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i got a laugh from this reviewFollow

#1 Oct 26 2010 at 9:46 AM Rating: Good
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this made me laugh actually!
http://www.youtube.com/watch?v=03Wz-dKGifM
#2 Oct 26 2010 at 10:10 AM Rating: Good
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That was very amusing.
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#3 Oct 26 2010 at 10:15 AM Rating: Good
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i think i cried laughing watching this.

great vid

thanks for the good laugh
#4 Oct 26 2010 at 10:18 AM Rating: Decent
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He tries too hard. Could cut off like, 3-4 minutes if he tried to cut a bit more aggressively and talked as if he knew what he wanted to say.
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#5 Oct 26 2010 at 10:32 AM Rating: Good
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Best review ever :D ... No actually the review was pretty bad... but it was funny though :) it's basically the profane translation of almost all other game site reviews.. but still valid
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#6Lukky, Posted: Oct 26 2010 at 10:49 AM, Rating: Sub-Default, (Expand Post) I stopped watching after he got his *** handed to him by a Dodo. He either sucks at the game or is trying to play like an idiot.
#7 Oct 26 2010 at 11:01 AM Rating: Good
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bsphil wrote:
He tries too hard. Could cut off like, 3-4 minutes if he tried to cut a bit more aggressively and talked as if he knew what he wanted to say.

I just chalked that up to his Southernness. I don't think those people are in any rush to do anything.

I didn't mind the pacing - all amateurish stuff tends to be awkwardly slow for some reason - but the audio toward the end was terrible. Still I got a kick out of the bit on jumping.

There's no reason not to have some jumping mechanic. America's Army 3 AFAIK is the most realistic game on the planet and even it lets you vault over obstacles or through windows, and it lets you fall whenever you want (with appropriate damage to your legs).

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#8 Oct 26 2010 at 11:02 AM Rating: Good
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I have to be honest, the review was right on the money.
#9 Oct 26 2010 at 11:26 AM Rating: Decent
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Lukky wrote:
I stopped watching after he got his *** handed to him by a Dodo. He either sucks at the game or is trying to play like an idiot.

Either way, I hope he scares any like-minded people away. Can you imagine having tons of people like him on your server?


I noticed this as well, his tp stayed at 3000 during that fight. No second wind, no concussive blow. I mean it does still take a long time to kill the birdy and he probably would still lose half his HP. He is exaggerating to some extent, but I think everyone just tries to point out how abnormally long just about every action, movement, UI click etc takes.
#10 Oct 26 2010 at 12:19 PM Rating: Good
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burtonsnow wrote:
Lukky wrote:
I stopped watching after he got his *** handed to him by a Dodo. He either sucks at the game or is trying to play like an idiot.

Either way, I hope he scares any like-minded people away. Can you imagine having tons of people like him on your server?


I noticed this as well, his tp stayed at 3000 during that fight. No second wind, no concussive blow. I mean it does still take a long time to kill the birdy and he probably would still lose half his HP. He is exaggerating to some extent, but I think everyone just tries to point out how abnormally long just about every action, movement, UI click etc takes.


Yeah, of the 20 points he makes in a 14 minute video, let's focus on his battle strat against a Dodo since that will totally refute the review. Fanbois...jeez.

Very funny video, and 100% accurate. The absurdly rediculous menus alone are enough to make me quit the game.
#11 Oct 26 2010 at 12:46 PM Rating: Default
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So they are fanbois because they point out how idioticly he played? Sorry they focused on the part he faked so as to make the combat look worse then it is. Hate to hold him accountable or anything.
#12 Oct 26 2010 at 12:57 PM Rating: Good
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Pretty decent review actually, if anyone asks if the game is worth playing this should be the first thing they are shown lol
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#13 Oct 26 2010 at 1:11 PM Rating: Default
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It seemed a bit nitpicky to me.
#14 Oct 26 2010 at 1:52 PM Rating: Default
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It was funny. He was a moron.... but still funny. I love the this is right on remarks tho. You see there are many morons who can't figure out simple things that way. Simply put, he's doin it wrong(no mobs between 1 and 14? really? and many more) I can forgive this because it was funny as crap tho.
#15 Oct 26 2010 at 2:57 PM Rating: Good
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if they hadn't decided to go the route to fight RMT to the ends of the earth the game wouldn't be this way now.
#16 Oct 26 2010 at 3:06 PM Rating: Default
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Lmao this guy fails at gaming, he kills a mob in a few hits and complains at the exp, while dodos are the next mobs up from marmots and coblyns, he was obviously killing EMs and doesnt know about the check system lol @ "oh that ant looks easy" you know the one with a red symbol next to the name.

Also lol @ "i'll just jump over here, oh yeah you cant jump" then he talks about realism, when he tries to jump up a ledge 2x the hight of him when was the last time he jumped 2x his own hight w/o help (and yes i do know we cant jump at all)
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#17 Oct 26 2010 at 3:18 PM Rating: Excellent
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scrish wrote:
Lmao this guy fails at gaming, he kills a mob in a few hits and complains at the exp, while dodos are the next mobs up from marmots and coblyns, he was obviously killing EMs and doesnt know about the check system lol @ "oh that ant looks easy" you know the one with a red symbol next to the name.

