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What were you expecting?Follow

#1 Oct 28 2010 at 6:55 AM Rating: Good
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I have greatly enjoyed your community here on Zam and I love reading about all the tests and such you do. Greatly appreciate it and you guys are very helpful and nice :D That being said.

From reading a majority of posts, you may not have a pesimistic approach but a kind of grin-and-bear-it martyr attitude. but maybe that is what it is, ffxi was grin-and-bear-it but there was veil of light lifted off once you got high level enough to just run around and enjoy the game as well as became comfortable enough with the game to let up on focusing on power grinding and get to know the community. holy run-on sentence. but thats the point of most rpg's, no? the journey. i know personally, it's just difficult to go from having an established character to a noob.

what i was definetly expecting was more of a community. when i started ffxi everyone seemed very friendly and sociable. i appeared in Gridania and it was silence for like a week >.> until i finally got an ls but every time i log in ppl are looking for ls's and not many ppl are recruiting. guess everyone's just a bit shy atm lol.
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#2 Oct 28 2010 at 7:15 AM Rating: Good
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I was expecting a refined and better version of FFXI.
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#3 Oct 28 2010 at 7:21 AM Rating: Good
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I was expecting a game very similar to XI in implementation and functionality but with awesome graphics. They delivered on the graphics, somewhat.

TempLoop wrote:
what i was definetly expecting was more of a community. when i started ffxi everyone seemed very friendly and sociable. i appeared in Gridania and it was silence for like a week
Well the major reason for the lack of conversation and communication is the godawful horrible sh*tty chat interface.

SE made a couple minor improvements on it since launch but it still has an 85-character imput limit, there is still no easy way to reply to tells from multiple people, there is still no font size adjustment or chatlog background opacity adjustment, still no functionality to create distinct chat tabs, still no global channels and many of the filters still do not work.

It's just not easy, convenient or intuitive to communicate with other players.
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#4 Oct 28 2010 at 7:22 AM Rating: Decent
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Seventhblood wrote:
I was expecting a refined and better version of FFXI.


ive been waiting for a refined and better version of ffvii for 13 years XD

not SE's style :(
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#5 Oct 28 2010 at 7:25 AM Rating: Decent
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Timorith wrote:
It's just not easy, convenient or intuitive to communicate with other players.


very true. you have to type in both names too, huh? are can we just type first? i haven't tried yet and im currently at work but yeah typing in Longnameone Longlastname is really annoying. plus i tried searching a person that wanted to party and I couldn't search him or even add him to a party. I would have had to establish like a listing to all members; it was easier just to meet up and click him. all stuff i know will get fixed but UGH lol.
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#6 Oct 28 2010 at 7:32 AM Rating: Decent
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Seventhblood wrote:
I was expecting a refined and better version of FFXI.


This.

I'm not exactly sure what we ended up with...but 14 lacks the depth and adventure of 11. Its just not that fun...yet(hopefully). I'll keep playing though...because I want to see how it turns out...good or bad.
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#7 Oct 28 2010 at 7:43 AM Rating: Good
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Simool wrote:
Seventhblood wrote:
I was expecting a refined and better version of FFXI.


This.

I'm not exactly sure what we ended up with...but 14 lacks the depth and adventure of 11. Its just not that fun...yet(hopefully). I'll keep playing though...because I want to see how it turns out...good or bad.


so we have a bunch of people that wanted ffxi2 lol.

im new still but this is my take. higher levels please enlighten me.

the races have different names. the cities have different names. there is a lil mix up of the jobs but essentially the same abilities. dragoon and dancer got mixed to make lancer. there is no race discrimination. anyone can teleport. it is easier to start up crafting. if you are a casual crafter, you can basically do it for free doing leves. if you are a dedicated crafter, it's pretty much the same routine. there is no restriction of just subjob, you can use any ability.

things not the same: broken xping, attributes don't quite do what you would expect, bad ui, no choco, market is terribly underdeveloped. to me these are all things that will get worked out. i think the worse thing is they should have DEFINETLY refined it more and worked out kinks but to me the basis is still very much like ffxi just with different names and a more lenient attributes and abilities. i love the crafting in this, it's actually involved. like a minigame.

to me as a noob, it seems like you guys are just stuck in a nostalgic state.

