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FINAL FANTASY XIV Version Update (Oct. 28)Follow

#1 Oct 28 2010 at 3:02 AM Rating: Good
Lodestone updated with info on patch notes: http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=9c63a2c5a04514ca9ee7e9ab759ff583afc486fe

Quote:
A version update of FINAL FANTASY XIV was performed at the following time.

* The software client will begin updating automatically the next time you run FINAL FANTASY XIV.

[Date & Time]
Oct. 28, 2010 at 02:00 (PDT)

[Affected Service]
FINAL FANTASY XIV

[Important Update Details]

- An issue where the client would automatically shut down when the user canceled out of synthesis has been addressed.

- An issue where users would sometimes be unable to remove items from their Bazaars has been addressed.
* If you have been affected by the above issue, you will need to add or remove an item from your Bazaar for the fix to be reflected.

- An issue where the Bazaar would crash under certain conditions has been addressed.

- Increased server capacity has been implemented.


Looks like nothing special but bugfixes. But I wonder about the server capacity, will this mean less lag?

Edited, Oct 28th 2010 2:05am by SamusKnight
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Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#2 Oct 28 2010 at 3:03 AM Rating: Default
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Is this supposed to be the game changer for reviewers? -sigh-
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#3 Oct 28 2010 at 3:04 AM Rating: Decent
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Increased capacity YAY.

I wonder how people where exploiting to break bazars I never had a single issue and i bazaar alot and am constantly adding removing and updating stacks/content etc..
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#4 Oct 28 2010 at 3:05 AM Rating: Decent
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Increased server capacity....

Ok... I need to try this later.
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#5Galkaholics, Posted: Oct 28 2010 at 3:05 AM, Rating: Sub-Default, (Expand Post) i wonder if "increased server capacity" means more lag.......
#6 Oct 28 2010 at 3:05 AM Rating: Default
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So by increased server capacity, what do you suppose that would entail? Less lag? No login que?
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#7 Oct 28 2010 at 3:05 AM Rating: Good
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Noone ever said this...

Kitprower wrote:
Is this supposed to be the game changer for reviewers? -sigh-


The game changer updates wont be till mid Nov as stated and Late December.

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#8 Oct 28 2010 at 3:06 AM Rating: Good
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Increased server capacity? The most people I've seen logged on lately is around 1200 lol ...
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#9 Oct 28 2010 at 3:06 AM Rating: Decent
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Quote:
Increased server capacity has been implemented.


I wonder if this means less lag or just more space for characters on each server? I'm guessing the latter.
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#10 Oct 28 2010 at 3:07 AM Rating: Decent
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cornyboob wrote:
Noone ever said this...

Kitprower wrote:
Is this supposed to be the game changer for reviewers? -sigh-


The game changer updates wont be till mid Nov as stated and Late December.


I understand this, what I was referring to was SE asking reviewers to give it a month before reviewing this game. Well, the month is in two days, and this was the last update within that month.
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#11 Oct 28 2010 at 3:08 AM Rating: Good
cornyboob wrote:
Noone ever said this...

Kitprower wrote:
Is this supposed to be the game changer for reviewers? -sigh-


The game changer updates wont be till mid Nov as stated and Late December.



You've got that wrong, it's late-November, and mid-December. Here's what those will bring:

Quote:
Late November Update
Adjustments and additions to the user interface
Adjustments to the Markets and retainers
Lowering of Teleport and Return costs
Adjustments to overall battle balance
Adjustments to class balance
Adjustments to party battle balance
Adjustments to monster placement
Adjustments to levequests
Adjustments to synthesis
Addition of new synthesis recipes
Alleviation of lag issues

Mid-December Update
Addition of notorious monsters
Addition of new guildleves
Addition of new synthesis recipes
Addition of new items

In addition to the above changes and additions, several seasonal events are planned to begin starting in December.



