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Generalized Ranking Not The Way To Go?Follow

#1 Oct 26 2010 at 9:21 PM Rating: Good
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Right now I'm wondering if my choice to level almost all of the DoH skills to level 10 instead of choosing a craft and sticking to it was the best idea. Is it just me, or does specializing in one DoH craft have far more benefits than trying for a more generalized approach? Some of the specializing advantages I can think of are:
-Take on the main quests sooner
-Take on a guild leve sooner, thus getting guild points for your craft sooner
-craft the higher-leveled items sooner, thus getting much more gil earning opportunities
-and more that I can't recall

...while the more generalized person has the advantages of:
-Repair all of your stuff on your own
-When/if you hit endgame, you'll be able to make just about anything
-etc.

Anyone have any thoughts on this subject?
#2 Oct 26 2010 at 9:28 PM Rating: Decent
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Specializing in a single DoH class will definitely benefit you as you might be higher rank than majority of the players. However, many recipes require sub crafts to make when you get higher up, so you might be stuck making "specialized" items when "mixed" crafted items are more sought after.
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#3 Oct 26 2010 at 9:38 PM Rating: Good
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I took most of the classes to 10 so I could repair the majority of my current gear and so I could gain the rank 10 abilities of the different classes. Most of the abilities are rather copy/paste, but there are a few out there that are exceedingly powerful depending on what you're doing. It also gives you more overall exp for your Physical Level when you maintain several crafts at once instead of just trying to specialize. I won't even mention how it's a good way to avoid surplus too... oops.

Sure if you specialize you might get to the end faster, but faster isn't necessarily better. Of course generalizing (at least all at once) wont last very long when you start getting closer to r20 and the TNL per rank starts becoming exceptionally high as well as the shard/crystal price per synth if you're not doing a leve.
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#4 Oct 26 2010 at 9:46 PM Rating: Good
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That's what I thought after dabbling in so many crafts (Though I'd like to be able to fix the majority of basic equipments of people in my group so it's fine to me). If you're going to main a craft, I think it's a good idea to plan what you want to specialize in making in the future, so you can plan your subcrafts accordingly. For example, as an armorer you will either want to consider carpentry (for shields), or leather and weaver (some form of layered armor). Similarly, if you main in Carpentry, you will consider either armorer (for wooden shields), leatherworker (for a few types of shoes), or alchemist (for wands and canes).
#5 Oct 27 2010 at 1:10 AM Rating: Good
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Everyone is going to arrive in the same place at some point if they're at all serious about crafting, and every route to that final destination comes with its own advantages and disadvantages.

The advantages to sticking to one class as you said are faster progression, access to guild marks faster/sooner than others due to a wider variety of leves available in the 20+ range as you rank up, and greater up-front gil potential due to being able to be one of the few suppliers of gear in hot demand. And as a result of that increased earning potential you'll be well positioned to go back and power sub-crafts as you see fit later on.

The disadvantage is the grind. And that's a pretty big one for me. At rank 25 it took me something like 150-180 synths to advance to rank 26 and that number goes up with every rank. Mats through at least the mid 30s are easy to come by and shards are shards whether they're for a rank 1 recipe or rank 50, but you've got to endure the grind if you want to stay with the pack on the cutting edge in order to make the gil. Depending on your class, in order to make the big gil selling the uber gear everyone doesn't need but wants enough to pay out the *** for, you're going to have to source materials from other classes which may or may not be all that easy.

I was keeping pace pretty well with the armorer front runners but eventually I decided to take a step back and focus on a wider variety of things just to try and keep the game as entertaining as possible. I don't regret it. I've missed my chance to make a million gil for an Iron Haubergeon but I still do just fine in the gil department. And I can make nifty things that require leatherworker or weaver or carpenter sub-crafts because I have those classes on the way up, too.