Edit:
Why aren't you guys still playing ffxi? and if you are, what's the point of two clients for the same purpose? what to you is a better ffxi? wouldn't it be easier for devs to just work on ffxi? did they stop? im curious lol. i stopped playing years ago.

Edited, Oct 28th 2010 9:49am by TempLoop
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#8 Oct 28 2010 at 7:48 AM Rating: Good
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The mix up of concepts might be one of the major problems.
They tried to please everyone (all jobs can solo and have similar possibilities, a game for hardcore and casuals alike, for FFXI veterans and newcomers...) and ended up pleasing noone.
#9 Oct 28 2010 at 7:49 AM Rating: Decent
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Seventhblood wrote:
I was expecting a refined and better version of FFXI.


Same for me
#10 Oct 28 2010 at 7:52 AM Rating: Decent
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Rinsui wrote:
The mix up of concepts might be one of the major problems.
They tried to please everyone (all jobs can solo and have similar possibilities, a game for hardcore and casuals alike, for FFXI veterans and newcomers...) and ended up pleasing noone.


i can't blame them for trying lol. it's unfortunate.
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#11 Oct 28 2010 at 7:55 AM Rating: Good
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I didn't want FFXI part 2...but also did not want them to take all the fun parts of FFXI and not use any of them in FFXIV. Over time...they will come, but why torture us in meantime. Sure...they released the game way too soon, but throw us a bone here and there...or there will be none of us around anymore to enjoy the game later.

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#12 Oct 28 2010 at 7:59 AM Rating: Decent
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Having to type out a persons FIRST AND LAST NAME to send them a tell or reply to a tell is the worst game design element since E.T. on Atari.
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#13 Oct 28 2010 at 8:31 AM Rating: Decent
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DonFlamenco wrote:
Having to type out a persons FIRST AND LAST NAME to send them a tell or reply to a tell is the worst game design element since E.T. on Atari.


That is the first game I rage quit from!
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#14 Oct 28 2010 at 10:55 AM Rating: Excellent
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I wasn't exactly wanting FFXI-2 but SE does have MMO experience so I expected better functionality. Basic, basic things from FFXI that should have carried over and should have been present from day 1:

CTRL-R to reply to someone!
"/search all inv 10-12" and other variations of search so you can actually find someone
The rest of the "/" and "<t>" type commands
Inventory sorting
Targeting
Ability to check bazaar while running or buy stuff from a distance (wtf at being able to view bazaar but not buy from a distance, and also not being able to move)


Things that were nice in XI and people will probably argue over:
Auction house
Moghouse or some other type of storage other than retainer




#15 Oct 28 2010 at 11:17 AM Rating: Good
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although certainly not as easy as pressing control R to reply to someone... an easy way to reply to people is type /t (first couple letters of person's first name) then hit tab (for the auto translator). When the auto translator comes up the name of the people you have sent tells to should appear. I believe you can only do this after you go through /t (whole persons name) once.

I didn't have too many expectations coming into the game. I believe SE said that aside from the same races this would not be ffxi-2. All FF games are slightly or really different (most of the last few entries have been very different from it's predecessors) so I didn't know what to expect.

Having this open mind I think has helped me avoid all the negative thoughts that seem so prevalent.
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#16 Oct 28 2010 at 11:25 AM Rating: Excellent
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You can CTRL+R in FFXIV but the way to do is is difficult and convoluted. First, you have had to send a tell to the person manually at least once before. Then you type in /say first and then CTRL+R and the name will pop up ala FFXI.
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#17 Oct 28 2010 at 11:50 AM Rating: Decent
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UltKnightGrover wrote:
You can CTRL+R in FFXIV but the way to do is is difficult and convoluted. First, you have had to send a tell to the person manually at least once before. Then you type in /say first and then CTRL+R and the name will pop up ala FFXI.


does this work via hitting ENTER then ctrl+r rather than typing /say?
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#18 Oct 28 2010 at 12:56 PM Rating: Excellent
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TempLoop wrote:
UltKnightGrover wrote:
You can CTRL+R in FFXIV but the way to do is is difficult and convoluted. First, you have had to send a tell to the person manually at least once before. Then you type in /say first and then CTRL+R and the name will pop up ala FFXI.


does this work via hitting ENTER then ctrl+r rather than typing /say?