Edited, Oct 28th 2010 2:08am by SamusKnight
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FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#12 Oct 28 2010 at 3:11 AM Rating: Decent
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Increased server capacity? What for? There seem to be fewer and fewer people actually playing.
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#13 Oct 28 2010 at 3:14 AM Rating: Excellent
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Lets just play and see what this increased server capacity does before we bash
#14 Oct 28 2010 at 3:15 AM Rating: Good
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Timorith wrote:
Increased server capacity? What for? There seem to be fewer and fewer people actually playing.


Putting my rage aside, I would guess it has to do with monster placement. I vaguely recall mention of something with regard to lag / server capacity that initially prevented a large placement of monsters in any given area, which could be seen as preparation for the November / December updates.

Edit:

From Lodestone:

Quote:
Distribution of Enemies
In an attempt to further reduce occurrences of lag, we initially avoided placing a large number of enemies in close proximity to one another. With, however, the implementation of the measures mentioned above to reduce server lag, and as player concentrations are beginning to disperse from the starting areas, we will be looking into a redistribution of enemies that is more conducive to enjoyable adventuring.


Edited, Oct 28th 2010 5:17am by ThePacster
#15 Oct 28 2010 at 3:16 AM Rating: Decent
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idk what server u play on but rabanastre is pretty full... when i read "increased server capacity" i see "more lag for everyone"

unless they literally upgrades the severs but i doubt that. as i used to work in IT and it would be impossible to transfer all the data from the current server to a newer better one in 2 hours

unless maybe they just like added a extra 1 tb hd and an extra gig of ram to their 1U rack servers
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#16 Oct 28 2010 at 3:33 AM Rating: Good
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Galkaholics wrote:
idk what server u play on but rabanastre is pretty full... when i read "increased server capacity" i see "more lag for everyone"

1.4k peak(Closer to 1.1k the past week or so) isn't pretty full.

Obviously not many people on right now, but I am noticing a bit less lag in game already(Around Ul'dah repair npc, usually pretty horrid). Yet to fight anything, so I'm not sure how it's going in the field. Might be a placebo effect though. Told about increased capacity, things somehow seem not as bad as they were earlier.
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#17 Oct 28 2010 at 3:46 AM Rating: Decent
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Timorith wrote:
Increased server capacity? What for? There seem to be fewer and fewer people actually playing.


Haha, you think server capacity directly relates to player population capacity.


#18 Oct 28 2010 at 4:16 AM Rating: Default
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Kitprower wrote:
cornyboob wrote:
Noone ever said this...

Kitprower wrote:
Is this supposed to be the game changer for reviewers? -sigh-


The game changer updates wont be till mid Nov as stated and Late December.


I understand this, what I was referring to was SE asking reviewers to give it a month before reviewing this game. Well, the month is in two days, and this was the last update within that month.

SE said that before they extended the free trial, which is sorta like asking for another month before we judge the game.
#19 Oct 28 2010 at 5:10 AM Rating: Default
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Kitprower wrote:
Is this supposed to be the game changer for reviewers? -sigh-

Obviously not. Is it end of November yet? No? So stop trolling.
#20 Oct 28 2010 at 6:27 AM Rating: Decent
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Zedanko wrote:
Haha, you think server capacity directly relates to player population capacity.
Not only that, but you're going to need to explain to me why that's even funny.
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#21 Oct 28 2010 at 6:40 AM Rating: Decent
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Perhaps the "increased server capacity" is related in some way to the problem some players have had where certain market wards are full. This isn't necessarily about player character capacity, as someone else had said.
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#22 Oct 28 2010 at 6:44 AM Rating: Excellent
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I keep telling myself I am enjoying this game, yet I've logged on once so far this week and spent my free time last night organizing my ipod instead of playing ffxiv.

I hope to have renewed interest soon, but I'm not sure how without some content that motivates me to want to gain some levels. The Devs say we are playing to unlock new abilities, spells and traits, but for what? I unlock a new ability that will allow me to rank up faster to unlock my next new ability.

Inf ffxi when I first started one of my initial goals (and everyone else) was to get high enough to do the subjob quest. It was a nice, rewarding challenge that you could work towards and conquer within a relatively short time after starting the game. It gave you a nice sense of accomplishment and a glimpse of the kind of fun that the game had to offer. Why is stuff like this missing from ffxiv?

