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Market ward and playerFollow

#1 Oct 26 2010 at 10:30 AM Rating: Decent
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today, after gather a bit of gil and lvl some craft & gather up, i take my time and search around the ward at Gridania (Besaid)to lf stuff for craft and equip. I pick the tradecraft den, ok here we go. After the teleport, I enter the tradecraft ward and the first thing i see is my chat got spam by a long message about the loc, something about here sell tool for tradecraft class (smith, and etc) and the tax will get reduce (how much , no diea, it dont mention), so i do expect that in this ward ppl will sell the tool, so i might beable to get what i lf. After a 15 min search all the ward, i found 3 shop that sell tool and some other stuff beside, but that s fine, they selling tool. 3 retrainer shop out of i dont even bother to count set at the right ward, the rest of retainer are what ? : food, mats (weaver, ore, etc), armor, wep.

So here is the point:

Why the heck do you Q.Q or even bother to write a god **** feedback to SE about the ward and you dont even bother to set stuff at the place it suppose to be ? isnt it better to let it be like before ? and dont Q.Q about the AH, this selling and buying system have work fine before WoW come out, if you cant firgure out how to use it or to lazy to search around, you should change game instead of write more Q.Q and feedback to SE.

Edited, Oct 26th 2010 12:44pm by Shneibel
#2 Oct 26 2010 at 10:33 AM Rating: Good
Edited by bsphil
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Shneibel wrote:
today, after gather a bit of gil and lvl some craft & gather up, i take my time and search around the ward at Gridania (Besaid)to lf stuff for craft and equip. I pick the tradecraft den, ok here we go. After the teleport, I enter the tradecraft ward and the first thing i see is my chat got spam by a long message about the loc, something about here sell tool for tradecraft class (smith, and etc) and the tax will get reduce (how much , no diea, it dont mention), so i do expect that in this ward ppl will sell the tool, so i might beable to get what i lf. After a 15 min search all the ward, i found 3 shop that sell tool and some other stuff beside, but that s fine, they selling tool. 3 retrainer shop out of i dont even bother to count set at the right ward, the rest of retainer are what ? : food, mats (weaver, ore, etc), armor, wep.

So here i the point:

Why the heck do you Q.Q or even bother to write a god **** feedback to SE about the ward and you dont even bother to set stuff at the place it suppose to be ? isnt it better to let it be like before ? and dont Q.Q about the AH, this selling and buying system have work fine before WoW come out, if you cant firgure out how to use it or to lazy to search around, you should change game instead of write more Q.Q and feedback to SE.
I tried to run this post through google translate and Eric Schmidt gagged.
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#3 Oct 26 2010 at 10:44 AM Rating: Good
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Yea...pretty confusing. I got one word for ya.

auction.
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#4 Oct 26 2010 at 10:51 AM Rating: Decent
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I haven't clicked on any bazaars yet...and I won't.
Just buys some servers and set up the AH already.

No AH = no play
#5 Oct 26 2010 at 11:03 AM Rating: Good
Yes, blame the players because SE can do no wrong.
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#6 Oct 26 2010 at 2:23 PM Rating: Excellent
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digitalcraft, Goblin in Disguise wrote:
Yes, blame the players because SE can do no wrong.


Yes, blame SE because the players can do no wrong. Works both ways...

Though difficult to read, he makes some points I agree with. SE did something crazy here and left the trading organization & establishing of the economy up to us. Not saying it's a great system at all, but the players take that mediocre system and make it even worse. That's asking way too much of the players...
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#7 Oct 26 2010 at 2:31 PM Rating: Excellent
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See in this case, the players aren't doing wrong. There is no reason you can't put stuff in any ward you want. Often its more beneficial to.
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#8 Oct 26 2010 at 3:20 PM Rating: Good
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The whole debate over an AH or not is rediculous.

This is like a store where all the workers were deaf mutes and the merchandise is hidden in randomly placed trunks allover the floor, and you don't know whats in them till you open them one by one and rummage through. Oh and the store is supposed to be a clothing store, and 90% of the trunks are filled with spices and herbs, and pieces of wood.