Also lol @ "i'll just jump over here, oh yeah you cant jump" then he talks about realism, when he tries to jump up a ledge 2x the hight of him when was the last time he jumped 2x his own hight w/o help (and yes i do know we cant jump at all)




He was being sarcastic about the Antling.. there's no real reason such a high level mob should be mixed in with stuff rank 1-10's are fighting, same goes for the **** peists that constantly wander into choke points (and this was the point he was making..). It'd be one thing if it was a unique NM type creature, but no it's just a regular mob.

While I agree he wasn't very good, all his points were valid. It's non-intuitive to think that you need to kill as slow as possible to level in this game, you shouldn't need to kill a dozen mobs for an early rank (partially because some mobs net you *0* exp).

He also clearly had no real time invested in learning how the crafting system functions, but that doesn't mean he wasn't nigh spot on with his criticism of it. I found his various comparisons between XI and XIV to be the most telling, how after 8 years they can get so many things wrong that they already got right once is beyond me.

Edited, Oct 26th 2010 5:20pm by mistrik
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#18 Oct 26 2010 at 3:22 PM Rating: Default
Im guessing the OP is the creator of this video.
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#19 Oct 26 2010 at 3:25 PM Rating: Good
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What exactly is the logic behind putting something like an antling around a bunch of level 1-10 mobs? Anyone high enough to kill the antling doesn't care about the other mobs, and anyone who wants the other mobs can't kill them on account of the antling.




#20 Oct 26 2010 at 3:31 PM Rating: Default
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mistrik wrote:
scrish wrote:
Lmao this guy fails at gaming, he kills a mob in a few hits and complains at the exp, while dodos are the next mobs up from marmots and coblyns, he was obviously killing EMs and doesnt know about the check system lol @ "oh that ant looks easy" you know the one with a red symbol next to the name.

Also lol @ "i'll just jump over here, oh yeah you cant jump" then he talks about realism, when he tries to jump up a ledge 2x the hight of him when was the last time he jumped 2x his own hight w/o help (and yes i do know we cant jump at all)




He was being sarcastic about the Antling.. there's no real reason such a high level mob should be mixed in with stuff rank 1-10's are fighting, same goes for the **** peists that constantly wander into choke points (and this was the point he was making..). It'd be one thing if it was a unique NM type creature, but no it's just a regular mob.

While I agree he wasn't very good, all his points were valid. It's non-intuitive to think that you need to kill as slow as possible to level in this game, you shouldn't need to kill a dozen mobs for an early rank (partially because some mobs net you *0* exp).

He also clearly had no real time invested in learning how the crafting system functions, but that doesn't mean he wasn't nigh spot on with his criticism of it. I found his various comparisons between XI and XIV to be the most telling, how after 8 years they can get so many things wrong that they already got right once is beyond me.

Edited, Oct 26th 2010 5:20pm by mistrik


He may have been sarcastic it still doesnt change the fact that anyone with enough inteligence to play this game would know not to attack IT mobs.

Also this game isnt XI-2 they wanted to make a new game, yes XI and XIV were made by the same company and you can see simalarities however if they just used what they learned from XI to make XIV then we would just have FFXI-2 they are trying to change things, if in the long run ppl really hate it they will prolly change it again, yes i agree that not having an AH is harder but i tell you somthing that would make it easyer, if ppl start using the right wards for what there selling, its not hard to work out what there for and it even says what items tax is lowered for so the only reason for the wards not working atm is ppl being retarded.
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#21HallieXIV, Posted: Oct 26 2010 at 3:38 PM, Rating: Sub-Default, (Expand Post) Most of the people that really hate this game have absolutely no idea how to play the game.
#22 Oct 26 2010 at 3:42 PM Rating: Excellent
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HallieXIV wrote:
Lukky wrote:
I stopped watching after he got his *** handed to him by a Dodo. He either sucks at the game or is trying to play like an idiot.

Either way, I hope he scares any like-minded people away. Can you imagine having tons of people like him on your server?


Most of the people that really hate this game have absolutely no idea how to play the game.

Unfortunately with the now complete dumbing down of MMO's for the mass market we will have players coming to FFXIV who expect to win fights by spamming the "1" key they way they do in other games. THey will of course hate the game because they will keep getting smashed up.

Thankfully, these people wont stay long - they will just keep posting their messages of hate on boards like this.


Hey, this thread took 20 replies before someone came along with the tired old line about the game being better off without dumb poeople. That is many more replies than usual.

When this game is dead in 6 months we will see how happy you to see the so-called dumb people leaving.
#23 Oct 26 2010 at 3:42 PM Rating: Excellent
The point of the antlings is to add a sense of danger to the game. Maybe it's just me, but I've always felt a little danger really adds to the adventure.

What do you expect from SE? An easy game? No thanks!
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#24 Oct 26 2010 at 3:50 PM Rating: Default
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Enscheff wrote:
HallieXIV wrote:
Lukky wrote:
I stopped watching after he got his *** handed to him by a Dodo. He either sucks at the game or is trying to play like an idiot.