#23Hyanmen, Posted: Oct 28 2010 at 8:26 AM, Rating: Sub-Default, (Expand Post) HEY, hey, lemme get this one
#24 Oct 28 2010 at 8:50 AM Rating: Excellent
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Mithsavvy wrote:
I keep telling myself I am enjoying this game, yet I've logged on once so far this week and spent my free time last night organizing my ipod instead of playing ffxiv.

I hope to have renewed interest soon, but I'm not sure how without some content that motivates me to want to gain some levels. The Devs say we are playing to unlock new abilities, spells and traits, but for what? I unlock a new ability that will allow me to rank up faster to unlock my next new ability.
Inf ffxi when I first started one of my initial goals (and everyone else) was to get high enough to do the subjob quest. It was a nice, rewarding challenge that you could work towards and conquer within a relatively short time after starting the game. It gave you a nice sense of accomplishment and a glimpse of the kind of fun that the game had to offer. Why is stuff like this missing from ffxiv?



People xp'd THF so their main job could get SATA, SAM to get Meditate, NIN to get Utsusemi: Ni etc. etc. BLM was all about getting the next tier spell so your MB's can be more flashy and do great spike dmg. It was a grind so you can get more abilities to make exp'ing easier/faster/more fun.

I personally can compare the FFXI subjob quest to the Rank 20 Class quests in FFXIV.. Similar amount of time to accomplish. Same results (getting access to new abilities).

Not hating, just saying... All personal opinions. I'd prefer you didn't try to rip me a new one.
#25 Oct 28 2010 at 8:53 AM Rating: Decent
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People take the first year+ of FFXI's life that was JP only for granted too much. When it first came out in NA for PC there was already endgame content available wasn't there? (Legit question, I started at ps2 release)

Yes this isn't SE's first MMO and they should know better on content things. Not necessarily endgame content, but at least random quests.

To anyone who knows the answer and disregarding the "this isn't SE's first MMO" comment, how much different is the release of XIV to XI?
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#26 Oct 28 2010 at 9:01 AM Rating: Excellent
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Sir SamusKnight wrote:
cornyboob wrote:
Noone ever said this...
Kitprower wrote:
Is this supposed to be the game changer for reviewers? -sigh-

The game changer updates wont be till mid Nov as stated and Late December.

You've got that wrong, it's late-November, and mid-December. Here's what those will bring:
Quote:

Late November Update
Adjustments and additions to the user interface
Adjustments to the Markets and retainers
Lowering of Teleport and Return costs
Adjustments to overall battle balance
Adjustments to class balance
Adjustments to party battle balance
Adjustments to monster placement
Adjustments to levequests
Adjustments to synthesis
Addition of new synthesis recipes
Alleviation of lag issues
Mid-December Update
Addition of notorious monsters
Addition of new guildleves
Addition of new synthesis recipes
Addition of new items
In addition to the above changes and additions, several seasonal events are planned to begin starting in December.


Our best hope now is that by 2011 the technical aspects of the game will be running smoothly. That's only half of a review though. The other half is based on content.

-More guildleves are welcome.
-More synthesis recipes are nice; more of the same, but nice.
-Adding Notorious Monsters sounds good but I question how meaningful this actually is. Everyone will be targeting these at fist which will make them all but unclaimable. Camping NMs is an even more boring grind than poorly balanced exp parties. They can have huge repercussions on the economy as well.
-Smoothing out combat balance is another goal of the patch. A well greased exp party was one of my favorite things in XI. This goes a long way to making grinding more functional, but that's only if you can get a party.

Unless the new guildleves are awesome, I don't see anything in the patch updates that does anything other than bring the game up to the standards it should have been at when it was released. Combat balance is always an issue so that is forgivable, but the rest is just basic stuff. Holiday events are nice, but they are repeated every year so like; big deal.

