Crazy how little they have done honestly, the game is basically exactly the same as beta right now. Pretty unbelivable.
Also yes, given how the game is identical to release it's obvious why they asked for that free month. Nobody can argue any different on that.
I beg to differ, I've been playing since Beta Phase 1, and there has been a drastic improvment to the game, as well as the mechanics.
The interface used to be much, much, much slower.
Basic UI movement via the arrows keys was next to impossible.
You could not use page up or page down, to scroll through inventory.
When ever two people in the same party cast the same spell everyone in the group would be booted from the game.
Synthesis navigation used to be much much slower, and took a much longer time to load items.
NPC's used to load last.
You could get 1k sp from killing a mob on a guildleve.
The market wards were more of a disaster then they currently are.
Healers would get aggro from using any ability.
When you died during a guildleve with aspect on, you lost the aspect.
Anima used to regen at 1 point every 6 hours.
Levequests were on a 48 hour timer.
You could kite leve mobs to atheryate and zerg them on 5 star with a group.
The rate of gil accrual via levequests were reduced.
There was no ctrl+r ability to at least reply to last person you sent a /tell to.
There was no way to reassign keys.
There was no chase camera.
There was no macro system.
Text based commands were almost non-existent.
Conjurer could nuke kill rank 30 leve mobs at rank 12.
No high level recipes were implemented, making anything but starter weapons next to impossible to craft.
Armor rewards from levequests were so common, crafting was pointless.
There was a much higher rate of synthesis failures, compared to success, even when recipes was way below level.
Targeting priority was assigned PC > NPC.
The sub-target cursor could only target yourself.
When someone leveled up you heard the do-de-do-doo-doo-da sound.
The chat log showed what everyone around you got loot wise, crystals wise, and sp/exp.
Conj and Thaum MP regen abilities were 30 minutes.
The range at when one could purchase bazaar items was much much smaller.
The actions bar would not remember your abilities while changing jobs, making it so you had to reassign everything to change jobs.
Mobs would chase you until they killed you, you could not outrun them.
That's all I can think of for now.
But they have made a lot of changes. A lot of great changes, that made an unbearable beta into a bearable launch. And the plans they have for the future excite me even more.