Either way, I hope he scares any like-minded people away. Can you imagine having tons of people like him on your server?


Most of the people that really hate this game have absolutely no idea how to play the game.

Unfortunately with the now complete dumbing down of all games for the mass market we will have players coming to FFXIV who expect to win fights by spamming the "1" key they way they do in other games. THey will of course hate the game because they will keep getting smashed up.

Thankfully, these people wont stay long - they will just keep posting their messages of hate on boards like this.


Hey, this thread took 20 replies before someone came along with the tired old line about the game being better off without dumb poeople. That is many more replies than usual.

When this game is dead in 6 months we will see how happy you to see the so-called dumb people leaving.


Fixed that for you look for the bold, i remember in the alpha ppl were begging for tutorials and i was like wtf we dont need those yes the game can take time to get used to but its not rocket science.

Personally i prefer chalenging games not games that are way to easy like most games now.
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#25 Oct 26 2010 at 3:50 PM Rating: Decent
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When you walk into a forest are you likely to only find cute rabbits and harmless birds or is there a chance you might come across a bear? We all scream for "realism" in our video games until it inconveniences us ever so slightly.
#26 Oct 26 2010 at 3:52 PM Rating: Good
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Quote:
The point of the antlings is to add a sense of danger to the game. Maybe it's just me, but I've always felt a little danger really adds to the adventure.

What do you expect from SE? An easy game? No thanks!


You could put a positive spin on being kicked in the balls.

I know this game is in dire need of help to lift its horrible horrible rep(although well deserved) but you go well beyond what's needed to defend the retarded descisions this dev team made, well beyond it.

Lazy stupid decisions that make no sense = hard mode? I see.
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#27 Oct 26 2010 at 3:54 PM Rating: Good
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Enscheff wrote:
Yeah, of the 20 points he makes in a 14 minute video, let's focus on his battle strat against a Dodo since that will totally refute the review. Fanbois...jeez.

Very funny video, and 100% accurate. The absurdly rediculous menus alone are enough to make me quit the game.


It might benefit you to check my posts before making such a statement. I agree, every function in this game feels like it is covered in molasses. Seems like SE has created a tar pit for everyone to sink in to.
#28 Oct 26 2010 at 4:04 PM Rating: Excellent
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scrish wrote:
mistrik wrote:
scrish wrote:
Lmao this guy fails at gaming, he kills a mob in a few hits and complains at the exp, while dodos are the next mobs up from marmots and coblyns, he was obviously killing EMs and doesnt know about the check system lol @ "oh that ant looks easy" you know the one with a red symbol next to the name.

Also lol @ "i'll just jump over here, oh yeah you cant jump" then he talks about realism, when he tries to jump up a ledge 2x the hight of him when was the last time he jumped 2x his own hight w/o help (and yes i do know we cant jump at all)




He was being sarcastic about the Antling.. there's no real reason such a high level mob should be mixed in with stuff rank 1-10's are fighting, same goes for the **** peists that constantly wander into choke points (and this was the point he was making..). It'd be one thing if it was a unique NM type creature, but no it's just a regular mob.

While I agree he wasn't very good, all his points were valid. It's non-intuitive to think that you need to kill as slow as possible to level in this game, you shouldn't need to kill a dozen mobs for an early rank (partially because some mobs net you *0* exp).

He also clearly had no real time invested in learning how the crafting system functions, but that doesn't mean he wasn't nigh spot on with his criticism of it. I found his various comparisons between XI and XIV to be the most telling, how after 8 years they can get so many things wrong that they already got right once is beyond me.

Edited, Oct 26th 2010 5:20pm by mistrik


He may have been sarcastic it still doesnt change the fact that anyone with enough inteligence to play this game would know not to attack IT mobs.

Also this game isnt XI-2 they wanted to make a new game, yes XI and XIV were made by the same company and you can see simalarities however if they just used what they learned from XI to make XIV then we would just have FFXI-2 they are trying to change things, if in the long run ppl really hate it they will prolly change it again, yes i agree that not having an AH is harder but i tell you somthing that would make it easyer, if ppl start using the right wards for what there selling, its not hard to work out what there for and it even says what items tax is lowered for so the only reason for the wards not working atm is ppl being retarded.



What's an IT mob? To you and me that's obvious because XI used the same basic style of mob checking. To someone else, how are they going to know that reddish orange and red mean the difference between a narrow victory and getting one shot? How are they going to understand that while they may own one blue mob easily, and the next blue mob may rape them.

Even if people sold the right goods in the right wards, it would still be less practical and far less efficient then a simple Auction House. And I'm not asking for XI-2 (not that I'd object to it either over this mess), I'm just saying that it perplexes me why simple things that worked in XI (such as say.. the interface in general) weren't implemented here with further refinements. Using your pre-existing experience to improve projects you undertake in the future is a pretty simple concept.

I'm not looking for Windhurst 2.0 (though Gridania feels almost like a copy paste of it at times. not that that's necessarily a bad thing)or Main/Sub system with a different name. I'm looking for an interface that doesn't lag 2-8 seconds between every action, for an inventory that lets me sort it at least manually, and for storage I don't have to buy with real money. Why is it that in XI I could go to equip a staff and only see weapons that fit in my main hand to choose from, but now I see all 80 items in my inventory? That's what I'm getting at.