The little flourishes that give a game personality, as well as major concepts for what we will be doing, other than grinding, are what's missing right now, and a big fat patch full of new content before March is all that can fix that.
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#27 Oct 28 2010 at 9:42 AM Rating: Default
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Cadant wrote:
People take the first year+ of FFXI's life that was JP only for granted too much. When it first came out in NA for PC there was already endgame content available wasn't there? (Legit question, I started at ps2 release)

Yes this isn't SE's first MMO and they should know better on content things. Not necessarily endgame content, but at least random quests.

To anyone who knows the answer and disregarding the "this isn't SE's first MMO" comment, how much different is the release of XIV to XI?


Umm... FFXI was BEFORE WOW. at this point there are MANY MMO's out there and most agree with de-facto standards (e.g. an AH).

your question is not worded correctly, the question is, why is FFXIV as buggy as the MMO's of 2002!
#28 Oct 28 2010 at 9:51 AM Rating: Good
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Buttascotchyo wrote:
Mithsavvy wrote:
I keep telling myself I am enjoying this game, yet I've logged on once so far this week and spent my free time last night organizing my ipod instead of playing ffxiv.

I hope to have renewed interest soon, but I'm not sure how without some content that motivates me to want to gain some levels. The Devs say we are playing to unlock new abilities, spells and traits, but for what? I unlock a new ability that will allow me to rank up faster to unlock my next new ability.
Inf ffxi when I first started one of my initial goals (and everyone else) was to get high enough to do the subjob quest. It was a nice, rewarding challenge that you could work towards and conquer within a relatively short time after starting the game. It gave you a nice sense of accomplishment and a glimpse of the kind of fun that the game had to offer. Why is stuff like this missing from ffxiv?



People xp'd THF so their main job could get SATA, SAM to get Meditate, NIN to get Utsusemi: Ni etc. etc. BLM was all about getting the next tier spell so your MB's can be more flashy and do great spike dmg. It was a grind so you can get more abilities to make exp'ing easier/faster/more fun.

I personally can compare the FFXI subjob quest to the Rank 20 Class quests in FFXIV.. Similar amount of time to accomplish. Same results (getting access to new abilities).

Not hating, just saying... All personal opinions. I'd prefer you didn't try to rip me a new one.


Me, and everyone I knew, did not play FFXI to make exping easier/faster/morefun. That's somewhat a contradictory statement because why would you want it to be faster if you really thought it was fun?

Anyway, most people exp to make their character stronger so that you can take part in more challenging or higher level content.

#29Hiroku, Posted: Oct 28 2010 at 9:54 AM, Rating: Sub-Default, (Expand Post) They are increasing the server capacity to make the inevitable server mergers easier! /sarcasm
#30 Oct 28 2010 at 10:12 AM Rating: Excellent
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Mithsavvy wrote:
Buttascotchyo wrote:
Mithsavvy wrote:
I keep telling myself I am enjoying this game, yet I've logged on once so far this week and spent my free time last night organizing my ipod instead of playing ffxiv.

I hope to have renewed interest soon, but I'm not sure how without some content that motivates me to want to gain some levels. The Devs say we are playing to unlock new abilities, spells and traits, but for what? I unlock a new ability that will allow me to rank up faster to unlock my next new ability.
Inf ffxi when I first started one of my initial goals (and everyone else) was to get high enough to do the subjob quest. It was a nice, rewarding challenge that you could work towards and conquer within a relatively short time after starting the game. It gave you a nice sense of accomplishment and a glimpse of the kind of fun that the game had to offer. Why is stuff like this missing from ffxiv?



People xp'd THF so their main job could get SATA, SAM to get Meditate, NIN to get Utsusemi: Ni etc. etc. BLM was all about getting the next tier spell so your MB's can be more flashy and do great spike dmg. It was a grind so you can get more abilities to make exp'ing easier/faster/more fun.

I personally can compare the FFXI subjob quest to the Rank 20 Class quests in FFXIV.. Similar amount of time to accomplish. Same results (getting access to new abilities).