At the end of the day if you hate the process it's probably not worth it. If you can enjoy the process one way or the other, then it's just a matter of deciding what you want out of the whole thing.
#6 Oct 27 2010 at 2:00 AM Rating: Good
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You can't really stick to one class in a full sense, after level 20 some synthesis will require you sub crafts in order to synthesize, so at some point everyone will need to wait and level their subs or keep limiting more and more the things that they can create.

On the other hand going with every DoH until level 10 also give you access to every basic craft skill, which is a substantial advantage, besides leveling them until 10 isn't going to take really that long.

However if you try to keep all your crafts close all the time, it will be time and resource consuming, eventually taking more than it returns.

Perhaps as a middle approach will serve you best, focusing in a main class while trying to keep an eye on the rest of the crafts.

Ken

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#7 Oct 27 2010 at 2:28 AM Rating: Good
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My personal approach (it just happened really, I didn't plan for it)

I have 1 Dol I love, miner, that is my highest level
I leved both goldsmith and blacksmith to use my miner ores
I then ended up leveling armorer because it was quite easy to start, I wanted to craft my own haubergeon and I had the mats from smith anyway.

I just leved as mats came up and depending on what ppl were buying and I'm now 23gold 20blacksmith 20 armorer

The other craft I leved to 10 for the abilities, but just recently (quite fast and cheap honestly). Leather I may take a bit higher as it is a good sub for my other 3 crafts.

At the end Im pretty sure I will get at least 1 of the 3 main craft I have to max with possibly the other 2 following sioon after.
the rest, aside from possibly leather will remain low, but who knows ^^

at the end, focusing on just 1 craft may narrow your potential too much, spreading too thin will just cut in your profit (and cristal requirements will make stuff take ages) so a middle ground seems best, but nothing is set in stone yet, the game is young, so just do what you like :)
#8 Oct 27 2010 at 3:30 AM Rating: Good
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An added disadvantage to doing a broad spectrum of crafts... storage.

I've got every craft between 12 and 14 except for cooking, which so far I'm only doing for the carp (and because my bronze skillet came out +2, heh!) Competition for my storage space is fierce. I've got five kinds of nuggets, cloth and yarn, tons of leather, ingots of various metals, logs and lumber, sinew cord and metal squares, table salt and quicksilver... piles of stuff, some of it quite valuable. (Why do I keep getting electrum ingots for doing rank 1 leves?)

On top of that, factor in a dozen tools (I don't even have all the secondary tools for the crafts I do...)

Were I doing fewer crafts, I could easily vendor or bazaar a bunch of this stuff. But I hate to do it if I'm just going to be hunting for more of it two days from now! As it is, I have to perform a sort of triage, and try to strike a balance of "stuff I need to fix my gear", "stuff I can use to craft now", "stuff I will be crafting with tomorrow", and "stuff that I can't craft yet but is way too valuable to just vendor"... with some "what is this I don't even know it's not even in the database!" thrown in, heh.
#9 Oct 27 2010 at 4:26 AM Rating: Decent
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AvatarexADV wrote:
An added disadvantage to doing a broad spectrum of crafts... storage.

I've got every craft between 12 and 14 except for cooking, which so far I'm only doing for the carp (and because my bronze skillet came out +2, heh!) Competition for my storage space is fierce. I've got five kinds of nuggets, cloth and yarn, tons of leather, ingots of various metals, logs and lumber, sinew cord and metal squares, table salt and quicksilver... piles of stuff, some of it quite valuable. (Why do I keep getting electrum ingots for doing rank 1 leves?)

On top of that, factor in a dozen tools (I don't even have all the secondary tools for the crafts I do...)

Were I doing fewer crafts, I could easily vendor or bazaar a bunch of this stuff. But I hate to do it if I'm just going to be hunting for more of it two days from now! As it is, I have to perform a sort of triage, and try to strike a balance of "stuff I need to fix my gear", "stuff I can use to craft now", "stuff I will be crafting with tomorrow", and "stuff that I can't craft yet but is way too valuable to just vendor"... with some "what is this I don't even know it's not even in the database!" thrown in, heh.