I could go on, for instance - why isn't the new repair feature adequately explained in game to new players, or there more then one repair npc per city? Is it really necessary for me to strip naked to fix everything I'm wearing, or to maintain 79/80 inventory slots at all times if I want something repaired via my bazaar?
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#29 Oct 26 2010 at 4:16 PM Rating: Excellent
Preludes, if what you want is a rpg-style game with no danger, then I suggest you go play Animal Crossing.

Me, I'm a CoP kind of guy.
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#30 Oct 26 2010 at 4:29 PM Rating: Default
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mistrik wrote:
scrish wrote:
mistrik wrote:
scrish wrote:
Lmao this guy fails at gaming, he kills a mob in a few hits and complains at the exp, while dodos are the next mobs up from marmots and coblyns, he was obviously killing EMs and doesnt know about the check system lol @ "oh that ant looks easy" you know the one with a red symbol next to the name.

Also lol @ "i'll just jump over here, oh yeah you cant jump" then he talks about realism, when he tries to jump up a ledge 2x the hight of him when was the last time he jumped 2x his own hight w/o help (and yes i do know we cant jump at all)




He was being sarcastic about the Antling.. there's no real reason such a high level mob should be mixed in with stuff rank 1-10's are fighting, same goes for the **** peists that constantly wander into choke points (and this was the point he was making..). It'd be one thing if it was a unique NM type creature, but no it's just a regular mob.

While I agree he wasn't very good, all his points were valid. It's non-intuitive to think that you need to kill as slow as possible to level in this game, you shouldn't need to kill a dozen mobs for an early rank (partially because some mobs net you *0* exp).

He also clearly had no real time invested in learning how the crafting system functions, but that doesn't mean he wasn't nigh spot on with his criticism of it. I found his various comparisons between XI and XIV to be the most telling, how after 8 years they can get so many things wrong that they already got right once is beyond me.

Edited, Oct 26th 2010 5:20pm by mistrik


He may have been sarcastic it still doesnt change the fact that anyone with enough inteligence to play this game would know not to attack IT mobs.

Also this game isnt XI-2 they wanted to make a new game, yes XI and XIV were made by the same company and you can see simalarities however if they just used what they learned from XI to make XIV then we would just have FFXI-2 they are trying to change things, if in the long run ppl really hate it they will prolly change it again, yes i agree that not having an AH is harder but i tell you somthing that would make it easyer, if ppl start using the right wards for what there selling, its not hard to work out what there for and it even says what items tax is lowered for so the only reason for the wards not working atm is ppl being retarded.



What's an IT mob? To you and me that's obvious because XI used the same basic style of mob checking. To someone else, how are they going to know that reddish orange and red mean the difference between a narrow victory and getting one shot? How are they going to understand that while they may own one blue mob easily, and the next blue mob may rape them.

Even if people sold the right goods in the right wards, it would still be less practical and far less efficient then a simple Auction House. And I'm not asking for XI-2 (not that I'd object to it either over this mess), I'm just saying that it perplexes me why simple things that worked in XI (such as say.. the interface in general) weren't implemented here with further refinements. Using your pre-existing experience to improve projects you undertake in the future is a pretty simple concept.

I'm not looking for Windhurst 2.0 (though Gridania feels almost like a copy paste of it at times. not that that's necessarily a bad thing)or Main/Sub system with a different name. I'm looking for an interface that doesn't lag 2-8 seconds between every action, for an inventory that lets me sort it at least manually, and for storage I don't have to buy with real money. Why is it that in XI I could go to equip a staff and only see weapons that fit in my main hand to choose from, but now I see all 80 items in my inventory? That's what I'm getting at.

I could go on, for instance - why isn't the new repair feature adequately explained in game to new players, or there more then one repair npc per city? Is it really necessary for me to strip naked to fix everything I'm wearing, or to maintain 79/80 inventory slots at all times if I want something repaired via my bazaar?


I arent saying the game has no issues, it does have alot and theres alot of things that can only be sorted out after the release of a MMO, servers for example for the open beta they gave out a limited number of keys so they will have had to further stabalise and balance the servers for the amount of players, yes we did stress testing in the alpha and closed beta but there are always issues when you get more people logging onto the servers.

Peoples opinions on things: the amount of people in the alpha and beta hardly accounted for anyone in the player base and everyone has differant opinions on things, thats where feedback comes in (feedback as in constructive criticism in the right places, not in general forums)

bugs people were unable to test enough: we only got areas outside La noscea in the open beta so they were only working on thorey or internal testing for the other areas there could be a few issues usually from how the server load is affecting the server program.

Anything that involves changing either the server program or the client program takes time, alot of what has been mentioned SE has said they will fix by the end of ther yr and requires alot of reprograming, i can guarentee that there is alot of code in this game, i would estimate over 3 million lines of code, which need to be looked through closely to fix bugs, and changing the program based on opinions can include adding over another million lines of code.