Even after they add a search it will still be horrible. The whole thing behind an Auction is that you can window shop. See all the items available, compare gear stats vs prices, see a history of prices. Buy everything you need in one trip.

There's nothing innovative about this, nothing about it makes better gamers. This isn't "hardcore", It's just stupid.
#9 Oct 26 2010 at 3:23 PM Rating: Good
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So I say auction I get defaulted...yikes

auction, auction, auction, auction,auction, auction, auction, auction, auction, auction, auction, auction,auction, auction, auction, auction, auction, auction, auction, auction,auction, auction, auction, auction, auction, auction, auction, auction,auction, auction, auction, auction.

auction.
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#10 Oct 26 2010 at 3:25 PM Rating: Good
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KristoFurwalken wrote:
The whole debate over an AH or not is rediculous.

This is like a store where all the workers were deaf mutes and the merchandise is hidden in randomly placed trunks allover the floor, and you don't know whats in them till you open them one by one and rummage through. Oh and the store is supposed to be a clothing store, and 90% of the trunks are filled with spices and herbs, and pieces of wood.

Even after they add a search it will still be horrible. The whole thing behind an Auction is that you can window shop. See all the items available, compare gear stats vs prices, see a history of prices. Buy everything you need in one trip.

There's nothing innovative about this, nothing about it makes better gamers. This isn't "hardcore", It's just stupid.



Agreed 100%. The more trips to the wards I make, the more I scratch my head in amazement at how anyone could have thought this was a good idea. SE wanted to be the Unique Snowflake of the MMO community and reinvent the wheel, well it failed and they really need to deal with it.
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#11 Oct 26 2010 at 3:29 PM Rating: Default
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Ok Ok...I'm sorry. I hate the auction system. I love my retainer. They sell shards n stuff for me at top prices!! I'd rather not have it any other way!!
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#12 Oct 26 2010 at 3:44 PM Rating: Default
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This is just an example of ppl thinking if they make it not work they may get an AH or there just retarded, if i was SE in the next update i would jack up tax on items sold in the wrong wards just to ***** the ppl that arent giving the system a chance and just trying to **** it up.

While i do agree an AH would be better than wards this is what we have atm deal with it or go /cry to your moms see if they can make a differance
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#13 Oct 26 2010 at 6:25 PM Rating: Decent
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The idea is good in theory just had a bad combination of poor implementation and players doing whatever they want. If people would put stuff where they belong in the wards it would be a lot less of a hassle even without a search function. There should be restrictions that only let you sell something not specific to that ward unless the majority of your bazaar contains items that go to that ward. The less tax isn't enough to get people to use the wards right. I was in the battlecraft ward earlier and found no weapons whatsoever and looked through every single bazaar. I did find one full of Conjurer wands even though they have their own ward. The player base is at just as much fault for the wards being the way they are since most of it is selling anything they want anywhere they want.
#14 Oct 26 2010 at 7:03 PM Rating: Good
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Other MMO use AH to sell and buy stuff. SE decide to do hide and seek for items.

Now for all the people crying about using the right Ward. You do realize it is a limited number of slots per retainer. You also realize people playing this game never saw selling and buying item as a time sink. It eats up time to come back to your retainer, dismiss retainer, teleport to new ward, summon retainer, put item in retainer, sell, then come back and start process all over again if you want to sell items that belong in another ward. This is the most retarded system there is. If you think SE putting in penalty for selling items in the wrong ward will make people abide by the retarded system then you are sadly mistaken. Punishing people and forcing them to use an inferior system when they have used AH before will only make people quite in disgusts.


This is like giving a right handed person a left handed scissor. It doesn’t cut right but instead of just giving the person the right handed scissor they decide to sharpen the blades of the left handed scissor.
#15 Oct 26 2010 at 7:12 PM Rating: Good
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The only problem I see is that people have a hard time distinguishing the peripheral useful stuff from the actual Auction House part when complaining, since the actual benefit of the Auction House isn't the bidding you get to do but how the system is displayed and implemented. You can do it that way with a retainer system as well, just as how there are ways to implement an Auction House realistically and make it VERY miserable.
#16 Oct 26 2010 at 7:22 PM Rating: Good
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Ravashack wrote:
The only problem I see is that people have a hard time distinguishing the peripheral useful stuff from the actual Auction House part when complaining, since the actual benefit of the Auction House isn't the bidding you get to do but how the system is displayed and implemented. You can do it that way with a retainer system as well, just as how there are ways to implement an Auction House realistically and make it VERY miserable.


