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Must keep equipment repaired!!!Follow

#1 Oct 28 2010 at 4:47 PM Rating: Good
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Perhaps everybody else already knows this and as per usual I am late to the party but I noticed something very significant about skill ups.

You must(!) keep your weapon fully repaired or close to fully repaired to receive optimal skill up points from killing mobs. There is a significant drop off as the weapon wears out even if you are killing the same mobs as before.

The repair level of the weapon certainly has a strong impact but I believe that the repair level of the rest of your gear is also a contributer.

Also, using a weapon level significantly below your Rank will also diminish the skill ups that you get. Not the frequency, but the size of the number.

SO for all you people out there complaining about the drop off in skill points as you level up. Make sure you are using a well repaired weapon and make sure that it is close to your level.

On my Rank 12 Thaum, I was getting average skill ups of around 60 per battle with a virtually destroyed weapon, then I repaired my weapon and this increased to around 150. I then upgraded my weapon from the level 1 weapon that I was using before, and started getting around 250 per kill. (same kills, grinding in the same spot)

On my Rank 17 Conj, I was getting around 100 per kill using a trashed level 6 weapon. Repaired it and increased to around 200 per kill, upgraded to a higher level weapon and started getting around 350 per kill.
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#2 Oct 28 2010 at 4:57 PM Rating: Decent
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Good info.
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#3 Oct 28 2010 at 5:05 PM Rating: Decent
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I was out a little earlier sticking my dagger into livestock and I had been at it for about 5 minutes when I got the heavy gear damage warning so I checked and sure enough, my stabber stick was near busted. So I fixed it in the field and as I was doing it I was thinking, "Wow, this is like deja vu" and then I remembered that I had just done the same thing last night. That wasn't really that big of a deal. I have bronze nuggets in abundance and all I had to do was swap my dagger for a hammer, do the repair, and swap back. The repair process itself was actually faster than most other MMOs where I would have had to run back to town to an NPC to get it done. I still had the yellow icon afterward and figured it was my underwear or something and then 3 dodos later I get the red icon...this time from my shield. Shield lasted through two dagger repairs, but the **** thing takes a brass plate to repair and I had no ingots or plates on me, so back to town I went.

/le sigh

Agreed, however. Definitely seems to be a pronounced benefit in terms of skill points gained with properly repaired gear as opposed to damaged gear.
#4 Oct 28 2010 at 5:10 PM Rating: Good
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Aurelius wrote:
I was out a little earlier sticking my dagger into livestock and I had been at it for about 5 minutes when I got the heavy gear damage warning so I checked and sure enough, my stabber stick was near busted. So I fixed it in the field and as I was doing it I was thinking, "Wow, this is like deja vu" and then I remembered that I had just done the same thing last night. That wasn't really that big of a deal. I have bronze nuggets in abundance and all I had to do was swap my dagger for a hammer, do the repair, and swap back. The repair process itself was actually faster than most other MMOs where I would have had to run back to town to an NPC to get it done. I still had the yellow icon afterward and figured it was my underwear or something and then 3 dodos later I get the red icon...this time from my shield. Shield lasted through two dagger repairs, but the **** thing takes a brass plate to repair and I had no ingots or plates on me, so back to town I went.

/le sigh

Agreed, however. Definitely seems to be a pronounced benefit in terms of skill points gained with properly repaired gear as opposed to damaged gear.


Having spent the last month trying out all jobs, I have decided to go with Thaum and Conj for now. Keeping them close together in level means I can wear the same gear and that means the repair materials will be the same. By wearing all cotton items, I can pretty much just carry a whole bunch of cotton fent and repair whenever needed.

I like the idea of repairs, and at my level have not noticed too rapid a degradation of my gear. I quite like being self sufficient as well. If I need to repair my pants, I can just go grind for 20 minutes on mobs that drop cotton and before you know it I can craft my repair materials and do the repairs.

