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#1 Oct 27 2010 at 2:13 PM Rating: Good
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What started out as a list of my own notes quickly turned into a guide that I've been working on for my close friends and family. You can find it here on my blogspot.

I've just now decided to post this here in the forums for everyone for a couple reasons:
1) To share with the rest of the community, of course. But more importantly, 2) I need some answers to fill in some gaps. The gaps are pretty obvious, so if you guys see something that needs changing or adding, please let me know here so I can adjust them.

Important Notes:
This isn't (and never was) intended to be the end-all be-all guide to crafting. It's meant to serve as more of a start-up manual for beginning crafters. I only want to include pertinent information and tips for new crafters up to, say, Rank 20, before one begins questing for Guild Marks. I'd like to keep theory crafting and number crunching out of this thing, as I don't want to overcomplicate things. For now, ixnay on the artschay and aphsgray.

To my knowledge, the information in the link provided is accurate, unless noted otherwise. Most of the information was collected from my own personal experience, and confirmed by others' results both here and in-game. Credits are detailed at the bottom of the post.

I look forward to getting some clarification and answers to a lot of our questions. Thanks for checking it out :)
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Nikojin, Jedi Sage(Seer)
Server: Lord Praven

www.Nikojin.com
#2 Oct 27 2010 at 2:18 PM Rating: Decent
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222 posts
Good info thanks
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#3 Oct 27 2010 at 2:47 PM Rating: Excellent
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It's probably too soon to conclude that the elemental stat associated with a particular craft is one which is associated with that craft.

Specifically, take a look at the abilities available through the DOW/DOM classes. Their stat-shifting abilities are exactly opposite to this sort of thing - rather than benefiting stats that that class specializes in, they shift stats AWAY from those and towards stats that the class doesn't specialize in. (Apparently they're intended so that you can partially rebalance your stats on the fly when equipping a new class, without having to respec away from your favored class's attribute spread.)

It IS reasonable to conclude that the skills that increase a benefit from an attribute would indicate that the attribute is somehow useful to the craft, but we'd still have to demonstrate it to be sure.
#4 Oct 27 2010 at 3:07 PM Rating: Good
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AvatarexADV wrote:
Specifically, take a look at the abilities available through the DOW/DOM classes. Their stat-shifting abilities are exactly opposite to this sort of thing - rather than benefiting stats that that class specializes in, they shift stats AWAY from those and towards stats that the class doesn't specialize in. (Apparently they're intended so that you can partially rebalance your stats on the fly when equipping a new class, without having to respec away from your favored class's attribute spread.)


This is a really good point. I had thought of this, but then did a search on the database for each DoH class and browsed their recipes. The majority of the armorer recipes require earth shards. Weavers require more wind, blacksmiths more fire, and so on. Those findings, coupled with the elemental boosting abilities lead me to believe that what I posted is correct.

It could be that these abilites are meant to boost their natural elements to produce more successful results on either higher rank recipes, or for HQ attempts. I agree though, all of this will require further testing.
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Server: Lord Praven

www.Nikojin.com
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