You can just hit the space bar and then CTRL+R to return a tell.
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#19 Oct 28 2010 at 1:00 PM Rating: Decent
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You know, I never played the beta.

I played FFXI for a few months, it was nice, but real-life caught up and I quit, never made it that far.

I realized XIV was going to be released about a week before it actually came out, I had been reading the occasional thing here and there about it, and when I realized it was going to be released, went on a journey through the net to find out all I could. I watched youtube videos out the yin yang and read forum posts of all types.

The consensus seemed to be that SE was doing a unique beta, one in which they kept all the story line except for a small few teaser quests from their players, so as not to spoil anything, and on release everyone would be amazed at the story, because look at the few story quests we've got to try so far. This genuinely excited the **** out of me. I watched more youtube videos to see what the story quests were like, and the flames of hype were further doused with gas.

On launch day I ventured to TWELVE different stores to find a collectors edition for me AND my wife. We logged in, and played for a bit. The UI was really slow (probably just launch day I figured), it was as clunky as I remembered XI being, so that was expected and I didn't care. The collectors edition teased us with beautiful box art hinting at some awesome story between a villain dressed in black and the a god-like white figure, an epic struggle perhaps, typical single-player final fantasy fare, every preview kept exclaiming how they were trying to make things easier and less grindy for players, the damned thing even came with a journal to record our adventures in (something my wife actually got excited about and did, for the 3 days she played).

Then as I set upon the forums to find out what laid in store for us, we realized, there was nothing to look forward to. There was just as little content now at level 10 as there would be at level 50. There was no epic over-arching story I was a part of, with a well set and defined villain slowly taking over the world, or warring kingdoms, or **** even air ship battles or chocobos like the trailer teased. There were 3 or 4 area maps, a lot of farm animals, and horrible "go here, kill this" quests, with a smattering of fluff story every 5-10 levels.

I wanted desperately to like this game, and I feel almost a personal vendetta against the hammer defenders I see here still defending this bug-ridden, empty piece of **** game. It was you fan boys who lead me to buy this game. If you had said during beta "It will be a year before we get decent story content", I wouldn't have glanced at it for two seconds. And yet here you are, all the talk of content at release long-forgotten, already preaching about the next "milestone" you collectively make up, hoping that this time your predictions will come true. If the game had a story like any other final fantasy game I've played (6-13), I could forgive every single bug and lag issue, without hesitation.

The bottom line is, this game is a horrible empty shell. It's a sand box with no sand. What could there possibly be to like in this game, that you couldn't find in any other MMO on the market today? Any other MMO has crafting, grinding mobs, and repetitive quests that say "go here and kill this", only most MMOs today offer a little more than that. You defend because you have trouble coping with your own buyer's remorse, it's painful to admit to yourselves you've been tricked, I understand that feeling, for we are one in the same.
#20 Oct 28 2010 at 1:03 PM Rating: Good
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People wont talk to you if you dont talk to them.

Start talking in /s, make a name for yourself, help some people out and friends and server notoriety will come your way.
#21 Oct 28 2010 at 1:06 PM Rating: Excellent
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#22 Oct 28 2010 at 1:18 PM Rating: Good
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TempLoop wrote:
UltKnightGrover wrote:
You can CTRL+R in FFXIV but the way to do is is difficult and convoluted. First, you have had to send a tell to the person manually at least once before. Then you type in /say first and then CTRL+R and the name will pop up ala FFXI.


does this work via hitting ENTER then ctrl+r rather than typing /say?


Yeah, you can hit enter/space than CTR + R rather than typing /say. Man did I trip over this for awhile when starting XIV haha. Having come straight from XI I was used to CTRL + R auto popping up the chat box for me. It's little things like this that I think are doing it for people when they say the UI is just not very user-friendly/intuititve.


As for what I was expecting... Definitely something of an XI-2. I know that before the release there was the crowd who were hoping for it to not be an XI-2 and then those that would of been just fine if it was. I know I'm in the minority amongst MMO players such as WoWers, but I personally loved XI and still feel the game fits my tastes better than any MMO. I really found it to bring the Final Fantasy story/polish to an MMO world. I was expecting a game where SE took everything they learned from their time spent developing XI to pump out a game that was a polished next generation MMO.