One of the things I am really enjoying about this game is that whilst there is little by way of organised questing - you can easily set yourself small quests to collect items and award yourself gear, all the while levelling up your crafts, collecting repair materials and then squeezing in a few leves before group party grinding the day away.

So much choice for stuff to do and the whole system seems to hang together so well.
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#5 Oct 28 2010 at 6:17 PM Rating: Decent
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To me, item repairs isn't anything unusual. I never played another MMO that required it, however I do play The Elders Scrolls III and IV quite frequently, and all items have to be repaired there. It's a bit easier to repair on those games compared to here, but nothing that I'm shocked about.

HOwever, thanks for the info. in regards to item repair vs the SP. I did not know this.
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#6 Oct 28 2010 at 6:20 PM Rating: Good
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There is officially nothing casual left about this game.
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#7 Oct 28 2010 at 7:14 PM Rating: Excellent
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I just wanted to warn people about using HQ gear. Normally, the requirements for a repair are 10 levels below optimal rank of the item however each +1 adds 5 levels onto the minimum level required to repair that piece of gear. Keep this in mind when you are upgrading gear.
#8 Oct 28 2010 at 7:20 PM Rating: Decent
sylph19 wrote:
I just wanted to warn people about using HQ gear. Normally, the requirements for a repair are 10 levels below optimal rank of the item however each +1 adds 5 levels onto the minimum level required to repair that piece of gear. Keep this in mind when you are upgrading gear.


Actually, this... makes pretty good sense. I have a hempen cowl +2 I created yet I couldn't even repair it. It wasn't until I hit Weaver 14 I was able to fix it myself. Its optimal level is 14 so if each HQ is one up above that then it means it either goes up to the optimal rank or above it.

+0 - 10 levels below item's optimal rank
+1 - 5 levels below item's optimal rank
+2 - must be item's optimal rank
+3 - 5 levels above items optimal rank?

Thanks for the info there, I never knew that...

Edited, Oct 28th 2010 6:23pm by SamusKnight
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#9 Oct 28 2010 at 7:21 PM Rating: Decent
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RattyBatty wrote:
There is officially nothing casual left about this game.



Except the fact that the game is quite easy to pick up for an hour at a time/day and still get somewhere, (which would fit the definition exactly, but I wont sidetrack the thread :p)

Thanks for the info OP ^^
#10 Oct 28 2010 at 7:40 PM Rating: Decent
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RattyBatty wrote:
There is officially nothing casual left about this game.


I play very casual. I log in for maybe 2 or 3 hours every 2 or 3 days.

Look me up on Lodestone but I have 9 jobs at level 10, a lvl 17 conj, and a few others in the early teens. I also craft gear and sell it on my retainers and have a great time doing it all.

Compare that to FFXI - where if I could not log on for a minimum of 5 hours at a time, I didnt bother in the end.

This is very casual friendly. The only problem is that as a casual gamer - I will probably never see endgame due to the level curve, but if you are a person who enjoys the journey (I am) it is fine.

I certainly think repair requirements are casual friendly, I would rather be able to repair myself than have to run back to a city and used my hardearned gil to pay for it.
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#11 Oct 28 2010 at 8:12 PM Rating: Good
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HallieXIV wrote:

Having spent the last month trying out all jobs, I have decided to go with Thaum and Conj for now. Keeping them close together in level means I can wear the same gear and that means the repair materials will be the same. By wearing all cotton items, I can pretty much just carry a whole bunch of cotton fent and repair whenever needed.

I like the idea of repairs, and at my level have not noticed too rapid a degradation of my gear. I quite like being self sufficient as well. If I need to repair my pants, I can just go grind for 20 minutes on mobs that drop cotton and before you know it I can craft my repair materials and do the repairs.

One of the things I am really enjoying about this game is that whilst there is little by way of organised questing - you can easily set yourself small quests to collect items and award yourself gear, all the while levelling up your crafts, collecting repair materials and then squeezing in a few leves before group party grinding the day away.

So much choice for stuff to do and the whole system seems to hang together so well.