An AH is a tried and true system for selling items. Can it be screwed up, yes. Unless SE devs are total idiots , it's real hard to ***** it up. The more and more they tweak wards to function LIKE an AH the more and more it becomes a dumb down AH.
#17 Oct 26 2010 at 7:53 PM Rating: Excellent
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doubleax wrote:
Ravashack wrote:
The only problem I see is that people have a hard time distinguishing the peripheral useful stuff from the actual Auction House part when complaining, since the actual benefit of the Auction House isn't the bidding you get to do but how the system is displayed and implemented. You can do it that way with a retainer system as well, just as how there are ways to implement an Auction House realistically and make it VERY miserable.


An AH is a tried and true system for selling items. Can it be screwed up, yes. Unless SE devs are total idiots , it's real hard to ***** it up. The more and more they tweak wards to function LIKE an AH the more and more it becomes a dumb down AH.



**** they've done it before, just give use a copy paste of XI's Auction House and be done with it. XI's AH was certainly not perfect and had room for improvement but it's a **** sight better then anything the market wards will likely ever be.
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Pikko wrote:
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sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#18 Oct 26 2010 at 8:07 PM Rating: Good
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Ya. If people, you know the ones who PAID for the game, would just do EXACTLY like SE wants there would be no problem. I mean, why would I, the consumer, want to play a game for fun my way? I totally get it now. Throw away everything that drops that doesn't fit into 1 special little category. Put it on my retainer and forget it about it. Why do I forget about it? BECAUSE NO ONE IS IN THE &*^^ing WARD BUYING STUFF. It SUCKS and the MAJORITY of player HATE it.

/rant

Whoa... LockeColeMA was right. I DO have rage issues :-D

-Teeg



Edited, Oct 26th 2010 10:11pm by Teegotaru
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#19 Oct 26 2010 at 8:14 PM Rating: Good
Edited by bsphil
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mistrik wrote:
doubleax wrote:
Ravashack wrote:
The only problem I see is that people have a hard time distinguishing the peripheral useful stuff from the actual Auction House part when complaining, since the actual benefit of the Auction House isn't the bidding you get to do but how the system is displayed and implemented. You can do it that way with a retainer system as well, just as how there are ways to implement an Auction House realistically and make it VERY miserable.
An AH is a tried and true system for selling items. Can it be screwed up, yes. Unless SE devs are total idiots , it's real hard to ***** it up. The more and more they tweak wards to function LIKE an AH the more and more it becomes a dumb down AH.
**** they've done it before, just give use a copy paste of XI's Auction House and be done with it. XI's AH was certainly not perfect and had room for improvement but it's a **** sight better then anything the market wards will likely ever be.
It's really not good enough for me to just have SE improve the game to the point of being on par with FFXI. I expect SE to do BETTER, not worse, not the same. Taking FFXI's AH would be fine, if they made a few changes like allowing more things to be sold at once and allowing variable amounts of items to be sold at once. It should also be a single, global AH. I'm fine with traveling to another city to pick up a better deal or choosing a higher price of I don't want to make the trip, but just make it global.

Edited, Oct 26th 2010 9:15pm by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#20 Oct 26 2010 at 8:16 PM Rating: Good
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bsphil wrote:
mistrik wrote:
doubleax wrote:
Ravashack wrote:
The only problem I see is that people have a hard time distinguishing the peripheral useful stuff from the actual Auction House part when complaining, since the actual benefit of the Auction House isn't the bidding you get to do but how the system is displayed and implemented. You can do it that way with a retainer system as well, just as how there are ways to implement an Auction House realistically and make it VERY miserable.
An AH is a tried and true system for selling items. Can it be screwed up, yes. Unless SE devs are total idiots , it's real hard to ***** it up. The more and more they tweak wards to function LIKE an AH the more and more it becomes a dumb down AH.
**** they've done it before, just give use a copy paste of XI's Auction House and be done with it. XI's AH was certainly not perfect and had room for improvement but it's a **** sight better then anything the market wards will likely ever be.
It's really not good enough for me to just have SE improve the game to the point of being on par with FFXI. I expect SE to do BETTER, not worse, not the same. Taking FFXI's AH would be fine, if they made a few changes like allowing more things to be sold at once and allowing variable amounts of items to be sold at once. It should also be a single, global AH. I'm fine with traveling to another city to pick up a better deal or choosing a higher price of I don't want to make the trip, but just make it global.