How on earth are you storing all that? I'm bursting at the seems and all i do is weaving, mining, GSM, BSM and three DoW's. I don't even have seperate gear sets >.> just one universal set and the tools/weapons
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#10 Oct 27 2010 at 4:34 AM Rating: Good
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AvatarexADV wrote:
An added disadvantage to doing a broad spectrum of crafts... storage.

I've got every craft between 12 and 14 except for cooking, which so far I'm only doing for the carp (and because my bronze skillet came out +2, heh!) Competition for my storage space is fierce. I've got five kinds of nuggets, cloth and yarn, tons of leather, ingots of various metals, logs and lumber, sinew cord and metal squares, table salt and quicksilver... piles of stuff, some of it quite valuable. (Why do I keep getting electrum ingots for doing rank 1 leves?)

On top of that, factor in a dozen tools (I don't even have all the secondary tools for the crafts I do...)

Were I doing fewer crafts, I could easily vendor or bazaar a bunch of this stuff. But I hate to do it if I'm just going to be hunting for more of it two days from now! As it is, I have to perform a sort of triage, and try to strike a balance of "stuff I need to fix my gear", "stuff I can use to craft now", "stuff I will be crafting with tomorrow", and "stuff that I can't craft yet but is way too valuable to just vendor"... with some "what is this I don't even know it's not even in the database!" thrown in, heh.


This is why I stopped doing all crafts for now. I want to level them all eventually, but I've trimmed down to three: Weaver "main", leather/Weapons "sub". I have cooking and alchemy to 10 also (cooking because I was going to try it, but the mats just seem ridiculous, alchemy for the ability). Armorer, Glodsmith, and Carp have been initialized and thats all.
I still don't have enough room... but it's manageable now...
#11 Oct 27 2010 at 3:02 PM Rating: Good
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I think a combo is good, as Aur said, the grind gets pretty icky after 20 and the shard requirements are a bit maddening.

I find that switching jobs really helps keep things fresh... also crafting in the field spices things up quite a bit. I'm really excited with how much more fun it is to smack jellies for 10 minutes then craft for 2 minutes than it is to craft for 3 hours straight.

I started with only carp (now 16) and alchemy (now 21) but I have since branched out to cooking (10) and goldsmith (10) - I got weaver to 6 while I was ranking up THM on fireflies using the moko grass drops and just bought a blacksmith hammer and armorer hammer in anticipation of starting them up.

I've decided to rank all my crafts up to at least 10 in the near future for the abilities and also so I can process more goods on the fly.
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#12 Oct 27 2010 at 3:14 PM Rating: Good
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Aurelius wrote:
The disadvantage is the grind. And that's a pretty big one for me. At rank 25 it took me something like 150-180 synths to advance to rank 26 and that number goes up with every rank.


That "grind" is really ridiculous. 150 synths at R25 is a flawed and boring system. The biggest issue is that if multiple crafters have to repeat this many synths for a single level, that the market will be flooded with the same types of products.

In many of the classes, the synths post level 20 aren't very "consumable" either. So a player will be forced to make a product and take the hit as others preceed him/her or catch up.
#13 Oct 27 2010 at 9:11 PM Rating: Good
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I've pretty much decided to just level the Blacksmith and Armorer crafts with the occasional Alchemist for shard conversion. I think I can level two crafts plus Miner plus DoW classes without getting SP reduced, also Weapons and Armor will always be in demand so I should be covered there.
#14 Oct 28 2010 at 12:26 AM Rating: Good
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I've taken the same approach I did in FFXI. In XI I took everything up to around 60 and cooking up to the 90's. Having the other crafts at 60 allowed me to make something either AH-able or NPC-able for a decent price versus just selling the base items. I was never on the bleeding-edge of market sales, so gilling off of the mid-teir items worked for me. Since I tended to HELM quite a bit, converting many of the items I gathered kept inventory issues down and a decent gil flow coming in.

Since I've been mainly working on mining and logging in XIV, this pathing is working fairly well so far.
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