Also the issues you have seen have you told SE about them IN FEEDBACK FORUMS OR THE FEEDBACK FORM NOT GENERAL DISCUSSUON FORUMS?
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#31 Oct 26 2010 at 4:33 PM Rating: Decent
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I agree with everyone that says FFXIV has many problems. But this review was highly opinionated and very nit picky.

Of all his complaints the only thing I can agree with him is the market wards. For me this is the worst state of the game.

Battles you don't spam your #1 key much past your first few ranks. He never mentioned how you can cross class abilities opening up the options available to you during battle.

Clearly he doesn't understand crafting. Yes standard is primarily the route you'll go, unless you're trying for a HQ item and you use the Bold Synth command, If you're working on a low level item and you want to be done with it quick use rapid synth. Sure nothing in game tells you this, but after a little experimentation, or chat with other crafters the system reveals itself.

Get over no jumping and the repeating terrain already.

Overall my opinion of his opinion, is the review is a giant pile of crap. Yeah FFXIV needs work on the questing content , on the UI. But i guess haters are gonna hate.




Edited, Oct 26th 2010 3:34pm by SevenLittleChipmunks
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#32 Oct 26 2010 at 4:53 PM Rating: Excellent
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mistrik wrote:
What's an IT mob?

Even if people sold the right goods in the right wards, it would still be less practical and far less efficient then a simple Auction House.

I'm looking for an interface that doesn't lag 2-8 seconds between every action, for an inventory that lets me sort it at least manually, and for storage I don't have to buy with real money. Why is it that in XI I could go to equip a staff and only see weapons that fit in my main hand to choose from, but now I see all 80 items in my inventory? That's what I'm getting at.

I could go on, for instance - why isn't the new repair feature adequately explained in game to new players, or there more then one repair npc per city? Is it really necessary for me to strip naked to fix everything I'm wearing, or to maintain 79/80 inventory slots at all times if I want something repaired via my bazaar?


What is extremely sad is these example just scratch the surface of changes that need to be made. Nothing is explained and quick 1 1/2 min tutorial could have explained the important features and left the features like Dex, weather effects, moon cycles etc to be figured out through research.
#33 Oct 26 2010 at 5:03 PM Rating: Good
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the thing with danger...I just don't feel it. In FFXI I was scared and cautious when going through a zone i wasn't familiar with. In XIV I seriously could care less if I die. What happens when you die? You have to return to your home point basically...its just a time penalty, walking back to where you were. it doesn't really matter. I know I'll probably be flamed for this, but I would like a penalty.
#34 Oct 26 2010 at 5:11 PM Rating: Excellent
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LOL...

"When you die you just lay there like an a$$hole taking a dirt nap. You have to actively go into the menu to select "Return" rather than having the option menu pop up automatically like in every single other MMO in existence. Once you do select "Return", it asks you AGAIN for a confirmation...WTF?"

I remember the first ime I died in beta and had no clue what to do. It took me a couple minutes to figure it out, and "Return" isn't even the obvious answer. Is that what the fanbois consider challenging gameplay? Having to mindlessly click through a clunky UI to figure out how to do the simplest things?

It is a small thing, but it is very representative of everything that is wrong with FFXIV. Everything takes forever, for no reason other than poor implementation.

Edited, Oct 26th 2010 7:14pm by Enscheff
#35 Oct 26 2010 at 5:21 PM Rating: Decent
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LOL!! at "getting into bed" that was hysterical and unfortunately very accurate review...
#36 Oct 26 2010 at 5:28 PM Rating: Excellent
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Preludes, if what you want is a rpg-style game with no danger, then I suggest you go play Animal Crossing.

Me, I'm a CoP kind of guy.


What penalty is there for dying on this hardcore game again? You and many others seem to confuse crap ideas with difficulty.

FFXI was hardcore this game is not, XI punished you to the point where you could and would delevel if you kept dying, FXIV is as filled with danger as teletubbies. Seriously I wandered around during my first week on 14 "exploring" and felt no such thing at all, even the few times I did die the the ants or whichever mob I thought nothing of it at all, just ported to the nearest stone and carried on. Easy peasy to the point of boredom.
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#37 Oct 26 2010 at 5:31 PM Rating: Good
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Wloire wrote:
When you walk into a forest are you likely to only find cute rabbits and harmless birds or is there a chance you might come across a bear? We all scream for "realism" in our video games until it inconveniences us ever so slightly.


When I walk in the woods I can jump and swim.

#38 Oct 26 2010 at 5:31 PM Rating: Default
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I dont care about not jumping or random IT mobs lurking about. It also doesnt bother me that crafting takes some time or you have to travel abit to reach particular destiantions for quests. He nitpicks about some game aspects that I think are mostly based on his own opinion.