Edited, Oct 26th 2010 9:15pm by bsphil



Your sig made me chuckle.
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Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#21 Oct 26 2010 at 9:22 PM Rating: Decent
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doubleax wrote:
Ravashack wrote:
The only problem I see is that people have a hard time distinguishing the peripheral useful stuff from the actual Auction House part when complaining, since the actual benefit of the Auction House isn't the bidding you get to do but how the system is displayed and implemented. You can do it that way with a retainer system as well, just as how there are ways to implement an Auction House realistically and make it VERY miserable.


An AH is a tried and true system for selling items. Can it be screwed up, yes. Unless SE devs are total idiots , it's real hard to ***** it up. The more and more they tweak wards to function LIKE an AH the more and more it becomes a dumb down AH.


...and you're proving my point with your post. The retainers aren't putting items up for a bid price there--you either buy it or you don't. Contrary to popular belief, the concept of organizing things is NOT exclusive and NOT synonymous to the concept of an auction house. People just think it is because the MMOs that put it together with their market ideas successfully used Auction Houses to do it, and everyone else decided to copy it since.

And it's very easy to "***** up" an Auction House. Just take FFVI's Auction House and stick it in a MMO setting. Voilà, an Auction House that would be considered screwed up in today's online standards. Who wants to wait in queue to bid on Phatloot's 10 stacks of marmot fur?
#22 Oct 26 2010 at 9:46 PM Rating: Good
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Ravashack wrote:
doubleax wrote:
Ravashack wrote:
The only problem I see is that people have a hard time distinguishing the peripheral useful stuff from the actual Auction House part when complaining, since the actual benefit of the Auction House isn't the bidding you get to do but how the system is displayed and implemented. You can do it that way with a retainer system as well, just as how there are ways to implement an Auction House realistically and make it VERY miserable.


An AH is a tried and true system for selling items. Can it be screwed up, yes. Unless SE devs are total idiots , it's real hard to ***** it up. The more and more they tweak wards to function LIKE an AH the more and more it becomes a dumb down AH.


...and you're proving my point with your post. The retainers aren't putting items up for a bid price there--you either buy it or you don't. Contrary to popular belief, the concept of organizing things is NOT exclusive and NOT synonymous to the concept of an auction house. People just think it is because the MMOs that put it together with their market ideas successfully used Auction Houses to do it, and everyone else decided to copy it since.

And it's very easy to "***** up" an Auction House. Just take FFVI's Auction House and stick it in a MMO setting. Voilà, an Auction House that would be considered screwed up in today's online standards. Who wants to wait in queue to bid on Phatloot's 10 stacks of marmot fur?


Like I said. It is up to SE to continue to F it up. They can add an AH that people can use or ***** that up too or stick with this retainer ward system , which is nothing more then virtual vending machine, and try and tweak it. As of right now you have nothing more then vending machines. Mindless searching one retainer after another. Knowing what you want but no idea which vending machine(retainer) will have what you want.

We play this game for its content and sink our time into these content. SE has turned what is a pretty novel task in other game into a worthless time sink. Buying and selling stuff is not what most would call content.
#23 Oct 26 2010 at 10:50 PM Rating: Excellent
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I really can't believe this debate is still going on. It's past the point of Bizzaro World. Anyone defending this system is just completely out to lunch.
#24 Oct 26 2010 at 11:13 PM Rating: Good
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KristoFurwalken wrote:
I really can't believe this debate is still going on. It's past the point of Bizzaro World. Anyone defending this system is just completely out to lunch.


