(sorry for the grammar. I am not very proficient in english)
Ok. Lets take your review apart.
1: Auto attack.
Since every combat move you make cost something to make. Even your light-slash or whatever the first move is, cost something to make. While the first move you have gains you TP, it does not do much damage. So think about it. If you would auto attack, you might miss the opportunity to use a skill which would be right at that point, using some of the TP you first move made you. So while auto attack would have been nice, it's not really possible in this game.
2: Going to combat stance while moving.
This should be fixed. But since battle's take a while and you are fighting mobs your own level, this is only a minor annoyance.
3: Killing mobs for SP and Exp
Fighting blue mobs should earn you SP. But not much. There are no "grey" mobs, like in WOW. You know, useless mobs. So you have to find out if they yield any SP. When they dont, fight GREEN or YELLOW mobs. You might even want to fight a RED mob, but that requires you to have a much higher physical level than your equipped rank, and even then, a red mob is a hard target. Keep it to red mobs which you have seen to be yellow earlier. A dodo... is not just a dodo.
4: Killing the dodo
Use different skills. If you spam your light slash you are just building up TP. You are not using it for anything. At level 1, you have to do this, but after 2 leve quests, you earn a skill which uses TP. It's a game of strategy and you have to think about what you do. While spamming a single skill in WOW might make everything ok, you will be punished for doing so in FFXIV.
5: You died because the dodo was smarter than you. He used his skills.
Ok. So you died. The UI should ask you to return. Let's face it, the interface needs work. I never die, people rarely do that in real life, so I am ok with the two extra clicks every few days. And, ****, I might even be be raised by someone :-)
6: The ant can carry it's own weight X times. Imagine ants the size of people
This has been said earlier. The ant is a red mob. The game tells you. This mob will kill you. you fight it and die. Some of you are saying, why have red mobs in starter zones? There are only 5 zones, or 7.. can't remember. And I like area's not being level restricted "Oh. this forest only have bunnies, because there are inexperienced players here", THAT, makes no sense. I like the example where we put a bear in the woods. It's Darwinism, attack a bear at level 1, then you deserve to die.
It's a player driven economy. Ask around, chances are someone will build it for you. Or you might go to the blacksmithing or armorers guild in Limsa (tip: that's where the guys bulding armors and weapons are)
8: Lack of auction house
This would set prices for everything. Someone would be able to buy all available tock of some material and ramp up prices. I look through bazaar's and sometimes I find something I really need for some recipe. Most times, I know what I need, and head out gathering / killing what gives me the ingredient.
(You should join a linkshell. People will be happy to make you something. They might require you to get or make a few ingredients. But having friends in this game matters)
9: Zoning in to market wards
UI again. Having a shortcut here would be nice.
10: Getting leve quests and completing them.
Levequest takes a while to complete. They give you extra SP over killing mobs, and rewards. Sometime you might even find a chest, holding gil and even equipment. You can choose not to them. For me, as a crafter, it is free materials. And it gives me free attempts at really hard stuff. Then I know if I should attempt to make these things myself.
As for running. If you are Lazy, teleport to a location, you have a free teleport every day (gain 6 anima every day), or have a friend do it, ****, if you are 3 friends which adventure together, you have 3 free teleports every day between you.
11: Equipping item slots. UI. I HATE this aswell. And sometimes, when I move my mouse oer something, the **** thing jumps a little making me euip something wrong, and the lag makes this a painful process.
But! Then I learned about macro's. So, I have all my classes set up as macro's, and so, it's a CTRL+<whatever class I want>
12: So. You do not know how to craft.
Crafting is a mini game. You cant just click through it. Like combat, you have think about what you are doing. What level item are you making, which Actions do I need to have equipped. Are you making parts, or are you trying to make +1 items. Is it a leve-quest where there is no touch-up?! or are you simply trying to complete it as fast as possible.
-- All glory to the orb -- The orb is important here. You see that glowing thing in your pliers... that's all your precious materials combined. There are excellent guides for learning about the orb. But the basics are: White orb: Stable synth, Yellow: still stable, but harder, Red: stable but even harder (each color earns you different quality gains and durability loses), if the orb start to change colors, or small rings begin flying around it, then you need to "WAIT" a couple of times. It might become stable again, it might not, and waiting, that will kill durability. Again, like combat, it's having a strategy.
(get some crafting gear aswell. This will help you getting more stable orbs)
13: So you would like to finish your craft.
There are skills to use here. Not now, but there will be. If you are making gear, you might want to "Touch up" the items, hoping for +X items. But since you are not making gear where you can do this. It should just finish. Again. UI. Should be fixed.
Edited, Oct 27th 2010 2:02am by Phr0ztByte
Edited, Oct 27th 2010 2:03am by Phr0ztByte
Edited, Oct 27th 2010 2:04am by Phr0ztByte