The MAJOR points I(and most here i presume) agree with are the laggy menus and that hairy assbomb they call the matket wards. Why are all menu choices delayed by a second? Is it server lag? The market wards are unfixable. A search function will be nice, but doesnt that just change it into an auction house? Scrap the wards SE. People selling thier wares in the proper ward will not make them suck less. You would need like 23 different retainers. Literaly.
On a side note, I dont know if anyone remembers the Prufrock and Finsternis videos but the childish scribbling in the very beginning of this vid looks exactly like the scribbling in the beginning of those videos. Maybe the same guy?
#39 Oct 26 2010 at 6:41 PM Rating: Default
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751 posts
Enscheff wrote:
HallieXIV wrote:
Lukky wrote:
I stopped watching after he got his *** handed to him by a Dodo. He either sucks at the game or is trying to play like an idiot.

Either way, I hope he scares any like-minded people away. Can you imagine having tons of people like him on your server?


Most of the people that really hate this game have absolutely no idea how to play the game.

Unfortunately with the now complete dumbing down of MMO's for the mass market we will have players coming to FFXIV who expect to win fights by spamming the "1" key they way they do in other games. THey will of course hate the game because they will keep getting smashed up.

Thankfully, these people wont stay long - they will just keep posting their messages of hate on boards like this.


Hey, this thread took 20 replies before someone came along with the tired old line about the game being better off without dumb poeople. That is many more replies than usual.

When this game is dead in 6 months we will see how happy you to see the so-called dumb people leaving.


ANd it took only one post from Hallie on his first day back after taking a break from these boards to get right up Enscheff's nose again! :-)

Glad to see that despite your hatred for the game, you are sticking around. Seems to be the case with so many of those that detest the game. That said, I am pretty sure that you would agree with me that the way this guy was playing the game was not right at all.

Of course you agree, but you couldnt possibly write that because then you would be recognising that I have a valid point in this context!
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FFXIV: Crafty Hallie, Ultros





#40 Oct 26 2010 at 6:49 PM Rating: Good
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429 posts
I had to close out within the first minute.

Not because he paints it as a bad game or anything, but because of the awkward pauses and speech.
#41 Oct 26 2010 at 8:29 PM Rating: Decent
13 posts
When I started the review I was thinking "at least he's cute"

after 6 or 7 minutes of watching, he even lost that for me.
#42 Oct 26 2010 at 9:36 PM Rating: Decent
14 posts
..

Edited, Oct 26th 2010 11:36pm by AtriusAran
#43 Oct 26 2010 at 9:44 PM Rating: Decent
14 posts
scrish wrote:
mistrik wrote:
scrish wrote:
Lmao this guy fails at gaming, he kills a mob in a few hits and complains at the exp, while dodos are the next mobs up from marmots and coblyns, he was obviously killing EMs and doesnt know about the check system lol @ "oh that ant looks easy" you know the one with a red symbol next to the name.

Also lol @ "i'll just jump over here, oh yeah you cant jump" then he talks about realism, when he tries to jump up a ledge 2x the hight of him when was the last time he jumped 2x his own hight w/o help (and yes i do know we cant jump at all)




He was being sarcastic about the Antling.. there's no real reason such a high level mob should be mixed in with stuff rank 1-10's are fighting, same goes for the **** peists that constantly wander into choke points (and this was the point he was making..). It'd be one thing if it was a unique NM type creature, but no it's just a regular mob.

While I agree he wasn't very good, all his points were valid. It's non-intuitive to think that you need to kill as slow as possible to level in this game, you shouldn't need to kill a dozen mobs for an early rank (partially because some mobs net you *0* exp).

He also clearly had no real time invested in learning how the crafting system functions, but that doesn't mean he wasn't nigh spot on with his criticism of it. I found his various comparisons between XI and XIV to be the most telling, how after 8 years they can get so many things wrong that they already got right once is beyond me.

Edited, Oct 26th 2010 5:20pm by mistrik


He may have been sarcastic it still doesnt change the fact that anyone with enough inteligence to play this game would know not to attack IT mobs.

Also this game isnt XI-2 they wanted to make a new game, yes XI and XIV were made by the same company and you can see simalarities however if they just used what they learned from XI to make XIV then we would just have FFXI-2 they are trying to change things, if in the long run ppl really hate it they will prolly change it again, yes i agree that not having an AH is harder but i tell you somthing that would make it easyer, if ppl start using the right wards for what there selling, its not hard to work out what there for and it even says what items tax is lowered for so the only reason for the wards not working atm is ppl being retarded.


You're an OBVIOUS fanboi. How many retainers do we currently have? Oh ya ONE! People sell different kinds of stuff. Do you realize the armor pieces are separated into different wards? Hands, leggings, feet, chest. If you're an armorer, you're not going to sell JUST hands if you want to make alot of money; you're going to diversify. That's just one example. So yeah you're a complete genius and everyone else is RETARDED for not seeing the wisdom of the retainer system.

Oh and during closed beta and open beta, ALL THESE ISSUES WERE REPORTED TO SE!! It's not like the game got released and people were like "HOLY COW THIS IS A BRAND NEW BUG/UI ISSUE I'VE NEVER SEEN BEFORE!!" You really need to get the blinders off and read up on the mountain of complaints that was piled on during the beta stages.
#44 Oct 26 2010 at 9:47 PM Rating: Excellent
Scholar
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2,153 posts
Pssssst:
There are no offical reviews of FFXIV in any of the major Japanese media yet, more than a month after CE launch.
Guess who paid them for not stating the obvious?
#45 Oct 26 2010 at 9:50 PM Rating: Excellent
14 posts
Wloire wrote:
When you walk into a forest are you likely to only find cute rabbits and harmless birds or is there a chance you might come across a bear? We all scream for "realism" in our video games until it inconveniences us ever so slightly.