Not hating, just saying... All personal opinions. I'd prefer you didn't try to rip me a new one.


Me, and everyone I knew, did not play FFXI to make exping easier/faster/morefun. That's somewhat a contradictory statement because why would you want it to be faster if you really thought it was fun?

Anyway, most people exp to make their character stronger so that you can take part in more challenging or higher level content.




Well perhaps I did make an assumption that I shouldn't have. What I'm tryng to say is that I find that partying in FFXIV is pretty fun for me and what I'm getting at is that by lvl'ing more classes (getting new abilities from guilds) and making your character stronger WILL allow you to take part in more challenging content (which yes there is a lack of) but since we're referencing FFXI for a moment.. the first real challenge was Mission 5's Shadowlord fight. Level cap 50(if i'm not mistaken), everything else to that point was just partying, learning the game (skill chains, mb's, job/sj combos). The quests weren't any much better... yes there was a ******** of them but most of them were tedious (go fight this mob, get this item, return it)..and the rewards for those low level quests were even less worth even doing them.. now im sure once FFXIV introduces airships, chocobo's, etc. there might be small quests for that kind of stuff too for the lower levels.

Personally I think that the game has just enough content for now. Just enough to learn the game (how to craft, gather resources, fight etc.), and that by the time the general population (not the hardcore gamers with lots of time) reach ranks 30-50 and once that new content comes around they will be able to enjoy it that much more since they will by then have developed a strong character with a wide range of abilities and know how to use them effectively.

Again all of this is just personal opinion. I definitely agree with most of the technical problems, but content wise it is not very far from where it should be.
#31 Oct 28 2010 at 12:19 PM Rating: Excellent
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Quote:
Me, and everyone I knew, did not play FFXI to make exping easier/faster/morefun


Unfourtently the rest of the servers did, hence abyssea being hailed as a new begining for xi whereas the previous 3 story add ons were slated as a money grabbing scheme.


Quote:
It was a nice, rewarding challenge that you could work towards and conquer within a relatively short time after starting the game. It gave you a nice sense of accomplishment and a glimpse of the kind of fun that the game had to offer.


As mentioned the level 20 class quests are virtually identical to the subjob quest however instead of stuck with 1 subjob abilites you get to pick and choose from all jobs. For instance im currently leveling lancer in order to gain the fleet of foot ability for archer.

Quote:
how much different is the release of XIV to XI?


Honestly not much. XI had the 6 basic jobs (the rest were added during the following year), a few story missions (think they went up to the dragon fight upon release but dont hold me to that), generic armour and endgame consisted of stuff like eco-warrior and garrion neither of which the majority of the player base today has even attempted.


I agree XIV shouldnt have launched in the same state as XI, after all these years they should have produced something far better than XIs launch. At the same time im torn as XIVs release has far more promise to it then XI did yet XI ended up being a fantastic mmo (for me)
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#32 Oct 28 2010 at 2:42 PM Rating: Decent
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Quote:
In addition to the above changes and additions, several seasonal events are planned to begin starting in December.


This one thing is just simply magical. I really think the Devs should be working on fixing things and not adding event content. Unless they can just simply copy and paste something from FFXI lol.

This is what bugs me with some game devs.. you just know once they add an event they will have to add about 5 fixes just for that event. ;)

Such a cynical I know.
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#33 Oct 28 2010 at 6:09 PM Rating: Decent
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ROFL Dude are you serious?

If the Chipset is the same you can move a raid controller to a more powerfull motherboard in 5 minutes or less provided you didnt go so fast that you tore your SCSI cable on a shard piece of metal 2 hours is plenty of time to beef up a PC.....

Where do you work so we can tell your boss what you posted here?

Galkaholics wrote:
idk what server u play on but rabanastre is pretty full... when i read "increased server capacity" i see "more lag for everyone"

unless they literally upgrades the severs but i doubt that. as i used to work in IT and it would be impossible to transfer all the data from the current server to a newer better one in 2 hours

unless maybe they just like added a extra 1 tb hd and an extra gig of ram to their 1U rack servers

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