It's not really a debate of the type you are implying. Everyone agrees the current system is bad, just that some people still going on with 'AH or bust' type posts and others are complaining why people don't even try to work with what they have.
#25 Oct 26 2010 at 11:14 PM Rating: Excellent
KristoFurwalken wrote:
I really can't believe this debate is still going on. It's past the point of Bizzaro World. Anyone defending this system is just completely out to lunch.



But building a car with tofurky in place of an engine is unique and special! I'm sure Honda hasn't done it so people will love it. The only problem is the drivers won't behave! All they have to do is push the car and it'll work great, but these stupid buyers won't push it. Its all their fault it's not working.
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#26 Oct 26 2010 at 11:39 PM Rating: Decent
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I didn't really go through all the post answered but here's my take why is it ending up like this.

1) We only have 1 retainer
2) People don't only try to sell stuff that is from 1 category

Even if SE comes up with the multiple retainers. My question is will everyone be buying up 4-5 retainers? Just to sell stuff in the correct wards?

e.g. I am an armourer @ 23 Blacksmith @ 20 Leather @15, I have old gear that I want to sell off.
I have cloth which I was using to level my weaver to 11 to sell.
I only made like 2-3 tools to sell per day therefore I want to put it in trades craft but at the same time I have my old Gla weapon which should go into Battle craft, I have the cloth to sell and 2 bronze Hurbegon that I want to sell.

Where should I place my retainer?

When the new update comes out am I going to buy 4 more retainers so I can place them in 4 different wards?
If I place them in Ul'dah, when I'm forced to travel to the other cities to do leve and find my inventory full am I to buy 1 more retainer just so I can summon it anywhere?

It's bloody insane and ill thought out process if you ask me.
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#27 Oct 27 2010 at 7:35 AM Rating: Default
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In my post, i also mention about ppl trying to sell more than 1 item, i am fine with that. But what I mention is about ppl set the sell stuff at the wrong ward, mean they sell food in battlercraft ward for example and there are no wep in their retainer.

About the limit of retainer/ward, you cant use it as a excuse atm, since there are not ppl use it anyway, so so you atm set the retainer at the ward you want, and what if its full you ask ?, sell em by your char bazaar, SE make 2 option selling system if you havent notice about that, so there should not be any excuse for set retainer shop at the wrong ward but either ppl dont give a chance for the system or they re just ****** or they cant read english.

ps: my language is engrish, use google translate will not help you, thx
#28 Oct 27 2010 at 7:42 AM Rating: Decent
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Militades wrote:
I didn't really go through all the post answered but here's my take why is it ending up like this.

1) We only have 1 retainer
2) People don't only try to sell stuff that is from 1 category

Even if SE comes up with the multiple retainers. My question is will everyone be buying up 4-5 retainers? Just to sell stuff in the correct wards?

e.g. I am an armourer @ 23 Blacksmith @ 20 Leather @15, I have old gear that I want to sell off.
I have cloth which I was using to level my weaver to 11 to sell.
I only made like 2-3 tools to sell per day therefore I want to put it in trades craft but at the same time I have my old Gla weapon which should go into Battle craft, I have the cloth to sell and 2 bronze Hurbegon that I want to sell.

Where should I place my retainer?

When the new update comes out am I going to buy 4 more retainers so I can place them in 4 different wards?
If I place them in Ul'dah, when I'm forced to travel to the other cities to do leve and find my inventory full am I to buy 1 more retainer just so I can summon it anywhere?

It's bloody insane and ill thought out process if you ask me.


I am guessing if we all have 4-5 retainers...they will break out of the wards and force us to do leve quests in the wards as they run the cities. Ya know...go move boxes to the other side of the ward and kill some rats on the way, report back and here's your **** potion. Up to know...I've been able to forgive EVERYTHING SE did and didn't do at release...except this. What the heck were they smoking?