When I was ranking up THM I wore whatever I had on hand for most of it and eventually switched to a cotton cowl that I had made. Durability loss on gear wasn't horrid, but then when I switched to mail stuff with GLA is was a pretty marked difference. That stuff lasts forever. At first I was concerned about durability as a tank class, as games that feature durability loss in the past have tended to be rather unforgiving to tanks.
#12 Oct 28 2010 at 11:40 PM Rating: Good
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Quote:

Look me up on Lodestone but I have 9 jobs at level 10, a lvl 17 conj, and a few others in the early teens. I also craft gear and sell it on my retainers and have a great time doing it all.

Compare that to FFXI - where if I could not log on for a minimum of 5 hours at a time, I didnt bother in the end.

This is very casual friendly. The only problem is that as a casual gamer - I will probably never see endgame due to the level curve, but if you are a person who enjoys the journey (I am) it is fine.

I certainly think repair requirements are casual friendly, I would rather be able to repair myself than have to run back to a city and used my hardearned gil to pay for it.

Come back when you're level 25+
-Repair costs become huge.
-Craft leveling becomes much slower, so you can't make all self-repairs anymore.
-Monsters start wearing weapons out faster.

Not casual at all.
LVL 1-15 is as casual in this game as FF11, and just like FF11 it ramps up brutally after that.
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#13 Oct 29 2010 at 12:55 AM Rating: Default
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RattyBatty wrote:
There is officially nothing casual left about this game.


When was FFXI ever casual..why should we have expected casual from this?
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#14 Oct 29 2010 at 12:59 AM Rating: Decent
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yea i agree 100% repair helps sp gain on wep,

to bit worried about the gear durability icon as my wep had 1 durability (prob for a long time) but gear damage icon was only yellow not red...
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#15 Oct 29 2010 at 2:06 AM Rating: Excellent
MidouSan wrote:

RattyBatty wrote:
There is officially nothing casual left about this game.


When was FFXI ever casual..why should we have expected casual from this?


Oh I don't know, when they spent their entire time advertising this would be a more casual game, I guess people expect this to be a more casual game. Of course they also advertised this game would be done, so...
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#16 Oct 29 2010 at 4:35 AM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
MidouSan wrote:

RattyBatty wrote:
There is officially nothing casual left about this game.


When was FFXI ever casual..why should we have expected casual from this?


Oh I don't know, when they spent their entire time advertising this would be a more casual game, I guess people expect this to be a more casual game. Of course they also advertised this game would be done, so...



I'll have to apologize then, I never saw any adverts for ffxiv and assumed they where aiming for a "Upgraded FFXI" with the game(I've since learned its rather different from FFXI..sadly). But you can still say its a bit more casual as you dont NEED a party to level
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#17 Oct 29 2010 at 5:03 AM Rating: Decent
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You can solo until level 20.. but after that, to actually level within reason you will need to party. Very similar to FFXI - most ppl would get to 10-15 then have fun in the dunes!

Unless you're going shard hunting.. but it's a terribly slow and inefficient way to level.
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#18 Oct 29 2010 at 5:05 AM Rating: Decent
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RattyBatty wrote:
Quote:

Look me up on Lodestone but I have 9 jobs at level 10, a lvl 17 conj, and a few others in the early teens. I also craft gear and sell it on my retainers and have a great time doing it all.

Compare that to FFXI - where if I could not log on for a minimum of 5 hours at a time, I didnt bother in the end.

This is very casual friendly. The only problem is that as a casual gamer - I will probably never see endgame due to the level curve, but if you are a person who enjoys the journey (I am) it is fine.

I certainly think repair requirements are casual friendly, I would rather be able to repair myself than have to run back to a city and used my hardearned gil to pay for it.

Come back when you're level 25+
-Repair costs become huge.
-Craft leveling becomes much slower, so you can't make all self-repairs anymore.
-Monsters start wearing weapons out faster.

Not casual at all.
LVL 1-15 is as casual in this game as FF11, and just like FF11 it ramps up brutally after that.



