retainer inventory, even though your retainers are listed as having levels?

Or are you just ranting for the sake of ranting...


I don't know if it was much of a rant - but he does have a pretty valid point. Right now, we really don't know a whole lot about what SE plans to do. The Ask the Devs on lodestone is basically an instruction book, the update notes have been addressing things that aren't really much to write home about, and what we DO know is that we are getting this multiple wards system whether we like it or not - so if we want to sell things better get multiple retainers!

OH, and btw they cost a buck a piece.

It's shady business practice at best, blatant ignorance of current market trends at worst. Charging at all for extra characters is the lowest of the low in terms of "nickel and diming (sp)" customers, and I also voted 0 to retainers. But then again, unless things take a very drastic change with the November update, they won't be getting a subscription renewal at all.


This is the first game I've ever played where you have to spend real world money to sell and store ingame item. Your gimped if you don't buy more retainer. I thought they couldn't out do some of the odd ball stupid decisions, yet they prove me wrong. Some dev realy thought this was a good idea and I'm sure there will be people defending this as another harder/challenging aspect of FFXIV. It is only harder and challenging if you don't want to pay.
#42 Oct 26 2010 at 3:55 PM Rating: Decent
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Honestly... I would much rather pay an extra dollar or two a month for storage space than go through the **** of gobbie quests in FFXI... also the base fee is lower than other PTP mmos, especially on a 3 or 6 month plan - so it is basically like people who don't want extra retainers get a discount...

You can play without the extra retainer if you want to. I would rather be a hoarder... and it is way better than the mule situation we had in FFXI.
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#43 Oct 26 2010 at 4:15 PM Rating: Excellent
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Olorinus the Vile wrote:
Honestly... I would much rather pay an extra dollar or two a month for storage space than go through the **** of gobbie quests in FFXI... also the base fee is lower than other PTP mmos, especially on a 3 or 6 month plan - so it is basically like people who don't want extra retainers get a discount...

You can play without the extra retainer if you want to. I would rather be a hoarder... and it is way better than the mule situation we had in FFXI.



You forget in XI we also had Mog House. I for one was looking forward to an expansion of the Mog House idea in XIV with far more space for furniture (and therefore storage..since PS2 limitations were the copy pasta response as to why they couldn't add more) I was greatly saddened when I found they ditched it entirely..
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#44 Oct 26 2010 at 4:29 PM Rating: Good
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expanding mog house space was almost as bad as gobbie quest

>.>

That said I miss my mog house.
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#45 Oct 26 2010 at 5:24 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
Quote:
This is how they plan to fix the limited inventory space issue.


Not that I'm trying to contribute to my own thread derailing... But you know this for a fact? You know that SE has no plans to add Gobbie-bag style quests to expand your on-hand inventory? That they have no plans to expand Retainer inventory, even though your retainers are listed as having levels?

Or are you just ranting for the sake of ranting...


Why would they have to put in the quests when they have gullible people that would be willing to fork out money?

Edited, Oct 26th 2010 7:24pm by StrijderVechter
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