First, congrats to the OP for starting a very thoughtful thread.
I'd like to address something that has already been brought up indirectly, which is, why do some people continue to play a game past the point where the game stopped being fun. Please do not misinterpret this to mean that I am under the assumption that no one finds FFXIV fun, therefore those still playing must be using some bad excuse to continue. Some people are at that point already here, however, and it's a phenomena that occurs to most MMO players at some point no matter what game you're talking about. The interesting thing is that this game does its best to ***** up every single one of them, and even those of us that are prone to carrying on are second-guessing ourselves.
The first reason people stick around past a game's due date is the relationships that you forge with other players. It has been pointed out long, long ago that at its core, MMOs are glorified chatrooms. The funny thing here is, this aspect of keeping your player base is so very hard to ***** up, yet Square-Enix came very close to doing it. You can't chat well while fighting. You can't chat well while crafting. Even basic commands like replying to a tell were botched at release. Party and Shell functions are half-baked and non-intuitive. Interpersonal relationships in an MMO are so important to an MMO's enjoyment, and in fact, could arguably be the most addictive factor to MMOs in general. How it could be handled so incompetently by a veteran team of game designers, I can't even fathom.
The second reason people may stick around is through brand loyalty. Square and Enix both have given many people, including myself, great enjoyment for decades. I'm the type of person who likes to reward companies for taking care of their customers, a sentiment that goes well beyond gaming. Unfortunately, Square-Enix squandered this, as well. On an anti-FFXIV video I saw on on Youtube, someone suggested through a comment that Squeenix should actively ask for feedback from the player base and actually have a form in-game to provide suggestions. They did, I responded, it was called Beta testing. They willfully ignored almost all of the constructive criticism. I need not go into another retread of this issue, but basically where XII and XIII was met with some skepticism and head-shaking by some with questions regarding the company's direction, XIV was met with widespread derision. I for one don't look at Square-Enix like I used to. I feel like I got burned badly on this one, and this will affect my decisions to buy their products going forward.
The third reason people stick around is the ol' carrot in front of the horse/donkey trick. The carrots in MMOs and Diablo-ish games alike are new abilities, new equipment, and unlocking new challenges. Square drops the ball here, too. There is no carrot for equipment whatsoever. There's very little in the way of unique drops to hunt, and as for the crafted stuff which is close to 100% of what's available to us at the moment, you can wear anything at all at level one. Sure it breaks more quickly and generally isn't as effective, but that's completely inconsequential. It still kills your incentive to level up. As far as unlocking new content goes... well what new content is there. One storyline that you continue every five or ten levels. Great.
All of this is indicative to why people are having to dig so deep to find reasons to stay, why there have been so many posters who are turning on each other over a new game, and why piling on is breeding more piling on. My answer is that you shouldn't blame each other. You can just thank Square.
Forgive me for a moment though, as I could not stop myself from addressing this comment:
I wont let other people tell me whether I should or should not enjoy a game.
That said, I have started to try and avoid the flame threads simply because trying to post any positive comments or disagreeing with the assembled mass of sock puppets has destroyed my Karma.
Not that I care about such things necessarily but there is no point getting into heated debate about whether a game is any good or not based on the fact that it is an opinion and people are entitled to them.
Well, you must care about it, because you brought it up. Just so you know, this comment (listed in its entirety) that you made soon after...
So says one of the most aggressive of all haters :-)
...I marked you down for and I am not a sockpuppet. It was a totally off-topic and inflammatory comment that was gracefully ignored by the person you aimed it at. Also, if you were just being sarcastic then you should be more clear. When you resort to ad hominem remarks, then the karma bombs are undoubtedly radioed in by yourself and not part of a terrorist attack.