You have to level across the board. I'm constantly repairing the weapons and armor for the LS mates in our party. One of them was rank 27 gladiator. He was BSM 4! I lawled so hard and took his gil. :3
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#19 Oct 29 2010 at 6:53 AM Rating: Good
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jwhite1083 wrote:
RattyBatty wrote:
Quote:

Look me up on Lodestone but I have 9 jobs at level 10, a lvl 17 conj, and a few others in the early teens. I also craft gear and sell it on my retainers and have a great time doing it all.

Compare that to FFXI - where if I could not log on for a minimum of 5 hours at a time, I didnt bother in the end.

This is very casual friendly. The only problem is that as a casual gamer - I will probably never see endgame due to the level curve, but if you are a person who enjoys the journey (I am) it is fine.

I certainly think repair requirements are casual friendly, I would rather be able to repair myself than have to run back to a city and used my hardearned gil to pay for it.

Come back when you're level 25+
-Repair costs become huge.
-Craft leveling becomes much slower, so you can't make all self-repairs anymore.
-Monsters start wearing weapons out faster.

Not casual at all.
LVL 1-15 is as casual in this game as FF11, and just like FF11 it ramps up brutally after that.



You have to level across the board. I'm constantly repairing the weapons and armor for the LS mates in our party. One of them was rank 27 gladiator. He was BSM 4! I lawled so hard and took his gil. :3


What in the world are you talking about? You know that part where he traded you gil and you repaired his weapon... that was the result of a working economy. Just like you in real life, you don't have to learn about auto mechanics to own a car. To each his own. I would much rather be spending my time taking part in end game activities three years from now rather than have every DoH and DoL class at lvl 32 and still grinding through it.

#20 Oct 29 2010 at 7:18 AM Rating: Default
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Keeping your equipment repaired does seem to have a huge impact on SP gains. So does using a rank appropriate weapon.

Quote:
I play very casual. I log in for maybe 2 or 3 hours every 2 or 3 days.

Look me up on Lodestone but I have 9 jobs at level 10, a lvl 17 conj


Math error. That just doesn't add up, I'm sorry to call you out, but you shouldn't misrepresent the grind. Unless you are ripping 15k / hour on your CON.
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#21 Oct 29 2010 at 7:20 AM Rating: Decent
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I don't see the repair system staying as is forever. It may not be changed before PS3 release...but eventually. Once the more important fixes are made this will still be an item the community will not embrace...especially at later levels. I don't see it being scrapped...but maybe adjusted so npc's can repair to 100% while crafters can repair to 100% + a % based on their crafting level. This would keep crafters motivated and everyone would be happy. This 75% max has to go.
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#22 Oct 29 2010 at 7:52 AM Rating: Good
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Thanks for the info. Now I know why my SP gains have been so low. Time to upgrade my weapon and also carry mats for field repairs.
#23 Oct 29 2010 at 11:12 AM Rating: Decent
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Quote:
Come back when you're level 25+
-Repair costs become huge.
-Craft leveling becomes much slower, so you can't make all self-repairs anymore.
-Monsters start wearing weapons out faster.

Not casual at all.
LVL 1-15 is as casual in this game as FF11, and just like FF11 it ramps up brutally after that.


Actually, it is very casual. Crafting is mostly a solo thing so far. Which allows for a casual player to be more of a non combatant, than a DOW/DOM.

I play 2-3 hours a day during the week (and if I am lucky I get an 8+ hour run in once on the weekend) I have my alchemy up to 21, my goldsmithing, and carpentry are both almost 15, and botany and mining are 12 and 13, my con is 19, and I am now working on getting my gladiator to 20 (it's 12 I believe). All other crafts other than cooking are at 10 or higher.

And yes, I know, when I get to 20 things will slow down. However, with FFXI I spent over 4 years getting my ninja to 75, so I really don't mind taking my time:).
#24 Oct 29 2010 at 11:26 AM Rating: Good
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DonFlamenco wrote:
Keeping your equipment repaired does seem to have a huge impact on SP gains. So does using a rank appropriate weapon.