While I will say the game doesn't have that 'polish' I was expecting (short of maybe the graphics), I still haven't played enough yet to make up my mind on whether or not I feel they actually incorporated their experience making solid console RPGs and FFXI into XIV.
#23 Oct 28 2010 at 1:26 PM Rating: Decent
I was expecting to get into this the way I did FFXI 8 years ago. I was also expecting that I'd be willing to spend 10-15 hours a day playing like I did in FFXI. Against my better judgment I bought the game. I enjoy it, but I should have followed my gut and stayed with my "no more MMO" policy.
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#24 Oct 28 2010 at 1:41 PM Rating: Decent
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infinity2k9 wrote:
Yeah, you can hit enter/space than CTR + R rather than typing /say. Man did I trip over this for awhile when starting XIV haha.

first thing i did after a battle, ctr+i..... ctr+i.... CTR+I!!!! DAMMIT!! lol
infinity2k9 wrote:
I know I'm in the minority amongst MMO players such as WoWers, but I personally loved XI and still feel the game fits my tastes better than any MMO. I really found it to bring the Final Fantasy story/polish to an MMO world. I was expecting a game where SE took everything they learned from their time spent developing XI to pump out a game that was a polished next generation MMO.

i started with ffxi, i switched to wow, went back to ffxi, felt too behind, went to aion, went to ffxiv. i really didn't mind wow; it was okay. aion is bleh. pvp is FUN! pvp people are annoying. when i got a wife and house and what my wife calls a 'real' job :P psch, my time of play went to 2-5 hrs and the accepted ALL-OUT-SATURDAY-BASH my wife allows me :D. mainly cus someone watched my clock without telling me and alerted me i had played 37 hrs out of 48 XD. i couldn't play ffxi anymore cus it was just too party based and bst was okay but sadly not enough for me to play. but the other mmo's just could not add up in my opinion. i am hoping ffxiv is a good solo game but i do look forward to the occassional party :D but really ffxiv is my only hope for ANY mmo so it does sadden me to see it in this state.
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#25 Oct 28 2010 at 1:43 PM Rating: Decent
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Seems to me that a trend with this game is people complaining about things that don't warrant a complaint...

I expected better from SE seeing that this is their second run through this. I hope they learned their lesson with this release. Poopstyle fa'sho. However, the game is still fun and playable. I just need to see the improvements roll in sooner than later. It'll be time to fork over money in the near future and they have a lot of convincing to do...

-Kash
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#26 Oct 28 2010 at 1:54 PM Rating: Good
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Using the Ctrl + R method to respond to someone is infuriating. I have to jab the keys like 10 times before it actually produces any action. Same thing happens with the macros in this game. The unresponsiveness is so annoying, I avoid /tell's like the plague.
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#27 Oct 28 2010 at 2:05 PM Rating: Excellent
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I expected the UI to be essentially the same as XI only with expanded features.

I expected the gameplay to represent a minimum level of depth, especially the combat that was apparent in more recent releases like Dissidia, and environments with some "life" like in FFXIII. Though I also really hoped for an environment that you could interact with somewhat.

I expected the leveling pace to be much quicker than in XI rather than much worse.

And I expected that classes would have some fundamental differences and traits that are thus far completely absent.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

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#28 Oct 28 2010 at 2:10 PM Rating: Excellent
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Honestly?

I expected FFXI-2. All the good stuff FFXI had, and none of the bad stuff. I got the opposite.
#29 Oct 28 2010 at 2:14 PM Rating: Decent
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Kachi wrote:
And I expected that classes would have some fundamental differences and traits that are thus far completely absent.


there are some weapon-specific abilities, but yeah it is nice to be able to say i am a Lancer so we do this. Other than looking over at the mage smiling mocking to do your skill at a range. this game seems to be more about your specific BUILD rather than JOB, which i kinda like. but the abilities meant to be for other jobs, do have a longer recast. i wanted to make a dark-element based CON, replacing radiance with damnation and using a ton of debuffs but damnation is just too slow on CON, suppose i could use both tho hmmmmm lol.
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#30 Oct 28 2010 at 2:32 PM Rating: Good
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TempLoop wrote:

From reading a majority of posts, you may not have a pesimistic approach but a kind of grin-and-bear-it martyr attitude. but maybe that is what it is, ffxi was grin-and-bear-it but there was veil of light lifted off once you got high level enough to just run around and enjoy the game as well as became comfortable enough with the game to let up on focusing on power grinding and get to know the community.


