i came across a infernodrake in camp broken water (i hate that name, reminds me of pregnant women :D) but i think it looks like a big lizzard (animal again =S)
where can those beastmen be found? havent seen one yet!
I seriously spent like 5 minutes trying to figure out why you were calling pregnant women "Infernodrake" before I got what you were saying. XD
Anyway, yeah, haven't seen a ton of "epic" FF14 mobs yet. Though the Treant, Malboro, and Goobue were all pretty impressive to me. But the real winners are the FF14 style sheep, spriggan, and snurble. :P
The Sylph are pretty sweet, though. They just look cool.
FF11 did indeed have some great and elaborate monster designs, but yeah most of them came AFTER the main game was complete. The game didn't even have tonberries until the first expansion (god I hope FF14 gets tonberries... and behemoths :(...). When Chains of Promathia came out, the creativity really started to flow. Monsters called Empties with elemental cores... Shadow versions of all the player races and jobs, crazy Bugards with giant tusks, flytraps, antlions, Corse
, etc. And the things that live in Al'Taieu, the endgame area for CoP, were (and are) my absolute favorite mobs in the game. Their design was just awesome. Here are a few: http://wiki.ffxiclopedia.org/wiki/Aern
-These guys came in any job type that a player could have, or in the case of one ultimate monster, ALL job types. http://wiki.ffxiclopedia.org/wiki/Yovra
-Giant things that lived way up in the sky, and descended upon people who walked under them like UFOs (hence their nickname). http://wiki.ffxiclopedia.org/wiki/Phuabo
-Large sharks that roamed underneath your feet in a water type area that you walked on top of (solid ground to you, simply water to them). Walking over one would cause it to dive upwards out of the water and fight. http://wiki.ffxiclopedia.org/wiki/Ghrah
-Looked like a discoball when idling, with an elemental affinity/coloring that changed between mobs. Periodically broke down into pieces and rebuilt itself as either a bird, a spider, or a humanoid.
Later expansions added some stuff that was truely incredible, such as: http://wiki.ffxiclopedia.org/wiki/Dvergr http://wiki.ffxiclopedia.org/wiki/Vampyr http://wiki.ffxiclopedia.org/wiki/Caturae
But even some of the early mobs like Golems
made me really curious about what SE could come up with if they had more freedom. I hope, really hope, to see some absolutely amazing monster designs, as well as some awesome locations. Some of the locations so far have been really great to see, but if you have ever walked around Al'Taeiu or many of the areas in ffxi, you'd know what I am talking about. SE could do something amazing, and I really want to see it.
For now, I would settle for just messin' with a mob that's really tall... like a Dhalmel. :P Edited, Oct 26th 2010 10:12am by AmanoJ