Quote:
I play very casual. I log in for maybe 2 or 3 hours every 2 or 3 days.

Look me up on Lodestone but I have 9 jobs at level 10, a lvl 17 conj


Math error. That just doesn't add up, I'm sorry to call you out, but you shouldn't misrepresent the grind. Unless you are ripping 15k / hour on your CON.


Getting from 1-10 takes almost no time and can be done in a single evening of 2-3 hours.

I got to level 17 conjurer in one week with a level 1 weapon and level 1 gears when the game released and equipment was either non existent or uber expensive... yeah, I played a lot but the game has been out longer than a month now - so that is totally doable - especially with proper gear and a couple friends to grind with
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#25 Oct 29 2010 at 11:41 AM Rating: Decent
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Add to this the fact that weapons currently wear out in a few hours of grinding - even when the weapon is just a level or two below your rank - and this reduced SP issue becomes a huge problem. I have to run back to town and shout for weapon repairs after every play session, and that's after waiting for the weapon to drop to 1 durability. If the SP gain drops continuously with weapon durability, I'll always be penalized. That's not fun at all.
#26 Oct 29 2010 at 11:46 AM Rating: Decent
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This system seems to very much benefit the casual players, as I think we are more likely to keep our crafts up with our jobs, and I know I keep repair mats on me at all times (ok ran out of brass nuggets for my current gear). I haven't shouted once for a repair as I can repair everything but my body, legs and head peice... Which I should be able to catch up on those anyways.
#27 Oct 29 2010 at 11:58 AM Rating: Decent
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rfolkker wrote:
This system seems to very much benefit the casual players, as I think we are more likely to keep our crafts up with our jobs, and I know I keep repair mats on me at all times (ok ran out of brass nuggets for my current gear). I haven't shouted once for a repair as I can repair everything but my body, legs and head peice... Which I should be able to catch up on those anyways.


The way I see it, crafting should not be a requirement. I personally hate crafting and play the game for the combat, because let's face it - that's the point of any MMO. Unless I'm mistaken and sitting around for hours in a crafting guild hitting the accept button repeatedly is what SE intends for us to do. Now that I think about it, I guess that would explain the total lack of content in this game.

Incidentally, I do craft out of necessity. I've leveled up both leatherworker and weaver to nearly the same level as my combat rank so I can repair my armor just fine. Had I known that my weapon would wear out ten times faster than the rest of my gear I might have chosen professions differently, but since I'm not ultra hardcore I don't have time to level up three crafting jobs in addition to the numerous combat jobs needed for a well rounded character. I have to return to town every few hours and shout for repairs on my weapon or my combat efficiency and SP gain are severely reduced to the point that the game isn't worth playing anymore.
#28 Oct 29 2010 at 1:07 PM Rating: Good
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jwhite1083 wrote:
RattyBatty wrote:
Quote:

Look me up on Lodestone but I have 9 jobs at level 10, a lvl 17 conj, and a few others in the early teens. I also craft gear and sell it on my retainers and have a great time doing it all.

Compare that to FFXI - where if I could not log on for a minimum of 5 hours at a time, I didnt bother in the end.

This is very casual friendly. The only problem is that as a casual gamer - I will probably never see endgame due to the level curve, but if you are a person who enjoys the journey (I am) it is fine.

I certainly think repair requirements are casual friendly, I would rather be able to repair myself than have to run back to a city and used my hardearned gil to pay for it.

Come back when you're level 25+
-Repair costs become huge.
-Craft leveling becomes much slower, so you can't make all self-repairs anymore.
-Monsters start wearing weapons out faster.

Not casual at all.
LVL 1-15 is as casual in this game as FF11, and just like FF11 it ramps up brutally after that.



You have to level across the board. I'm constantly repairing the weapons and armor for the LS mates in our party. One of them was rank 27 gladiator. He was BSM 4! I lawled so hard and took his gil. :3


What a great ls mate you are... >.>
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