This is my first post. I have been reading the forum since the launch.

I started playing FFXI when it was released on PS2. I decided to be a WHM and once I solo'd to lvl 10, I was too nervous to seek a party in the Dunes...so I solo'd my WHM to lvl 18 before I ever joined a party. Talk about a grind. I got my lvl 75 in a JP party in Bibiki Bay (part of CoP). I found a great LS, and started doing end-game stuff. I died a thousand deaths so that my LS mates could all get their Kirin Osodes. I died in Sea and in Dynamis more times than I can remember. After the TOA expansion, it changed for me. No one wanted WHM in their merit parties and honestly running around throwing cures and buffs for hours was no fun.

I leveled other jobs and I tried to get interested in Salvage missions but I just got to the point where I would login for about 10 mins and then logout. I loved playing FFXI for many years, I was proud of my accomplishments but I no longer wanted to invest the time in Sea, Dynamis, and HNMs so I just stopped playing. I tried playing WoW for about a month but it wasn't for me mostly due to the maturity level of the community.

What I was expecting when I decided to buy and play FFXIV? I was expecting to start a MMO from the beginning because I didn't get to do that with FFXI. When I started FFXI there were already lvl 75's in sky. If I didn't know how to do a mission, I looked it up. People had already figured it out and posted it for the community.

With FFXIV I expected to be among the players that would be figuring things out like those first players in FFXI. I didn't expect anymore content in FFXIV then there is now...the game is just over a month old. I was disappointed by the lack of a retainer search and inventory sort. It seems like that should have been included at the beginning but I can wait for the patch next month. I am expecting that this game will grow and evolve and I want to be there to participate.

Abbi Tre
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#31 Oct 28 2010 at 2:41 PM Rating: Good
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This is my first post. I have been reading the forum since the launch


Welcome!
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#32 Oct 28 2010 at 3:29 PM Rating: Excellent
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I expected a finished game.
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#33 Oct 28 2010 at 4:22 PM Rating: Excellent
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hmmmm, got me thinking.

One of my sort of idols,(for lack of better word) is Brian May. When I was about 15 or so I read that he built his own guitars, so I had to try it. I built my first one, it was a complete PoS. It was bad, but I was still proud of it. Now about a year or so later I tried again, it wasn't great but it was 1000 times better than the first. I learned alot on the first one, learned how to not build a guitar basically. But one thing I didn't do, is try to make a guitar that wasnt a guitar. It still needed things that guitars have.

This is kind of how I saw FFXIV before playing it. I figured the first MMO SE made was like my first guitar, rough poorly made, but something to love and be proud of. And the second attempt at an MMO would be better than the first, different but still an MMO, with MMO elements.
#34 Oct 28 2010 at 4:25 PM Rating: Excellent
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I went in this game with a blank slate.

I came out of this game feeling like I just played Everquest + Final Fantasy XI, minus content.
#35 Oct 28 2010 at 4:48 PM Rating: Good
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I expected the game to be well developed and enjoyable. What can I say, I've always been a bit of a dreamer.
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#36 Oct 28 2010 at 9:57 PM Rating: Excellent
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Quote:
there are some weapon-specific abilities, but yeah it is nice to be able to say i am a Lancer so we do this. Other than looking over at the mage smiling mocking to do your skill at a range. this game seems to be more about your specific BUILD rather than JOB, which i kinda like. but the abilities meant to be for other jobs, do have a longer recast. i wanted to make a dark-element based CON, replacing radiance with damnation and using a ton of debuffs but damnation is just too slow on CON, suppose i could use both tho hmmmmm lol.


Thing is, they actually had planned several class-specific traits, like Pugilist being able to switch between offensive and defensive stances, Marauders being able to charge attacks but not move, etc. And fundamentally these were good ideas, but they were implemented sloppily and then simply removed.

The effect gauge was another fundamentally good idea-- allowing us to use a single attack three ways? Fine idea. Making us wait long periods of time to do so through a messy UI? No.

Somewhat like being able to change from single target or AOE casting on mages. It's a good idea, but it's such a pain to do that it still fails overall.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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