Are you seriously comparing fantasy and real life? This is a game. This is a fantasy game. You aren't going to slay dragons in your local woods and you aren't going to shoot fireballs from your palms. If you want realistic games, go play the Sims.

I like the difficulty of the FF11 and it was thrilling. And I'm not even complaining about the random high level mob placements in FF14 because I think it's funny. I just think people need to just stop with the "Real life vs fantasy" train of thought.

And yes we can jump in real life. FF14 doesn't strive to be realistic.
#46 Oct 26 2010 at 9:52 PM Rating: Excellent
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228 posts
AtriusAran wrote:
Wloire wrote:
When you walk into a forest are you likely to only find cute rabbits and harmless birds or is there a chance you might come across a bear? We all scream for "realism" in our video games until it inconveniences us ever so slightly.


Are you seriously comparing fantasy and real life? This is a game. This is a fantasy game. You aren't going to slay dragons in your local woods and you aren't going to shoot fireballs from your palms. If you want realistic games, go play the Sims.

I like the difficulty of the FF11 and it was thrilling. And I'm not even complaining about the random high level mob placements in FF14 because I think it's funny. I just think people need to just stop with the "Real life vs fantasy" train of thought.

And yes we can jump in real life. FF14 doesn't strive to be realistic.



While I don't disagree with your first point. The 15 step multi-layered process that was involved in making my level 6 sword begs to differ with your last.
____________________________
Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#47 Oct 26 2010 at 10:33 PM Rating: Decent
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242 posts
I didn't know if I should post in this thread because it is my video. I'm glad it made people laugh, that is all i was going for and if you didn't laugh, well then we just share a different humor. My humor isn't for everyone. No harm, No foul:) I wanted to make a review on the game, but I didn't want to do the normal *start monotone voice with blank expression* "Well the first thing you will notice when starting the game up is blah blah blah blah." Those reviews kill me....serious, Its like listening to the cries of a retarded dying goat....both make you want to cut yourself. But, to the guys who enjoyed it and commented on it, thanks a lot. Have a good one.

and mistrik about the long crafting...I actually left that out, originally I showed the process it takes for a lvl 9 axe, but I couldn't fit it in and keep it under the needed size. So reading that made me laugh, so thank you for that lol

Edited, Oct 27th 2010 12:35am by elicuevas
#48 Oct 26 2010 at 10:36 PM Rating: Decent
14 posts
I liked your video! Make more! Some people took it too literally and didn't notice the sarcastic moments.
#49 Oct 26 2010 at 11:30 PM Rating: Decent
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204 posts
westsidepatone wrote:
I dont care about not jumping or random IT mobs lurking about. It also doesnt bother me that crafting takes some time or you have to travel abit to reach particular destiantions for quests. He nitpicks about some game aspects that I think are mostly based on his own opinion.

The MAJOR points I(and most here i presume) agree with are the laggy menus and that hairy assbomb they call the matket wards. Why are all menu choices delayed by a second? Is it server lag? The market wards are unfixable. A search function will be nice, but doesnt that just change it into an auction house? Scrap the wards SE. People selling thier wares in the proper ward will not make them suck less. You would need like 23 different retainers. Literaly.
Sometimes I feel like people who make ignorant/non-issue complaints like "there's no jump" or "I got killed by a mob I think is out of place," they poorly represent the community as a whole. Like the next time someone (even the same person) voices concern about a legitimate issue like the awful UI lag, SE will pass it off as baseless whining by the same people who think the game needs a jump button.

I know that's not probably true, and hopefully the people SE has gathering community opinions know how to pick out the real problems, but it sure would be nice if we could get together some actual feedback SE could use to fix the game and make it good instead of a bunch of people who are never going to like it telling them it's crap for everything it does. Not entirely sure why the people who hated the game in beta then proceeded to buy the game, and then continue to post about how it's so terrible and everyone should stop playing on a fan site dedicated to the game, but I guess you're all free to waste your own time and money as you see fit.
____________________________
The More You Know 三☆
#50 Oct 26 2010 at 11:54 PM Rating: Decent
1 post
(sorry for the grammar. I am not very proficient in english)

Ok. Lets take your review apart.

1: Auto attack.

Since every combat move you make cost something to make. Even your light-slash or whatever the first move is, cost something to make. While the first move you have gains you TP, it does not do much damage. So think about it. If you would auto attack, you might miss the opportunity to use a skill which would be right at that point, using some of the TP you first move made you. So while auto attack would have been nice, it's not really possible in this game.

2: Going to combat stance while moving.

This should be fixed. But since battle's take a while and you are fighting mobs your own level, this is only a minor annoyance.