No search function or AH in the next few weeks...this game will die. I know they mean well and say a fix is coming...but if its just another "partial" fix...RIP FFXIV. 1K on Palmecia last night...lowest so far. sad.

uggg...I hate watching this train wreck but I want it work so I feel I have to stick with it.
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#29 Oct 27 2010 at 9:44 AM Rating: Decent
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imo, i don't like global markets; i despise the mass undercutting (with 3-4 markets, one is usually at least fairly priced due to demand in that area). i'm a consumer more than a seller usually but mainly why i didn't craft was undercutting made it moot. easier more fun just to kill things and hope to get a good item then to waste tons of money/time getting high craft. in this system, there is a bit of marketing strategy (stands) and reputation (retainer name) along with a bit of anonymous element to it (gear doesn't say who made it).

i might be strange but i like the time sink of searching markets and haggling with ppl lol has a sort of feel to it, ya know? i can't be the only one. but **** currently i am spending two hours looking for a rank 6 or 11 shield with no avail. got carpentry to appropriate rank but OH i need rank 14 armor smithing component to make a rank 4 carpentry shield and i can't find anyone selling those. tis' a ***** but i wouldn't mind being able to search and knowing it is a waste of time to look so just wait.

Edited, Oct 27th 2010 11:46am by TempLoop
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#30 Oct 27 2010 at 11:51 AM Rating: Good
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Militades wrote:
Even if SE comes up with the multiple retainers. My question is will everyone be buying up 4-5 retainers? Just to sell stuff in the correct wards?

And I wonder if you haven't touched on one of the reasons they are pushing the retainer system as hard as they are. Is the idea that people will purchase additional retainers for the space and to sell more things? If each additional retainer is $1.00 a month, I know quite a few people who wouldn't think twice about spending a few dollars more a month to be able to have more space and sell more. An auction house would cut into their potential earning from the additional retainers they could get people to buy. I personally have to wonder whether or not they have considered that some people may quit all together out of frustration and they may end up loosing more money from those that leave than what the IRL money from the retainers is bringing them.

Or maybe the extra money from charging for retainers has nothing to do with it. I've no clue either way. Just something I kind of wonder about.
#31 Oct 27 2010 at 9:31 PM Rating: Decent
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MrTalos wrote:
Militades wrote:
Even if SE comes up with the multiple retainers. My question is will everyone be buying up 4-5 retainers? Just to sell stuff in the correct wards?

And I wonder if you haven't touched on one of the reasons they are pushing the retainer system as hard as they are. Is the idea that people will purchase additional retainers for the space and to sell more things? If each additional retainer is $1.00 a month, I know quite a few people who wouldn't think twice about spending a few dollars more a month to be able to have more space and sell more. An auction house would cut into their potential earning from the additional retainers they could get people to buy. I personally have to wonder whether or not they have considered that some people may quit all together out of frustration and they may end up loosing more money from those that leave than what the IRL money from the retainers is bringing them.

Or maybe the extra money from charging for retainers has nothing to do with it. I've no clue either way. Just something I kind of wonder about.



Well I know they are out to earn money, even without forcing this system for auctions I'll probably be buying 1-2 retainers to store stuff.

Me and my wife are running out of space cos we have a gazillion different materials cos we are doing too many different crafts. Our fault I know but we want to level our crafting as we gather the mats when we go leveling and have mats drop.

I'm using an additional character from her account (with retainer) and she is using mine.

that 150+ space ( didn't get rid of the basic equipment) is alomst used up and I'll probably need to create another char with retainer......

I have so many friends who have bought the CE already quit the game and I'm feeling pretty sad that this game may really die off before it even get it's 1st expansion..........
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?A Knight is Sworn to Valor
His Words Speak only Truth
His Sword Defends the Helpless
His Might Upholds the Weak
His Wrath Undoes the Wicked?
- Sprit of King Arthur (From the Movie DragonHeart)
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Militades PLD/WAR ffxi.allakhazam.com/profile.xml?5257
#32 Oct 27 2010 at 9:40 PM Rating: Excellent
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Militades wrote:
MrTalos wrote:
Militades wrote:
Even if SE comes up with the multiple retainers. My question is will everyone be buying up 4-5 retainers? Just to sell stuff in the correct wards?

And I wonder if you haven't touched on one of the reasons they are pushing the retainer system as hard as they are. Is the idea that people will purchase additional retainers for the space and to sell more things? If each additional retainer is $1.00 a month, I know quite a few people who wouldn't think twice about spending a few dollars more a month to be able to have more space and sell more. An auction house would cut into their potential earning from the additional retainers they could get people to buy. I personally have to wonder whether or not they have considered that some people may quit all together out of frustration and they may end up loosing more money from those that leave than what the IRL money from the retainers is bringing them.