3: Killing mobs for SP and Exp

Fighting blue mobs should earn you SP. But not much. There are no "grey" mobs, like in WOW. You know, useless mobs. So you have to find out if they yield any SP. When they dont, fight GREEN or YELLOW mobs. You might even want to fight a RED mob, but that requires you to have a much higher physical level than your equipped rank, and even then, a red mob is a hard target. Keep it to red mobs which you have seen to be yellow earlier. A dodo... is not just a dodo.

4: Killing the dodo

Use different skills. If you spam your light slash you are just building up TP. You are not using it for anything. At level 1, you have to do this, but after 2 leve quests, you earn a skill which uses TP. It's a game of strategy and you have to think about what you do. While spamming a single skill in WOW might make everything ok, you will be punished for doing so in FFXIV.

5: You died because the dodo was smarter than you. He used his skills.

Ok. So you died. The UI should ask you to return. Let's face it, the interface needs work. I never die, people rarely do that in real life, so I am ok with the two extra clicks every few days. And, ****, I might even be be raised by someone :-)

6: The ant can carry it's own weight X times. Imagine ants the size of people

This has been said earlier. The ant is a red mob. The game tells you. This mob will kill you. you fight it and die. Some of you are saying, why have red mobs in starter zones? There are only 5 zones, or 7.. can't remember. And I like area's not being level restricted "Oh. this forest only have bunnies, because there are inexperienced players here", THAT, makes no sense. I like the example where we put a bear in the woods. It's Darwinism, attack a bear at level 1, then you deserve to die.

7: Merchants.

It's a player driven economy. Ask around, chances are someone will build it for you. Or you might go to the blacksmithing or armorers guild in Limsa (tip: that's where the guys bulding armors and weapons are)

8: Lack of auction house

This would set prices for everything. Someone would be able to buy all available tock of some material and ramp up prices. I look through bazaar's and sometimes I find something I really need for some recipe. Most times, I know what I need, and head out gathering / killing what gives me the ingredient.

(You should join a linkshell. People will be happy to make you something. They might require you to get or make a few ingredients. But having friends in this game matters)

9: Zoning in to market wards

UI again. Having a shortcut here would be nice.

10: Getting leve quests and completing them.

Levequest takes a while to complete. They give you extra SP over killing mobs, and rewards. Sometime you might even find a chest, holding gil and even equipment. You can choose not to them. For me, as a crafter, it is free materials. And it gives me free attempts at really hard stuff. Then I know if I should attempt to make these things myself.

As for running. If you are Lazy, teleport to a location, you have a free teleport every day (gain 6 anima every day), or have a friend do it, ****, if you are 3 friends which adventure together, you have 3 free teleports every day between you.

11: Equipping item slots. UI. I HATE this aswell. And sometimes, when I move my mouse oer something, the **** thing jumps a little making me euip something wrong, and the lag makes this a painful process.

But! Then I learned about macro's. So, I have all my classes set up as macro's, and so, it's a CTRL+<whatever class I want>

12: So. You do not know how to craft.

Crafting is a mini game. You cant just click through it. Like combat, you have think about what you are doing. What level item are you making, which Actions do I need to have equipped. Are you making parts, or are you trying to make +1 items. Is it a leve-quest where there is no touch-up?! or are you simply trying to complete it as fast as possible.

-- All glory to the orb -- The orb is important here. You see that glowing thing in your pliers... that's all your precious materials combined. There are excellent guides for learning about the orb. But the basics are: White orb: Stable synth, Yellow: still stable, but harder, Red: stable but even harder (each color earns you different quality gains and durability loses), if the orb start to change colors, or small rings begin flying around it, then you need to "WAIT" a couple of times. It might become stable again, it might not, and waiting, that will kill durability. Again, like combat, it's having a strategy.

(get some crafting gear aswell. This will help you getting more stable orbs)

13: So you would like to finish your craft.

There are skills to use here. Not now, but there will be. If you are making gear, you might want to "Touch up" the items, hoping for +X items. But since you are not making gear where you can do this. It should just finish. Again. UI. Should be fixed.

That's it.

Edited, Oct 27th 2010 2:02am by Phr0ztByte

Edited, Oct 27th 2010 2:03am by Phr0ztByte

Edited, Oct 27th 2010 2:04am by Phr0ztByte
#51 Oct 27 2010 at 12:19 AM Rating: Decent
**
292 posts
scrish wrote:
Lmao this guy fails at gaming, he kills a mob in a few hits and complains at the exp, while dodos are the next mobs up from marmots and coblyns, he was obviously killing EMs and doesnt know about the check system lol @ "oh that ant looks easy" you know the one with a red symbol next to the name.

Also lol @ "i'll just jump over here, oh yeah you cant jump" then he talks about realism, when he tries to jump up a ledge 2x the hight of him when was the last time he jumped 2x his own hight w/o help (and yes i do know we cant jump at all)


He was being sarcastic you *&^@!
It doesn't make sense for a level 50 mob to be mixed in with level 2s! (hypothetical in case you didn't know, which you wouldn't)

Even though he was nitpicky on certain things, a lot of his thoughts were spot on. The real pain in the *** is that FFXI has already solved most of the problems in FFXIV. How do you make a new game after your first game that has problems the first game doesn't?? XD

So dumb.
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Yay!
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