Or maybe the extra money from charging for retainers has nothing to do with it. I've no clue either way. Just something I kind of wonder about.



Well I know they are out to earn money, even without forcing this system for auctions I'll probably be buying 1-2 retainers to store stuff.

Me and my wife are running out of space cos we have a gazillion different materials cos we are doing too many different crafts. Our fault I know but we want to level our crafting as we gather the mats when we go leveling and have mats drop.

I'm using an additional character from her account (with retainer) and she is using mine.

that 150+ space ( didn't get rid of the basic equipment) is alomst used up and I'll probably need to create another char with retainer......

I have so many friends who have bought the CE already quit the game and I'm feeling pretty sad that this game may really die off before it even get it's 1st expansion..........



I've had the thought cross my mind too, and to be honest it seems really shady to me. They designed the game to encourage playing as many different classes and crafts as possible, but don't include nearly enough storage space. Then comes the retainer system work around that requires real money. The whole idea leaves a fairly sour taste in my mouth..
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sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
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#33 Oct 28 2010 at 6:29 AM Rating: Decent
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i never quite like when a company makes anything that is 'pay more = succeed more'. an aesthetic item in game is fine imo, i suppose to show off fanboi support lol. but i'm not really having any more problem with ffxiv then i did at the beginning of ffxi. ffxi you start off with 60 this 80. just like in ffxi, i had to buy multiple characters to hold all my stuff until for different crafts.

they have a mailing system yet? :/

Edited, Oct 28th 2010 8:30am by TempLoop
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#34 Oct 28 2010 at 7:32 AM Rating: Good
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Militades wrote:
MrTalos wrote:
Militades wrote:
Even if SE comes up with the multiple retainers. My question is will everyone be buying up 4-5 retainers? Just to sell stuff in the correct wards?

And I wonder if you haven't touched on one of the reasons they are pushing the retainer system as hard as they are. Is the idea that people will purchase additional retainers for the space and to sell more things? If each additional retainer is $1.00 a month, I know quite a few people who wouldn't think twice about spending a few dollars more a month to be able to have more space and sell more. An auction house would cut into their potential earning from the additional retainers they could get people to buy. I personally have to wonder whether or not they have considered that some people may quit all together out of frustration and they may end up loosing more money from those that leave than what the IRL money from the retainers is bringing them.

Or maybe the extra money from charging for retainers has nothing to do with it. I've no clue either way. Just something I kind of wonder about.



Well I know they are out to earn money, even without forcing this system for auctions I'll probably be buying 1-2 retainers to store stuff.

I don't exactly have a problem with them charging a dollar for a retainer since it's cheaper than it is to have an additional character. My concern is more along the lines of them potentially hurting the game as a whole just to get a couple extra bucks out of players. I just can't find any way to spin the retainer system as being a better option than an AH. Even if I know I'm a big enough pack-rat that I would have probably bought a couple for the storage, I still can't see it as nearly as efficient as an AH.

I can only logically spin it one of two ways (or a combination of both).. Either someone at SE thought this system would be a perfect way to encourage players to pay an additional couple bucks a month or someone higher up in SE who has little understanding of game economies or even human nature made the call. Perhaps they thought it would "fun" to have a flea market type system as the primary method of buying and selling goods not realizing that it doesn't translate well into a game environment.
#35 Oct 28 2010 at 8:56 AM Rating: Decent
I am pretty sure there will be an auction house of somekind in 14 eventually.

We had bazaars in 11 (batallia downs in the server I was on) which people were using all the time. In 14 you don't actually have to stay logged on to keep your bazaar up which I think is a great thing. Surely SE didn't think Bazaaring could be the only way of selling things... can you imagine if that had been the case in 11.

We are one month in to the game(I keep telling this to myself...) and I heard rumours that initially 11 didn't have AH either when it was first released in Japan. I am sure the game will change drastically in the next 6 months...

However... if 6 months from now you see me posting "we are 6 months in to the game..." feel free to kick me from the forums and tell me to get a life.

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